giu

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Published: Feb 7, 2022 License: MIT Imports: 22 Imported by: 0

README

giu

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A rapid cross-platform GUI framework for Go based on Dear ImGui and the great Go binding imgui-go.

Any contribution (features, widgets, tutorials, documents, etc...) is appreciated!

Sponsor

(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If you are using giu, please consider reaching out.)

Businesses: support continued development and maintenance via invoiced technical support, maintenance, sponsoring contracts:

E-mail: allengnr@gmail.com

Individuals: support continued development and maintenance here.

Supported Platforms

giu is built upon GLFW v3.3, so ideally giu could support all platforms that GLFW v3.3 supports.

  • Windows (Windows 10 x64 and Windows 11 x64)
  • macOS (macOS v10.15 and macOS Big Sur)
  • Linux (thanks remeh for testing it)
  • Raspberry Pi 3B (thanks sndvaps for testing it)

Features

Compared to other Dear ImGui golang bindings, giu has the following features:

  • Small executable file size (<3MB after UPX compression for the example/helloworld demo).
  • Live-updating during the resizing of the OS window (implemented on GLFW 3.3 and OpenGL 3.2).
  • Support for displaying various languages without any font setting. Giu will rebuild font atlas incrementally according to texts in UI between frames.
  • Redraws only when user event occurs. Costs only 0.5% CPU usage with 60FPS.
  • Declarative UI (see examples for more details).
  • DPI awareness (auto scaling font and UI to adapt to high DPI monitors).
  • Drop in usage; no need to implement render and platform.
  • OS clipboard support.

Screenshot Screenshot1 Screenshot2

Hello world

package main

import (
	"fmt"

	g "github.com/AllenDang/giu"
)

func onClickMe() {
	fmt.Println("Hello world!")
}

func onImSoCute() {
	fmt.Println("Im sooooooo cute!!")
}

func loop() {
	g.SingleWindow().Layout(
		g.Label("Hello world from giu"),
		g.Row(
			g.Button("Click Me").OnClick(onClickMe),
			g.Button("I'm so cute").OnClick(onImSoCute),
		),
	)
}

func main() {
	wnd := g.NewMasterWindow("Hello world", 400, 200, g.MasterWindowFlagsNotResizable, nil)
	wnd.Run(loop)
}

Here is the result:

Helloworld

Quick introduction

What is immediate mode GUI?

Immediate mode GUI system means the UI control doesn't retain its state and value. For example, calling giu.InputText("ID", &str) will display a input text box on screen, and the user entered value will be stored in &str. Input text box doesn't know anything about it.

And the loop method in the Hello world example is in charge of drawing all widgets based on the parameters passed into them. This method will be invoked 30 times per second to reflect interactive states (like clicked, hovered, value-changed, etc.). It will be the place you define the UI structure.

The layout and sizing system

By default, any widget placed inside a container's Layout will be placed vertically.

To create a row of widgets (i.e. place widgets one by one horizontally), use the Row() method. For example giu.Row(Label(...), Button(...)) will create a Label next to a Button.

To create a column of widgets (i.e. place widgets one by one vertically) inside a row, use the Column() method.

Any widget that has a Size() method, can set its size explicitly. Note that you can pass a negative value to Size(), which will fill the remaining width/height value. For example, InputText(...).Size(giu.Auto) will create an input text box with the longest width that its container has left.

Containers
MasterWindow

A MasterWindow means the platform native window implemented by the OS. All subwindows and widgets will be placed inside it.

Window

A Window is a container with a title bar, and can be collapsed. SingleWindow is a special kind of window that will occupy all the available space of MasterWindow.

Child

A Child is like a panel in other GUI frameworks - it can have a background color and border.

Widgets

Check examples/widgets for all kinds of widgets.

Install

The backend of giu depends on OpenGL 3.3, make sure your environment supports it (as far as I know, some Virtual Machines like VirtualBox doesn't support it).

MacOS
xcode-select --install
go get github.com/AllenDang/giu
Windows
  1. Install mingw download here. Thanks @alchem1ster!
  2. Add the binaries folder of mingw to the path (usually is \mingw64\bin).
  3. go get github.com/AllenDang/giu

Or, install TDM-GCC.

Linux

First you need to install the required dependencies:

# apt install libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libglx-dev libgl1-mesa-dev libxxf86vm-dev

Then, a simple go build will work.

Cross-compiling is a bit more complicated. Let's say that you want to build for arm64. This is what you would need to do:

# dpkg --add-architecture arm64
# apt update
# apt install gcc-aarch64-linux-gnu g++-aarch64-linux-gnu \
    libx11-dev:arm64 libxcursor-dev:arm64 libxrandr-dev:arm64 libxinerama-dev:arm64 libxi-dev:arm64 libglx-dev:arm64 libgl1-mesa-dev:arm64 libxxf86vm-dev:arm64
$ GOOS=linux GOARCH=arm64 CGO_ENABLED=1 CC=aarch64-linux-gnu-gcc CXX=aarch64-linux-gnu-g++ HOST=aarch64-linux-gnu go build -v

Deploying

Build MacOS version on MacOS.
go build -ldflags "-s -w" .
Build Windows version on Windows.
go build -ldflags "-s -w -H=windowsgui -extldflags=-static" .
Build Windows version on MacOS.
  1. Install mingw-64.
brew install mingw-w64
  1. Prepare and embed the application icon into the executable and build.
cat > YourExeName.rc << EOL
id ICON "./res/app_win.ico"
GLFW_ICON ICON "./res/app_win.ico"
EOL

x86_64-w64-mingw32-windres YourExeName.rc -O coff -o YourExeName.syso
GOOS=windows GOARCH=amd64 CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc CXX=x86_64-w64-mingw32-g++ HOST=x86_64-w64-mingw32 go build -ldflags "-s -w -H=windowsgui -extldflags=-static" -p 4 -v -o YourExeName.exe

rm YourExeName.syso
rm YourExeName.rc

Documentation

Check Wiki

Contribution

All kinds of pull requests (document, demo, screenshots, code, etc.) are more than welcome!

Documentation

Overview

Package giu - A rapid cross-platform GUI framework for Go based on Dear ImGui and the great Go binding imgui-go.

for details and usage see README of the project.

Index

Constants

View Source
const (
	FocusedFlagsNone             = imgui.FocusedFlagsNone
	FocusedFlagsChildWindows     = imgui.FocusedFlagsChildWindows     // Return true if any children of the window is focused
	FocusedFlagsRootWindow       = imgui.FocusedFlagsRootWindow       // Test from root window (top most parent of the current hierarchy)
	FocusedFlagsAnyWindow        = imgui.FocusedFlagsAnyWindow        // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
	FocusedFlagsNoPopupHierarchy = imgui.FocusedFlagsNoPopupHierarchy // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with ChildWindows or RootWindow)
	// FocusedFlagsDockHierarchy               = 1 << 4   // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with ChildWindows or RootWindow).
	FocusedFlagsRootAndChildWindows = imgui.FocusedFlagsRootAndChildWindows
)
View Source
const (
	PlotFlagsNone        = PlotFlags(imgui.ImPlotFlags_None)
	PlotFlagsNoTitle     = PlotFlags(imgui.ImPlotFlags_NoTitle)
	PlotFlagsNoLegend    = PlotFlags(imgui.ImPlotFlags_NoLegend)
	PlotFlagsNoMenus     = PlotFlags(imgui.ImPlotFlags_NoMenus)
	PlotFlagsNoBoxSelect = PlotFlags(imgui.ImPlotFlags_NoBoxSelect)
	PlotFlagsNoMousePos  = PlotFlags(imgui.ImPlotFlags_NoMousePos)
	PlotFlagsNoHighlight = PlotFlags(imgui.ImPlotFlags_NoHighlight)
	PlotFlagsNoChild     = PlotFlags(imgui.ImPlotFlags_NoChild)
	PlotFlagsEqual       = PlotFlags(imgui.ImPlotFlags_Equal)
	PlotFlagsYAxis2      = PlotFlags(imgui.ImPlotFlags_YAxis2)
	PlotFlagsYAxis3      = PlotFlags(imgui.ImPlotFlags_YAxis3)
	PlotFlagsQuery       = PlotFlags(imgui.ImPlotFlags_Query)
	PlotFlagsCrosshairs  = PlotFlags(imgui.ImPlotFlags_Crosshairs)
	PlotFlagsAntiAliased = PlotFlags(imgui.ImPlotFlags_AntiAliased)
	PlotFlagsCanvasOnly  = PlotFlags(imgui.ImPlotFlags_CanvasOnly)
)
View Source
const (
	DialogResultOK     DialogResult = true
	DialogResultCancel DialogResult = false

	DialogResultYes = DialogResultOK
	DialogResultNo  = DialogResultCancel
)

dialog results.

View Source
const (
	TextureFilterNearest = iota
	TextureFilterLinear
	TextureFilterNearestMipmapNearest
	TextureFilterLinearMipmapNearest
	TextureFilterNearestMipmapLinear
	TextureFilterLinearMipmapLinear
)

Texture filtering types.

View Source
const (
	// Auto is used to widget.Size to indicate height or width to occupy available spaces.
	Auto float32 = -1
)

Variables

View Source
var Context context

Context represents a giu context.

View Source
var DontCare int = imgui.GlfwDontCare

DontCare could be used as an argument to (*MasterWindow).SetSizeLimits.

Functions

func AlignTextToFramePadding

func AlignTextToFramePadding()

AlignTextToFramePadding vertically aligns upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items. Call if you have text on a line before a framed item.

func Assert

func Assert(cond bool, t, method, msg string, args ...interface{})

func CalcTextSize

func CalcTextSize(text string) (width, height float32)

CalcTextSize calls CalcTextSizeV(text, false, -1).

func CalcTextSizeV

func CalcTextSizeV(text string, hideAfterDoubleHash bool, wrapWidth float32) (w, h float32)

CalcTextSizeV calculates text dimensions.

func CloseCurrentPopup

func CloseCurrentPopup()

func GenAutoID

func GenAutoID(id string) string

GenAutoID automatically generates fidget's id.

func GetAvailableRegion

func GetAvailableRegion() (width, height float32)

func GetCursorPos

func GetCursorPos() image.Point

GetCursorPos gets imgui drawing cursor inside of current window.

func GetCursorScreenPos

func GetCursorScreenPos() image.Point

GetCursorScreenPos returns imgui drawing cursor on the screen.

func GetFramePadding

func GetFramePadding() (x, y float32)

GetFramePadding returns current frame padding.

func GetItemInnerSpacing

func GetItemInnerSpacing() (w, h float32)

GetItemInnerSpacing returns current item inner spacing.

func GetItemSpacing

func GetItemSpacing() (w, h float32)

GetItemSpacing returns current item spacing.

func GetMousePos

func GetMousePos() image.Point

GetMousePos returns mouse position.

func GetWidgetWidth

func GetWidgetWidth(w Widget) (result float32)

GetWidgetWidth returns a width of widget NOTE: THIS IS A BETA SOLUTION and may contain bugs in most cases, you may want to use supported by imgui GetItemRectSize. There is an upstream issue for this problem: https://github.com/ocornut/imgui/issues/3714

This function is just a workaround used in giu.

NOTE: user-definied widgets, which contains more than one giu widget will be processed incorrectly (only width of the last built widget will be processed)

here is a list of known bugs: - BUG: clicking bug - when widget is clickable, it is unable to be clicked see:

if you find anything else, please report it on https://github.com/pokemium/giu-omega Any contribution is appreciated!

func GetWindowPadding

func GetWindowPadding() (x, y float32)

GetWindowPadding returns window padding.

func ImageToRgba

func ImageToRgba(img image.Image) *image.RGBA

ImageToRgba converts image.Image to *image.RGBA.

func IsItemActive

func IsItemActive() bool

IsItemActive returns true if item is active.

func IsItemClicked

func IsItemClicked(mouseButton MouseButton) bool

IsItemClicked returns true if mouse is clicked NOTE: if you're looking for clicking detection, see EventHandler.go.

func IsItemHovered

func IsItemHovered() bool

func IsKeyDown

func IsKeyDown(key Key) bool

IsKeyDown returns true if key `key` is down.

func IsKeyPressed

func IsKeyPressed(key Key) bool

IsKeyPressed returns true if key `key` is pressed.

func IsKeyReleased

func IsKeyReleased(key Key) bool

IsKeyReleased returns true if key `key` is released.

func IsMouseClicked

func IsMouseClicked(button MouseButton) bool

IsMouseClicked returns true if mouse button `button` is clicked NOTE: if you're looking for clicking detection, see EventHandler.go.

func IsMouseDoubleClicked

func IsMouseDoubleClicked(button MouseButton) bool

IsMouseDoubleClicked returns true if mouse button `button` is double clicked.

func IsMouseDown

func IsMouseDown(button MouseButton) bool

IsMouseDown returns true if mouse button `button` is down.

func IsMouseReleased

func IsMouseReleased(button MouseButton) bool

IsMouseReleased returns true if mouse button `button` is released.

func IsWindowAppearing

func IsWindowAppearing() bool

IsWindowAppearing returns true if window is appearing.

func IsWindowCollapsed

func IsWindowCollapsed() bool

IsWindowCollapsed returns true if window is disappearing.

func IsWindowFocused

func IsWindowFocused(flags FocusedFlags) bool

IsWindowFocused returns true if window is focused NOTE: see also (*Window).HasFocus and (*Window).BringToFront.

func IsWindowHovered

func IsWindowHovered(flags HoveredFlags) bool

IsWindowHovered returns true if the window is hovered.

func LoadImage

func LoadImage(imgPath string) (*image.RGBA, error)

LoadImage loads image from file and returns *image.RGBA.

func NewTextureFromRgba

func NewTextureFromRgba(rgba image.Image, loadCallback func(*Texture))

NewTextureFromRgba creates a new texture from image.Image and, when it is done, calls loadCallback(loadedTexture).

func OpenPopup

func OpenPopup(name string)

func PopClipRect

func PopClipRect()

func PopFont

func PopFont()

PopFont pops the font (should be called after PushFont).

func PopItemWidth

func PopItemWidth()

PopItemWidth should be called to stop applying PushItemWidth effect If it isn't called imgui will panic.

func PopStyle

func PopStyle()

PopStyle should be called to stop applying style. It should be called as much times, as you Called PushStyle... NOTE: If you don't call PopStyle imgui will panic.

func PopStyleColor

func PopStyleColor()

PopStyleColor is used to stop applying colors styles. It should be called after each PushStyleColor... (for each push) If PopStyleColor wasn't called after PushColor... or was called inproperly, imgui will panic.

func PopStyleColorV

func PopStyleColorV(count int)

PopStyleColorV does similar to PopStyleColor, but allows to specify how much style colors would you like to pop.

func PopStyleV

func PopStyleV(count int)

PopStyleV does similarly to PopStyle, but allows to specify number of styles you're going to pop.

func PopTextWrapPos

func PopTextWrapPos()

func PushButtonTextAlign

func PushButtonTextAlign(width, height float32)

PushButtonTextAlign sets alignment for button text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.

func PushClipRect

func PushClipRect(clipRectMin, clipRectMax image.Point, intersectWithClipRect bool)

func PushColorButton

func PushColorButton(col color.Color)

PushColorButton calls PushStyleColor(StyleColorButton,...) NOTE: don't forget to call PopStyleColor()!

func PushColorButtonActive

func PushColorButtonActive(col color.Color)

PushColorButtonActive calls PushStyleColor(StyleColorButtonActive,...) NOTE: don't forget to call PopStyleColor()!

func PushColorButtonHovered

func PushColorButtonHovered(col color.Color)

PushColorButtonHovered calls PushStyleColor(StyleColorButtonHovered,...) NOTE: don't forget to call PopStyleColor()!

func PushColorFrameBg

func PushColorFrameBg(col color.Color)

PushColorFrameBg calls PushStyleColor(StyleColorFrameBg,...) NOTE: don't forget to call PopStyleColor()!

func PushColorText

func PushColorText(col color.Color)

PushColorText calls PushStyleColor(StyleColorText,...) NOTE: don't forget to call PopStyleColor()!

func PushColorTextDisabled

func PushColorTextDisabled(col color.Color)

PushColorTextDisabled calls PushStyleColor(StyleColorTextDisabled,...) NOTE: don't forget to call PopStyleColor()!

func PushColorWindowBg

func PushColorWindowBg(col color.Color)

PushColorWindowBg calls PushStyleColor(StyleColorWindowBg,...) NOTE: don't forget to call PopStyleColor()!

func PushFont

func PushFont(font *FontInfo) bool

PushFont sets font to "font" NOTE: PopFont has to be called NOTE: Don't use PushFont. use StyleSetter instead.

func PushFramePadding

func PushFramePadding(width, height float32)

PushFramePadding calls PushStyleVar(StyleFramePadding,...)

func PushItemSpacing

func PushItemSpacing(width, height float32)

PushItemSpacing calls PushStyleVar(StyleVarItemSpacing,...)

func PushItemWidth

func PushItemWidth(width float32)

PushItemWidth sets following item's widths NOTE: don't forget to call PopItemWidth! If you don't do so, imgui will panic.

