Documentation
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Index ¶
- Constants
- Variables
- type Deadlock
- func (d *Deadlock) CancelChallenge(ctx context.Context, challengeID uint64) (*protocol.CMsgClientToGCChallengeCancelResponse, error)
- func (d *Deadlock) ClaimChallenge(ctx context.Context, challengeID uint64) (*protocol.CMsgClientToGCChallengeClaimResponse, error)
- func (d *Deadlock) Close()
- func (d *Deadlock) CreateParty(ctx context.Context, req *protocol.CMsgClientToGCPartyCreate) (*protocol.CMsgClientToGCPartyCreateResponse, error)
- func (d *Deadlock) FindHeroBuilds(ctx context.Context, authorAccountID uint32, heroID uint32, language []int32, ...) (*protocol.CMsgClientToGCFindHeroBuildsResponse, error)
- func (d *Deadlock) GetAccountLeaderboards(ctx context.Context, accountID uint32) (*protocol.CMsgClientToGCGetAccountLeaderboardsResponse, error)
- func (d *Deadlock) GetAccountMatchReports(ctx context.Context, matchID uint64) (*protocol.CMsgClientToGCGetAccountMatchReportsResponse, error)
- func (d *Deadlock) GetAccountStats(ctx context.Context, accountID uint32, devAccessHint bool, ...) (*protocol.CMsgClientToGCGetAccountStatsResponse, error)
- func (d *Deadlock) GetActiveMatches(ctx context.Context) (*protocol.CMsgClientToGCGetActiveMatchesResponse, error)
- func (d *Deadlock) GetBook(ctx context.Context, bookID uint32) (*protocol.CMsgClientToGCGetBookResponse, error)
- func (d *Deadlock) GetCache() *socache.SOCache
- func (d *Deadlock) GetDiscordLink(ctx context.Context) (*protocol.CMsgClientToGCGetDiscordLinkResponse, error)
- func (d *Deadlock) GetFriendGameStatus(ctx context.Context, includeInvited bool) (*protocol.CMsgClientToGCGetFriendGameStatusResponse, error)
- func (d *Deadlock) GetHeroChoice(ctx context.Context) (*protocol.CMsgClientToGCGetHeroChoiceResponse, error)
- func (d *Deadlock) GetHeroMMRRankings(ctx context.Context, targetAccountID uint32) (*protocol.CMsgClientToGCGetHeroMMRRankingsResponse, error)
- func (d *Deadlock) GetHideoutSDRTicket(ctx context.Context, lobbyID uint64) (*protocol.CMsgClientToGCGetHideoutSDRTicketResponse, error)
- func (d *Deadlock) GetLeaderboard(ctx context.Context, leaderboardRegion protocol.ECitadelLeaderboardRegion, ...) (*protocol.CMsgClientToGCGetLeaderboardResponse, error)
- func (d *Deadlock) GetMatchHistory(ctx context.Context, accountID uint32, continueCursor uint64, ...) (*protocol.CMsgClientToGCGetMatchHistoryResponse, error)
- func (d *Deadlock) GetMatchMetaData(ctx context.Context, matchID uint64, metadataSalt uint32, ...) (*protocol.CMsgClientToGCGetMatchMetaDataResponse, error)
- func (d *Deadlock) GetProfileCard(accountID uint32, devAccessHint bool, friendAccessHint bool)
- func (d *Deadlock) GetRankData(ctx context.Context) (*protocol.CMsgGCToClientGetRankDataResponse, error)
- func (d *Deadlock) GetSurveyQuestion(ctx context.Context, ...) (*protocol.CMsgClientToGCGetSurveyQuestionResponse, error)
- func (d *Deadlock) GrantForumAccess(ctx context.Context, email string) (*protocol.CMsgClientToGCGrantForumAccessResponse, error)
- func (d *Deadlock) HandleGCPacket(packet *gamecoordinator.GCPacket)
- func (d *Deadlock) InviteLobbyMember(playerID steamid.SteamId)
- func (d *Deadlock) JoinParty(ctx context.Context, partyID uint64, isRejoin bool, ...) (*protocol.CMsgClientToGCPartyJoinResponse, error)
- func (d *Deadlock) JoinPartyViaCode(ctx context.Context, joinCode uint64, partyMmInfo protocol.CMsgPartyMMInfo) (*protocol.CMsgClientToGCPartyJoinViaCodeResponse, error)
- func (d *Deadlock) LeaveLobby(ctx context.Context, lobbyID uint64) (*protocol.CMsgClientToGCLeaveLobbyResponse, error)
- func (d *Deadlock) LeaveParty(ctx context.Context, partyID uint64) (*protocol.CMsgClientToGCPartyLeaveResponse, error)
- func (d *Deadlock) MakeRequest(ctx context.Context, reqMsgID uint32, request proto.Message, respMsgID uint32, ...) (mrErr error)
- func (d *Deadlock) RecordClientEvents(ctx context.Context, events []*protocol.CMsgClientToGCRecordClientEvents_Event, ...) (*protocol.CMsgClientToGCRecordClientEventsResponse, error)
- func (d *Deadlock) ReportPlayerFromMatch(ctx context.Context, matchID uint64, targetAccountID uint32, ...) (*protocol.CMsgClientToGCReportPlayerFromMatchResponse, error)
- func (d *Deadlock) RequestCacheSubscriptionRefresh(ownerSoid *gcsdkm.CMsgSOIDOwner)
- func (d *Deadlock) RequestDevCheatReports(ctx context.Context) (*protocol.CMsgClientToGCRequestCheatReportsResponse, error)
- func (d *Deadlock) RequestHeroReleaseVoteTally(voteRounds []uint32)
- func (d *Deadlock) RequestModerator(ctx context.Context, accountID uint32) (*protocol.CMsgClientToGCModeratorRequestResponse, error)
- func (d *Deadlock) RespondLobbyInvite(lobbyId uint64, accept bool)
- func (d *Deadlock) RespondPartyInvite(partyId uint64, accept bool)
- func (d *Deadlock) SayHello(haveCacheVersions ...*gcsdkm.CMsgSOCacheHaveVersion)
- func (d *Deadlock) SendBookUnlock(ctx context.Context, bookID uint32, unlockID uint32, expectedCost uint32) (*protocol.CMsgClientToGCBookUnlockResponse, error)
