port

package
v0.9.4 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Apr 17, 2023 License: Apache-2.0 Imports: 10 Imported by: 0

Documentation

Overview

A Pulumi package for creating and managing Port resources.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func PkgVersion

func PkgVersion() (semver.Version, error)

PkgVersion uses reflection to determine the version of the current package. If a version cannot be determined, v1 will be assumed. The second return value is always nil.

Types

type Action

type Action struct {
	pulumi.CustomResourceState

	// The identifier of the blueprint
	BlueprintIdentifier pulumi.StringOutput `pulumi:"blueprintIdentifier"`
	// The description of the action
	Description pulumi.StringPtrOutput `pulumi:"description"`
	// The icon of the action
	Icon pulumi.StringPtrOutput `pulumi:"icon"`
	// The identifier of the action
	Identifier pulumi.StringOutput `pulumi:"identifier"`
	// The methods the action is dispatched in. Supports WEBHOOK, KAFKA, GITHUB and AZURE-DEVOPS
	InvocationMethod ActionInvocationMethodOutput `pulumi:"invocationMethod"`
	// The display name of the action
	Title pulumi.StringOutput `pulumi:"title"`
	// The type of the action, one of CREATE, DAY-2, DELETE
	Trigger pulumi.StringOutput `pulumi:"trigger"`
	// The input properties of the action
	UserProperties ActionUserPropertyArrayOutput `pulumi:"userProperties"`
}

func GetAction

func GetAction(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *ActionState, opts ...pulumi.ResourceOption) (*Action, error)

GetAction gets an existing Action resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewAction

func NewAction(ctx *pulumi.Context,
	name string, args *ActionArgs, opts ...pulumi.ResourceOption) (*Action, error)

NewAction registers a new resource with the given unique name, arguments, and options.

func (*Action) ElementType

func (*Action) ElementType() reflect.Type

func (*Action) ToActionOutput

func (i *Action) ToActionOutput() ActionOutput

func (*Action) ToActionOutputWithContext

func (i *Action) ToActionOutputWithContext(ctx context.Context) ActionOutput

type ActionArgs

type ActionArgs struct {
	// The identifier of the blueprint
	BlueprintIdentifier pulumi.StringInput
	// The description of the action
	Description pulumi.StringPtrInput
	// The icon of the action
	Icon pulumi.StringPtrInput
	// The identifier of the action
	Identifier pulumi.StringInput
	// The methods the action is dispatched in. Supports WEBHOOK, KAFKA, GITHUB and AZURE-DEVOPS
	InvocationMethod ActionInvocationMethodInput
	// The display name of the action
	Title pulumi.StringInput
	// The type of the action, one of CREATE, DAY-2, DELETE
	Trigger pulumi.StringInput
	// The input properties of the action
	UserProperties ActionUserPropertyArrayInput
}

The set of arguments for constructing a Action resource.

func (ActionArgs) ElementType

func (ActionArgs) ElementType() reflect.Type

type ActionArray

type ActionArray []ActionInput

func (ActionArray) ElementType

func (ActionArray) ElementType() reflect.Type

func (ActionArray) ToActionArrayOutput

func (i ActionArray) ToActionArrayOutput() ActionArrayOutput

func (ActionArray) ToActionArrayOutputWithContext

func (i ActionArray) ToActionArrayOutputWithContext(ctx context.Context) ActionArrayOutput

type ActionArrayInput

type ActionArrayInput interface {
	pulumi.Input

	ToActionArrayOutput() ActionArrayOutput
	ToActionArrayOutputWithContext(context.Context) ActionArrayOutput
}

ActionArrayInput is an input type that accepts ActionArray and ActionArrayOutput values. You can construct a concrete instance of `ActionArrayInput` via:

ActionArray{ ActionArgs{...} }

type ActionArrayOutput

type ActionArrayOutput struct{ *pulumi.OutputState }

func (ActionArrayOutput) ElementType

func (ActionArrayOutput) ElementType() reflect.Type

func (ActionArrayOutput) Index

func (ActionArrayOutput) ToActionArrayOutput

func (o ActionArrayOutput) ToActionArrayOutput() ActionArrayOutput

func (ActionArrayOutput) ToActionArrayOutputWithContext

func (o ActionArrayOutput) ToActionArrayOutputWithContext(ctx context.Context) ActionArrayOutput

type ActionInput

type ActionInput interface {
	pulumi.Input

	ToActionOutput() ActionOutput
	ToActionOutputWithContext(ctx context.Context) ActionOutput
}

type ActionInvocationMethod

type ActionInvocationMethod struct {
	Agent                *bool   `pulumi:"agent"`
	AzureOrg             *string `pulumi:"azureOrg"`
	OmitPayload          *bool   `pulumi:"omitPayload"`
	OmitUserInputs       *bool   `pulumi:"omitUserInputs"`
	Org                  *string `pulumi:"org"`
	Repo                 *string `pulumi:"repo"`
	ReportWorkflowStatus *bool   `pulumi:"reportWorkflowStatus"`
	Type                 string  `pulumi:"type"`
	Url                  *string `pulumi:"url"`
	Webhook              *string `pulumi:"webhook"`
	Workflow             *string `pulumi:"workflow"`
}

type ActionInvocationMethodArgs

type ActionInvocationMethodArgs struct {
	Agent                pulumi.BoolPtrInput   `pulumi:"agent"`
	AzureOrg             pulumi.StringPtrInput `pulumi:"azureOrg"`
	OmitPayload          pulumi.BoolPtrInput   `pulumi:"omitPayload"`
	OmitUserInputs       pulumi.BoolPtrInput   `pulumi:"omitUserInputs"`
	Org                  pulumi.StringPtrInput `pulumi:"org"`
	Repo                 pulumi.StringPtrInput `pulumi:"repo"`
	ReportWorkflowStatus pulumi.BoolPtrInput   `pulumi:"reportWorkflowStatus"`
	Type                 pulumi.StringInput    `pulumi:"type"`
	Url                  pulumi.StringPtrInput `pulumi:"url"`
	Webhook              pulumi.StringPtrInput `pulumi:"webhook"`
	Workflow             pulumi.StringPtrInput `pulumi:"workflow"`
}

func (ActionInvocationMethodArgs) ElementType

func (ActionInvocationMethodArgs) ElementType() reflect.Type

func (ActionInvocationMethodArgs) ToActionInvocationMethodOutput

func (i ActionInvocationMethodArgs) ToActionInvocationMethodOutput() ActionInvocationMethodOutput

func (ActionInvocationMethodArgs) ToActionInvocationMethodOutputWithContext

func (i ActionInvocationMethodArgs) ToActionInvocationMethodOutputWithContext(ctx context.Context) ActionInvocationMethodOutput

func (ActionInvocationMethodArgs) ToActionInvocationMethodPtrOutput

func (i ActionInvocationMethodArgs) ToActionInvocationMethodPtrOutput() ActionInvocationMethodPtrOutput

func (ActionInvocationMethodArgs) ToActionInvocationMethodPtrOutputWithContext

func (i ActionInvocationMethodArgs) ToActionInvocationMethodPtrOutputWithContext(ctx context.Context) ActionInvocationMethodPtrOutput

type ActionInvocationMethodInput

type ActionInvocationMethodInput interface {
	pulumi.Input

	ToActionInvocationMethodOutput() ActionInvocationMethodOutput
	ToActionInvocationMethodOutputWithContext(context.Context) ActionInvocationMethodOutput
}

ActionInvocationMethodInput is an input type that accepts ActionInvocationMethodArgs and ActionInvocationMethodOutput values. You can construct a concrete instance of `ActionInvocationMethodInput` via:

ActionInvocationMethodArgs{...}

type ActionInvocationMethodOutput

type ActionInvocationMethodOutput struct{ *pulumi.OutputState }

func (ActionInvocationMethodOutput) Agent

func (ActionInvocationMethodOutput) AzureOrg added in v0.9.0

func (ActionInvocationMethodOutput) ElementType

func (ActionInvocationMethodOutput) OmitPayload

func (ActionInvocationMethodOutput) OmitUserInputs

func (ActionInvocationMethodOutput) Org

func (ActionInvocationMethodOutput) Repo

func (ActionInvocationMethodOutput) ReportWorkflowStatus

func (o ActionInvocationMethodOutput) ReportWorkflowStatus() pulumi.BoolPtrOutput

func (ActionInvocationMethodOutput) ToActionInvocationMethodOutput

func (o ActionInvocationMethodOutput) ToActionInvocationMethodOutput() ActionInvocationMethodOutput

func (ActionInvocationMethodOutput) ToActionInvocationMethodOutputWithContext

func (o ActionInvocationMethodOutput) ToActionInvocationMethodOutputWithContext(ctx context.Context) ActionInvocationMethodOutput

func (ActionInvocationMethodOutput) ToActionInvocationMethodPtrOutput

func (o ActionInvocationMethodOutput) ToActionInvocationMethodPtrOutput() ActionInvocationMethodPtrOutput

func (ActionInvocationMethodOutput) ToActionInvocationMethodPtrOutputWithContext

func (o ActionInvocationMethodOutput) ToActionInvocationMethodPtrOutputWithContext(ctx context.Context) ActionInvocationMethodPtrOutput

func (ActionInvocationMethodOutput) Type

func (ActionInvocationMethodOutput) Url

func (ActionInvocationMethodOutput) Webhook added in v0.9.0

func (ActionInvocationMethodOutput) Workflow

type ActionInvocationMethodPtrInput

type ActionInvocationMethodPtrInput interface {
	pulumi.Input

	ToActionInvocationMethodPtrOutput() ActionInvocationMethodPtrOutput
	ToActionInvocationMethodPtrOutputWithContext(context.Context) ActionInvocationMethodPtrOutput
}

ActionInvocationMethodPtrInput is an input type that accepts ActionInvocationMethodArgs, ActionInvocationMethodPtr and ActionInvocationMethodPtrOutput values. You can construct a concrete instance of `ActionInvocationMethodPtrInput` via:

        ActionInvocationMethodArgs{...}

or:

        nil

type ActionInvocationMethodPtrOutput

type ActionInvocationMethodPtrOutput struct{ *pulumi.OutputState }

func (ActionInvocationMethodPtrOutput) Agent

func (ActionInvocationMethodPtrOutput) AzureOrg added in v0.9.0

func (ActionInvocationMethodPtrOutput) Elem

func (ActionInvocationMethodPtrOutput) ElementType

func (ActionInvocationMethodPtrOutput) OmitPayload

func (ActionInvocationMethodPtrOutput) OmitUserInputs

func (ActionInvocationMethodPtrOutput) Org

func (ActionInvocationMethodPtrOutput) Repo

func (ActionInvocationMethodPtrOutput) ReportWorkflowStatus

func (o ActionInvocationMethodPtrOutput) ReportWorkflowStatus() pulumi.BoolPtrOutput

func (ActionInvocationMethodPtrOutput) ToActionInvocationMethodPtrOutput

func (o ActionInvocationMethodPtrOutput) ToActionInvocationMethodPtrOutput() ActionInvocationMethodPtrOutput

func (ActionInvocationMethodPtrOutput) ToActionInvocationMethodPtrOutputWithContext

func (o ActionInvocationMethodPtrOutput) ToActionInvocationMethodPtrOutputWithContext(ctx context.Context) ActionInvocationMethodPtrOutput

func (ActionInvocationMethodPtrOutput) Type

func (ActionInvocationMethodPtrOutput) Url

func (ActionInvocationMethodPtrOutput) Webhook added in v0.9.0

func (ActionInvocationMethodPtrOutput) Workflow

type ActionMap

type ActionMap map[string]ActionInput

func (ActionMap) ElementType

func (ActionMap) ElementType() reflect.Type

func (ActionMap) ToActionMapOutput

func (i ActionMap) ToActionMapOutput() ActionMapOutput

func (ActionMap) ToActionMapOutputWithContext

func (i ActionMap) ToActionMapOutputWithContext(ctx context.Context) ActionMapOutput

type ActionMapInput

type ActionMapInput interface {
	pulumi.Input

	ToActionMapOutput() ActionMapOutput
	ToActionMapOutputWithContext(context.Context) ActionMapOutput
}