func PushSelectableTextAlign

func PushSelectableTextAlign(width, height float32)

PushSelectableTextAlign sets alignment for selectable text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.

func PushStyleColor

func PushStyleColor(id StyleColorID, col color.Color)

PushStyleColor wrapps imgui.PushStyleColor NOTE: don't forget to call PopStyleColor()!

func PushTextWrapPos

func PushTextWrapPos()

func PushWindowPadding

func PushWindowPadding(width, height float32)

PushWindowPadding calls PushStyleVar(StyleWindowPadding,...)

func SameLine

func SameLine()

SameLine wrapps imgui.SomeLine Don't use if you don't have to (use RowWidget instead).

func SetCursorPos

func SetCursorPos(pos image.Point)

SetCursorPos sets imgui drawing cursor inside of current window.

func SetCursorScreenPos

func SetCursorScreenPos(pos image.Point)

SetCursorScreenPos sets imgui drawing cursor on the screen.

func SetDefaultFont

func SetDefaultFont(fontName string, size float32)

SetDefaultFont changes default font.

func SetDefaultFontFromBytes

func SetDefaultFontFromBytes(fontBytes []byte, size float32)

SetDefaultFontFromBytes changes default font by bytes of the font file.

func SetItemDefaultFocus

func SetItemDefaultFocus()

SetItemDefaultFocus set the item focused by default.

func SetKeyboardFocusHere

func SetKeyboardFocusHere()

SetKeyboardFocusHere sets keyboard focus at the widget.

func SetKeyboardFocusHereV

func SetKeyboardFocusHereV(i int)

func SetMouseCursor

func SetMouseCursor(cursor MouseCursorType)

SetMouseCursor sets mouse cursor layout.

func SetNextWindowPos

func SetNextWindowPos(x, y float32)

SetNextWindowPos sets position of next window.

func SetNextWindowSize

func SetNextWindowSize(width, height float32)

SetNextWindowSize sets size of the next window.

func SetNextWindowSizeV

func SetNextWindowSizeV(width, height float32, condition ExecCondition)

SetNextWindowSizeV does similar to SetNextWIndowSize but allows to specify imgui.Condition.

func ToVec2

func ToVec2(pt image.Point) imgui.Vec2

ToVec2 converts image.Point to imgui.Vec2.

func ToVec4Color

func ToVec4Color(col color.Color) imgui.Vec4

ToVec4Color converts rgba color to imgui.Vec4.

func Update

func Update()

Update updates giu app it is done by default after each frame. Hoeever because frames stops rendering, when no user action is done, it may be necessary to Update ui manually at some point.

func Vec4ToRGBA

func Vec4ToRGBA(vec4 imgui.Vec4) color.RGBA

Vec4ToRGBA converts imgui's Vec4 to golang rgba color.

Types

type AlignmentSetter

type AlignmentSetter struct {
	// contains filtered or unexported fields
}

func Align

func Align(at AlignmentType) *AlignmentSetter

Align sets widgets alignment. usage: see examples/align

- BUG: DatePickerWidget doesn't work properly - BUG: there is some bug with SelectableWidget - BUG: ComboWidget and ComboCustomWidgets doesn't work properly.

func (*AlignmentSetter) Build

func (a *AlignmentSetter) Build()

func (*AlignmentSetter) ID

ID allows to manually set AlignmentSetter ID (it shouldn't be used in a normal conditions).

func (*AlignmentSetter) To

func (a *AlignmentSetter) To(widgets ...Widget) *AlignmentSetter

To sets a layout, alignment should be applied to.

type AlignmentType

type AlignmentType byte
const (
	AlignLeft AlignmentType = iota
	AlignCenter
	AlignRight
)

type ArrowButtonWidget

type ArrowButtonWidget struct {
	// contains filtered or unexported fields
}

ArrowButtonWidget represents a square button with an arrow.

func ArrowButton

func ArrowButton(dir Direction) *ArrowButtonWidget

ArrowButton creates ArrowButtonWidget.

func (*ArrowButtonWidget) Build

func (b *ArrowButtonWidget) Build()

Build implements Widget interface.

func (*ArrowButtonWidget) ID

ID allows to manually set widget's id.

func (*ArrowButtonWidget) OnClick

func (b *ArrowButtonWidget) OnClick(onClick func()) *ArrowButtonWidget

OnClick adds callback called when button is clicked.

type BulletTextWidget

type BulletTextWidget struct {
	// contains filtered or unexported fields
}

BulletTextWidget does similar to BulletWidget, but allows to add a text after a bullet. Very useful to create lists.

func BulletText

func BulletText(text string) *BulletTextWidget

BulletText creates bulletTextWidget.

func BulletTextf

func BulletTextf(format string, args ...interface{}) *BulletTextWidget

BulletTextf is a formatting version of BulletText.

func (*BulletTextWidget) Build

func (bt *BulletTextWidget) Build()

Build implements Widget interface.

type BulletWidget

type BulletWidget struct{}

BulletWidget adds a small, white dot (bullet). useful in enumerations.

func Bullet

func Bullet() *BulletWidget

Bullet creates a bullet widget.

func (*BulletWidget) Build

func (b *BulletWidget) Build()

Build implements Widget interface.

type ButtonWidget

type ButtonWidget struct {
	// contains filtered or unexported fields
}

ButtonWidget represents a ImGui button widget.

func Button

func Button(label string) *ButtonWidget

Button creates a new button widget.

func Buttonf

func Buttonf(format string, args ...interface{}) *ButtonWidget

Buttonf creates button with formated label NOTE: works like fmt.Sprintf (see `go doc fmt`).

func (*ButtonWidget) Build

func (b *ButtonWidget) Build()

Build implements Widget interface.

func (*ButtonWidget) Disabled

func (b *ButtonWidget) Disabled(d bool) *ButtonWidget

Disabled sets button's disabled state NOTE: same effect as Style().SetDisabled.

func (*ButtonWidget) OnClick

func (b *ButtonWidget) OnClick(onClick func()) *ButtonWidget

OnClick sets callback called when button is clicked NOTE: to set double click, see EventHandler.go.

func (*ButtonWidget) Size

func (b *ButtonWidget) Size(width, height float32) *ButtonWidget

Size sets button's size.

type Canvas

type Canvas struct {
	// contains filtered or unexported fields
}

Canvas represents imgui.DrawList from imgui.h:

A single draw command list (generally one per window,
conceptually you may see this as a dynamic "mesh" builder)

for more details and use cases see examples/canvas.

func GetCanvas

func GetCanvas() *Canvas

GetCanvas returns current draw list (for current window). it will fail if called out of window's layout.

func (*Canvas) AddBezierCubic

func (c *Canvas) AddBezierCubic(pos0, cp0, cp1, pos1 image.Point, col color.Color, thickness float32, numSegments int)

AddBezierCubic draws bezier cubic.

func (*Canvas) AddCircle

func (c *Canvas) AddCircle(center image.Point, radius float32, col color.Color, segments int, thickness float32)

AddCircle draws a circle.

func (*Canvas) AddCircleFilled

func (c *Canvas) AddCircleFilled(center image.Point, radius float32, col color.Color)

AddCircleFilled draws a filled circle.

func (*Canvas) AddImage

func (c *Canvas) AddImage(texture *Texture, pMin, pMax image.Point)

func (*Canvas) AddImageV

func (c *Canvas) AddImageV(texture *Texture, pMin, pMax, uvMin, uvMax image.Point, col color.Color)

func (*Canvas) AddLine

func (c *Canvas) AddLine(p1, p2 image.Point, col color.Color, thickness float32)

AddLine draws a line (from p1 to p2).

func (*Canvas) AddQuad

func (c *Canvas) AddQuad(p1, p2, p3, p4 image.Point, col color.Color, thickness float32)

AddQuad draws a quad.

func (*Canvas) AddQuadFilled

func (c *Canvas) AddQuadFilled(p1, p2, p3, p4 image.Point, col color.Color)

AddQuadFilled draws a filled quad.

func (*Canvas) AddRect

func (c *Canvas) AddRect(pMin, pMax image.Point, col color.Color, rounding float32, roundingCorners DrawFlags, thickness float32)

AddRect draws a rectangle.

func (*Canvas) AddRectFilled

func (c *Canvas) AddRectFilled(pMin, pMax image.Point, col color.Color, rounding float32, roundingCorners DrawFlags)

AddRectFilled draws a rectangle filled with `col`.

func (*Canvas) AddText

func (c *Canvas) AddText(pos image.Point, col color.Color, text string)

AddText draws text.

func (*Canvas) AddTriangle

func (c *Canvas) AddTriangle(p1, p2, p3 image.Point, col color.Color, thickness float32)

AddTriangle draws a triangle.

func (*Canvas) AddTriangleFilled

func (c *Canvas) AddTriangleFilled(p1, p2, p3 image.Point, col color.Color)

AddTriangleFilled draws a filled triangle.

func (*Canvas) DrawList

func (c *Canvas) DrawList() imgui.DrawList

func (*Canvas) PathArcTo

func (c *Canvas) PathArcTo(center image.Point, radius, min, max float32, numSegments int)

func (*Canvas) PathArcToFast

func (c *Canvas) PathArcToFast(center image.Point, radius float32, min12, max12 int)

func (*Canvas) PathBezierCubicCurveTo

func (c *Canvas) PathBezierCubicCurveTo(p1, p2, p3 image.Point, numSegments int)

func (*Canvas) PathClear

func (c *Canvas) PathClear()

func (*Canvas) PathFillConvex

func (c *Canvas) PathFillConvex(col color.Color)

func (*Canvas) PathLineTo

func (c *Canvas) PathLineTo(pos image.Point)

func (*Canvas) PathLineToMergeDuplicate

func (c *Canvas) PathLineToMergeDuplicate(pos image.Point)

func (*Canvas) PathStroke

func (c *Canvas) PathStroke(col color.Color, closed bool, thickness float32)

type CheckboxWidget

type CheckboxWidget struct {
	// contains filtered or unexported fields
}

CheckboxWidget adds a checkbox.

func Checkbox

func Checkbox(text string, selected *bool) *CheckboxWidget

Checkbox creates a new CheckboxWidget.

func (*CheckboxWidget) Build

func (c *CheckboxWidget) Build()

Build implements Widget interface.

func (*CheckboxWidget) OnChange

func (c *CheckboxWidget) OnChange(onChange func()) *CheckboxWidget

OnChange adds callback called when checkbox's state was changed.

type ChildWidget

type ChildWidget struct {
	// contains filtered or unexported fields
}

func Child

func Child() *ChildWidget

func (*ChildWidget) Border

func (c *ChildWidget) Border(border bool) *ChildWidget

func (*ChildWidget) Build

func (c *ChildWidget) Build()

Build implements Widget interface.

func (*ChildWidget) Flags

func (c *ChildWidget) Flags(flags WindowFlags) *ChildWidget

func (*ChildWidget) Layout

func (c *ChildWidget) Layout(widgets ...Widget) *ChildWidget

func (*ChildWidget) Size

func (c *ChildWidget) Size(width, height float32) *ChildWidget

type CodeEditorWidget

type CodeEditorWidget struct {
	// contains filtered or unexported fields
}

CodeEditorWidget represents imgui.TextEditor.

func CodeEditor

func CodeEditor() *CodeEditorWidget

func (*CodeEditorWidget) Border

func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget

Border sets editors borders.

func (*CodeEditorWidget) Build

func (ce *CodeEditorWidget) Build()

Build implements Widget interface.

func (*CodeEditorWidget) Copy

func (ce *CodeEditorWidget) Copy()

Copy copies selection.

func (*CodeEditorWidget) Cut

func (ce *CodeEditorWidget) Cut()

Cut cuts selection.

func (*CodeEditorWidget) Delete

func (ce *CodeEditorWidget) Delete()

Delete deletes the selection.

func (*CodeEditorWidget) ErrorMarkers

func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget

ErrorMarkers sets error markers.

func (*CodeEditorWidget) GetCurrentLineText

func (ce *CodeEditorWidget) GetCurrentLineText() string

GetCurrentLineText returns current line.

func (*CodeEditorWidget) GetCursorPos

func (ce *CodeEditorWidget) GetCursorPos() (x, y int)

GetCursorPos returns cursor position.

func (*CodeEditorWidget) GetScreenCursorPos

func (ce *CodeEditorWidget) GetScreenCursorPos() (x, y int)

func (*CodeEditorWidget) GetSelectedText

func (ce *CodeEditorWidget) GetSelectedText() string

GetSelectedText returns selected text.

func (*CodeEditorWidget) GetSelectionStart

func (ce *CodeEditorWidget) GetSelectionStart() (x, y int)

GetSelectionStart returns star pos of selection.

func (*CodeEditorWidget) GetText

func (ce *CodeEditorWidget) GetText() string

GetText returns whole text from editor.

func (*CodeEditorWidget) GetWordUnderCursor

func (ce *CodeEditorWidget) GetWordUnderCursor() string

GetWordUnderCursor returns the word under the cursor.

func (*CodeEditorWidget) HandleKeyboardInputs

func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget

HandleKeyboardInputs sets if editor should handle keyboard input.

func (*CodeEditorWidget) HasSelection

func (ce *CodeEditorWidget) HasSelection() bool

HasSelection returns true if some text is selected.

func (*CodeEditorWidget) ID

ID allows to manually set editor's ID. It isn't necessary to use it in a normal conditions.

func (*CodeEditorWidget) InsertText

func (ce *CodeEditorWidget) InsertText(text string)

InsertText inserts the `text`.

func (*CodeEditorWidget) IsTextChanged

func (ce *CodeEditorWidget) IsTextChanged() bool

func (*CodeEditorWidget) LanguageDefinition

func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget

LanguageDefinition sets code editor language definition.

func (*CodeEditorWidget) Paste

func (ce *CodeEditorWidget) Paste()

Paste does the same as Ctrl+V.

func (*CodeEditorWidget) SelectWordUnderCursor

func (ce *CodeEditorWidget) SelectWordUnderCursor()

SelectWordUnderCursor selects the word under cursor.

func (*CodeEditorWidget) ShowWhitespaces

func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget

ShowWhitespaces sets if whitespaces are shown in code editor.

func (*CodeEditorWidget) Size

func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget

Size sets editor's size.

func (*CodeEditorWidget) TabSize

func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget

TabSize sets editor's tab size.

func (*CodeEditorWidget) Text

func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget

Text sets editor's text.

type ColorEditFlags

type ColorEditFlags int

ColorEditFlags for ColorEdit3V(), etc.

const (
	// ColorEditFlagsNone default = 0.
	ColorEditFlagsNone ColorEditFlags = imgui.ColorEditFlagsNone
	// ColorEditFlagsNoAlpha ignores Alpha component (read 3 components from the input pointer).
	ColorEditFlagsNoAlpha ColorEditFlags = imgui.ColorEditFlagsNoAlpha
	// ColorEditFlagsNoPicker disables picker when clicking on colored square.
	ColorEditFlagsNoPicker ColorEditFlags = imgui.ColorEditFlagsNoPicker
	// ColorEditFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview.
	ColorEditFlagsNoOptions ColorEditFlags = imgui.ColorEditFlagsNoOptions
	// ColorEditFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs).
	ColorEditFlagsNoSmallPreview ColorEditFlags = imgui.ColorEditFlagsNoSmallPreview
	// ColorEditFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square).
	ColorEditFlagsNoInputs ColorEditFlags = imgui.ColorEditFlagsNoInputs
	// ColorEditFlagsNoTooltip disables tooltip when hovering the preview.
	ColorEditFlagsNoTooltip ColorEditFlags = imgui.ColorEditFlagsNoTooltip
	// ColorEditFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker).
	ColorEditFlagsNoLabel ColorEditFlags = imgui.ColorEditFlagsNoLabel
	// ColorEditFlagsNoDragDrop disables drag and drop target. ColorButton: disable drag and drop source.
	ColorEditFlagsNoDragDrop ColorEditFlags = imgui.ColorEditFlagsNoDragDrop

	// ColorEditFlagsAlphaBar shows vertical alpha bar/gradient in picker.
	ColorEditFlagsAlphaBar ColorEditFlags = imgui.ColorEditFlagsAlphaBar
	// ColorEditFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque.
	ColorEditFlagsAlphaPreview ColorEditFlags = imgui.ColorEditFlagsAlphaPreview
	// ColorEditFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque.
	ColorEditFlagsAlphaPreviewHalf ColorEditFlags = imgui.ColorEditFlagsAlphaPreviewHalf
	// ColorEditFlagsHDR = (WIP) surrently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use
	// ImGuiColorEditFlags_Float flag as well).
	ColorEditFlagsHDR ColorEditFlags = imgui.ColorEditFlagsHDR
	// ColorEditFlagsRGB sets the format as RGB.
	ColorEditFlagsRGB ColorEditFlags = imgui.ColorEditFlagsRGB
	// ColorEditFlagsHSV sets the format as HSV.
	ColorEditFlagsHSV ColorEditFlags = imgui.ColorEditFlagsHSV
	// ColorEditFlagsHEX sets the format as HEX.
	ColorEditFlagsHEX ColorEditFlags = imgui.ColorEditFlagsHEX
	// ColorEditFlagsUint8 _display_ values formatted as 0..255.
	ColorEditFlagsUint8 ColorEditFlags = imgui.ColorEditFlagsUint8
	// ColorEditFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
	ColorEditFlagsFloat ColorEditFlags = imgui.ColorEditFlagsFloat
)

type ColorEditWidget

type ColorEditWidget struct {
	// contains filtered or unexported fields
}

func ColorEdit

func ColorEdit(label string, c *color.RGBA) *ColorEditWidget

func (*ColorEditWidget) Build

func (ce *ColorEditWidget) Build()