- func (d *Deadlock) SendChallengeActivate(ctx context.Context, challengeID uint64) (*protocol.CMsgClientToGCChallengeActivateResponse, error)
- func (d *Deadlock) SendCommendPlayerFromMatch(ctx context.Context, matchID uint64, targetAccountID uint32, ...) (*protocol.CMsgClientToGCCommendPlayerFromMatchResponse, error)
- func (d *Deadlock) SendDeleteHeroBuild(ctx context.Context, authorAccountID uint32, heroBuildID uint32) (*protocol.CMsgClientToGCDeleteHeroBuildResponse, error)
- func (d *Deadlock) SendDevAction(ctx context.Context, action protocol.CMsgClientToGCDevAction_EAction, ...) (*protocol.CMsgClientToGCDevActionResponse, error)
- func (d *Deadlock) SendIsInMatchmaking(ctx context.Context) (*protocol.CMsgClientToGCIsInMatchmakingResponse, error)
- func (d *Deadlock) SendModifyDevAnnouncements(ctx context.Context, ...) (*protocol.CMsgClientToGCModifyDevAnnouncementsResponse, error)
- func (d *Deadlock) SendPartyAction(ctx context.Context, partyID uint64, targetAccountID uint32, ...) (*protocol.CMsgClientToGCPartyActionResponse, error)
- func (d *Deadlock) SendPartyChatMsg(ctx context.Context, partyID uint64, chatMsg string) (*protocol.CMsgClientToGCPartySendChatMsgResponse, error)
- func (d *Deadlock) SendPartyInviteUser(ctx context.Context, partyID uint64, inviteAccountID uint32) (*protocol.CMsgClientToGCPartyInviteUserResponse, error)
- func (d *Deadlock) SendReplacementSDRTicket(ctx context.Context, lobbyID uint64) (*protocol.CMsgClientToGCReplacementSDRTicketResponse, error)
- func (d *Deadlock) SendUnlockHero(ctx context.Context, heroIDs []uint32, heroChoiceID uint32) (*protocol.CMsgClientToGCUnlockHeroResponse, error)
- func (d *Deadlock) SendUpdateAccountSync(ctx context.Context, ids []uint32, values []uint32) (*protocol.CMsgClientToGCUpdateAccountSyncResponse, error)
- func (d *Deadlock) SendUpdateHeroBuild(ctx context.Context, heroBuild protocol.CMsgHeroBuild) (*protocol.CMsgClientToGCUpdateHeroBuildResponse, error)
- func (d *Deadlock) SendUpdateHeroBuildPreference(ctx context.Context, heroBuildID uint32, ...) (*protocol.CMsgClientToGCUpdateHeroBuildPreferenceResponse, error)
- func (d *Deadlock) SendUpdateRoster(ctx context.Context, heroes protocol.CMsgHeroSelectionMatchInfo, ...) (*protocol.CMsgClientToGCUpdateRosterResponse, error)
- func (d *Deadlock) SendUpdateSpectatorStatus(spectatingLobbyID uint64, stoppedSpectating bool)
- func (d *Deadlock) SetAccountPrivacySetting(ctx context.Context, ...) (*protocol.CMsgClientToGCSetAccountPrivacySettingResponse, error)
- func (d *Deadlock) SetChallengeGenerate(ctx context.Context) (*protocol.CMsgClientToGCGenerateChallengeSetResponse, error)
- func (d *Deadlock) SetDevMMBias(accountID uint32, value uint32)
- func (d *Deadlock) SetNewPlayerProgress(ctx context.Context, flag protocol.ECitadelNewPlayerProgressFlag) (*protocol.CMsgClientToGCSetNewPlayerProgressResponse, error)
- func (d *Deadlock) SetPartyMode(ctx context.Context, partyID uint64, matchMode protocol.ECitadelMatchMode, ...) (*protocol.CMsgClientToGCPartySetModeResponse, error)
- func (d *Deadlock) SetPartyReadyState(ctx context.Context, partyID uint64, readyState bool, ...) (*protocol.CMsgClientToGCPartySetReadyStateResponse, error)
- func (d *Deadlock) SetPlaying(playing bool)
- func (d *Deadlock) SetServerConVar(ctx context.Context, convarName string, convarValue string, lobbyID uint64) (*protocol.CMsgClientToGCSetServerConVarResponse, error)
- func (d *Deadlock) SpectateLobby(ctx context.Context, lobbyID uint64, clientPlatform protocol.EGCPlatform, ...) (*protocol.CMsgClientToGCSpectateLobbyResponse, error)
- func (d *Deadlock) SpectateUser(ctx context.Context, spectateAccountID uint32, ...) (*protocol.CMsgClientToGCSpectateUserResponse, error)
- func (d *Deadlock) StartMatchmaking(ctx context.Context, clientPlatform protocol.EGCPlatform, ...) (*protocol.CMsgClientToGCStartMatchmakingResponse, error)
- func (d *Deadlock) StartPartyMatch(ctx context.Context, partyID uint64) (*protocol.CMsgClientToGCPartyStartMatchResponse, error)
- func (d *Deadlock) StartRankedInterval(ctx context.Context, rankType protocol.ECitadelRankedType, interval uint32) (*protocol.CMsgClientToGCStartRankedIntervalResponse, error)
- func (d *Deadlock) StopMatchmaking(ctx context.Context) (*protocol.CMsgClientToGCStopMatchmakingResponse, error)
- func (d *Deadlock) SubmitHeroReleaseVote(voteRound uint32, voteOption uint32)
- func (d *Deadlock) SubmitPlaytestUser(ctx context.Context, location string, targetAccountID uint32) (*protocol.CMsgClientToGCSubmitPlaytestUserResponse, error)
- func (d *Deadlock) SubmitSurvey(ctx context.Context, questionID uint32, isSkip bool, responseValue uint32, ...) (*protocol.CMsgClientToGCSubmitSurveyResponse, error)
Constants ¶
const AppID = 1422450
AppID is the ID for deadlock
Variables ¶
var ErrNotReady = errors.New("the deadlock client is not ready to accept requests yet, or has just become unready")
ErrNotReady is returned when the deadlock client is not ready to accept requests yet, or has just become unready
Functions ¶
This section is empty.