ActionMapInput is an input type that accepts ActionMap and ActionMapOutput values. You can construct a concrete instance of `ActionMapInput` via:

ActionMap{ "key": ActionArgs{...} }

type ActionMapOutput

type ActionMapOutput struct{ *pulumi.OutputState }

func (ActionMapOutput) ElementType

func (ActionMapOutput) ElementType() reflect.Type

func (ActionMapOutput) MapIndex

func (ActionMapOutput) ToActionMapOutput

func (o ActionMapOutput) ToActionMapOutput() ActionMapOutput

func (ActionMapOutput) ToActionMapOutputWithContext

func (o ActionMapOutput) ToActionMapOutputWithContext(ctx context.Context) ActionMapOutput

type ActionOutput

type ActionOutput struct{ *pulumi.OutputState }

func (ActionOutput) BlueprintIdentifier

func (o ActionOutput) BlueprintIdentifier() pulumi.StringOutput

The identifier of the blueprint

func (ActionOutput) Description

func (o ActionOutput) Description() pulumi.StringPtrOutput

The description of the action

func (ActionOutput) ElementType

func (ActionOutput) ElementType() reflect.Type

func (ActionOutput) Icon

The icon of the action

func (ActionOutput) Identifier

func (o ActionOutput) Identifier() pulumi.StringOutput

The identifier of the action

func (ActionOutput) InvocationMethod

func (o ActionOutput) InvocationMethod() ActionInvocationMethodOutput

The methods the action is dispatched in. Supports WEBHOOK, KAFKA, GITHUB and AZURE-DEVOPS

func (ActionOutput) Title

func (o ActionOutput) Title() pulumi.StringOutput

The display name of the action

func (ActionOutput) ToActionOutput

func (o ActionOutput) ToActionOutput() ActionOutput

func (ActionOutput) ToActionOutputWithContext

func (o ActionOutput) ToActionOutputWithContext(ctx context.Context) ActionOutput

func (ActionOutput) Trigger

func (o ActionOutput) Trigger() pulumi.StringOutput

The type of the action, one of CREATE, DAY-2, DELETE

func (ActionOutput) UserProperties

func (o ActionOutput) UserProperties() ActionUserPropertyArrayOutput

The input properties of the action

type ActionState

type ActionState struct {
	// The identifier of the blueprint
	BlueprintIdentifier pulumi.StringPtrInput
	// The description of the action
	Description pulumi.StringPtrInput
	// The icon of the action
	Icon pulumi.StringPtrInput
	// The identifier of the action
	Identifier pulumi.StringPtrInput
	// The methods the action is dispatched in. Supports WEBHOOK, KAFKA, GITHUB and AZURE-DEVOPS
	InvocationMethod ActionInvocationMethodPtrInput
	// The display name of the action
	Title pulumi.StringPtrInput
	// The type of the action, one of CREATE, DAY-2, DELETE
	Trigger pulumi.StringPtrInput
	// The input properties of the action
	UserProperties ActionUserPropertyArrayInput
}

func (ActionState) ElementType

func (ActionState) ElementType() reflect.Type

type ActionUserProperty

type ActionUserProperty struct {
	Blueprint    *string  `pulumi:"blueprint"`
	Default      *string  `pulumi:"default"`
	DefaultItems []string `pulumi:"defaultItems"`
	Description  *string  `pulumi:"description"`
	Enums        []string `pulumi:"enums"`
	Format       *string  `pulumi:"format"`
	Identifier   string   `pulumi:"identifier"`
	Pattern      *string  `pulumi:"pattern"`
	Required     *bool    `pulumi:"required"`
	Title        string   `pulumi:"title"`
	Type         string   `pulumi:"type"`
}