Build implements Widget interface.

func (*ColorEditWidget) Flags

func (*ColorEditWidget) OnChange

func (ce *ColorEditWidget) OnChange(cb func()) *ColorEditWidget

func (*ColorEditWidget) Size

func (ce *ColorEditWidget) Size(width float32) *ColorEditWidget

type ColumnWidget

type ColumnWidget struct {
	// contains filtered or unexported fields
}

ColumnWidget will place all widgets one by one vertically.

func Column

func Column(widgets ...Widget) *ColumnWidget

Column creates a new ColumnWidget.

func (*ColumnWidget) Build

func (g *ColumnWidget) Build()

Build implements Widget interface.

type ComboCustomWidget

type ComboCustomWidget struct {
	// contains filtered or unexported fields
}

ComboCustomWidget represents a combo with custom layout when opened.

func ComboCustom

func ComboCustom(label, previewValue string) *ComboCustomWidget

ComboCustom creates a new combo custom widget.

func (*ComboCustomWidget) Build

func (cc *ComboCustomWidget) Build()

Build implements Widget interface.

func (*ComboCustomWidget) Flags

Flags allows to set combo flags (see Flags.go).

func (*ComboCustomWidget) Layout

func (cc *ComboCustomWidget) Layout(widgets ...Widget) *ComboCustomWidget

Layout add combo's layout.

func (*ComboCustomWidget) Size

func (cc *ComboCustomWidget) Size(width float32) *ComboCustomWidget

Size sets combo preiview width.

type ComboFlags

type ComboFlags int
const (
	// ComboFlagsNone default = 0.
	ComboFlagsNone ComboFlags = imgui.ComboFlagsNone
	// ComboFlagsPopupAlignLeft aligns the popup toward the left by default.
	ComboFlagsPopupAlignLeft ComboFlags = imgui.ComboFlagsPopupAlignLeft
	// ComboFlagsHeightSmall has max ~4 items visible.
	// Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo().
	ComboFlagsHeightSmall ComboFlags = imgui.ComboFlagsHeightSmall
	// ComboFlagsHeightRegular has max ~8 items visible (default).
	ComboFlagsHeightRegular ComboFlags = imgui.ComboFlagsHeightRegular
	// ComboFlagsHeightLarge has max ~20 items visible.
	ComboFlagsHeightLarge ComboFlags = imgui.ComboFlagsHeightLarge
	// ComboFlagsHeightLargest has as many fitting items as possible.
	ComboFlagsHeightLargest ComboFlags = imgui.ComboFlagsHeightLargest
	// ComboFlagsNoArrowButton displays on the preview box without the square arrow button.
	ComboFlagsNoArrowButton ComboFlags = imgui.ComboFlagsNoArrowButton
	// ComboFlagsNoPreview displays only a square arrow button.
	ComboFlagsNoPreview ComboFlags = imgui.ComboFlagsNoPreview
)

type ComboWidget

type ComboWidget struct {
	// contains filtered or unexported fields
}

ComboWidget is a wrapper of ComboCustomWidget. It creates a combo of selectables. (it is the most frequently used).

func Combo

func Combo(label, previewValue string, items []string, selected *int32) *ComboWidget

Combo creates a new ComboWidget.

func (*ComboWidget) Build

func (c *ComboWidget) Build()

Build implements Widget interface.

func (*ComboWidget) Flags

func (c *ComboWidget) Flags(flags ComboFlags) *ComboWidget

Flags allows to set combo flags (see Flags.go).

func (*ComboWidget) OnChange

func (c *ComboWidget) OnChange(onChange func()) *ComboWidget

OnChange sets callback when combo value gets changed.

func (*ComboWidget) Size

func (c *ComboWidget) Size(width float32) *ComboWidget

Size sets combo's width.

type ConditionWidget

type ConditionWidget struct {
	// contains filtered or unexported fields
}

func Condition

func Condition(cond bool, layoutIf, layoutElse Layout) *ConditionWidget

func (*ConditionWidget) Build

func (c *ConditionWidget) Build()

Build implements Widget interface.

type ContextMenuWidget

type ContextMenuWidget struct {
	// contains filtered or unexported fields
}

func ContextMenu

func ContextMenu() *ContextMenuWidget

func (*ContextMenuWidget) Build

func (c *ContextMenuWidget) Build()

Build implements Widget interface.

func (*ContextMenuWidget) ID

func (*ContextMenuWidget) Layout

func (c *ContextMenuWidget) Layout(widgets ...Widget) *ContextMenuWidget

func (*ContextMenuWidget) MouseButton

func (c *ContextMenuWidget) MouseButton(mouseButton MouseButton) *ContextMenuWidget

type CustomWidget

type CustomWidget struct {
	// contains filtered or unexported fields
}

func Custom

func Custom(builder func()) *CustomWidget

func (*CustomWidget) Build

func (c *CustomWidget) Build()

Build implements Widget interface.

type DatePickerWidget

type DatePickerWidget struct {
	// contains filtered or unexported fields
}

func DatePicker

func DatePicker(id string, date *time.Time) *DatePickerWidget

func (*DatePickerWidget) Build

func (d *DatePickerWidget) Build()

Build implements Widget interface.

func (*DatePickerWidget) OnChange

func (d *DatePickerWidget) OnChange(onChange func()) *DatePickerWidget

func (*DatePickerWidget) Size

func (d *DatePickerWidget) Size(width float32) *DatePickerWidget

type DialogResult

type DialogResult bool

DialogResult represents dialog result dialog resullt is bool. if OK/Yes it is true, else (Cancel/No) - false.

type DialogResultCallback

type DialogResultCallback func(DialogResult)

DialogResultCallback is a callback for dialogs.

type Direction

type Direction uint8

Direction represents a ArrowButton direction.

const (
	DirectionLeft Direction = iota
	DirectionRight
	DirectionUp
	DirectionDown
)

directions.

type Disposable

type Disposable interface {
	Dispose()
}

type DragIntWidget

type DragIntWidget struct {
	// contains filtered or unexported fields
}

func DragInt

func DragInt(label string, value *int32, min, max int32) *DragIntWidget

func (*DragIntWidget) Build

func (d *DragIntWidget) Build()

Build implements Widget interface.

func (*DragIntWidget) Format

func (d *DragIntWidget) Format(format string) *DragIntWidget

func (*DragIntWidget) Speed

func (d *DragIntWidget) Speed(speed float32) *DragIntWidget

type DrawFlags

type DrawFlags int

DrawFlags represents imgui.DrawFlags.

const (
	DrawFlagsNone DrawFlags = 0
	// PathStroke(), AddPolyline(): specify that shape should be closed (portant: this is always == 1 for legacy reason).
	DrawFlagsClosed DrawFlags = 1 << 0
	// AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners).
	// Was 0x01.
	DrawFlagsRoundCornersTopLeft DrawFlags = 1 << 4
	// AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners).
	// Was 0x02.
	DrawFlagsRoundCornersTopRight DrawFlags = 1 << 5
	// AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners).
	// Was 0x04.
	DrawFlagsRoundCornersBottomLeft DrawFlags = 1 << 6
	// AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f,
	// we default to all corners). Wax 0x08.
	DrawFlagsRoundCornersBottomRight DrawFlags = 1 << 7
	// AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
	DrawFlagsRoundCornersNone   DrawFlags = 1 << 8
	DrawFlagsRoundCornersTop    DrawFlags = DrawFlagsRoundCornersTopLeft | DrawFlagsRoundCornersTopRight
	DrawFlagsRoundCornersBottom DrawFlags = DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersBottomRight
	DrawFlagsRoundCornersLeft   DrawFlags = DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersTopLeft
	DrawFlagsRoundCornersRight  DrawFlags = DrawFlagsRoundCornersBottomRight | DrawFlagsRoundCornersTopRight
	DrawFlagsRoundCornersAll    DrawFlags = DrawFlagsRoundCornersTopLeft | DrawFlagsRoundCornersTopRight |
		DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersBottomRight
	// Default to ALL corners if none of the RoundCornersXX flags are specified.
	DrawFlagsRoundCornersDefault DrawFlags = DrawFlagsRoundCornersAll
	DrawFlagsRoundCornersMask    DrawFlags = DrawFlagsRoundCornersAll | DrawFlagsRoundCornersNone
)

draw flags enum:.

type DummyWidget

type DummyWidget struct {
	// contains filtered or unexported fields
}

func Dummy

func Dummy(width, height float32) *DummyWidget

func (*DummyWidget) Build

func (d *DummyWidget) Build()

Build implements Widget interface.

type EventHandler

type EventHandler struct {
	// contains filtered or unexported fields
}

EventHandler is a universal event handler for giu widgets. put giu.Event()... after any widget to handle any event.

func Event

func Event() *EventHandler

Event adds a new event to widget above.

func (*EventHandler) Build

func (eh *EventHandler) Build()

Build implements Widget interface nolint:gocognit,gocyclo // will fix later

func (*EventHandler) OnActivate

func (eh *EventHandler) OnActivate(cb func()) *EventHandler

OnActivate sets callback when item gets activated.

func (*EventHandler) OnActive

func (eh *EventHandler) OnActive(cb func()) *EventHandler

OnActive sets a callback when ite IS ACTIVE (not activated).

func (*EventHandler) OnClick

func (eh *EventHandler) OnClick(mouseButton MouseButton, callback func()) *EventHandler

OnClick sets callback when mouse button `mouseButton` is clicked.

func (*EventHandler) OnDClick

func (eh *EventHandler) OnDClick(mouseButton MouseButton, callback func()) *EventHandler

OnDClick sets callback when mouse button `mouseButton` is double-clicked.

func (*EventHandler) OnDeactivate

func (eh *EventHandler) OnDeactivate(cb func()) *EventHandler

OnDeactivate sets callback when item gets deactivated.

func (*EventHandler) OnHover

func (eh *EventHandler) OnHover(onHover func()) *EventHandler

OnHover sets callback when item gets hovered.

func (*EventHandler) OnKeyDown

func (eh *EventHandler) OnKeyDown(key Key, cb func()) *EventHandler

OnKeyDown sets callback when key `key` is down.

func (*EventHandler) OnKeyPressed

func (eh *EventHandler) OnKeyPressed(key Key, cb func()) *EventHandler

OnKeyPressed sets callback when key `key` is pressed.

func (*EventHandler) OnKeyReleased

func (eh *EventHandler) OnKeyReleased(key Key, cb func()) *EventHandler

OnKeyReleased sets callback when key `key` is released.

func (*EventHandler) OnMouseDown

func (eh *EventHandler) OnMouseDown(mouseButton MouseButton, callback func()) *EventHandler

OnMouseDown sets callback when mouse button `mouseButton` is down.

func (*EventHandler) OnMouseReleased

func (eh *EventHandler) OnMouseReleased(mouseButton MouseButton, callback func()) *EventHandler

OnMouseReleased sets callback when mouse button `mouseButton` is released.

type ExecCondition

type ExecCondition imgui.Condition

ExecCondition represents imgui.Condition.

const (
	ConditionAlways       ExecCondition = ExecCondition(imgui.ConditionAlways)
	ConditionOnce         ExecCondition = ExecCondition(imgui.ConditionOnce)
	ConditionFirstUseEver ExecCondition = ExecCondition(imgui.ConditionFirstUseEver)
	ConditionAppearing    ExecCondition = ExecCondition(imgui.ConditionAppearing)
)

imgui conditions.

type FocusedFlags

type FocusedFlags int

FocusedFlags represents imgui.FocusedFlags.

type FontInfo

type FontInfo struct {
	// contains filtered or unexported fields
}

FontInfo represents a giu implementation of imgui font.

func AddFont

func AddFont(fontName string, size float32) *FontInfo

AddFont adds font by name, if the font is found, return *FontInfo, otherwise return nil. To use added font, use giu.Style().SetFont(...).

func AddFontFromBytes

func AddFontFromBytes(fontName string, fontBytes []byte, size float32) *FontInfo

AddFontFromBytes does similar to AddFont, but using data from memory.

func DefaultFonts

func DefaultFonts() []FontInfo

func (*FontInfo) Name

func (f *FontInfo) Name() string

func (*FontInfo) Path

func (f *FontInfo) Path() string

func (*FontInfo) Size

func (f *FontInfo) Size() float32

func (*FontInfo) String

func (f *FontInfo) String() string

type HSplitterWidget

type HSplitterWidget struct {
	// contains filtered or unexported fields
}

func HSplitter

func HSplitter(delta *float32) *HSplitterWidget

func (*HSplitterWidget) Build

func (h *HSplitterWidget) Build()

Build implements Widget interface nolint:dupl // will fix later

func (*HSplitterWidget) ID

func (*HSplitterWidget) Size

func (h *HSplitterWidget) Size(width, height float32) *HSplitterWidget

type HoveredFlags

type HoveredFlags int

HoveredFlags represents a hovered flags.

const (
	// HoveredFlagsNone Return true if directly over the item/window, not obstructed by another window,
	// not obstructed by an active popup or modal blocking inputs under them.
	HoveredFlagsNone HoveredFlags = imgui.HoveredFlagsNone
	// HoveredFlagsChildWindows IsWindowHovered() only: Return true if any children of the window is hovered.
	HoveredFlagsChildWindows HoveredFlags = imgui.HoveredFlagsChildWindows
	// HoveredFlagsRootWindow IsWindowHovered() only: Test from root window (top most parent of the current hierarchy).
	HoveredFlagsRootWindow HoveredFlags = imgui.HoveredFlagsRootWindow
	// HoveredFlagsAnyWindow IsWindowHovered() only: Return true if any window is hovered.
	HoveredFlagsAnyWindow HoveredFlags = imgui.HoveredFlagsAnyWindow
	// HoveredFlagsAllowWhenBlockedByPopup Return true even if a popup window is normally blocking access to this item/window.
	HoveredFlagsAllowWhenBlockedByPopup HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByPopup
	// HoveredFlagsAllowWhenBlockedByActiveItem Return true even if an active item is blocking access to this item/window.
	// Useful for Drag and Drop patterns.
	HoveredFlagsAllowWhenBlockedByActiveItem HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByActiveItem
	// HoveredFlagsAllowWhenOverlapped Return true even if the position is overlapped by another window.
	HoveredFlagsAllowWhenOverlapped HoveredFlags = imgui.HoveredFlagsAllowWhenOverlapped
	// HoveredFlagsAllowWhenDisabled Return true even if the item is disabled.
	HoveredFlagsAllowWhenDisabled HoveredFlags = imgui.HoveredFlagsAllowWhenDisabled
)

type ImPlotYAxis

type ImPlotYAxis int

ImPlotYAxis represents y axis settings.

const (
	ImPlotYAxisLeft          ImPlotYAxis = 0 // left (default)
	ImPlotYAxisFirstOnRight  ImPlotYAxis = 1 // first on right side
	ImPlotYAxisSecondOnRight ImPlotYAxis = 2 // second on right side
)

ImPlotYAxis enum:.

type ImageButtonWidget

type ImageButtonWidget struct {
	// contains filtered or unexported fields
}

func ImageButton

func ImageButton(texture *Texture) *ImageButtonWidget

func (*ImageButtonWidget) BgColor

func (b *ImageButtonWidget) BgColor(bgColor color.Color) *ImageButtonWidget

func (*ImageButtonWidget) Build

func (b *ImageButtonWidget) Build()

Build implements Widget interface.

func (*ImageButtonWidget) FramePadding

func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget

func (*ImageButtonWidget) OnClick

func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget

func (*ImageButtonWidget) Size

func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget

func (*ImageButtonWidget) TintColor

func (b *ImageButtonWidget) TintColor(tintColor color.Color) *ImageButtonWidget

func (*ImageButtonWidget) UV

type ImageButtonWithRgbaWidget

type ImageButtonWithRgbaWidget struct {
	*ImageButtonWidget
	// contains filtered or unexported fields
}

func ImageButtonWithRgba

func ImageButtonWithRgba(rgba image.Image) *ImageButtonWithRgbaWidget

func (*ImageButtonWithRgbaWidget) BgColor

func (*ImageButtonWithRgbaWidget) Build

func (b *ImageButtonWithRgbaWidget) Build()

Build implements Widget interface.

func (*ImageButtonWithRgbaWidget) FramePadding

func (b *ImageButtonWithRgbaWidget) FramePadding(padding int) *ImageButtonWithRgbaWidget

func (*ImageButtonWithRgbaWidget) OnClick

func (b *ImageButtonWithRgbaWidget) OnClick(onClick func()) *ImageButtonWithRgbaWidget

func (*ImageButtonWithRgbaWidget) Size

func (*ImageButtonWithRgbaWidget) TintColor

func (*ImageButtonWithRgbaWidget) UV

type ImageState

type ImageState struct {
	// contains filtered or unexported fields
}

func (*ImageState) Dispose

func (is *ImageState) Dispose()

type ImageWidget

type ImageWidget struct {
	// contains filtered or unexported fields
}

ImageWidget adds an image. NOTE: ImageWidget is going to be deprecated. ImageWithRGBAWidget should be used instead, however, because it is a native imgui's solution it is still there.