Types ¶
type Deadlock ¶
type Deadlock struct {
// contains filtered or unexported fields
}
Deadlock handles the deadlock game handler.
func New ¶
func New(client *steam.Client, le logrus.FieldLogger) *Deadlock
New builds a new Deadlock handler.
func (*Deadlock) CancelChallenge ¶
func (d *Deadlock) CancelChallenge( ctx context.Context, challengeID uint64, ) (*protocol.CMsgClientToGCChallengeCancelResponse, error)
CancelChallenge cancels a challenge. Request ID: k_EMsgClientToGCChallengeCancel Response ID: k_EMsgClientToGCChallengeCancelResponse Request type: CMsgClientToGCChallengeCancel Response type: CMsgClientToGCChallengeCancelResponse
func (*Deadlock) ClaimChallenge ¶
func (d *Deadlock) ClaimChallenge( ctx context.Context, challengeID uint64, ) (*protocol.CMsgClientToGCChallengeClaimResponse, error)
ClaimChallenge claims a challenge. Request ID: k_EMsgClientToGCChallengeClaim Response ID: k_EMsgClientToGCChallengeClaimResponse Request type: CMsgClientToGCChallengeClaim Response type: CMsgClientToGCChallengeClaimResponse
func (*Deadlock) CreateParty ¶
func (d *Deadlock) CreateParty( ctx context.Context, req *protocol.CMsgClientToGCPartyCreate, ) (*protocol.CMsgClientToGCPartyCreateResponse, error)
CreateParty creates a party. Request ID: k_EMsgClientToGCPartyCreate Response ID: k_EMsgClientToGCPartyCreateResponse Request type: CMsgClientToGCPartyCreate Response type: CMsgClientToGCPartyCreateResponse
func (*Deadlock) FindHeroBuilds ¶
func (d *Deadlock) FindHeroBuilds( ctx context.Context, authorAccountID uint32, heroID uint32, language []int32, searchText string, heroBuildID uint32, tags []uint32, ) (*protocol.CMsgClientToGCFindHeroBuildsResponse, error)
FindHeroBuilds finds hero builds. Request ID: k_EMsgClientToGCFindHeroBuilds Response ID: k_EMsgClientToGCFindHeroBuildsResponse Request type: CMsgClientToGCFindHeroBuilds Response type: CMsgClientToGCFindHeroBuildsResponse
func (*Deadlock) GetAccountLeaderboards ¶
func (d *Deadlock) GetAccountLeaderboards( ctx context.Context, accountID uint32, ) (*protocol.CMsgClientToGCGetAccountLeaderboardsResponse, error)
GetAccountLeaderboards gets account leaderboards. Request ID: k_EMsgClientToGCGetAccountLeaderboards Response ID: k_EMsgClientToGCGetAccountLeaderboardsResponse Request type: CMsgClientToGCGetAccountLeaderboards Response type: CMsgClientToGCGetAccountLeaderboardsResponse
func (*Deadlock) GetAccountMatchReports ¶
func (d *Deadlock) GetAccountMatchReports( ctx context.Context, matchID uint64, ) (*protocol.CMsgClientToGCGetAccountMatchReportsResponse, error)
GetAccountMatchReports gets account match reports. Request ID: k_EMsgClientToGCGetAccountMatchReports Response ID: k_EMsgClientToGCGetAccountMatchReportsResponse Request type: CMsgClientToGCGetAccountMatchReports Response type: CMsgClientToGCGetAccountMatchReportsResponse
func (*Deadlock) GetAccountStats ¶
func (d *Deadlock) GetAccountStats( ctx context.Context, accountID uint32, devAccessHint bool, friendAccessHint bool, ) (*protocol.CMsgClientToGCGetAccountStatsResponse, error)
GetAccountStats gets account stats. Request ID: k_EMsgClientToGCGetAccountStats Response ID: k_EMsgClientToGCGetAccountStatsResponse Request type: CMsgClientToGCGetAccountStats Response type: CMsgClientToGCGetAccountStatsResponse
func (*Deadlock) GetActiveMatches ¶
func (d *Deadlock) GetActiveMatches( ctx context.Context, ) (*protocol.CMsgClientToGCGetActiveMatchesResponse, error)
GetActiveMatches gets active matches. Request ID: k_EMsgClientToGCGetActiveMatches Response ID: k_EMsgClientToGCGetActiveMatchesResponse Request type: CMsgClientToGCGetActiveMatches Response type: CMsgClientToGCGetActiveMatchesResponse
func (*Deadlock) GetBook ¶
func (d *Deadlock) GetBook( ctx context.Context, bookID uint32, ) (*protocol.CMsgClientToGCGetBookResponse, error)
GetBook gets a book. Request ID: k_EMsgClientToGCGetBook Response ID: k_EMsgClientToGCGetBookResponse Request type: CMsgClientToGCGetBook Response type: CMsgClientToGCGetBookResponse
func (*Deadlock) GetDiscordLink ¶
func (d *Deadlock) GetDiscordLink( ctx context.Context, ) (*protocol.CMsgClientToGCGetDiscordLinkResponse, error)
GetDiscordLink gets a discord link. Request ID: k_EMsgClientToGCGetDiscordLink Response ID: k_EMsgClientToGCGetDiscordLinkResponse Request type: CMsgClientToGCGetDiscordLink Response type: CMsgClientToGCGetDiscordLinkResponse
func (*Deadlock) GetFriendGameStatus ¶
func (d *Deadlock) GetFriendGameStatus( ctx context.Context, includeInvited bool, ) (*protocol.CMsgClientToGCGetFriendGameStatusResponse, error)
