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Published: May 4, 2018 License: MIT Imports: 1 Imported by: 0

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Variables

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Functions

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Types

type AccountProfiles

type AccountProfiles struct {
	Profiles *block.AccountPlayers
}

func NewAccountProfiles

func NewAccountProfiles(players *block.AccountPlayers) AccountProfiles

func (AccountProfiles) GetBlocks

func (data AccountProfiles) GetBlocks() []*block.Block

type AccountingInit

type AccountingInit struct {
	*block.AccountingInit
}

func NewAccountingInit

func NewAccountingInit() AccountingInit

func (AccountingInit) GetBlocks

func (data AccountingInit) GetBlocks() []*block.Block

type AccountingPlayerInfo

type AccountingPlayerInfo struct {
	PlayerExtended *block.PlayerExtended
}

func NewAccountingPlayerInfo

func NewAccountingPlayerInfo(info *block.PlayerExtended) AccountingPlayerInfo

func (AccountingPlayerInfo) GetBlocks

func (data AccountingPlayerInfo) GetBlocks() []*block.Block

type ChangeRoomResponse

type ChangeRoomResponse struct {
	Code uint32
}

func NewChangeRoomResponse

func NewChangeRoomResponse(code uint32) ChangeRoomResponse

func (ChangeRoomResponse) GetBlocks

func (data ChangeRoomResponse) GetBlocks() []*block.Block

type ChatMessage

type ChatMessage struct {
	*block.ChatMessage
}

func NewChatMessage

func NewChatMessage(info *block.ChatMessage) ChatMessage

func (ChatMessage) GetBlocks

func (data ChatMessage) GetBlocks() []*block.Block

type CreateRoomResponse

type CreateRoomResponse struct {
}

func NewCreateRoomResponse

func NewCreateRoomResponse() CreateRoomResponse

func (CreateRoomResponse) GetBlocks

func (CreateRoomResponse) GetBlocks() []*block.Block

type GamePlayerInfo

type GamePlayerInfo struct {
	*block.PlayerExtended
}

func NewGamePlayerInfo

func NewGamePlayerInfo(info *block.PlayerExtended) GamePlayerInfo

func (GamePlayerInfo) GetBlocks

func (data GamePlayerInfo) GetBlocks() []*block.Block

type GroupInfo

type GroupInfo struct {
	*block.GroupInfo
}

func NewGroupInfo

func NewGroupInfo(info *block.GroupInfo) GroupInfo

func (GroupInfo) GetBlocks

func (data GroupInfo) GetBlocks() []*block.Block

type JoinLobbyResponse

type JoinLobbyResponse struct {
	Code uint32
}

func NewJoinLobbyResponse

func NewJoinLobbyResponse(code uint32) JoinLobbyResponse

func (JoinLobbyResponse) GetBlocks

func (data JoinLobbyResponse) GetBlocks() []*block.Block

type JoinRoomResponse

type JoinRoomResponse struct {
	*block.JoinRoomResponse
}

func NewJoinRoomResponse

func NewJoinRoomResponse(code uint32, position byte) JoinRoomResponse

func (JoinRoomResponse) GetBlocks

func (data JoinRoomResponse) GetBlocks() []*block.Block

type KeepAlive

type KeepAlive struct {
}

func NewKeepAlive

func NewKeepAlive() KeepAlive

func (KeepAlive) GetBlocks

func (KeepAlive) GetBlocks() []*block.Block

type LeaveLobby

type LeaveLobby struct {
	Id uint32
}

func NewLeaveLobby

func NewLeaveLobby(id uint32) LeaveLobby

func (LeaveLobby) GetBlocks

func (data LeaveLobby) GetBlocks() []*block.Block

type LeaveRoomResponse

type LeaveRoomResponse struct {
}

func NewLeaveRoomResponse

func NewLeaveRoomResponse() LeaveRoomResponse

func (LeaveRoomResponse) GetBlocks

func (LeaveRoomResponse) GetBlocks() []*block.Block

type Lobbies

type Lobbies struct {
	*block.Lobbies
}

func NewLobbies

func NewLobbies(info *block.Lobbies) Lobbies

func (Lobbies) GetBlocks

func (data Lobbies) GetBlocks() []*block.Block

type LoginResponse

type LoginResponse struct {
	Code uint32
}

func NewLoginResponse

func NewLoginResponse(code uint32) LoginResponse

func (LoginResponse) GetBlocks

func (data LoginResponse) GetBlocks() []*block.Block

type Message

type Message interface {
	GetBlocks() []*block.Block
}

type PlayerCreateResponse

type PlayerCreateResponse struct {
	Code uint32
}

func NewPlayerCreateResponse

func NewPlayerCreateResponse(code uint32) PlayerCreateResponse

func (PlayerCreateResponse) GetBlocks

func (data PlayerCreateResponse) GetBlocks() []*block.Block

type PlayerExtraSettings

type PlayerExtraSettings struct {
	*block.PlayerExtraSettings
}

func NewPlayerExtraSettings

func NewPlayerExtraSettings(info *block.PlayerExtraSettings) PlayerExtraSettings

func (PlayerExtraSettings) GetBlocks

func (data PlayerExtraSettings) GetBlocks() []*block.Block

type PlayerFriends

type PlayerFriends struct {
	*block.PlayerFriends
}

func NewPlayerFriends

func NewPlayerFriends(info *block.PlayerFriends) PlayerFriends

func (PlayerFriends) GetBlocks

func (PlayerFriends) GetBlocks() []*block.Block

type PlayerIdResponse

type PlayerIdResponse struct {
	PlayerIdResponse *block.PlayerIdResponse
}

func NewPlayerIdResponse