func Image

func Image(texture *Texture) *ImageWidget

Image adds an image from giu.Texture.

func (*ImageWidget) BorderCol

func (i *ImageWidget) BorderCol(borderColor color.Color) *ImageWidget

BorderCol sets color of the border.

func (*ImageWidget) Build

func (i *ImageWidget) Build()

Build implements Widget interface.

func (*ImageWidget) OnClick

func (i *ImageWidget) OnClick(cb func()) *ImageWidget

OnClick adds on-click-callback.

func (*ImageWidget) Size

func (i *ImageWidget) Size(width, height float32) *ImageWidget

Size sets image size.

func (*ImageWidget) TintColor

func (i *ImageWidget) TintColor(tintColor color.Color) *ImageWidget

func (*ImageWidget) Uv

func (i *ImageWidget) Uv(uv0, uv1 image.Point) *ImageWidget

type ImageWithFileWidget

type ImageWithFileWidget struct {
	// contains filtered or unexported fields
}

func ImageWithFile

func ImageWithFile(imgPath string) *ImageWithFileWidget

func (*ImageWithFileWidget) Build

func (i *ImageWithFileWidget) Build()

Build implements Widget interface.

func (*ImageWithFileWidget) OnClick

func (i *ImageWithFileWidget) OnClick(cb func()) *ImageWithFileWidget

func (*ImageWithFileWidget) Size

func (i *ImageWithFileWidget) Size(width, height float32) *ImageWithFileWidget

type ImageWithRgbaWidget

type ImageWithRgbaWidget struct {
	// contains filtered or unexported fields
}

func ImageWithRgba

func ImageWithRgba(rgba image.Image) *ImageWithRgbaWidget

func (*ImageWithRgbaWidget) Build

func (i *ImageWithRgbaWidget) Build()

Build implements Widget interface.

func (*ImageWithRgbaWidget) OnClick

func (i *ImageWithRgbaWidget) OnClick(cb func()) *ImageWithRgbaWidget

func (*ImageWithRgbaWidget) Size

func (i *ImageWithRgbaWidget) Size(width, height float32) *ImageWithRgbaWidget

type ImageWithURLWidget

type ImageWithURLWidget struct {
	// contains filtered or unexported fields
}

func ImageWithURL

func ImageWithURL(url string) *ImageWithURLWidget

func (*ImageWithURLWidget) Build

func (i *ImageWithURLWidget) Build()

Build implements Widget interface.

func (*ImageWithURLWidget) LayoutForFailure

func (i *ImageWithURLWidget) LayoutForFailure(widgets ...Widget) *ImageWithURLWidget

func (*ImageWithURLWidget) LayoutForLoading

func (i *ImageWithURLWidget) LayoutForLoading(widgets ...Widget) *ImageWithURLWidget

func (*ImageWithURLWidget) OnClick

func (i *ImageWithURLWidget) OnClick(cb func()) *ImageWithURLWidget

func (*ImageWithURLWidget) OnFailure

func (i *ImageWithURLWidget) OnFailure(onFailure func(error)) *ImageWithURLWidget

func (*ImageWithURLWidget) OnReady

func (i *ImageWithURLWidget) OnReady(onReady func()) *ImageWithURLWidget

OnReady sets event trigger when image is downloaded and ready to display.

func (*ImageWithURLWidget) Size

func (i *ImageWithURLWidget) Size(width, height float32) *ImageWithURLWidget

func (*ImageWithURLWidget) Timeout

func (i *ImageWithURLWidget) Timeout(downloadTimeout time.Duration) *ImageWithURLWidget

type InputFloatWidget

type InputFloatWidget struct {
	// contains filtered or unexported fields
}

func InputFloat

func InputFloat(value *float32) *InputFloatWidget

func (*InputFloatWidget) Build

func (i *InputFloatWidget) Build()

Build implements Widget interface.

func (*InputFloatWidget) Flags

func (*InputFloatWidget) Format

func (i *InputFloatWidget) Format(format string) *InputFloatWidget

func (*InputFloatWidget) Label

func (i *InputFloatWidget) Label(label string) *InputFloatWidget

func (*InputFloatWidget) Labelf

func (i *InputFloatWidget) Labelf(format string, args ...interface{}) *InputFloatWidget

func (*InputFloatWidget) OnChange

func (i *InputFloatWidget) OnChange(onChange func()) *InputFloatWidget

func (*InputFloatWidget) Size

func (i *InputFloatWidget) Size(width float32) *InputFloatWidget

type InputHandler

type InputHandler interface {
	// RegisterKeyboardShortcuts adds a specified shortcuts into input handler
	RegisterKeyboardShortcuts(...Shortcut)
	// UnregisterKeyboardShortcuts removes iwndow shourtcuts from input handler
	UnregisterWindowShortcuts()
	// Handle handles a shortcut
	Handle(Key, Modifier)
}

InputHandler is an interface which needs to be implemented by user-definied input handlers.

type InputIntWidget

type InputIntWidget struct {
	// contains filtered or unexported fields
}

func InputInt

func InputInt(value *int32) *InputIntWidget

func (*InputIntWidget) Build

func (i *InputIntWidget) Build()

Build implements Widget interface.

func (*InputIntWidget) Flags

func (i *InputIntWidget) Flags(flags InputTextFlags) *InputIntWidget

func (*InputIntWidget) Label

func (i *InputIntWidget) Label(label string) *InputIntWidget

func (*InputIntWidget) Labelf

func (i *InputIntWidget) Labelf(format string, args ...interface{}) *InputIntWidget

func (*InputIntWidget) OnChange

func (i *InputIntWidget) OnChange(onChange func()) *InputIntWidget

func (*InputIntWidget) Size

func (i *InputIntWidget) Size(width float32) *InputIntWidget

type InputTextFlags

type InputTextFlags int
const (
	// InputTextFlagsNone sets everything default.
	InputTextFlagsNone InputTextFlags = imgui.InputTextFlagsNone
	// InputTextFlagsCharsDecimal allows 0123456789.+-.
	InputTextFlagsCharsDecimal InputTextFlags = imgui.InputTextFlagsCharsDecimal
	// InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef.
	InputTextFlagsCharsHexadecimal InputTextFlags = imgui.InputTextFlagsCharsHexadecimal
	// InputTextFlagsCharsUppercase turns a..z into A..Z.
	InputTextFlagsCharsUppercase InputTextFlags = imgui.InputTextFlagsCharsUppercase
	// InputTextFlagsCharsNoBlank filters out spaces, tabs.
	InputTextFlagsCharsNoBlank InputTextFlags = imgui.InputTextFlagsCharsNoBlank
	// InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus.
	InputTextFlagsAutoSelectAll InputTextFlags = imgui.InputTextFlagsAutoSelectAll
	// InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified).
	InputTextFlagsEnterReturnsTrue InputTextFlags = imgui.InputTextFlagsEnterReturnsTrue
	// InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling).
	InputTextFlagsCallbackCompletion InputTextFlags = imgui.InputTextFlagsCallbackCompletion
	// InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling).
	InputTextFlagsCallbackHistory InputTextFlags = imgui.InputTextFlagsCallbackHistory
	// InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer.
	InputTextFlagsCallbackAlways InputTextFlags = imgui.InputTextFlagsCallbackAlways
	// InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them.
	// Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
	InputTextFlagsCallbackCharFilter InputTextFlags = imgui.InputTextFlagsCallbackCharFilter
	// InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field.
	InputTextFlagsAllowTabInput InputTextFlags = imgui.InputTextFlagsAllowTabInput
	// InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter
	// (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
	InputTextFlagsCtrlEnterForNewLine InputTextFlags = imgui.InputTextFlagsCtrlEnterForNewLine
	// InputTextFlagsNoHorizontalScroll disables following the cursor horizontally.
	InputTextFlagsNoHorizontalScroll InputTextFlags = imgui.InputTextFlagsNoHorizontalScroll
	// InputTextFlagsAlwaysInsertMode sets insert mode.
	InputTextFlagsAlwaysInsertMode InputTextFlags = imgui.InputTextFlagsAlwaysInsertMode
	// InputTextFlagsReadOnly sets read-only mode.
	InputTextFlagsReadOnly InputTextFlags = imgui.InputTextFlagsReadOnly
	// InputTextFlagsPassword sets password mode, display all characters as '*'.
	InputTextFlagsPassword InputTextFlags = imgui.InputTextFlagsPassword
	// InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active,
	// if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
	InputTextFlagsNoUndoRedo InputTextFlags = imgui.InputTextFlagsNoUndoRedo
	// InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input).
	InputTextFlagsCharsScientific InputTextFlags = imgui.InputTextFlagsCharsScientific
)

type InputTextMultilineWidget

type InputTextMultilineWidget struct {
	// contains filtered or unexported fields
}

InputTextMultilineWidget represents multiline text input widget see examples/widgets/.

func InputTextMultiline

func InputTextMultiline(text *string) *InputTextMultilineWidget

InputTextMultiline creates InputTextMultilineWidget.

func (*InputTextMultilineWidget) Build

func (i *InputTextMultilineWidget) Build()

Build implements Widget interface.

func (*InputTextMultilineWidget) Callback

func (i *InputTextMultilineWidget) Callback(cb imgui.InputTextCallback) *InputTextMultilineWidget

Callback sets imgui.InputTextCallback.

func (*InputTextMultilineWidget) Flags

Flags sets InputTextFlags (see Flags.go).

func (*InputTextMultilineWidget) Label

Label sets input field label.

func (*InputTextMultilineWidget) Labelf

func (i *InputTextMultilineWidget) Labelf(format string, args ...interface{}) *InputTextMultilineWidget

Labelf is formatting version of Label.

func (*InputTextMultilineWidget) OnChange

func (i *InputTextMultilineWidget) OnChange(onChange func()) *InputTextMultilineWidget

OnChange set callback called when user action taken on input text field (when text was changed).

func (*InputTextMultilineWidget) Size

Size sets input field size.

type InputTextWidget

type InputTextWidget struct {
	// contains filtered or unexported fields
}

func InputText

func InputText(value *string) *InputTextWidget

func (*InputTextWidget) AutoComplete

func (i *InputTextWidget) AutoComplete(candidates []string) *InputTextWidget

AutoComplete enables auto complete popup by using fuzzy search of current value against candidates Press enter to confirm the first candidate.

func (*InputTextWidget) Build

func (i *InputTextWidget) Build()

Build implements Widget interface.

func (*InputTextWidget) Callback

func (i *InputTextWidget) Callback(cb imgui.InputTextCallback) *InputTextWidget

func (*InputTextWidget) Flags

func (*InputTextWidget) Hint

func (i *InputTextWidget) Hint(hint string) *InputTextWidget

func (*InputTextWidget) Label

func (i *InputTextWidget) Label(label string) *InputTextWidget

func (*InputTextWidget) Labelf

func (i *InputTextWidget) Labelf(format string, args ...interface{}) *InputTextWidget

func (*InputTextWidget) OnChange

func (i *InputTextWidget) OnChange(onChange func()) *InputTextWidget

func (*InputTextWidget) Size

func (i *InputTextWidget) Size(width float32) *InputTextWidget

type InvisibleButtonWidget

type InvisibleButtonWidget struct {
	// contains filtered or unexported fields
}

func InvisibleButton

func InvisibleButton() *InvisibleButtonWidget

func (*InvisibleButtonWidget) Build

func (b *InvisibleButtonWidget) Build()

Build implements Widget interface.

func (*InvisibleButtonWidget) ID

func (*InvisibleButtonWidget) OnClick

func (b *InvisibleButtonWidget) OnClick(onClick func()) *InvisibleButtonWidget

func (*InvisibleButtonWidget) Size

func (b *InvisibleButtonWidget) Size(width, height float32) *InvisibleButtonWidget

type Key

type Key glfw.Key

Key represents a glfw key.

const (
	KeyUnknown      Key = Key(glfw.KeyUnknown)
	KeySpace        Key = Key(glfw.KeySpace)
	KeyApostrophe   Key = Key(glfw.KeyApostrophe)
	KeyComma        Key = Key(glfw.KeyComma)
	KeyMinus        Key = Key(glfw.KeyMinus)
	KeyPeriod       Key = Key(glfw.KeyPeriod)
	KeySlash        Key = Key(glfw.KeySlash)
	Key0            Key = Key(glfw.Key0)
	Key1            Key = Key(glfw.Key1)
	Key2            Key = Key(glfw.Key2)
	Key3            Key = Key(glfw.Key3)
	Key4            Key = Key(glfw.Key4)
	Key5            Key = Key(glfw.Key5)
	Key6            Key = Key(glfw.Key6)
	Key7            Key = Key(glfw.Key7)
	Key8            Key = Key(glfw.Key8)
	Key9            Key = Key(glfw.Key9)
	KeySemicolon    Key = Key(glfw.KeySemicolon)
	KeyEqual        Key = Key(glfw.KeyEqual)
	KeyA            Key = Key(glfw.KeyA)
	KeyB            Key = Key(glfw.KeyB)
	KeyC            Key = Key(glfw.KeyC)
	KeyD            Key = Key(glfw.KeyD)
	KeyE            Key = Key(glfw.KeyE)
	KeyF            Key = Key(glfw.KeyF)
	KeyG            Key = Key(glfw.KeyG)
	KeyH            Key = Key(glfw.KeyH)
	KeyI            Key = Key(glfw.KeyI)
	KeyJ            Key = Key(glfw.KeyJ)
	KeyK            Key = Key(glfw.KeyK)
	KeyL            Key = Key(glfw.KeyL)
	KeyM            Key = Key(glfw.KeyM)
	KeyN            Key = Key(glfw.KeyN)
	KeyO            Key = Key(glfw.KeyO)
	KeyP            Key = Key(glfw.KeyP)
	KeyQ            Key = Key(glfw.KeyQ)
	KeyR            Key = Key(glfw.KeyR)
	KeyS            Key = Key(glfw.KeyS)
	KeyT            Key = Key(glfw.KeyT)
	KeyU            Key = Key(glfw.KeyU)
	KeyV            Key = Key(glfw.KeyV)
	KeyW            Key = Key(glfw.KeyW)
	KeyX            Key = Key(glfw.KeyX)
	KeyY            Key = Key(glfw.KeyY)
	KeyZ            Key = Key(glfw.KeyZ)
	KeyLeftBracket  Key = Key(glfw.KeyLeftBracket)
	KeyBackslash    Key = Key(glfw.KeyBackslash)
	KeyRightBracket Key = Key(glfw.KeyRightBracket)
	KeyGraveAccent  Key = Key(glfw.KeyGraveAccent)
	KeyWorld1       Key = Key(glfw.KeyWorld1)
	KeyWorld2       Key = Key(glfw.KeyWorld2)
	KeyEscape       Key = Key(glfw.KeyEscape)
	KeyEnter        Key = Key(glfw.KeyEnter)
	KeyTab          Key = Key(glfw.KeyTab)
	KeyBackspace    Key = Key(glfw.KeyBackspace)
	KeyInsert       Key = Key(glfw.KeyInsert)
	KeyDelete       Key = Key(glfw.KeyDelete)
	KeyRight        Key = Key(glfw.KeyRight)
	KeyLeft         Key = Key(glfw.KeyLeft)
	KeyDown         Key = Key(glfw.KeyDown)
	KeyUp           Key = Key(glfw.KeyUp)
	KeyPageUp       Key = Key(glfw.KeyPageUp)
	KeyPageDown     Key = Key(glfw.KeyPageDown)
	KeyHome         Key = Key(glfw.KeyHome)
	KeyEnd          Key = Key(glfw.KeyEnd)
	KeyCapsLock     Key = Key(glfw.KeyCapsLock)
	KeyScrollLock   Key = Key(glfw.KeyScrollLock)
	KeyNumLock      Key = Key(glfw.KeyNumLock)
	KeyPrintScreen  Key = Key(glfw.KeyPrintScreen)
	KeyPause        Key = Key(glfw.KeyPause)
	KeyF1           Key = Key(glfw.KeyF1)
	KeyF2           Key = Key(glfw.KeyF2)
	KeyF3           Key = Key(glfw.KeyF3)
	KeyF4           Key = Key(glfw.KeyF4)
	KeyF5           Key = Key(glfw.KeyF5)
	KeyF6           Key = Key(glfw.KeyF6)
	KeyF7           Key = Key(glfw.KeyF7)
	KeyF8           Key = Key(glfw.KeyF8)
	KeyF9           Key = Key(glfw.KeyF9)
	KeyF10          Key = Key(glfw.KeyF10)
	KeyF11          Key = Key(glfw.KeyF11)
	KeyF12          Key = Key(glfw.KeyF12)
	KeyF13          Key = Key(glfw.KeyF13)
	KeyF14          Key = Key(glfw.KeyF14)
	KeyF15          Key = Key(glfw.KeyF15)
	KeyF16          Key = Key(glfw.KeyF16)
	KeyF17          Key = Key(glfw.KeyF17)
	KeyF18          Key = Key(glfw.KeyF18)
	KeyF19          Key = Key(glfw.KeyF19)
	KeyF20          Key = Key(glfw.KeyF20)
	KeyF21          Key = Key(glfw.KeyF21)
	KeyF22          Key = Key(glfw.KeyF22)
	KeyF23          Key = Key(glfw.KeyF23)
	KeyF24          Key = Key(glfw.KeyF24)
	KeyF25          Key = Key(glfw.KeyF25)
	KeyKP0          Key = Key(glfw.KeyKP0)
	KeyKP1          Key = Key(glfw.KeyKP1)
	KeyKP2          Key = Key(glfw.KeyKP2)
	KeyKP3          Key = Key(glfw.KeyKP3)
	KeyKP4          Key = Key(glfw.KeyKP4)
	KeyKP5          Key = Key(glfw.KeyKP5)
	KeyKP6          Key = Key(glfw.KeyKP6)
	KeyKP7          Key = Key(glfw.KeyKP7)
	KeyKP8          Key = Key(glfw.KeyKP8)
	KeyKP9          Key = Key(glfw.KeyKP9)
	KeyKPDecimal    Key = Key(glfw.KeyKPDecimal)
	KeyKPDivide     Key = Key(glfw.KeyKPDivide)
	KeyKPMultiply   Key = Key(glfw.KeyKPMultiply)
	KeyKPSubtract   Key = Key(glfw.KeyKPSubtract)
	KeyKPAdd        Key = Key(glfw.KeyKPAdd)
	KeyKPEnter      Key = Key(glfw.KeyKPEnter)
	KeyKPEqual      Key = Key(glfw.KeyKPEqual)
	KeyLeftShift    Key = Key(glfw.KeyLeftShift)
	KeyLeftControl  Key = Key(glfw.KeyLeftControl)
	KeyLeftAlt      Key = Key(glfw.KeyLeftAlt)
	KeyLeftSuper    Key = Key(glfw.KeyLeftSuper)
	KeyRightShift   Key = Key(glfw.KeyRightShift)
	KeyRightControl Key = Key(glfw.KeyRightControl)
	KeyRightAlt     Key = Key(glfw.KeyRightAlt)
	KeyRightSuper   Key = Key(glfw.KeyRightSuper)
	KeyMenu         Key = Key(glfw.KeyMenu)
	KeyLast         Key = Key(glfw.KeyLast)
)