GetFriendGameStatus gets friend game status. Request ID: k_EMsgClientToGCGetFriendGameStatus Response ID: k_EMsgClientToGCGetFriendGameStatusResponse Request type: CMsgClientToGCGetFriendGameStatus Response type: CMsgClientToGCGetFriendGameStatusResponse
func (*Deadlock) GetHeroChoice ¶
func (d *Deadlock) GetHeroChoice( ctx context.Context, ) (*protocol.CMsgClientToGCGetHeroChoiceResponse, error)
GetHeroChoice gets a hero choice. Request ID: k_EMsgClientToGCGetHeroChoice Response ID: k_EMsgClientToGCGetHeroChoiceResponse Request type: CMsgClientToGCGetHeroChoice Response type: CMsgClientToGCGetHeroChoiceResponse
func (*Deadlock) GetHeroMMRRankings ¶
func (d *Deadlock) GetHeroMMRRankings( ctx context.Context, targetAccountID uint32, ) (*protocol.CMsgClientToGCGetHeroMMRRankingsResponse, error)
GetHeroMMRRankings gets hero mmr rankings. Request ID: k_EMsgClientToGCGetHeroMMRRankings Response ID: k_EMsgClientToGCGetHeroMMRRankingsResponse Request type: CMsgClientToGCGetHeroMMRRankings Response type: CMsgClientToGCGetHeroMMRRankingsResponse
func (*Deadlock) GetHideoutSDRTicket ¶
func (d *Deadlock) GetHideoutSDRTicket( ctx context.Context, lobbyID uint64, ) (*protocol.CMsgClientToGCGetHideoutSDRTicketResponse, error)
GetHideoutSDRTicket gets a hideout sdr ticket. Request ID: k_EMsgClientToGCGetHideoutSDRTicket Response ID: k_EMsgClientToGCGetHideoutSDRTicketResponse Request type: CMsgClientToGCGetHideoutSDRTicket Response type: CMsgClientToGCGetHideoutSDRTicketResponse
func (*Deadlock) GetLeaderboard ¶
func (d *Deadlock) GetLeaderboard( ctx context.Context, leaderboardRegion protocol.ECitadelLeaderboardRegion, heroID uint32, ) (*protocol.CMsgClientToGCGetLeaderboardResponse, error)
GetLeaderboard gets a leaderboard. Request ID: k_EMsgClientToGCGetLeaderboard Response ID: k_EMsgClientToGCGetLeaderboardResponse Request type: CMsgClientToGCGetLeaderboard Response type: CMsgClientToGCGetLeaderboardResponse
func (*Deadlock) GetMatchHistory ¶
func (d *Deadlock) GetMatchHistory( ctx context.Context, accountID uint32, continueCursor uint64, gameMode protocol.ECitadelGameMode, matchMode protocol.ECitadelMatchMode, rankedType protocol.ECitadelRankedType, rankInterval uint32, ) (*protocol.CMsgClientToGCGetMatchHistoryResponse, error)
GetMatchHistory gets a match history. Request ID: k_EMsgClientToGCGetMatchHistory Response ID: k_EMsgClientToGCGetMatchHistoryResponse Request type: CMsgClientToGCGetMatchHistory Response type: CMsgClientToGCGetMatchHistoryResponse
func (*Deadlock) GetMatchMetaData ¶
func (d *Deadlock) GetMatchMetaData( ctx context.Context, matchID uint64, metadataSalt uint32, targetAccountID uint32, ) (*protocol.CMsgClientToGCGetMatchMetaDataResponse, error)
GetMatchMetaData gets a match meta data. Request ID: k_EMsgClientToGCGetMatchMetaData Response ID: k_EMsgClientToGCGetMatchMetaDataResponse Request type: CMsgClientToGCGetMatchMetaData Response type: CMsgClientToGCGetMatchMetaDataResponse
func (*Deadlock) GetProfileCard ¶
GetProfileCard gets a profile card. Request ID: k_EMsgClientToGCGetProfileCard Request type: CMsgClientToGCGetProfileCard
func (*Deadlock) GetRankData ¶
func (d *Deadlock) GetRankData( ctx context.Context, ) (*protocol.CMsgGCToClientGetRankDataResponse, error)
GetRankData gets a rank data. Request ID: k_EMsgClientToGCGetRankData Response ID: k_EMsgGCToClientGetRankDataResponse Request type: CMsgClientToGCGetRankData Response type: CMsgGCToClientGetRankDataResponse
func (*Deadlock) GetSurveyQuestion ¶
func (d *Deadlock) GetSurveyQuestion( ctx context.Context, devForceNewQuestionType protocol.CMsgSurveyQuestion_EQuestionType, ) (*protocol.CMsgClientToGCGetSurveyQuestionResponse, error)
GetSurveyQuestion gets a survey question. Request ID: k_EMsgClientToGCGetSurveyQuestion Response ID: k_EMsgClientToGCGetSurveyQuestionResponse Request type: CMsgClientToGCGetSurveyQuestion Response type: CMsgClientToGCGetSurveyQuestionResponse
func (*Deadlock) GrantForumAccess ¶
func (d *Deadlock) GrantForumAccess( ctx context.Context, email string, ) (*protocol.CMsgClientToGCGrantForumAccessResponse, error)
GrantForumAccess grants forum access. Request ID: k_EMsgClientToGCGrantForumAccess Response ID: k_EMsgClientToGCGrantForumAccessResponse Request type: CMsgClientToGCGrantForumAccess Response type: CMsgClientToGCGrantForumAccessResponse
func (*Deadlock) HandleGCPacket ¶
func (d *Deadlock) HandleGCPacket(packet *gamecoordinator.GCPacket)
HandleGCPacket handles an incoming game coordinator packet.
func (*Deadlock) InviteLobbyMember ¶
InviteLobbyMember attempts to invite a player to the current lobby.
