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ontomix

package module
v0.0.3 Latest Latest
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Published: Feb 25, 2016 License: MIT Imports: 5 Imported by: 0

README

Ontomix

Build Status GoDoc

http://gopkg.in/ontomix.v0

Go-native audio mixer for Music apps

See example/808.go:

package main

import (
  "fmt"
  "os"
  "math/rand"
  "time"
  
  "gopkg.in/ontomix.v0"
  "gopkg.in/ontomix.v0/bind"
)

var (
  sampleHz   = float64(48000)
  spec = bind.AudioSpec{
    Freq:     sampleHz,
    Format:   bind.AudioF32,
    Channels: 2,
    }
  bpm        = 120
  step       = time.Minute / time.Duration(bpm*4)
  loops      = 16
  prefix     = "sound/808/"
  kick1      = "kick1.wav"
  kick2      = "kick2.wav"
  marac      = "maracas.wav"
  snare      = "snare.wav"
  hitom      = "hightom.wav"
  clhat      = "cl_hihat.wav"
  pattern    = []string{
    kick2,
    marac,
    clhat,
    marac,
    snare,
    marac,
    clhat,
    kick2,
    marac,
    marac,
    hitom,
    marac,
    snare,
    kick1,
    clhat,
    marac,
  }
)

func main() {
  defer ontomix.Teardown()    
  
  ontomix.Debug(true)
  ontomix.Configure(spec)
  ontomix.SetSoundsPath(prefix)
  ontomix.StartAt(time.Now().Add(1 * time.Second))

  t := 2 * time.Second // padding before music
  for n := 0; n < loops; n++ {
    for s := 0; s < len(pattern); s++ {
      ontomix.SetFire(pattern[s], t+time.Duration(s)*step, 0, 1.0, rand.Float64() * 2 - 1)
    }
    t += time.Duration(len(pattern)) * step
  }

  fmt.Printf("Ontomix, pid:%v, spec:%v\n", os.Getpid(), spec)
  for ontomix.FireCount() > 0 {
    time.Sleep(1 * time.Second)
  }
}

Run the above from the root of the project with:

make example
What?

Game audio mixers are designed to play audio spontaneously, but when the timing is known in advance (e.g. sequence-based music apps) there is a demand for much greater accuracy in playback timing.

Read the API documentation at godoc.org/gopkg.in/ontomix.v0

Ontomix seeks to solve the problem of audio mixing for the purpose of the playback of sequences where audio files and their playback timing is known in advance.

Ontomix stores and mixes audio in native Go []float64 and natively implements Paul Vögler's "Loudness Normalization by Logarithmic Dynamic Range Compression" (details below)

Author: Charney Kaye

NOTICE: THIS PROJECT IS IN ALPHA STAGE, AND THE API MAY BE SUBJECT TO CHANGE.

Best efforts will be made to preserve each API version in a release tag that can be parsed, e.g. gopkg.in/ontomix.v0

Why?

Even after selecting a hardware interface library such as PortAudio or C++ SDL 2.0, there remains a critical design problem to be solved.

This design is a music application mixer. Most available options are geared towards Game development.

Game audio mixers offer playback timing accuracy +/- 2 milliseconds. But that's totally unacceptable for music, specifically sequence-based sample playback.

The design pattern particular to Game design is that the timing of the audio is not know in advance- the timing that really matterns is that which is assembled in near-real-time in response to user interaction.

In the field of Music development, often the timing is known in advance, e.g. a sequencer, the composition of music by specifying exactly how, when and which audio files will be played relative to the beginning of playback.

Ergo, ontomix seeks to solve the problem of audio mixing for the purpose of the playback of sequences where audio files and their playback timing is known in advance. It seeks to do this with the absolute minimal logical overhead on top of the audio interface.

Ontomix takes maximum advantage of Go by storing and mixing audio in native Go []float64 and natively implementing Paul Vögler's "Loudness Normalization by Logarithmic Dynamic Range Compression"

Time

To the Ontomix API, time is specified as a time.Duration-since-epoch, where the epoch is the moment that ontomix.Start() was called.

Internally, time is tracked as samples-since-epoch at the master out playback frequency (e.g. 48000 Hz). This is most efficient because source audio is pre-converted to the master out playback frequency, and all audio maths are performed in terms of samples.

The Mixing Algorithm

Insipired by the theory paper "Mixing two digital audio streams with on the fly Loudness Normalization by Logarithmic Dynamic Range Compression" by Paul Vögler, 2012-04-20. A .PDF has been included here, from the paper originally published here.