These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).

type LabelWidget

type LabelWidget struct {
	// contains filtered or unexported fields
}

func Label

func Label(label string) *LabelWidget

func Labelf

func Labelf(format string, args ...interface{}) *LabelWidget

func (*LabelWidget) Build

func (l *LabelWidget) Build()

Build implements Widget interface.

func (*LabelWidget) Font

func (l *LabelWidget) Font(font *FontInfo) *LabelWidget

func (*LabelWidget) Wrapped

func (l *LabelWidget) Wrapped(wrapped bool) *LabelWidget

type LanguageDefinition

type LanguageDefinition byte

LanguageDefinition represents code editor's language definition.

const (
	LanguageDefinitionSQL LanguageDefinition = iota
	LanguageDefinitionCPP
	LanguageDefinitionLua
	LanguageDefinitionC
)

language definitions:.

type Layout

type Layout []Widget

Layout is a set of widgets. It implements Widget interface so Layout can be used as a widget.

func PrepareMsgbox

func PrepareMsgbox() Layout

PrepareMsgbox should be invoked in function in the same layout level where you call g.Msgbox. BUG: calling this more than 1 time per frame causes unexpected merging msgboxes layouts (see https://github.com/pokemium/giu-omega/issues/290)

func RangeBuilder

func RangeBuilder(id string, values []interface{}, builder func(int, interface{}) Widget) Layout

RangeBuilder batch create widgets and render only which is visible.

func (Layout) Build

func (l Layout) Build()

Build implements Widget interface.

func (Layout) Range

func (l Layout) Range(rangeFunc func(Widget))

Range ranges ofer the Layout, calling rangeFunc on each loop iteration.

type ListBoxState

type ListBoxState struct {
	// contains filtered or unexported fields
}

func (*ListBoxState) Dispose

func (s *ListBoxState) Dispose()

type ListBoxWidget

type ListBoxWidget struct {
	// contains filtered or unexported fields
}

func ListBox

func ListBox(id string, items []string) *ListBoxWidget

func (*ListBoxWidget) Border

func (l *ListBoxWidget) Border(b bool) *ListBoxWidget

func (*ListBoxWidget) Build

func (l *ListBoxWidget) Build()

Build implements Widget interface nolint:gocognit // will fix later

func (*ListBoxWidget) ContextMenu

func (l *ListBoxWidget) ContextMenu(menuItems []string) *ListBoxWidget

func (*ListBoxWidget) OnChange

func (l *ListBoxWidget) OnChange(onChange func(selectedIndex int)) *ListBoxWidget

func (*ListBoxWidget) OnDClick

func (l *ListBoxWidget) OnDClick(onDClick func(selectedIndex int)) *ListBoxWidget

func (*ListBoxWidget) OnMenu

func (l *ListBoxWidget) OnMenu(onMenu func(selectedIndex int, menu string)) *ListBoxWidget

func (*ListBoxWidget) Size

func (l *ListBoxWidget) Size(width, height float32) *ListBoxWidget

type ListClipperWrapper

type ListClipperWrapper struct {
	// contains filtered or unexported fields
}

ListClipperWrapper is a ImGuiListClipper implementation. it can be used to diplay a large, vertical list of items and avoid rendering them.

func ListClipper

func ListClipper() *ListClipperWrapper

func (*ListClipperWrapper) Build

func (l *ListClipperWrapper) Build()

func (*ListClipperWrapper) Layout

func (l *ListClipperWrapper) Layout(layout ...Widget) *ListClipperWrapper
type MainMenuBarWidget struct {
	// contains filtered or unexported fields
}
func MainMenuBar() *MainMenuBarWidget
func (m *MainMenuBarWidget) Build()

Build implements Widget interface.

func (m *MainMenuBarWidget) Layout(widgets ...Widget) *MainMenuBarWidget

type MasterWindow

type MasterWindow struct {
	// contains filtered or unexported fields
}

MasterWindow represents a glfw master window It is a base for a windows (see Window.go).

func NewMasterWindow

func NewMasterWindow(title string, width, height int, flags MasterWindowFlags) *MasterWindow

NewMasterWindow creates a new master window and initializes GLFW. it should be called in main function. For more details and use cases, see examples/helloworld/.

func (*MasterWindow) Close

func (w *MasterWindow) Close()

Close will savely close the master window.

func (*MasterWindow) GetPos

func (w *MasterWindow) GetPos() (x, y int)

GetPos return position of master window.

func (*MasterWindow) GetSize

func (w *MasterWindow) GetSize() (width, height int)

GetSize return size of master window.

func (*MasterWindow) RegisterKeyboardShortcuts

func (w *MasterWindow) RegisterKeyboardShortcuts(s ...WindowShortcut) *MasterWindow

RegisterKeyboardShortcuts registers a global - master window - keyboard shortcuts.

func (*MasterWindow) Run

func (w *MasterWindow) Run(loopFunc func())

Run runs the main loop. loopFunc will be used to construct the ui. Run should be called at the end of main function, after setting up the master window.

func (*MasterWindow) SetBgColor

func (w *MasterWindow) SetBgColor(bgColor color.Color)

SetBgColor sets background color of master window.

func (*MasterWindow) SetCloseCallback

func (w *MasterWindow) SetCloseCallback(cb func() bool)

SetCloseCallback sets the close callback of the window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.

The close flag is set before this callback is called, but you can modify it at any time with returned value of callback function.

Mac OS X: Selecting Quit from the application menu will trigger the close callback for all windows.

func (*MasterWindow) SetDropCallback

func (w *MasterWindow) SetDropCallback(cb func([]string))

func (*MasterWindow) SetIcon

func (w *MasterWindow) SetIcon(icons []image.Image)

SetIcon sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.

The image is ideally provided in the form of *image.NRGBA. The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner. If the image type is not *image.NRGBA, it will be converted to it.

The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.

func (*MasterWindow) SetInputHandler

func (w *MasterWindow) SetInputHandler(handler InputHandler)

func (*MasterWindow) SetPos

func (w *MasterWindow) SetPos(x, y int)

SetPos sets position of master window.

func (*MasterWindow) SetShouldClose

func (w *MasterWindow) SetShouldClose(v bool)

SetShouldClose sets whether master window should be closed.

func (*MasterWindow) SetSize

func (w *MasterWindow) SetSize(x, y int)

SetSize sets size of master window.

func (*MasterWindow) SetSizeLimits

func (w *MasterWindow) SetSizeLimits(minw, minh, maxw, maxh int)

SetSizeLimits sets the size limits of the client area of the specified window. If the window is full screen or not resizable, this function does nothing.

The size limits are applied immediately and may cause the window to be resized. To specify only a minimum size or only a maximum one, set the other pair to giu.DontCare. To disable size limits for a window, set them all to giu.DontCare.

func (*MasterWindow) SetTitle

func (w *MasterWindow) SetTitle(title string)

SetTitle updates master window's title.

type MasterWindowFlags

type MasterWindowFlags imgui.GLFWWindowFlags

MasterWindowFlags wrapps imgui.GLFWWindowFlags.

const (
	// Specifies the window will be fixed size.
	MasterWindowFlagsNotResizable MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsNotResizable)
	// Specifies whether the window is maximized.
	MasterWindowFlagsMaximized MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsMaximized)
	// Specifies whether the window will be always-on-top.
	MasterWindowFlagsFloating MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFloating)
	// Specifies whether the window will be frameless.
	MasterWindowFlagsFrameless MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFrameless)
	// Specifies whether the window will be transparent.
	MasterWindowFlagsTransparent MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsTransparent)
)

type MemoryEditorWidget

type MemoryEditorWidget struct {
	// contains filtered or unexported fields
}

MemoryEditorWidget - Mini memory editor for Dear ImGui (to embed in your game/tools)

Right-click anywhere to access the Options menu! You can adjust the keyboard repeat delay/rate in ImGuiIO. The code assume a mono-space font for simplicity! If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font before calling this.

func MemoryEditor

func MemoryEditor() *MemoryEditorWidget

MemoryEditor creates nwe memory editor widget.

func (*MemoryEditorWidget) Build

func (me *MemoryEditorWidget) Build()

Build implements widget inetrface.

func (*MemoryEditorWidget) Contents

func (me *MemoryEditorWidget) Contents(contents []byte, baseAddr uint) *MemoryEditorWidget

Contents sets editor's conents.

type MenuBarWidget struct {
	// contains filtered or unexported fields
}
func MenuBar() *MenuBarWidget
func (m *MenuBarWidget) Build()

Build implements Widget interface.

func (m *MenuBarWidget) Layout(widgets ...Widget) *MenuBarWidget
type MenuItemWidget struct {
	// contains filtered or unexported fields
}
func MenuItem(label string) *MenuItemWidget
func MenuItemf(format string, args ...interface{}) *MenuItemWidget
func (m *MenuItemWidget) Build()

Build implements Widget interface.

func (m *MenuItemWidget) Enabled(e bool) *MenuItemWidget
func (m *MenuItemWidget) OnClick(onClick func()) *MenuItemWidget
func (m *MenuItemWidget) Selected(s bool) *MenuItemWidget
type MenuWidget struct {
	// contains filtered or unexported fields
}
func Menu(label string) *MenuWidget
func Menuf(format string, args ...interface{}) *MenuWidget
func (m *MenuWidget) Build()

Build implements Widget interface.

func (m *MenuWidget) Enabled(e bool) *MenuWidget
func (m *MenuWidget) Layout(widgets ...Widget) *MenuWidget

type Modifier

type Modifier glfw.ModifierKey

Modifier represents glfw.Modifier.

const (
	ModNone     Modifier = iota
	ModControl  Modifier = Modifier(glfw.ModControl)
	ModAlt      Modifier = Modifier(glfw.ModAlt)
	ModSuper    Modifier = Modifier(glfw.ModSuper)
	ModShift    Modifier = Modifier(glfw.ModShift)
	ModCapsLock Modifier = Modifier(glfw.ModCapsLock)
	ModNumLock  Modifier = Modifier(glfw.ModNumLock)
)

modifier keys.

type MouseButton

type MouseButton int
const (
	MouseButtonLeft   MouseButton = 0
	MouseButtonRight  MouseButton = 1
	MouseButtonMiddle MouseButton = 2
)

type MouseCursorType

type MouseCursorType int

MouseCursorType represents a type (layout) of mouse cursor.

const (
	// MouseCursorNone no mouse cursor.
	MouseCursorNone MouseCursorType = -1
	// MouseCursorArrow standard arrow mouse cursor.
	MouseCursorArrow MouseCursorType = 0
	// MouseCursorTextInput when hovering over InputText, etc.
	MouseCursorTextInput MouseCursorType = 1
	// MouseCursorResizeAll (Unused by imgui functions).
	MouseCursorResizeAll MouseCursorType = 2
	// MouseCursorResizeNS when hovering over an horizontal border.
	MouseCursorResizeNS MouseCursorType = 3
	// MouseCursorResizeEW when hovering over a vertical border or a column.
	MouseCursorResizeEW MouseCursorType = 4
	// MouseCursorResizeNESW when hovering over the bottom-left corner of a window.
	MouseCursorResizeNESW MouseCursorType = 5
	// MouseCursorResizeNWSE when hovering over the bottom-right corner of a window.
	MouseCursorResizeNWSE MouseCursorType = 6
	// MouseCursorHand (Unused by imgui functions. Use for e.g. hyperlinks).
	MouseCursorHand  MouseCursorType = 7
	MouseCursorCount MouseCursorType = 8
)

type MsgboxButtons

type MsgboxButtons uint8

MsgboxButtons determines which buttons are in the dialog.

const (
	// Yes-No question.
	MsgboxButtonsYesNo MsgboxButtons = 1 << iota
	// Ok / Cancel dialog.
	MsgboxButtonsOkCancel
	// info.
	MsgboxButtonsOk
)

button sets.

type MsgboxWidget

type MsgboxWidget struct{}

MsgboxWidget represents message dialog.

func Msgbox

func Msgbox(title, content string) *MsgboxWidget

Msgbox opens message box. call it whenever you want to open popup with question / info.

func (*MsgboxWidget) Buttons

func (m *MsgboxWidget) Buttons(buttons MsgboxButtons) *MsgboxWidget

Buttons sets which buttons should be possible.

func (*MsgboxWidget) ResultCallback

func (m *MsgboxWidget) ResultCallback(cb DialogResultCallback) *MsgboxWidget

ResultCallback sets result callback.

type PlotAxisFlags

type PlotAxisFlags int
const (
	PlotAxisFlagsNone          PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_None)
	PlotAxisFlagsNoLabel       PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoLabel)
	PlotAxisFlagsNoGridLines   PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoGridLines)
	PlotAxisFlagsNoTickMarks   PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickMarks)
	PlotAxisFlagsNoTickLabels  PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickLabels)
	PlotAxisFlagsForeground    PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Foreground)
	PlotAxisFlagsLogScale      PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LogScale)
	PlotAxisFlagsTime          PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Time)
	PlotAxisFlagsInvert        PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Invert)
	PlotAxisFlagsNoInitialFit  PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoInitialFit)
	PlotAxisFlagsAutoFit       PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_AutoFit)
	PlotAxisFlagsRangeFit      PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_RangeFit)
	PlotAxisFlagsLockMin       PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMin)
	PlotAxisFlagsLockMax       PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMax)
	PlotAxisFlagsLock          PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Lock)
	PlotAxisFlagsNoDecorations PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoDecorations)
)

type PlotBarHWidget

type PlotBarHWidget struct {
	// contains filtered or unexported fields
}

PlotBarHWidget represents a column chart on Y axis.

func PlotBarH

func PlotBarH(title string, data []float64) *PlotBarHWidget

PlotBarH adds plot bars on y axis.

func (*PlotBarHWidget) Height

func (p *PlotBarHWidget) Height(height float64) *PlotBarHWidget

Height sets bar height (in fact bars' width).

func (*PlotBarHWidget) Offset

func (p *PlotBarHWidget) Offset(offset int) *PlotBarHWidget

Offset sets offset.

func (*PlotBarHWidget) Plot

func (p *PlotBarHWidget) Plot()

Plot implements plot interface.

func (*PlotBarHWidget) Shift

func (p *PlotBarHWidget) Shift(shift float64) *PlotBarHWidget

Shift sets shift.

type PlotBarWidget

type PlotBarWidget struct {
	// contains filtered or unexported fields
}

PlotBarWidget adds bar plot (column chart) to the canvas.

func PlotBar

func PlotBar(title string, data []float64) *PlotBarWidget

PlotBar adds a plot bar (column chart).

func (*PlotBarWidget) Offset

func (p *PlotBarWidget) Offset(offset int) *PlotBarWidget

Offset sets bar's offset.