func (*Deadlock) JoinParty ¶
func (d *Deadlock) JoinParty( ctx context.Context, partyID uint64, isRejoin bool, partyMmInfo protocol.CMsgPartyMMInfo, ) (*protocol.CMsgClientToGCPartyJoinResponse, error)
JoinParty joins a party. Request ID: k_EMsgClientToGCPartyJoin Response ID: k_EMsgClientToGCPartyJoinResponse Request type: CMsgClientToGCPartyJoin Response type: CMsgClientToGCPartyJoinResponse
func (*Deadlock) JoinPartyViaCode ¶
func (d *Deadlock) JoinPartyViaCode( ctx context.Context, joinCode uint64, partyMmInfo protocol.CMsgPartyMMInfo, ) (*protocol.CMsgClientToGCPartyJoinViaCodeResponse, error)
JoinPartyViaCode joins a party via code. Request ID: k_EMsgClientToGCPartyJoinViaCode Response ID: k_EMsgClientToGCPartyJoinViaCodeResponse Request type: CMsgClientToGCPartyJoinViaCode Response type: CMsgClientToGCPartyJoinViaCodeResponse
func (*Deadlock) LeaveLobby ¶
func (d *Deadlock) LeaveLobby( ctx context.Context, lobbyID uint64, ) (*protocol.CMsgClientToGCLeaveLobbyResponse, error)
LeaveLobby leaves a lobby. Request ID: k_EMsgClientToGCLeaveLobby Response ID: k_EMsgClientToGCLeaveLobbyResponse Request type: CMsgClientToGCLeaveLobby Response type: CMsgClientToGCLeaveLobbyResponse
func (*Deadlock) LeaveParty ¶
func (d *Deadlock) LeaveParty( ctx context.Context, partyID uint64, ) (*protocol.CMsgClientToGCPartyLeaveResponse, error)
LeaveParty leaves a party. Request ID: k_EMsgClientToGCPartyLeave Response ID: k_EMsgClientToGCPartyLeaveResponse Request type: CMsgClientToGCPartyLeave Response type: CMsgClientToGCPartyLeaveResponse
func (*Deadlock) MakeRequest ¶
func (d *Deadlock) MakeRequest( ctx context.Context, reqMsgID uint32, request proto.Message, respMsgID uint32, response proto.Message, matchesRequest ...func(proto.Message) bool, ) (mrErr error)
MakeRequest starts and tracks a request given a context.
func (*Deadlock) RecordClientEvents ¶
func (d *Deadlock) RecordClientEvents( ctx context.Context, events []*protocol.CMsgClientToGCRecordClientEvents_Event, clientRunToken uint32, ) (*protocol.CMsgClientToGCRecordClientEventsResponse, error)
RecordClientEvents records client events. Request ID: k_EMsgClientToGCRecordClientEvents Response ID: k_EMsgClientToGCRecordClientEventsResponse Request type: CMsgClientToGCRecordClientEvents Response type: CMsgClientToGCRecordClientEventsResponse
func (*Deadlock) ReportPlayerFromMatch ¶
func (d *Deadlock) ReportPlayerFromMatch( ctx context.Context, matchID uint64, targetAccountID uint32, reportType protocol.CMsgClientToGCReportPlayerFromMatch_EReportType, reportText string, ) (*protocol.CMsgClientToGCReportPlayerFromMatchResponse, error)
ReportPlayerFromMatch reports a player from match. Request ID: k_EMsgClientToGCReportPlayerFromMatch Response ID: k_EMsgClientToGCReportPlayerFromMatchResponse Request type: CMsgClientToGCReportPlayerFromMatch Response type: CMsgClientToGCReportPlayerFromMatchResponse
func (*Deadlock) RequestCacheSubscriptionRefresh ¶
func (d *Deadlock) RequestCacheSubscriptionRefresh(ownerSoid *gcsdkm.CMsgSOIDOwner)
RequestCacheSubscriptionRefresh requests a subscription refresh for a specific cache ID.
func (*Deadlock) RequestDevCheatReports ¶
func (d *Deadlock) RequestDevCheatReports( ctx context.Context, ) (*protocol.CMsgClientToGCRequestCheatReportsResponse, error)
RequestDevCheatReports requests dev cheat reports. Request ID: k_EMsgClientToGCDevRequestCheatReports Response ID: k_EMsgClientToGCDevRequestCheatReportsResponse Request type: CMsgClientToGCRequestCheatReports Response type: CMsgClientToGCRequestCheatReportsResponse
func (*Deadlock) RequestHeroReleaseVoteTally ¶
RequestHeroReleaseVoteTally requests a hero release vote tally. Request ID: k_EMsgClientToGCRequestHeroReleaseVoteTally Request type: CMsgClientToGCRequestHeroReleaseVoteTally
func (*Deadlock) RequestModerator ¶
func (d *Deadlock) RequestModerator( ctx context.Context, accountID uint32, ) (*protocol.CMsgClientToGCModeratorRequestResponse, error)
RequestModerator requests a moderator. Request ID: k_EMsgClientToGCModeratorRequest Response ID: k_EMsgClientToGCModeratorRequestResponse Request type: CMsgClientToGCModeratorRequest Response type: CMsgClientToGCModeratorRequestResponse
func (*Deadlock) RespondLobbyInvite ¶
RespondLobbyInvite responds to a lobby invite.
func (*Deadlock) RespondPartyInvite ¶
RespondPartyInvite attempts to respond to a party invite.
func (*Deadlock) SayHello ¶
func (d *Deadlock) SayHello(haveCacheVersions ...*gcsdkm.CMsgSOCacheHaveVersion)
SayHello says hello to the deadlock server, in an attempt to get a session.