Usage

There's an example implementation of ontomix included in the example/ folder in this repository. Run it using the defaults:

go run 808.go

Or specify options, e.g. using SDL for playback

go run 808.go --playback sdl

To show the help screen:

go run 808.go --help
Dependencies
SDL2

Ubuntu:

sudo apt-get install libsdl2-dev
Portaudio

Ubuntu:

sudo apt-get install portaudio19-dev

Documentation

Overview

Package ontomix is a sequence-based Go-native audio mixer

Package ontomix is a sequence-based Go-native audio mixer

Package ontomix is a sequence-based Go-native audio mixer

Package ontomix is a sequence-based Go-native audio mixer

Index

Constants

View Source
const VERSION = "0.0.3"

VERSION # of this ontomix source code

Variables

This section is empty.

Functions

func ClearAllFires added in v0.0.3

func ClearAllFires()

ClearAllFires to clear all fires currently ready, or live

func Configure

func Configure(spec bind.AudioSpec)

Configure the mixer frequency, format, channels & sample rate.

func Debug

func Debug(isOn bool)

Debug ON/OFF (ripples down to all sub-modules)

func FireCount added in v0.0.3

func FireCount() int

FireCount to check the number of fires currently scheduled for playback

func GetStartTime added in v0.0.2

func GetStartTime() time.Time

GetStartTime the mixer was started at

func SetMixCycleDuration added in v0.0.3

func SetMixCycleDuration(d time.Duration)

Set the duration between "mix cycles", wherein garbage collection is performed.

func SetSoundsPath added in v0.0.2

func SetSoundsPath(prefix string)

SetSoundsPath prefix

func Spec

func Spec() *bind.AudioSpec

Spec for the mixer, which may include callback functions, e.g. portaudio

func Start

func Start()

Start the mixer now

func StartAt

func StartAt(t time.Time)

StartAt a specific time in the future

func Teardown

func Teardown()

Teardown everything and release all memory.

Types

type Fire

type Fire struct {
	/* setup */
	BeginTz Tz
	EndTz   Tz
	Source  string
	Volume  float64 // 0 to 1
	Pan     float64 // -1 to +1
	// contains filtered or unexported fields
}

Fire represents a single audio source playing at a specific time in the future.

func NewFire

func NewFire(source string, beginTz Tz, endTz Tz, volume float64, pan float64) *Fire

NewFire to represent a single audio source playing at a specific time in the future.

func SetFire

func SetFire(source string, begin time.Duration, sustain time.Duration, volume float64, pan float64) *Fire

SetFire to represent a single audio source playing at a specific time in the future (in time.Duration from play start), with sustain time.Duration, volume from 0 to 1, and pan from -1 to +1

func (*Fire) At

func (f *Fire) At(at Tz) (t Tz)

At the series of Tz it's playing for, return the series of Tz corresponding to source audio.

func (*Fire) IsAlive

func (f *Fire) IsAlive() bool

IsAlive the Fire?

func (*Fire) IsPlaying added in v0.0.2

func (f *Fire) IsPlaying() bool

IsPlaying the Fire?

func (*Fire) Teardown added in v0.0.2

func (f *Fire) Teardown()

Teardown the Fire and release its memory

type Source

type Source struct {
	URL string
	// contains filtered or unexported fields
}

Source stores a series of Samples in Channels across Time, for audio playback.

func NewSource

func NewSource(URL string) *Source

NewSource from a "URL" (which is actually only a file path for now)

func (*Source) Length added in v0.0.2

func (s *Source) Length() Tz

Length of the source audio in Tz

func (*Source) SampleAt

func (s *Source) SampleAt(at Tz, volume float64, pan float64) (out []float64)

SampleAt at a specific Tz, volume (0 to 1), and pan (-1 to +1)

func (*Source) Spec added in v0.0.3

func (s *Source) Spec() *bind.AudioSpec

Spec of the source audio

func (*Source) Teardown

func (s *Source) Teardown()

Teardown the source audio and release its memory.

type Tz

type Tz uint64

Tz is the unit of measurement of samples-over-time, e.g. for 48000Hz playback there are 48,000 Tz in 1 second.

Directories

Path Synopsis
Package bind is for modular binding of ontomix to audio interface Package bind has native Go WAV I/O Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface
Package bind is for modular binding of ontomix to audio interface Package bind has native Go WAV I/O Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface Package bind is for modular binding of ontomix to audio interface

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