func (*PlotBarWidget) Plot

func (p *PlotBarWidget) Plot()

Plot implements Plot interface.

func (*PlotBarWidget) Shift

func (p *PlotBarWidget) Shift(shift float64) *PlotBarWidget

Shift sets shift of the bar.

func (*PlotBarWidget) Width

func (p *PlotBarWidget) Width(width float64) *PlotBarWidget

Width sets bar width.

type PlotCanvasWidget

type PlotCanvasWidget struct {
	// contains filtered or unexported fields
}

PlotCanvasWidget represents a giu plot widget.

func Plot

func Plot(title string) *PlotCanvasWidget

Plot adds creates a new plot widget.

func (*PlotCanvasWidget) AxisLimits

func (p *PlotCanvasWidget) AxisLimits(xmin, xmax, ymin, ymax float64, cond ExecCondition) *PlotCanvasWidget

AxisLimits sets X and Y axis limits.

func (*PlotCanvasWidget) Build

func (p *PlotCanvasWidget) Build()

Build implements Widget interface.

func (*PlotCanvasWidget) Flags

func (p *PlotCanvasWidget) Flags(flags PlotFlags) *PlotCanvasWidget

Flags sets plot canvas flags.

func (*PlotCanvasWidget) Plots

func (p *PlotCanvasWidget) Plots(plots ...PlotWidget) *PlotCanvasWidget

Plots adds plots to plot canvas.

func (*PlotCanvasWidget) Size

func (p *PlotCanvasWidget) Size(width, height int) *PlotCanvasWidget

Size set canvas size.

func (*PlotCanvasWidget) XAxeFlags

func (p *PlotCanvasWidget) XAxeFlags(flags PlotAxisFlags) *PlotCanvasWidget

XAxeFlags sets x axis fags.

func (*PlotCanvasWidget) XTicks

func (p *PlotCanvasWidget) XTicks(ticks []PlotTicker, showDefault bool) *PlotCanvasWidget

XTicks sets x axis ticks.

func (*PlotCanvasWidget) YAxeFlags

func (p *PlotCanvasWidget) YAxeFlags(yFlags, y2Flags, y3Flags PlotAxisFlags) *PlotCanvasWidget

YAxeFlags sets y axis flags.

func (*PlotCanvasWidget) YTicks

func (p *PlotCanvasWidget) YTicks(ticks []PlotTicker, showDefault bool, yAxis ImPlotYAxis) *PlotCanvasWidget

YTicks sets y axis ticks.

type PlotFlags

type PlotFlags int

type PlotLineWidget

type PlotLineWidget struct {
	// contains filtered or unexported fields
}

PlotLineWidget represents a plot line (linear chart).

func PlotLine

func PlotLine(title string, values []float64) *PlotLineWidget

PlotLine adds a new plot line to the canvas.

func (*PlotLineWidget) Offset

func (p *PlotLineWidget) Offset(offset int) *PlotLineWidget

Offset sets chart offset.

func (*PlotLineWidget) Plot

func (p *PlotLineWidget) Plot()

Plot implements Plot interface.

func (*PlotLineWidget) SetPlotYAxis

func (p *PlotLineWidget) SetPlotYAxis(yAxis ImPlotYAxis) *PlotLineWidget

SetPlotYAxis sets yAxis parameters.

func (*PlotLineWidget) X0

X0 sets a start position on x axis.

func (*PlotLineWidget) XScale

func (p *PlotLineWidget) XScale(scale float64) *PlotLineWidget

XScale sets x-axis-scale.

type PlotLineXYWidget

type PlotLineXYWidget struct {
	// contains filtered or unexported fields
}

PlotLineXYWidget adds XY plot line.

func PlotLineXY

func PlotLineXY(title string, xvalues, yvalues []float64) *PlotLineXYWidget

PlotLineXY adds XY plot line to canvas.

func (*PlotLineXYWidget) Offset

func (p *PlotLineXYWidget) Offset(offset int) *PlotLineXYWidget

Offset sets chart's offset.

func (*PlotLineXYWidget) Plot

func (p *PlotLineXYWidget) Plot()

Plot implements Plot interface.

func (*PlotLineXYWidget) SetPlotYAxis

func (p *PlotLineXYWidget) SetPlotYAxis(yAxis ImPlotYAxis) *PlotLineXYWidget

SetPlotYAxis sets yAxis parameters.

type PlotPieChartWidget

type PlotPieChartWidget struct {
	// contains filtered or unexported fields
}

PlotPieChartWidget represents a pie chart.

func PlotPieChart

func PlotPieChart(labels []string, values []float64, x, y, radius float64) *PlotPieChartWidget

PlotPieChart adds pie chart to the canvas.

func (*PlotPieChartWidget) Angle0

func (*PlotPieChartWidget) LabelFormat

func (p *PlotPieChartWidget) LabelFormat(fmtStr string) *PlotPieChartWidget

LabelFormat sets format of labels.

func (*PlotPieChartWidget) Normalize

func (p *PlotPieChartWidget) Normalize(n bool) *PlotPieChartWidget

func (*PlotPieChartWidget) Plot

func (p *PlotPieChartWidget) Plot()

type PlotScatterWidget

type PlotScatterWidget struct {
	// contains filtered or unexported fields
}

func PlotScatter

func PlotScatter(label string, values []float64) *PlotScatterWidget

func (*PlotScatterWidget) Offset

func (p *PlotScatterWidget) Offset(offset int) *PlotScatterWidget

func (*PlotScatterWidget) Plot

func (p *PlotScatterWidget) Plot()

func (*PlotScatterWidget) X0

func (*PlotScatterWidget) XScale

type PlotScatterXYWidget

type PlotScatterXYWidget struct {
	// contains filtered or unexported fields
}

func PlotScatterXY

func PlotScatterXY(label string, xs, ys []float64) *PlotScatterXYWidget

func (*PlotScatterXYWidget) Offset

func (p *PlotScatterXYWidget) Offset(offset int) *PlotScatterXYWidget

func (*PlotScatterXYWidget) Plot

func (p *PlotScatterXYWidget) Plot()

type PlotTicker

type PlotTicker struct {
	Position float64
	Label    string
}

PlotTicker represents axis ticks.

type PlotWidget

type PlotWidget interface {
	Plot()
}

PlotWidget is implemented by all the particular plots, which can be used in (*PlotCanvasWidget).Plots.

type PopupModalWidget

type PopupModalWidget struct {
	// contains filtered or unexported fields
}

func PopupModal

func PopupModal(name string) *PopupModalWidget

func (*PopupModalWidget) Build

func (p *PopupModalWidget) Build()

Build implements Widget interface.

func (*PopupModalWidget) Flags

func (*PopupModalWidget) IsOpen

func (p *PopupModalWidget) IsOpen(open *bool) *PopupModalWidget

func (*PopupModalWidget) Layout

func (p *PopupModalWidget) Layout(widgets ...Widget) *PopupModalWidget

type PopupWidget

type PopupWidget struct {
	// contains filtered or unexported fields
}
func Popup(name string) *PopupWidget

func (*PopupWidget) Build

func (p *PopupWidget) Build()

Build implements Widget interface.

func (*PopupWidget) Flags

func (p *PopupWidget) Flags(flags WindowFlags) *PopupWidget

func (*PopupWidget) Layout

func (p *PopupWidget) Layout(widgets ...Widget) *PopupWidget

type ProgressBarWidget

type ProgressBarWidget struct {
	// contains filtered or unexported fields
}

func ProgressBar

func ProgressBar(fraction float32) *ProgressBarWidget

func (*ProgressBarWidget) Build

func (p *ProgressBarWidget) Build()

Build implements Widget interface.

func (*ProgressBarWidget) Overlay

func (p *ProgressBarWidget) Overlay(overlay string) *ProgressBarWidget

func (*ProgressBarWidget) Overlayf

func (p *ProgressBarWidget) Overlayf(format string, args ...interface{}) *ProgressBarWidget

func (*ProgressBarWidget) Size

func (p *ProgressBarWidget) Size(width, height float32) *ProgressBarWidget

type ProgressIndicatorWidget

type ProgressIndicatorWidget struct {
	// contains filtered or unexported fields
}

ProgressIndicatorWidget represents progress indicator widget see examples/extrawidgets/.

func ProgressIndicator

func ProgressIndicator(label string, width, height, radius float32) *ProgressIndicatorWidget

ProgressIndicator creates a new ProgressIndicatorWidget.

func (*ProgressIndicatorWidget) Build

func (p *ProgressIndicatorWidget) Build()

Build implements Widget interface.

type RadioButtonWidget

type RadioButtonWidget struct {
	// contains filtered or unexported fields
}

func RadioButton

func RadioButton(text string, active bool) *RadioButtonWidget

func (*RadioButtonWidget) Build

func (r *RadioButtonWidget) Build()

Build implements Widget interface.

func (*RadioButtonWidget) OnChange

func (r *RadioButtonWidget) OnChange(onChange func()) *RadioButtonWidget

type RowWidget

type RowWidget struct {
	// contains filtered or unexported fields
}

RowWidget joins a layout into one line calls imgui.SameLine().

func Row

func Row(widgets ...Widget) *RowWidget

Row creates RowWidget.

func (*RowWidget) Build

func (l *RowWidget) Build()

Build implements Widget interface.

type SelectableFlags

type SelectableFlags int

SelectableFlags represents imgui.SelectableFlags.

const (
	// SelectableFlagsNone default = 0.
	SelectableFlagsNone SelectableFlags = imgui.SelectableFlagsNone
	// SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows.
	SelectableFlagsDontClosePopups SelectableFlags = imgui.SelectableFlagsDontClosePopups
	// SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column).
	SelectableFlagsSpanAllColumns SelectableFlags = imgui.SelectableFlagsSpanAllColumns
	// SelectableFlagsAllowDoubleClick generates press events on double clicks too.
	SelectableFlagsAllowDoubleClick SelectableFlags = imgui.SelectableFlagsAllowDoubleClick
	// SelectableFlagsDisabled disallows selection and displays text in a greyed out color.
	SelectableFlagsDisabled SelectableFlags = imgui.SelectableFlagsDisabled
)

type SelectableWidget

type SelectableWidget struct {
	// contains filtered or unexported fields
}

func Selectable

func Selectable(label string) *SelectableWidget

func Selectablef

func Selectablef(format string, args ...interface{}) *SelectableWidget

func (*SelectableWidget) Build

func (s *SelectableWidget) Build()

Build implements Widget interface.

func (*SelectableWidget) Flags

func (*SelectableWidget) OnClick

func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget

func (*SelectableWidget) OnDClick

func (s *SelectableWidget) OnDClick(onDClick func()) *SelectableWidget

OnDClick handles mouse left button's double click event. SelectableFlagsAllowDoubleClick will set once tonDClick callback is notnull.

func (*SelectableWidget) Selected

func (s *SelectableWidget) Selected(selected bool) *SelectableWidget

func (*SelectableWidget) Size

func (s *SelectableWidget) Size(width, height float32) *SelectableWidget

type SeparatorWidget

type SeparatorWidget struct{}

func Separator

func Separator() *SeparatorWidget

func (*SeparatorWidget) Build

func (s *SeparatorWidget) Build()

Build implements Widget interface.

type Shortcut

type Shortcut struct {
	Key      Key
	Modifier Modifier
	Callback func()
	IsGlobal ShortcutType
}

type ShortcutType

type ShortcutType bool

ShortcutType represens a type of shortcut (global or local).

const (
	// GlobalShortcut is registered for all the app.
	GlobalShortcut ShortcutType = true

	// LocLShortcut is registered for current window only.
	LocalShortcut ShortcutType = false
)

type SliderFlags

type SliderFlags int
const (
	SliderFlagsNone SliderFlags = 0
	// Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
	SliderFlagsAlwaysClamp SliderFlags = 1 << 4
	// Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlagsNoRoundToFormat with this if using
	// a format-string with small amount of digits.
	SliderFlagsLogarithmic SliderFlags = 1 << 5
	// Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
	SliderFlagsNoRoundToFormat SliderFlags = 1 << 6
	// Disable CTRL+Click or Enter key allowing to input text directly into the widget.
	SliderFlagsNoInput SliderFlags = 1 << 7
	// [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast
	// to this enum, and will trigger an assert if needed.
	SliderFlagsInvalidMask SliderFlags = 0x7000000F
)

type SliderFloatWidget

type SliderFloatWidget struct {
	// contains filtered or unexported fields
}

func SliderFloat

func SliderFloat(value *float32, min, max float32) *SliderFloatWidget

func (*SliderFloatWidget) Build

func (sf *SliderFloatWidget) Build()

Build implements Widget interface.

func (*SliderFloatWidget) Format

func (sf *SliderFloatWidget) Format(format string) *SliderFloatWidget

func (*SliderFloatWidget) Label

func (sf *SliderFloatWidget) Label(label string) *SliderFloatWidget

func (*SliderFloatWidget) Labelf

func (sf *SliderFloatWidget) Labelf(format string, args ...interface{}) *SliderFloatWidget

func (*SliderFloatWidget) OnChange

func (sf *SliderFloatWidget) OnChange(onChange func()) *SliderFloatWidget

func (*SliderFloatWidget) Size

func (sf *SliderFloatWidget) Size(width float32) *SliderFloatWidget

type SliderIntWidget

type SliderIntWidget struct {
	// contains filtered or unexported fields
}

func SliderInt

func SliderInt(value *int32, min, max int32) *SliderIntWidget

func (*SliderIntWidget) Build

func (s *SliderIntWidget) Build()

Build implements Widget interface.

func (*SliderIntWidget) Format

func (s *SliderIntWidget) Format(format string) *SliderIntWidget

func (*SliderIntWidget) Label

func (s *SliderIntWidget) Label(label string) *SliderIntWidget

func (*SliderIntWidget) Labelf

func (s *SliderIntWidget) Labelf(format string, args ...interface{}) *SliderIntWidget

func (*SliderIntWidget) OnChange

func (s *SliderIntWidget) OnChange(onChange func()) *SliderIntWidget

func (*SliderIntWidget) Size

func (s *SliderIntWidget) Size(width float32) *SliderIntWidget

type SmallButtonWidget

type SmallButtonWidget struct {
	// contains filtered or unexported fields
}

func SmallButton

func SmallButton(id string) *SmallButtonWidget

func SmallButtonf

func SmallButtonf(format string, args ...interface{}) *SmallButtonWidget

func (*SmallButtonWidget) Build

func (b *SmallButtonWidget) Build()

Build implements Widget interface.

func (*SmallButtonWidget) OnClick

func (b *SmallButtonWidget) OnClick(onClick func()) *SmallButtonWidget

type SpacingWidget

type SpacingWidget struct{}

func Spacing

func Spacing() *SpacingWidget

func (*SpacingWidget) Build

func (s *SpacingWidget) Build()

Build implements Widget interface.

type SplitDirection

type SplitDirection uint8
const (
	DirectionHorizontal SplitDirection = 1 << iota
	DirectionVertical
)

type SplitLayoutState

type SplitLayoutState struct {
	// contains filtered or unexported fields
}

func (*SplitLayoutState) Dispose

func (s *SplitLayoutState) Dispose()

Dispose implements disposable interface.

type SplitLayoutWidget

type SplitLayoutWidget struct {
	// contains filtered or unexported fields
}

func SplitLayout

func SplitLayout(direction SplitDirection, sashPos float32, layout1, layout2 Widget) *SplitLayoutWidget

func (*SplitLayoutWidget) Border

func (*SplitLayoutWidget) Build

func (s *SplitLayoutWidget) Build()

func (*SplitLayoutWidget) ID

type Splitable

type Splitable interface {
	Range(func(w Widget))
}

Splitable is implemented by widgets, which can be split (ranged) Layout implements Splitable.

type StackWidget

type StackWidget struct {
	// contains filtered or unexported fields
}

StackWidget is used to ensure, that the build methods of all the widgets (layouts field) was called, but only the selected (visible field) layout is rendered (visible) in app.

func Stack

func Stack(visible int32, layouts ...Widget) *StackWidget

Stack creates a new StackWidget.

func (*StackWidget) Build

func (s *StackWidget) Build()

type StyleColorID

type StyleColorID int

StyleColorID identifies a color in the UI style.