func (*Deadlock) SendBookUnlock ¶
func (d *Deadlock) SendBookUnlock( ctx context.Context, bookID uint32, unlockID uint32, expectedCost uint32, ) (*protocol.CMsgClientToGCBookUnlockResponse, error)
SendBookUnlock sends a book unlock. Request ID: k_EMsgClientToGCBookUnlock Response ID: k_EMsgClientToGCBookUnlockResponse Request type: CMsgClientToGCBookUnlock Response type: CMsgClientToGCBookUnlockResponse
func (*Deadlock) SendChallengeActivate ¶
func (d *Deadlock) SendChallengeActivate( ctx context.Context, challengeID uint64, ) (*protocol.CMsgClientToGCChallengeActivateResponse, error)
SendChallengeActivate sends a challenge activate. Request ID: k_EMsgClientToGCChallengeActivate Response ID: k_EMsgClientToGCChallengeActivateResponse Request type: CMsgClientToGCChallengeActivate Response type: CMsgClientToGCChallengeActivateResponse
func (*Deadlock) SendCommendPlayerFromMatch ¶
func (d *Deadlock) SendCommendPlayerFromMatch( ctx context.Context, matchID uint64, targetAccountID uint32, commendType protocol.ECommendType, fakeCommendHeroID uint32, ) (*protocol.CMsgClientToGCCommendPlayerFromMatchResponse, error)
SendCommendPlayerFromMatch sends a commend player from match. Request ID: k_EMsgClientToGCCommendPlayerFromMatch Response ID: k_EMsgClientToGCCommendPlayerFromMatchResponse Request type: CMsgClientToGCCommendPlayerFromMatch Response type: CMsgClientToGCCommendPlayerFromMatchResponse
func (*Deadlock) SendDeleteHeroBuild ¶
func (d *Deadlock) SendDeleteHeroBuild( ctx context.Context, authorAccountID uint32, heroBuildID uint32, ) (*protocol.CMsgClientToGCDeleteHeroBuildResponse, error)
SendDeleteHeroBuild sends a delete hero build. Request ID: k_EMsgClientToGCDeleteHeroBuild Response ID: k_EMsgClientToGCDeleteHeroBuildResponse Request type: CMsgClientToGCDeleteHeroBuild Response type: CMsgClientToGCDeleteHeroBuildResponse
func (*Deadlock) SendDevAction ¶
func (d *Deadlock) SendDevAction( ctx context.Context, action protocol.CMsgClientToGCDevAction_EAction, accountID uint32, uintValue uint32, intValue int32, boolValue bool, strValue string, matchID uint64, ) (*protocol.CMsgClientToGCDevActionResponse, error)
SendDevAction sends a dev action. Request ID: k_EMsgClientToGCDevAction Response ID: k_EMsgClientToGCDevActionResponse Request type: CMsgClientToGCDevAction Response type: CMsgClientToGCDevActionResponse
func (*Deadlock) SendIsInMatchmaking ¶
func (d *Deadlock) SendIsInMatchmaking( ctx context.Context, ) (*protocol.CMsgClientToGCIsInMatchmakingResponse, error)
SendIsInMatchmaking sends a is in matchmaking. Request ID: k_EMsgClientToGCIsInMatchmaking Response ID: k_EMsgClientToGCIsInMatchmakingResponse Request type: CMsgClientToGCIsInMatchmaking Response type: CMsgClientToGCIsInMatchmakingResponse
func (*Deadlock) SendModifyDevAnnouncements ¶
func (d *Deadlock) SendModifyDevAnnouncements( ctx context.Context, operation protocol.CMsgClientToGCModifyDevAnnouncements_EOperation, targetID uint32, priority uint32, title string, message string, uRL string, patchVersion string, ) (*protocol.CMsgClientToGCModifyDevAnnouncementsResponse, error)
SendModifyDevAnnouncements sends modify dev announcements. Request ID: k_EMsgClientToGCModifyDevAnnouncements Response ID: k_EMsgClientToGCModifyDevAnnouncementsResponse Request type: CMsgClientToGCModifyDevAnnouncements Response type: CMsgClientToGCModifyDevAnnouncementsResponse
func (*Deadlock) SendPartyAction ¶
func (d *Deadlock) SendPartyAction( ctx context.Context, partyID uint64, targetAccountID uint32, actionID protocol.CMsgClientToGCPartyAction_EAction, uintValue uint64, boolValue bool, strValue string, ) (*protocol.CMsgClientToGCPartyActionResponse, error)
SendPartyAction sends a party action. Request ID: k_EMsgClientToGCPartyAction Response ID: k_EMsgClientToGCPartyActionResponse Request type: CMsgClientToGCPartyAction Response type: CMsgClientToGCPartyActionResponse
func (*Deadlock) SendPartyChatMsg ¶
func (d *Deadlock) SendPartyChatMsg( ctx context.Context, partyID uint64, chatMsg string, ) (*protocol.CMsgClientToGCPartySendChatMsgResponse, error)
SendPartyChatMsg sends a party chat msg. Request ID: k_EMsgClientToGCPartySendChatMsg Response ID: k_EMsgClientToGCPartySendChatMsgResponse Request type: CMsgClientToGCPartySendChatMsg Response type: CMsgClientToGCPartySendChatMsgResponse
func (*Deadlock) SendPartyInviteUser ¶
func (d *Deadlock) SendPartyInviteUser( ctx context.Context, partyID uint64, inviteAccountID uint32, ) (*protocol.CMsgClientToGCPartyInviteUserResponse, error)
SendPartyInviteUser sends a party invite user. Request ID: k_EMsgClientToGCPartyInviteUser Response ID: k_EMsgClientToGCPartyInviteUserResponse Request type: CMsgClientToGCPartyInviteUser Response type: CMsgClientToGCPartyInviteUserResponse
func (*Deadlock) SendReplacementSDRTicket ¶
func (d *Deadlock) SendReplacementSDRTicket( ctx context.Context, lobbyID uint64, ) (*protocol.CMsgClientToGCReplacementSDRTicketResponse, error)
SendReplacementSDRTicket sends a replacement sdr ticket. Request ID: k_EMsgClientToGCReplacementSDRTicket Response ID: k_EMsgClientToGCReplacementSDRTicketResponse Request type: CMsgClientToGCReplacementSDRTicket Response type: CMsgClientToGCReplacementSDRTicketResponse
