Documentation ¶
Overview ¶
SPDX-License-Identifier: CC-BY-SA-4.0
SPDX-License-Identifier: CC-BY-SA-4.0
SPDX-License-Identifier: CC-BY-SA-4.0
Index ¶
- func RunGame(title string, game Game) error
- type Game
- type Screen
- func (screen Screen) DrawCharacter1(tileX, tileY int)
- func (screen Screen) DrawCharacter10(tileX, tileY int)
- func (screen Screen) DrawCharacter2(tileX, tileY int)
- func (screen Screen) DrawCharacter3(tileX, tileY int)
- func (screen Screen) DrawCharacter4(tileX, tileY int)
- func (screen Screen) DrawCharacter5(tileX, tileY int)
- func (screen Screen) DrawCharacter6(tileX, tileY int)
- func (screen Screen) DrawCharacter7(tileX, tileY int)
- func (screen Screen) DrawCharacter8(tileX, tileY int)
- func (screen Screen) DrawCharacter9(tileX, tileY int)
- func (screen Screen) DrawCrateBeige(tileX, tileY int)
- func (screen Screen) DrawCrateBlack(tileX, tileY int)
- func (screen Screen) DrawCrateBlue(tileX, tileY int)
- func (screen Screen) DrawCrateBrown(tileX, tileY int)
- func (screen Screen) DrawCrateDarkBeige(tileX, tileY int)
- func (screen Screen) DrawCrateDarkBlack(tileX, tileY int)
- func (screen Screen) DrawCrateDarkBlue(tileX, tileY int)
- func (screen Screen) DrawCrateDarkBrown(tileX, tileY int)
- func (screen Screen) DrawCrateDarkGray(tileX, tileY int)
- func (screen Screen) DrawCrateDarkPurple(tileX, tileY int)
- func (screen Screen) DrawCrateDarkRed(tileX, tileY int)
- func (screen Screen) DrawCrateDarkYellow(tileX, tileY int)
- func (screen Screen) DrawCrateGray(tileX, tileY int)
- func (screen Screen) DrawCratePurple(tileX, tileY int)
- func (screen Screen) DrawCrateRed(tileX, tileY int)
- func (screen Screen) DrawCrateYellow(tileX, tileY int)
- func (screen Screen) DrawEndpointBeige(tileX, tileY int)
- func (screen Screen) DrawEndpointBlack(tileX, tileY int)
- func (screen Screen) DrawEndpointBlue(tileX, tileY int)
- func (screen Screen) DrawEndpointBrown(tileX, tileY int)
- func (screen Screen) DrawEndpointGray(tileX, tileY int)
- func (screen Screen) DrawEndpointPurple(tileX, tileY int)
- func (screen Screen) DrawEndpointRed(tileX, tileY int)
- func (screen Screen) DrawEndpointYellow(tileX, tileY int)
- func (screen Screen) DrawGroundConcrete(tileX, tileY int)
- func (screen Screen) DrawGroundDirt(tileX, tileY int)
- func (screen Screen) DrawGroundGrass(tileX, tileY int)
- func (screen Screen) DrawGroundGravelConcrete(tileX, tileY int)
- func (screen Screen) DrawGroundGravelDirt(tileX, tileY int)
- func (screen Screen) DrawGroundGravelGrass(tileX, tileY int)
- func (screen Screen) DrawGroundGravelSand(tileX, tileY int)
- func (screen Screen) DrawGroundSand(tileX, tileY int)
- func (screen Screen) DrawWallBeige(tileX, tileY int)
- func (screen Screen) DrawWallBlack(tileX, tileY int)
- func (screen Screen) DrawWallBrown(tileX, tileY int)
- func (screen Screen) DrawWallGray(tileX, tileY int)
- func (screen Screen) DrawWallRoundBeige(tileX, tileY int)
- func (screen Screen) DrawWallRoundBlack(tileX, tileY int)
- func (screen Screen) DrawWallRoundBrown(tileX, tileY int)
- func (screen Screen) DrawWallRoundGray(tileX, tileY int)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Screen ¶
type Screen struct {
// contains filtered or unexported fields
}
func (Screen) DrawCharacter1 ¶
func (Screen) DrawCharacter10 ¶
func (Screen) DrawCharacter2 ¶
func (Screen) DrawCharacter3 ¶
func (Screen) DrawCharacter4 ¶
func (Screen) DrawCharacter5 ¶
func (Screen) DrawCharacter6 ¶
func (Screen) DrawCharacter7 ¶
func (Screen) DrawCharacter8 ¶
func (Screen) DrawCharacter9 ¶
func (Screen) DrawCrateBeige ¶
func (Screen) DrawCrateBlack ¶
func (Screen) DrawCrateBlue ¶
func (Screen) DrawCrateBrown ¶
func (Screen) DrawCrateDarkBeige ¶
func (Screen) DrawCrateDarkBlack ¶
func (Screen) DrawCrateDarkBlue ¶
func (Screen) DrawCrateDarkBrown ¶
func (Screen) DrawCrateDarkGray ¶
func (Screen) DrawCrateDarkPurple ¶
func (Screen) DrawCrateDarkRed ¶
func (Screen) DrawCrateDarkYellow ¶
func (Screen) DrawCrateGray ¶
func (Screen) DrawCratePurple ¶
func (Screen) DrawCrateRed ¶
func (Screen) DrawCrateYellow ¶
func (Screen) DrawEndpointBeige ¶
func (Screen) DrawEndpointBlack ¶
func (Screen) DrawEndpointBlue ¶
func (Screen) DrawEndpointBrown ¶
func (Screen) DrawEndpointGray ¶
func (Screen) DrawEndpointPurple ¶
func (Screen) DrawEndpointRed ¶
func (Screen) DrawEndpointYellow ¶
func (Screen) DrawGroundConcrete ¶
func (Screen) DrawGroundDirt ¶
func (Screen) DrawGroundGrass ¶
func (Screen) DrawGroundGravelConcrete ¶
func (Screen) DrawGroundGravelDirt ¶
func (Screen) DrawGroundGravelGrass ¶
func (Screen) DrawGroundGravelSand ¶
func (Screen) DrawGroundSand ¶
func (Screen) DrawWallBeige ¶
func (Screen) DrawWallBlack ¶
func (Screen) DrawWallBrown ¶
func (Screen) DrawWallGray ¶
func (Screen) DrawWallRoundBeige ¶
func (Screen) DrawWallRoundBlack ¶
func (Screen) DrawWallRoundBrown ¶
func (Screen) DrawWallRoundGray ¶
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