const (
	StyleColorText                  StyleColorID = 0
	StyleColorTextDisabled          StyleColorID = 1
	StyleColorWindowBg              StyleColorID = 2
	StyleColorChildBg               StyleColorID = 3
	StyleColorPopupBg               StyleColorID = 4
	StyleColorBorder                StyleColorID = 5
	StyleColorBorderShadow          StyleColorID = 6
	StyleColorFrameBg               StyleColorID = 7
	StyleColorFrameBgHovered        StyleColorID = 8
	StyleColorFrameBgActive         StyleColorID = 9
	StyleColorTitleBg               StyleColorID = 10
	StyleColorTitleBgActive         StyleColorID = 11
	StyleColorTitleBgCollapsed      StyleColorID = 12
	StyleColorMenuBarBg             StyleColorID = 13
	StyleColorScrollbarBg           StyleColorID = 14
	StyleColorScrollbarGrab         StyleColorID = 15
	StyleColorScrollbarGrabHovered  StyleColorID = 16
	StyleColorScrollbarGrabActive   StyleColorID = 17
	StyleColorCheckMark             StyleColorID = 18
	StyleColorSliderGrab            StyleColorID = 19
	StyleColorSliderGrabActive      StyleColorID = 20
	StyleColorButton                StyleColorID = 21
	StyleColorButtonHovered         StyleColorID = 22
	StyleColorButtonActive          StyleColorID = 23
	StyleColorHeader                StyleColorID = 24
	StyleColorHeaderHovered         StyleColorID = 25
	StyleColorHeaderActive          StyleColorID = 26
	StyleColorSeparator             StyleColorID = 27
	StyleColorSeparatorHovered      StyleColorID = 28
	StyleColorSeparatorActive       StyleColorID = 29
	StyleColorResizeGrip            StyleColorID = 30
	StyleColorResizeGripHovered     StyleColorID = 31
	StyleColorResizeGripActive      StyleColorID = 32
	StyleColorTab                   StyleColorID = 33
	StyleColorTabHovered            StyleColorID = 34
	StyleColorTabActive             StyleColorID = 35
	StyleColorTabUnfocused          StyleColorID = 36
	StyleColorTabUnfocusedActive    StyleColorID = 37
	StyleColorPlotLines             StyleColorID = 38
	StyleColorPlotLinesHovered      StyleColorID = 39
	StyleColorProgressBarActive     StyleColorID = 40
	StyleColorPlotHistogram         StyleColorID = 40
	StyleColorPlotHistogramHovered  StyleColorID = 41
	StyleColorTableHeaderBg         StyleColorID = 42
	StyleColorTableBorderStrong     StyleColorID = 43
	StyleColorTableBorderLight      StyleColorID = 44
	StyleColorTableRowBg            StyleColorID = 45
	StyleColorTableRowBgAlt         StyleColorID = 46
	StyleColorTextSelectedBg        StyleColorID = 47
	StyleColorDragDropTarget        StyleColorID = 48
	StyleColorNavHighlight          StyleColorID = 49
	StyleColorNavWindowingHighlight StyleColorID = 50
	StyleColorNavWindowingDimBg     StyleColorID = 51
	StyleColorModalWindowDimBg      StyleColorID = 52
)

StyleColor identifier.

type StyleSetter

type StyleSetter struct {
	// contains filtered or unexported fields
}

StyleSetter is a user-friendly way to manage imgui styles.

func Style

func Style() *StyleSetter

Style initializes a style setter (see examples/setstyle).

func (*StyleSetter) Build

func (ss *StyleSetter) Build()

Build implements Widget.

func (*StyleSetter) SetColor

func (ss *StyleSetter) SetColor(colorID StyleColorID, col color.Color) *StyleSetter

SetColor sets colorID's color.

func (*StyleSetter) SetDisabled

func (ss *StyleSetter) SetDisabled(d bool) *StyleSetter

SetDisabled sets if items are disabled.

func (*StyleSetter) SetFont

func (ss *StyleSetter) SetFont(font *FontInfo) *StyleSetter

SetFont sets font.

func (*StyleSetter) SetFontSize

func (ss *StyleSetter) SetFontSize(size float32) *StyleSetter

func (*StyleSetter) SetStyle

func (ss *StyleSetter) SetStyle(varID StyleVarID, width, height float32) *StyleSetter

SetStyle sets styleVarID to width and height.

func (*StyleSetter) SetStyleFloat

func (ss *StyleSetter) SetStyleFloat(varID StyleVarID, value float32) *StyleSetter

SetStyleFloat sets styleVarID to float value. NOTE: for float typed values see above in comments over StyleVarID's comments.

func (*StyleSetter) To

func (ss *StyleSetter) To(widgets ...Widget) *StyleSetter

To allows to specify a layout, StyleSetter should apply style for.

type StyleVarID

type StyleVarID imgui.StyleVarID

StyleVarID identifies a style variable in the UI style.

const (
	// StyleVarAlpha is a float.
	StyleVarAlpha StyleVarID = StyleVarID(imgui.StyleVarAlpha)
	// float     DisabledAlpha.
	StyleVarDisabledAlpha StyleVarID = StyleVarID(imgui.StyleVarDisabledAlpha)
	// StyleVarWindowPadding is a Vec2.
	StyleVarWindowPadding StyleVarID = StyleVarID(imgui.StyleVarWindowPadding)
	// StyleVarWindowRounding is a float.
	StyleVarWindowRounding StyleVarID = StyleVarID(imgui.StyleVarWindowRounding)
	// StyleVarWindowBorderSize is a float.
	StyleVarWindowBorderSize StyleVarID = StyleVarID(imgui.StyleVarWindowBorderSize)
	// StyleVarWindowMinSize is a Vec2.
	StyleVarWindowMinSize StyleVarID = StyleVarID(imgui.StyleVarWindowMinSize)
	// StyleVarWindowTitleAlign is a Vec2.
	StyleVarWindowTitleAlign StyleVarID = StyleVarID(imgui.StyleVarWindowTitleAlign)
	// StyleVarChildRounding is a float.
	StyleVarChildRounding StyleVarID = StyleVarID(imgui.StyleVarChildRounding)
	// StyleVarChildBorderSize is a float.
	StyleVarChildBorderSize StyleVarID = StyleVarID(imgui.StyleVarChildBorderSize)
	// StyleVarPopupRounding is a float.
	StyleVarPopupRounding StyleVarID = StyleVarID(imgui.StyleVarPopupRounding)
	// StyleVarPopupBorderSize is a float.
	StyleVarPopupBorderSize StyleVarID = StyleVarID(imgui.StyleVarPopupBorderSize)
	// StyleVarFramePadding is a Vec2.
	StyleVarFramePadding StyleVarID = StyleVarID(imgui.StyleVarFramePadding)
	// StyleVarFrameRounding is a float.
	StyleVarFrameRounding StyleVarID = StyleVarID(imgui.StyleVarFrameRounding)
	// StyleVarFrameBorderSize is a float.
	StyleVarFrameBorderSize StyleVarID = StyleVarID(imgui.StyleVarFrameBorderSize)
	// StyleVarItemSpacing is a Vec2.
	StyleVarItemSpacing StyleVarID = StyleVarID(imgui.StyleVarItemSpacing)
	// StyleVarItemInnerSpacing is a Vec2.
	StyleVarItemInnerSpacing StyleVarID = StyleVarID(imgui.StyleVarItemInnerSpacing)
	// StyleVarIndentSpacing is a float.
	StyleVarIndentSpacing StyleVarID = StyleVarID(imgui.StyleVarIndentSpacing)
	// StyleVarScrollbarSize is a float.
	StyleVarScrollbarSize StyleVarID = StyleVarID(imgui.StyleVarScrollbarSize)
	// StyleVarScrollbarRounding is a float.
	StyleVarScrollbarRounding StyleVarID = StyleVarID(imgui.StyleVarScrollbarRounding)
	// StyleVarGrabMinSize is a float.
	StyleVarGrabMinSize StyleVarID = StyleVarID(imgui.StyleVarGrabMinSize)
	// StyleVarGrabRounding is a float.
	StyleVarGrabRounding StyleVarID = StyleVarID(imgui.StyleVarGrabRounding)
	// StyleVarTabRounding is a float.
	StyleVarTabRounding StyleVarID = StyleVarID(imgui.StyleVarTabRounding)
	// StyleVarButtonTextAlign is a Vec2.
	StyleVarButtonTextAlign StyleVarID = StyleVarID(imgui.StyleVarButtonTextAlign)
	// StyleVarSelectableTextAlign is a Vec2.
	StyleVarSelectableTextAlign StyleVarID = StyleVarID(imgui.StyleVarSelectableTextAlign)
)

Style IDs.

func (StyleVarID) IsVec2

func (s StyleVarID) IsVec2() bool

IsVec2 returns true if the style var id should be processed as imgui.Vec2 if not, it is interpreted as float32.

type TabBarFlags

type TabBarFlags int
const (
	// TabBarFlagsNone default = 0.
	TabBarFlagsNone TabBarFlags = imgui.TabBarFlagsNone
	// TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list.
	TabBarFlagsReorderable TabBarFlags = imgui.TabBarFlagsReorderable
	// TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear.
	TabBarFlagsAutoSelectNewTabs TabBarFlags = imgui.TabBarFlagsAutoSelectNewTabs
	// TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup.
	TabBarFlagsTabListPopupButton TabBarFlags = imgui.TabBarFlagsTabListPopupButton
	// TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL)
	// with middle mouse button. You can still repro this behavior on user's side with if
	// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
	TabBarFlagsNoCloseWithMiddleMouseButton TabBarFlags = imgui.TabBarFlagsNoCloseWithMiddleMouseButton
	// TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is
	// TabBarFlagsFittingPolicyScroll).
	TabBarFlagsNoTabListScrollingButtons TabBarFlags = imgui.TabBarFlagsNoTabListScrollingButtons
	// TabBarFlagsNoTooltip Disable tooltips when hovering a tab.
	TabBarFlagsNoTooltip TabBarFlags = imgui.TabBarFlagsNoTooltip
	// TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit.
	TabBarFlagsFittingPolicyResizeDown TabBarFlags = imgui.TabBarFlagsFittingPolicyResizeDown
	// TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit.
	TabBarFlagsFittingPolicyScroll TabBarFlags = imgui.TabBarFlagsFittingPolicyScroll
	// TabBarFlagsFittingPolicyMask combines
	// TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll.
	TabBarFlagsFittingPolicyMask TabBarFlags = imgui.TabBarFlagsFittingPolicyMask
	// TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown.
	TabBarFlagsFittingPolicyDefault TabBarFlags = imgui.TabBarFlagsFittingPolicyDefault
)

type TabBarWidget

type TabBarWidget struct {
	// contains filtered or unexported fields
}

func TabBar

func TabBar() *TabBarWidget

func (*TabBarWidget) Build

func (t *TabBarWidget) Build()

Build implements Widget interface.

func (*TabBarWidget) Flags

func (t *TabBarWidget) Flags(flags TabBarFlags) *TabBarWidget

func (*TabBarWidget) ID

func (t *TabBarWidget) ID(id string) *TabBarWidget

func (*TabBarWidget) TabItems

func (t *TabBarWidget) TabItems(items ...*TabItemWidget) *TabBarWidget

type TabItemFlags

type TabItemFlags int

TabItemFlags represents tab item flags.

const (
	// TabItemFlagsNone default = 0.
	TabItemFlagsNone TabItemFlags = imgui.TabItemFlagsNone
	// TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the
	// ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it
	// without flicker.
	TabItemFlagsUnsavedDocument TabItemFlags = imgui.TabItemFlagsUnsavedDocument
	// TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem().
	TabItemFlagsSetSelected TabItemFlags = imgui.TabItemFlagsSetSelected
	// TabItemFlagsNoCloseWithMiddleMouseButton  Disable behavior of closing tabs (that are submitted with
	// p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if
	// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
	TabItemFlagsNoCloseWithMiddleMouseButton TabItemFlags = imgui.TabItemFlagsNoCloseWithMiddleMouseButton
	// TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem().
	TabItemFlagsNoPushID TabItemFlags = imgui.TabItemFlagsNoPushID
)

type TabItemWidget

type TabItemWidget struct {
	// contains filtered or unexported fields
}

func TabItem

func TabItem(label string) *TabItemWidget

func TabItemf

func TabItemf(format string, args ...interface{}) *TabItemWidget

func (*TabItemWidget) Build

func (t *TabItemWidget) Build()

Build implements Widget interface.

func (*TabItemWidget) Flags

func (t *TabItemWidget) Flags(flags TabItemFlags) *TabItemWidget

func (*TabItemWidget) IsOpen

func (t *TabItemWidget) IsOpen(open *bool) *TabItemWidget

func (*TabItemWidget) Layout

func (t *TabItemWidget) Layout(widgets ...Widget) *TabItemWidget

type TableColumnFlags

type TableColumnFlags int

TableColumnFlags represents a flags for table column (see (*TableColumnWidget).Flags()).

const (
	// Input configuration flags.
	TableColumnFlagsNone                 TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_None)
	TableColumnFlagsDefaultHide          TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultHide)
	TableColumnFlagsDefaultSort          TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultSort)
	TableColumnFlagsWidthStretch         TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthStretch)
	TableColumnFlagsWidthFixed           TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthFixed)
	TableColumnFlagsNoResize             TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoResize)
	TableColumnFlagsNoReorder            TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoReorder)
	TableColumnFlagsNoHide               TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHide)
	TableColumnFlagsNoClip               TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoClip)
	TableColumnFlagsNoSort               TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSort)
	TableColumnFlagsNoSortAscending      TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortAscending)
	TableColumnFlagsNoSortDescending     TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortDescending)
	TableColumnFlagsNoHeaderWidth        TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHeaderWidth)
	TableColumnFlagsPreferSortAscending  TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortAscending)
	TableColumnFlagsPreferSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortDescending)
	TableColumnFlagsIndentEnable         TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentEnable)
	TableColumnFlagsIndentDisable        TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentDisable)

	// Output status flags read-only via TableGetColumnFlags().
	TableColumnFlagsIsEnabled TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsEnabled)
	TableColumnFlagsIsVisible TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsVisible)
	TableColumnFlagsIsSorted  TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsSorted)
	TableColumnFlagsIsHovered TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsHovered)

	// [Internal] Combinations and masks.
	TableColumnFlagsWidthMask_      TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthMask_)
	TableColumnFlagsIndentMask_     TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentMask_)
	TableColumnFlagsStatusMask_     TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_StatusMask_)
	TableColumnFlagsNoDirectResize_ TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoDirectResize_)
)

type TableColumnWidget

type TableColumnWidget struct {
	// contains filtered or unexported fields
}

func TableColumn

func TableColumn(label string) *TableColumnWidget

func (*TableColumnWidget) Build

func (c *TableColumnWidget) Build()

Build implements Widget interface.

func (*TableColumnWidget) Flags

func (*TableColumnWidget) InnerWidthOrWeight

func (c *TableColumnWidget) InnerWidthOrWeight(w float32) *TableColumnWidget

func (*TableColumnWidget) UserID

type TableFlags

type TableFlags int

TableFlags represents table flags.

const (
	TableFlagsNone                       TableFlags = TableFlags(imgui.TableFlags_None)
	TableFlagsResizable                  TableFlags = TableFlags(imgui.TableFlags_Resizable)
	TableFlagsReorderable                TableFlags = TableFlags(imgui.TableFlags_Reorderable)
	TableFlagsHideable                   TableFlags = TableFlags(imgui.TableFlags_Hideable)
	TableFlagsSortable                   TableFlags = TableFlags(imgui.TableFlags_Sortable)
	TableFlagsNoSavedSettings            TableFlags = TableFlags(imgui.TableFlags_NoSavedSettings)
	TableFlagsContextMenuInBody          TableFlags = TableFlags(imgui.TableFlags_ContextMenuInBody)
	TableFlagsRowBg                      TableFlags = TableFlags(imgui.TableFlags_RowBg)
	TableFlagsBordersInnerH              TableFlags = TableFlags(imgui.TableFlags_BordersInnerH)
	TableFlagsBordersOuterH              TableFlags = TableFlags(imgui.TableFlags_BordersOuterH)
	TableFlagsBordersInnerV              TableFlags = TableFlags(imgui.TableFlags_BordersInnerV)
	TableFlagsBordersOuterV              TableFlags = TableFlags(imgui.TableFlags_BordersOuterV)
	TableFlagsBordersH                   TableFlags = TableFlags(imgui.TableFlags_BordersH)
	TableFlagsBordersV                   TableFlags = TableFlags(imgui.TableFlags_BordersV)
	TableFlagsBordersInner               TableFlags = TableFlags(imgui.TableFlags_BordersInner)
	TableFlagsBordersOuter               TableFlags = TableFlags(imgui.TableFlags_BordersOuter)
	TableFlagsBorders                    TableFlags = TableFlags(imgui.TableFlags_Borders)
	TableFlagsNoBordersInBody            TableFlags = TableFlags(imgui.TableFlags_NoBordersInBody)
	TableFlagsNoBordersInBodyUntilResize TableFlags = TableFlags(imgui.TableFlags_NoBordersInBodyUntilResizeTableFlags)
	TableFlagsSizingFixedFit             TableFlags = TableFlags(imgui.TableFlags_SizingFixedFit)
	TableFlagsSizingFixedSame            TableFlags = TableFlags(imgui.TableFlags_SizingFixedSame)
	TableFlagsSizingStretchProp          TableFlags = TableFlags(imgui.TableFlags_SizingStretchProp)
	TableFlagsSizingStretchSame          TableFlags = TableFlags(imgui.TableFlags_SizingStretchSame)
	TableFlagsNoHostExtendX              TableFlags = TableFlags(imgui.TableFlags_NoHostExtendX)
	TableFlagsNoHostExtendY              TableFlags = TableFlags(imgui.TableFlags_NoHostExtendY)
	TableFlagsNoKeepColumnsVisible       TableFlags = TableFlags(imgui.TableFlags_NoKeepColumnsVisible)
	TableFlagsPreciseWidths              TableFlags = TableFlags(imgui.TableFlags_PreciseWidths)
	TableFlagsNoClip                     TableFlags = TableFlags(imgui.TableFlags_NoClip)
	TableFlagsPadOuterX                  TableFlags = TableFlags(imgui.TableFlags_PadOuterX)
	TableFlagsNoPadOuterX                TableFlags = TableFlags(imgui.TableFlags_NoPadOuterX)
	TableFlagsNoPadInnerX                TableFlags = TableFlags(imgui.TableFlags_NoPadInnerX)
	TableFlagsScrollX                    TableFlags = TableFlags(imgui.TableFlags_ScrollX)
	TableFlagsScrollY                    TableFlags = TableFlags(imgui.TableFlags_ScrollY)
	TableFlagsSortMulti                  TableFlags = TableFlags(imgui.TableFlags_SortMulti)
	TableFlagsSortTristate               TableFlags = TableFlags(imgui.TableFlags_SortTristate)
	TableFlagsSizingMask_                TableFlags = TableFlags(imgui.TableFlags_SizingMask_)
)