func (*Deadlock) SendUnlockHero ¶
func (d *Deadlock) SendUnlockHero( ctx context.Context, heroIDs []uint32, heroChoiceID uint32, ) (*protocol.CMsgClientToGCUnlockHeroResponse, error)
SendUnlockHero sends a unlock hero. Request ID: k_EMsgClientToGCUnlockHero Response ID: k_EMsgClientToGCUnlockHeroResponse Request type: CMsgClientToGCUnlockHero Response type: CMsgClientToGCUnlockHeroResponse
func (*Deadlock) SendUpdateAccountSync ¶
func (d *Deadlock) SendUpdateAccountSync( ctx context.Context, ids []uint32, values []uint32, ) (*protocol.CMsgClientToGCUpdateAccountSyncResponse, error)
SendUpdateAccountSync sends a update account sync. Request ID: k_EMsgClientToGCUpdateAccountSync Response ID: k_EMsgClientToGCUpdateAccountSyncResponse Request type: CMsgClientToGCUpdateAccountSync Response type: CMsgClientToGCUpdateAccountSyncResponse
func (*Deadlock) SendUpdateHeroBuild ¶
func (d *Deadlock) SendUpdateHeroBuild( ctx context.Context, heroBuild protocol.CMsgHeroBuild, ) (*protocol.CMsgClientToGCUpdateHeroBuildResponse, error)
SendUpdateHeroBuild sends a update hero build. Request ID: k_EMsgClientToGCUpdateHeroBuild Response ID: k_EMsgClientToGCUpdateHeroBuildResponse Request type: CMsgClientToGCUpdateHeroBuild Response type: CMsgClientToGCUpdateHeroBuildResponse
func (*Deadlock) SendUpdateHeroBuildPreference ¶
func (d *Deadlock) SendUpdateHeroBuildPreference( ctx context.Context, heroBuildID uint32, preference protocol.CMsgHeroBuildPreference, ) (*protocol.CMsgClientToGCUpdateHeroBuildPreferenceResponse, error)
SendUpdateHeroBuildPreference sends a update hero build preference. Request ID: k_EMsgClientToGCUpdateHeroBuildPreference Response ID: k_EMsgClientToGCUpdateHeroBuildPreferenceResponse Request type: CMsgClientToGCUpdateHeroBuildPreference Response type: CMsgClientToGCUpdateHeroBuildPreferenceResponse
func (*Deadlock) SendUpdateRoster ¶
func (d *Deadlock) SendUpdateRoster( ctx context.Context, heroes protocol.CMsgHeroSelectionMatchInfo, gameMode protocol.ECitadelGameMode, matchMode protocol.ECitadelMatchMode, ) (*protocol.CMsgClientToGCUpdateRosterResponse, error)
SendUpdateRoster sends a update roster. Request ID: k_EMsgClientToGCUpdateRoster Response ID: k_EMsgClientToGCUpdateRosterResponse Request type: CMsgClientToGCUpdateRoster Response type: CMsgClientToGCUpdateRosterResponse
func (*Deadlock) SendUpdateSpectatorStatus ¶
SendUpdateSpectatorStatus sends update spectator status. Request ID: k_EMsgClientToGCUpdateSpectatorStatus Request type: CMsgClientToGCUpdateSpectatorStatus
func (*Deadlock) SetAccountPrivacySetting ¶
func (d *Deadlock) SetAccountPrivacySetting( ctx context.Context, privacySetting protocol.CSOGameAccountClient_EPrivacySetting, ) (*protocol.CMsgClientToGCSetAccountPrivacySettingResponse, error)
SetAccountPrivacySetting sets a account privacy setting. Request ID: k_EMsgClientToGCSetAccountPrivacySetting Response ID: k_EMsgClientToGCSetAccountPrivacySettingResponse Request type: CMsgClientToGCSetAccountPrivacySetting Response type: CMsgClientToGCSetAccountPrivacySettingResponse
func (*Deadlock) SetChallengeGenerate ¶
func (d *Deadlock) SetChallengeGenerate( ctx context.Context, ) (*protocol.CMsgClientToGCGenerateChallengeSetResponse, error)
SetChallengeGenerate sets a challenge generate. Request ID: k_EMsgClientToGCGenerateChallengeSet Response ID: k_EMsgClientToGCGenerateChallengeSetResponse Request type: CMsgClientToGCGenerateChallengeSet Response type: CMsgClientToGCGenerateChallengeSetResponse
func (*Deadlock) SetDevMMBias ¶
SetDevMMBias sets dev mm bias. Request ID: k_EMsgClientToGCDevSetMMBias Request type: CMsgClientToGCDevSetMMBias
func (*Deadlock) SetNewPlayerProgress ¶
func (d *Deadlock) SetNewPlayerProgress( ctx context.Context, flag protocol.ECitadelNewPlayerProgressFlag, ) (*protocol.CMsgClientToGCSetNewPlayerProgressResponse, error)
SetNewPlayerProgress sets new player progress. Request ID: k_EMsgClientToGCSetNewPlayerProgress Response ID: k_EMsgClientToGCSetNewPlayerProgressResponse Request type: CMsgClientToGCSetNewPlayerProgress Response type: CMsgClientToGCSetNewPlayerProgressResponse
func (*Deadlock) SetPartyMode ¶
func (d *Deadlock) SetPartyMode( ctx context.Context, partyID uint64, matchMode protocol.ECitadelMatchMode, gameMode protocol.ECitadelGameMode, botDifficulty protocol.ECitadelBotDifficulty, devServerCommand string, regionMode protocol.ECitadelRegionMode, ) (*protocol.CMsgClientToGCPartySetModeResponse, error)
SetPartyMode sets a party mode. Request ID: k_EMsgClientToGCPartySetMode Response ID: k_EMsgClientToGCPartySetModeResponse Request type: CMsgClientToGCPartySetMode Response type: CMsgClientToGCPartySetModeResponse
func (*Deadlock) SetPartyReadyState ¶
func (d *Deadlock) SetPartyReadyState( ctx context.Context, partyID uint64, readyState bool, heroRoster protocol.CMsgHeroSelectionMatchInfo, ) (*protocol.CMsgClientToGCPartySetReadyStateResponse, error)
SetPartyReadyState sets a party ready state. Request ID: k_EMsgClientToGCPartySetReadyState Response ID: k_EMsgClientToGCPartySetReadyStateResponse Request type: CMsgClientToGCPartySetReadyState Response type: CMsgClientToGCPartySetReadyStateResponse
func (*Deadlock) SetPlaying ¶
SetPlaying informs Steam we are playing / not playing Deadlock.