func NewPlayerIdResponse() PlayerIdResponse

func (PlayerIdResponse) GetBlocks

func (data PlayerIdResponse) GetBlocks() []*block.Block

type PlayerJoinedLobby

type PlayerJoinedLobby struct {
	*block.Player
}

func NewPlayerJoinedLobby

func NewPlayerJoinedLobby(info *block.Player) PlayerJoinedLobby

func (PlayerJoinedLobby) GetBlocks

func (data PlayerJoinedLobby) GetBlocks() []*block.Block

type PlayerLinkResponse

type PlayerLinkResponse struct {
	*block.PlayerLink
}

func NewPlayerLinkResponse

func NewPlayerLinkResponse(info *block.PlayerLink) PlayerLinkResponse

func (PlayerLinkResponse) GetBlocks

func (data PlayerLinkResponse) GetBlocks() []*block.Block

type PlayerParticipateResponse

type PlayerParticipateResponse struct {
	*block.PlayerParticipateResponse
}

func (PlayerParticipateResponse) GetBlocks

func (data PlayerParticipateResponse) GetBlocks() []*block.Block

type PlayerSettings

type PlayerSettings struct {
	PlayerId uint32
	*block.PlayerSettings
}

func NewPlayerSettings

func NewPlayerSettings(playerId uint32, info *block.PlayerSettings) PlayerSettings

func (PlayerSettings) GetBlocks

func (data PlayerSettings) GetBlocks() []*block.Block

type PlayerUpdate

type PlayerUpdate struct {
	*block.Player
}

func NewPlayerUpdate

func NewPlayerUpdate(player *block.Player) PlayerUpdate

func (PlayerUpdate) GetBlocks

func (data PlayerUpdate) GetBlocks() []*block.Block

type PlayersInLobby

type PlayersInLobby struct {
	Players []*block.Player
}

func NewPlayersInLobby

func NewPlayersInLobby(players []*block.Player) PlayersInLobby

func (PlayersInLobby) GetBlocks

func (data PlayersInLobby) GetBlocks() []*block.Block

type RankUrlList

type RankUrlList struct {
	Urls []*block.RankUrl
}

func NewRankUrlList

func NewRankUrlList(urls []*block.RankUrl) RankUrlList

func (RankUrlList) GetBlocks

func (data RankUrlList) GetBlocks() []*block.Block

type ReplayBlock

type ReplayBlock struct {
	*block.Block
}

func NewReplayBlock

func NewReplayBlock(b *block.Block) ReplayBlock

func (ReplayBlock) GetBlocks

func (data ReplayBlock) GetBlocks() []*block.Block

type RoomDeleted

type RoomDeleted struct {
	Id uint32
}

func NewRoomDeleted

func NewRoomDeleted(id uint32) RoomDeleted

func (RoomDeleted) GetBlocks

func (data RoomDeleted) GetBlocks() []*block.Block

type RoomParticipation

type RoomParticipation struct {
	*block.RoomParticipation
}

func NewRoomParticipation

func NewRoomParticipation(info *block.RoomParticipation) RoomParticipation

func (RoomParticipation) GetBlocks

func (data RoomParticipation) GetBlocks() []*block.Block
type RoomPlayerLinks struct {
	*block.RoomPlayerLinks
}
func NewRoomPlayerLinks(info *block.RoomPlayerLinks) RoomPlayerLinks

func (RoomPlayerLinks) GetBlocks

func (data RoomPlayerLinks) GetBlocks() []*block.Block

type RoomUpdate

type RoomUpdate struct {
	*block.Room
}

func NewRoomUpdate

func NewRoomUpdate(room *block.Room) RoomUpdate

func (RoomUpdate) GetBlocks

func (data RoomUpdate) GetBlocks() []*block.Block

type RoomsInLobby

type RoomsInLobby struct {
	Rooms []*block.Room
}

func NewRoomsInLobby

func NewRoomsInLobby(info []*block.Room) RoomsInLobby

func (RoomsInLobby) GetBlocks

func (data RoomsInLobby) GetBlocks() []*block.Block

type ServerList

type ServerList struct {
	Servers []*block.Server
}

func NewServerList

func NewServerList(servers []*block.Server) ServerList

func (ServerList) GetBlocks

func (data ServerList) GetBlocks() []*block.Block

type ServerNews

type ServerNews struct {
	News []*block.News
}

func NewServerNews

func NewServerNews(info []*block.News) ServerNews

func (ServerNews) GetBlocks

func (data ServerNews) GetBlocks() []*block.Block

type ServerTime

type ServerTime struct {
	*block.ServerTime
}

func NewServerTime

func NewServerTime(info *block.ServerTime) ServerTime

func (ServerTime) GetBlocks

func (r ServerTime) GetBlocks() []*block.Block

type Unknown3070

type Unknown3070 struct {
}

func NewUnknown3070

func NewUnknown3070() Unknown3070

func (Unknown3070) GetBlocks

func (Unknown3070) GetBlocks() []*block.Block

type Unknown308c

type Unknown308c struct {
}

func NewUnknown308c

func NewUnknown308c() Unknown308c

func (Unknown308c) GetBlocks

func (Unknown308c) GetBlocks() []*block.Block

type Unknown3090

type Unknown3090 struct {
}

func NewUnknown3090

func NewUnknown3090() Unknown3090

func (Unknown3090) GetBlocks

func (Unknown3090) GetBlocks() []*block.Block

type Unknown3100

type Unknown3100 struct {
}

func NewUnknown3100

func NewUnknown3100() Unknown3100

func (Unknown3100) GetBlocks

func (Unknown3100) GetBlocks() []*block.Block

type Unknown3120

type Unknown3120 struct {
}

func NewUnknown3120

func NewUnknown3120() Unknown3120

func (Unknown3120) GetBlocks

func (Unknown3120) GetBlocks() []*block.Block

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