Table flags enum:.

type TableRowFlags

type TableRowFlags int
const (
	TableRowFlagsNone TableRowFlags = TableRowFlags(imgui.TableRowFlags_None)
	// Identify header row (set default background color + width of its contents accounted different for auto column width).
	TableRowFlagsHeaders TableRowFlags = TableRowFlags(imgui.TableRowFlags_Headers)
)

table row flags:.

type TableRowWidget

type TableRowWidget struct {
	// contains filtered or unexported fields
}

func TableRow

func TableRow(widgets ...Widget) *TableRowWidget

func (*TableRowWidget) BgColor

func (r *TableRowWidget) BgColor(c color.Color) *TableRowWidget

func (*TableRowWidget) Build

func (r *TableRowWidget) Build()

Build implements Widget interface.

func (*TableRowWidget) Flags

func (r *TableRowWidget) Flags(flags TableRowFlags) *TableRowWidget

func (*TableRowWidget) MinHeight

func (r *TableRowWidget) MinHeight(height float64) *TableRowWidget

type TableWidget

type TableWidget struct {
	// contains filtered or unexported fields
}

func Table

func Table() *TableWidget

func (*TableWidget) Build

func (t *TableWidget) Build()

Build implements Widget interface.

func (*TableWidget) Columns

func (t *TableWidget) Columns(cols ...*TableColumnWidget) *TableWidget

func (*TableWidget) FastMode

func (t *TableWidget) FastMode(b bool) *TableWidget

FastMode Displays visible rows only to boost performance.

func (*TableWidget) Flags

func (t *TableWidget) Flags(flags TableFlags) *TableWidget

func (*TableWidget) Freeze

func (t *TableWidget) Freeze(col, row int) *TableWidget

Freeze columns/rows so they stay visible when scrolled.

func (*TableWidget) InnerWidth

func (t *TableWidget) InnerWidth(width float64) *TableWidget

func (*TableWidget) Rows

func (t *TableWidget) Rows(rows ...*TableRowWidget) *TableWidget

func (*TableWidget) Size

func (t *TableWidget) Size(width, height float32) *TableWidget

type Texture

type Texture struct {
	// contains filtered or unexported fields
}

func ToTexture

func ToTexture(textureID imgui.TextureID) *Texture

ToTexture converts imgui.TextureID to Texture.

func (*Texture) ID

func (t *Texture) ID() imgui.TextureID

type TooltipWidget

type TooltipWidget struct {
	// contains filtered or unexported fields
}

func Tooltip

func Tooltip(tip string) *TooltipWidget

func Tooltipf

func Tooltipf(format string, args ...interface{}) *TooltipWidget

func (*TooltipWidget) Build

func (t *TooltipWidget) Build()

Build implements Widget interface.

func (*TooltipWidget) Layout

func (t *TooltipWidget) Layout(widgets ...Widget) *TooltipWidget

type TreeNodeFlags

type TreeNodeFlags int

TreeNodeFlags represents tree node widget flags.

const (
	// TreeNodeFlagsNone default = 0.
	TreeNodeFlagsNone TreeNodeFlags = imgui.TreeNodeFlagsNone
	// TreeNodeFlagsSelected draws as selected.
	TreeNodeFlagsSelected TreeNodeFlags = imgui.TreeNodeFlagsSelected
	// TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader).
	TreeNodeFlagsFramed TreeNodeFlags = imgui.TreeNodeFlagsFramed
	// TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one.
	TreeNodeFlagsAllowItemOverlap TreeNodeFlags = imgui.TreeNodeFlagsAllowItemOverlap
	// TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open
	// (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack.
	TreeNodeFlagsNoTreePushOnOpen TreeNodeFlags = imgui.TreeNodeFlagsNoTreePushOnOpen
	// TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active
	// (by default logging will automatically open tree nodes).
	TreeNodeFlagsNoAutoOpenOnLog TreeNodeFlags = imgui.TreeNodeFlagsNoAutoOpenOnLog
	// TreeNodeFlagsDefaultOpen defaults node to be open.
	TreeNodeFlagsDefaultOpen TreeNodeFlags = imgui.TreeNodeFlagsDefaultOpen
	// TreeNodeFlagsOpenOnDoubleClick needs double-click to open node.
	TreeNodeFlagsOpenOnDoubleClick TreeNodeFlags = imgui.TreeNodeFlagsOpenOnDoubleClick
	// TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part.
	// If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
	TreeNodeFlagsOpenOnArrow TreeNodeFlags = imgui.TreeNodeFlagsOpenOnArrow
	// TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes).
	TreeNodeFlagsLeaf TreeNodeFlags = imgui.TreeNodeFlagsLeaf
	// TreeNodeFlagsBullet displays a bullet instead of an arrow.
	TreeNodeFlagsBullet TreeNodeFlags = imgui.TreeNodeFlagsBullet
	// TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to
	// vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
	TreeNodeFlagsFramePadding TreeNodeFlags = imgui.TreeNodeFlagsFramePadding
	// TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed.
	// This is not the default in order to allow adding other items on the same line.
	// In the future we may refactor the hit system to be front-to-back, allowing natural overlaps
	// and then this can become the default.
	TreeNodeFlagsSpanAvailWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanAvailWidth
	// TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area).
	TreeNodeFlagsSpanFullWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanFullWidth
	// TreeNodeFlagsNavLeftJumpsBackHere (WIP) Nav: left direction may move to this TreeNode() from any of its child
	// (items submitted between TreeNode and TreePop).
	TreeNodeFlagsNavLeftJumpsBackHere TreeNodeFlags = imgui.TreeNodeFlagsNavLeftJumpsBackHere
	// TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog.
	TreeNodeFlagsCollapsingHeader TreeNodeFlags = imgui.TreeNodeFlagsCollapsingHeader
)

type TreeNodeWidget

type TreeNodeWidget struct {
	// contains filtered or unexported fields
}

func TreeNode

func TreeNode(label string) *TreeNodeWidget

func TreeNodef

func TreeNodef(format string, args ...interface{}) *TreeNodeWidget

func (*TreeNodeWidget) Build

func (t *TreeNodeWidget) Build()

Build implements Widget interface.

func (*TreeNodeWidget) Event

func (t *TreeNodeWidget) Event(handler func()) *TreeNodeWidget

Event create TreeNode with eventHandler You could detect events (e.g. IsItemClicked IsMouseDoubleClicked etc...) and handle them for TreeNode inside eventHandler.

func (*TreeNodeWidget) Flags

func (t *TreeNodeWidget) Flags(flags TreeNodeFlags) *TreeNodeWidget

func (*TreeNodeWidget) Layout

func (t *TreeNodeWidget) Layout(widgets ...Widget) *TreeNodeWidget

type TreeTableRowWidget

type TreeTableRowWidget struct {
	// contains filtered or unexported fields
}

func TreeTableRow

func TreeTableRow(label string, widgets ...Widget) *TreeTableRowWidget

func (*TreeTableRowWidget) Build

func (ttr *TreeTableRowWidget) Build()

Build implements Widget interface.

func (*TreeTableRowWidget) Children

func (ttr *TreeTableRowWidget) Children(rows ...*TreeTableRowWidget) *TreeTableRowWidget

func (*TreeTableRowWidget) Flags

type TreeTableWidget

type TreeTableWidget struct {
	// contains filtered or unexported fields
}

func TreeTable

func TreeTable() *TreeTableWidget

func (*TreeTableWidget) Build

func (tt *TreeTableWidget) Build()

Build implements Widget interface.

func (*TreeTableWidget) Columns

func (tt *TreeTableWidget) Columns(cols ...*TableColumnWidget) *TreeTableWidget

func (*TreeTableWidget) Flags

func (tt *TreeTableWidget) Flags(flags TableFlags) *TreeTableWidget

func (*TreeTableWidget) Freeze

func (tt *TreeTableWidget) Freeze(col, row int) *TreeTableWidget

Freeze columns/rows so they stay visible when scrolled.

func (*TreeTableWidget) Rows

func (*TreeTableWidget) Size

func (tt *TreeTableWidget) Size(width, height float32) *TreeTableWidget

type VSliderIntWidget

type VSliderIntWidget struct {
	// contains filtered or unexported fields
}

func VSliderInt

func VSliderInt(value *int32, min, max int32) *VSliderIntWidget

func (*VSliderIntWidget) Build

func (vs *VSliderIntWidget) Build()

Build implements Widget interface.

func (*VSliderIntWidget) Flags

func (vs *VSliderIntWidget) Flags(flags SliderFlags) *VSliderIntWidget

func (*VSliderIntWidget) Format

func (vs *VSliderIntWidget) Format(format string) *VSliderIntWidget

func (*VSliderIntWidget) Label

func (vs *VSliderIntWidget) Label(label string) *VSliderIntWidget

func (*VSliderIntWidget) Labelf

func (vs *VSliderIntWidget) Labelf(format string, args ...interface{}) *VSliderIntWidget

func (*VSliderIntWidget) OnChange

func (vs *VSliderIntWidget) OnChange(onChange func()) *VSliderIntWidget

func (*VSliderIntWidget) Size

func (vs *VSliderIntWidget) Size(width, height float32) *VSliderIntWidget

type VSplitterWidget

type VSplitterWidget struct {
	// contains filtered or unexported fields
}

func VSplitter

func VSplitter(delta *float32) *VSplitterWidget

func (*VSplitterWidget) Build

func (v *VSplitterWidget) Build()

Build implements Widget interface nolint:dupl // will fix later

func (*VSplitterWidget) ID

func (*VSplitterWidget) Size

func (v *VSplitterWidget) Size(width, height float32) *VSplitterWidget

type Widget

type Widget interface {
	Build()
}

Widget is a base unit of giu rendering system. each widget just needs to implement Build method which is called, when widget needs to be rendered.

type WindowFlags

type WindowFlags int
const (
	// WindowFlagsNone default = 0.
	WindowFlagsNone WindowFlags = imgui.WindowFlagsNone
	// WindowFlagsNoTitleBar disables title-bar.
	WindowFlagsNoTitleBar WindowFlags = imgui.WindowFlagsNoTitleBar
	// WindowFlagsNoResize disables user resizing with the lower-right grip.
	WindowFlagsNoResize WindowFlags = imgui.WindowFlagsNoResize
	// WindowFlagsNoMove disables user moving the window.
	WindowFlagsNoMove WindowFlags = imgui.WindowFlagsNoMove
	// WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically.
	WindowFlagsNoScrollbar WindowFlags = imgui.WindowFlagsNoScrollbar
	// WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel
	// will be forwarded to the parent unless NoScrollbar is also set.
	WindowFlagsNoScrollWithMouse WindowFlags = imgui.WindowFlagsNoScrollWithMouse
	// WindowFlagsNoCollapse disables user collapsing window by double-clicking on it.
	WindowFlagsNoCollapse WindowFlags = imgui.WindowFlagsNoCollapse
	// WindowFlagsAlwaysAutoResize resizes every window to its content every frame.
	WindowFlagsAlwaysAutoResize WindowFlags = imgui.WindowFlagsAlwaysAutoResize
	// WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using
	// SetNextWindowBgAlpha(0.0f).
	WindowFlagsNoBackground WindowFlags = imgui.WindowFlagsNoBackground
	// WindowFlagsNoSavedSettings will never load/save settings in .ini file.
	WindowFlagsNoSavedSettings WindowFlags = imgui.WindowFlagsNoSavedSettings
	// WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through.
	WindowFlagsNoMouseInputs WindowFlags = imgui.WindowFlagsNoMouseInputs
	// WindowFlagsMenuBar has a menu-bar.
	WindowFlagsMenuBar WindowFlags = imgui.WindowFlagsMenuBar
	// WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use
	// SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo
	// in the "Horizontal Scrolling" section.
	WindowFlagsHorizontalScrollbar WindowFlags = imgui.WindowFlagsHorizontalScrollbar
	// WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state.
	WindowFlagsNoFocusOnAppearing WindowFlags = imgui.WindowFlagsNoFocusOnAppearing
	// WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or
	// programmatically giving it focus.
	WindowFlagsNoBringToFrontOnFocus WindowFlags = imgui.WindowFlagsNoBringToFrontOnFocus
	// WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y .
	WindowFlagsAlwaysVerticalScrollbar WindowFlags = imgui.WindowFlagsAlwaysVerticalScrollbar
	// WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x .
	WindowFlagsAlwaysHorizontalScrollbar WindowFlags = imgui.WindowFlagsAlwaysHorizontalScrollbar
	// WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by
	// default for non-bordered child windows, because more convenient).
	WindowFlagsAlwaysUseWindowPadding WindowFlags = imgui.WindowFlagsAlwaysUseWindowPadding
	// WindowFlagsNoNavInputs has no gamepad/keyboard navigation within the window.
	WindowFlagsNoNavInputs WindowFlags = imgui.WindowFlagsNoNavInputs
	// WindowFlagsNoNavFocus has no focusing toward this window with gamepad/keyboard navigation
	// (e.g. skipped by CTRL+TAB).
	WindowFlagsNoNavFocus WindowFlags = imgui.WindowFlagsNoNavFocus
	// WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the
	// ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one
	// frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
	WindowFlagsUnsavedDocument WindowFlags = imgui.WindowFlagsUnsavedDocument

	// WindowFlagsNoNav combines WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
	WindowFlagsNoNav WindowFlags = imgui.WindowFlagsNoNav
	// WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and
	// WindowFlagsNoCollapse.
	WindowFlagsNoDecoration WindowFlags = imgui.WindowFlagsNoDecoration
	// WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
	WindowFlagsNoInputs WindowFlags = imgui.WindowFlagsNoInputs
)

type WindowShortcut

type WindowShortcut struct {
	Key      Key
	Modifier Modifier
	Callback func()
}

WindowShortcut represents a window-level shortcut could be used as an argument to (*Window).RegisterKeyboardShortcuts.

type WindowWidget

type WindowWidget struct {
	// contains filtered or unexported fields
}

WindowWidget represents imgui.Window Windows are used to display ui widgets. They are in second place in the giu hierarchy (after the MasterWindow) NOTE: to disable multiple window, use SingleWindow.

func SingleWindow

func SingleWindow() *WindowWidget

SingleWindow creates one window filling all available space in MasterWindow. If SingleWindow is set up, no other windows can't be definied.

func SingleWindowWithMenuBar

func SingleWindowWithMenuBar() *WindowWidget

func Window

func Window(title string) *WindowWidget

Window creates a WindowWidget.

func (*WindowWidget) BringToFront

func (w *WindowWidget) BringToFront()

BringToFront sets window focused.

func (*WindowWidget) CurrentPosition

func (w *WindowWidget) CurrentPosition() (x, y float32)

CurrentPosition returns a current position of the window.

func (*WindowWidget) CurrentSize

func (w *WindowWidget) CurrentSize() (width, height float32)

CurrentSize returns current size of the window.

func (*WindowWidget) Flags

func (w *WindowWidget) Flags(flags WindowFlags) *WindowWidget

Flags sets window flags.

func (*WindowWidget) HasFocus

func (w *WindowWidget) HasFocus() bool

HasFocus returns true if window is focused.

func (*WindowWidget) IsOpen

func (w *WindowWidget) IsOpen(open *bool) *WindowWidget

IsOpen sets if window widget is `opened` (minimalized).

func (*WindowWidget) Layout

func (w *WindowWidget) Layout(widgets ...Widget)

Layout is a final step of the window setup. it should be called to add a layout to the window and build it.

func (*WindowWidget) Pos

func (w *WindowWidget) Pos(x, y float32) *WindowWidget

Pos sets the window start position NOTE: The position could be changed by user later. To prevent user from changin window position use WIndowFlagsNoMove.

func (*WindowWidget) RegisterKeyboardShortcuts

func (w *WindowWidget) RegisterKeyboardShortcuts(s ...WindowShortcut) *WindowWidget

RegisterKeyboardShortcuts adds local (window-level) keyboard shortcuts see InputHandler.go.

func (*WindowWidget) Size

func (w *WindowWidget) Size(width, height float32) *WindowWidget

Size sets window size NOTE: size can be changed by user, if you want to prevent user from changing window size, use NoResize flag.

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