func (*Deadlock) SetServerConVar ¶
func (d *Deadlock) SetServerConVar( ctx context.Context, convarName string, convarValue string, lobbyID uint64, ) (*protocol.CMsgClientToGCSetServerConVarResponse, error)
SetServerConVar sets a server con var. Request ID: k_EMsgClientToGCSetServerConVar Response ID: k_EMsgClientToGCSetServerConVarResponse Request type: CMsgClientToGCSetServerConVar Response type: CMsgClientToGCSetServerConVarResponse
func (*Deadlock) SpectateLobby ¶
func (d *Deadlock) SpectateLobby( ctx context.Context, lobbyID uint64, clientPlatform protocol.EGCPlatform, matchID uint64, ) (*protocol.CMsgClientToGCSpectateLobbyResponse, error)
SpectateLobby spectates a lobby. Request ID: k_EMsgClientToGCSpectateLobby Response ID: k_EMsgClientToGCSpectateLobbyResponse Request type: CMsgClientToGCSpectateLobby Response type: CMsgClientToGCSpectateLobbyResponse
func (*Deadlock) SpectateUser ¶
func (d *Deadlock) SpectateUser( ctx context.Context, spectateAccountID uint32, clientPlatform protocol.EGCPlatform, ) (*protocol.CMsgClientToGCSpectateUserResponse, error)
SpectateUser spectates a user. Request ID: k_EMsgClientToGCSpectateUser Response ID: k_EMsgClientToGCSpectateUserResponse Request type: CMsgClientToGCSpectateUser Response type: CMsgClientToGCSpectateUserResponse
func (*Deadlock) StartMatchmaking ¶
func (d *Deadlock) StartMatchmaking( ctx context.Context, clientPlatform protocol.EGCPlatform, matchInfo protocol.CMsgStartFindingMatchInfo, pingTimes protocol.CMsgRegionPingTimesClient, heroes protocol.CMsgHeroSelectionMatchInfo, pgiVerified bool, ) (*protocol.CMsgClientToGCStartMatchmakingResponse, error)
StartMatchmaking starts a matchmaking. Request ID: k_EMsgClientToGCStartMatchmaking Response ID: k_EMsgClientToGCStartMatchmakingResponse Request type: CMsgClientToGCStartMatchmaking Response type: CMsgClientToGCStartMatchmakingResponse
func (*Deadlock) StartPartyMatch ¶
func (d *Deadlock) StartPartyMatch( ctx context.Context, partyID uint64, ) (*protocol.CMsgClientToGCPartyStartMatchResponse, error)
StartPartyMatch starts a party match. Request ID: k_EMsgClientToGCPartyStartMatch Response ID: k_EMsgClientToGCPartyStartMatchResponse Request type: CMsgClientToGCPartyStartMatch Response type: CMsgClientToGCPartyStartMatchResponse
func (*Deadlock) StartRankedInterval ¶
func (d *Deadlock) StartRankedInterval( ctx context.Context, rankType protocol.ECitadelRankedType, interval uint32, ) (*protocol.CMsgClientToGCStartRankedIntervalResponse, error)
StartRankedInterval starts a ranked interval. Request ID: k_EMsgClientToGCStartRankedInterval Response ID: k_EMsgClientToGCStartRankedIntervalResponse Request type: CMsgClientToGCStartRankedInterval Response type: CMsgClientToGCStartRankedIntervalResponse
func (*Deadlock) StopMatchmaking ¶
func (d *Deadlock) StopMatchmaking( ctx context.Context, ) (*protocol.CMsgClientToGCStopMatchmakingResponse, error)
StopMatchmaking stops a matchmaking. Request ID: k_EMsgClientToGCStopMatchmaking Response ID: k_EMsgClientToGCStopMatchmakingResponse Request type: CMsgClientToGCStopMatchmaking Response type: CMsgClientToGCStopMatchmakingResponse
func (*Deadlock) SubmitHeroReleaseVote ¶
SubmitHeroReleaseVote submits a hero release vote. Request ID: k_EMsgClientToGCSubmitHeroReleaseVote Request type: CMsgClientToGCSubmitHeroReleaseVote
func (*Deadlock) SubmitPlaytestUser ¶
func (d *Deadlock) SubmitPlaytestUser( ctx context.Context, location string, targetAccountID uint32, ) (*protocol.CMsgClientToGCSubmitPlaytestUserResponse, error)
SubmitPlaytestUser submits a playtest user. Request ID: k_EMsgClientToGCSubmitPlaytestUser Response ID: k_EMsgClientToGCSubmitPlaytestUserResponse Request type: CMsgClientToGCSubmitPlaytestUser Response type: CMsgClientToGCSubmitPlaytestUserResponse
func (*Deadlock) SubmitSurvey ¶
func (d *Deadlock) SubmitSurvey( ctx context.Context, questionID uint32, isSkip bool, responseValue uint32, devForceNewQuestionType protocol.CMsgSurveyQuestion_EQuestionType, ) (*protocol.CMsgClientToGCSubmitSurveyResponse, error)
SubmitSurvey submits a survey. Request ID: k_EMsgClientToGCSubmitSurvey Response ID: k_EMsgClientToGCSubmitSurveyResponse Request type: CMsgClientToGCSubmitSurvey Response type: CMsgClientToGCSubmitSurveyResponse