type ActionUserPropertyArgs

type ActionUserPropertyArgs struct {
	Blueprint    pulumi.StringPtrInput   `pulumi:"blueprint"`
	Default      pulumi.StringPtrInput   `pulumi:"default"`
	DefaultItems pulumi.StringArrayInput `pulumi:"defaultItems"`
	Description  pulumi.StringPtrInput   `pulumi:"description"`
	Enums        pulumi.StringArrayInput `pulumi:"enums"`
	Format       pulumi.StringPtrInput   `pulumi:"format"`
	Identifier   pulumi.StringInput      `pulumi:"identifier"`
	Pattern      pulumi.StringPtrInput   `pulumi:"pattern"`
	Required     pulumi.BoolPtrInput     `pulumi:"required"`
	Title        pulumi.StringInput      `pulumi:"title"`
	Type         pulumi.StringInput      `pulumi:"type"`
}

func (ActionUserPropertyArgs) ElementType

func (ActionUserPropertyArgs) ElementType() reflect.Type

func (ActionUserPropertyArgs) ToActionUserPropertyOutput

func (i ActionUserPropertyArgs) ToActionUserPropertyOutput() ActionUserPropertyOutput

func (ActionUserPropertyArgs) ToActionUserPropertyOutputWithContext

func (i ActionUserPropertyArgs) ToActionUserPropertyOutputWithContext(ctx context.Context) ActionUserPropertyOutput

type ActionUserPropertyArray

type ActionUserPropertyArray []ActionUserPropertyInput

func (ActionUserPropertyArray) ElementType

func (ActionUserPropertyArray) ElementType() reflect.Type

func (ActionUserPropertyArray) ToActionUserPropertyArrayOutput

func (i ActionUserPropertyArray) ToActionUserPropertyArrayOutput() ActionUserPropertyArrayOutput

func (ActionUserPropertyArray) ToActionUserPropertyArrayOutputWithContext

func (i ActionUserPropertyArray) ToActionUserPropertyArrayOutputWithContext(ctx context.Context) ActionUserPropertyArrayOutput

type ActionUserPropertyArrayInput

type ActionUserPropertyArrayInput interface {
	pulumi.Input

	ToActionUserPropertyArrayOutput() ActionUserPropertyArrayOutput
	ToActionUserPropertyArrayOutputWithContext(context.Context) ActionUserPropertyArrayOutput
}

ActionUserPropertyArrayInput is an input type that accepts ActionUserPropertyArray and ActionUserPropertyArrayOutput values. You can construct a concrete instance of `ActionUserPropertyArrayInput` via:

ActionUserPropertyArray{ ActionUserPropertyArgs{...} }

type ActionUserPropertyArrayOutput

type ActionUserPropertyArrayOutput struct{ *pulumi.OutputState }

func (ActionUserPropertyArrayOutput) ElementType

func (ActionUserPropertyArrayOutput) Index

func (ActionUserPropertyArrayOutput) ToActionUserPropertyArrayOutput

func (o ActionUserPropertyArrayOutput) ToActionUserPropertyArrayOutput() ActionUserPropertyArrayOutput

func (ActionUserPropertyArrayOutput) ToActionUserPropertyArrayOutputWithContext

func (o ActionUserPropertyArrayOutput) ToActionUserPropertyArrayOutputWithContext(ctx context.Context) ActionUserPropertyArrayOutput

type ActionUserPropertyInput

type ActionUserPropertyInput interface {
	pulumi.Input

	ToActionUserPropertyOutput() ActionUserPropertyOutput
	ToActionUserPropertyOutputWithContext(context.Context) ActionUserPropertyOutput
}

ActionUserPropertyInput is an input type that accepts ActionUserPropertyArgs and ActionUserPropertyOutput values. You can construct a concrete instance of `ActionUserPropertyInput` via:

ActionUserPropertyArgs{...}

type ActionUserPropertyOutput

type ActionUserPropertyOutput struct{ *pulumi.OutputState }

func (ActionUserPropertyOutput) Blueprint

func (ActionUserPropertyOutput) Default

func (ActionUserPropertyOutput) DefaultItems

func (ActionUserPropertyOutput) Description

func (ActionUserPropertyOutput) ElementType

func (ActionUserPropertyOutput) ElementType() reflect.Type

func (ActionUserPropertyOutput) Enums

func (ActionUserPropertyOutput) Format

func (ActionUserPropertyOutput) Identifier

func (ActionUserPropertyOutput) Pattern

func (ActionUserPropertyOutput) Required

func (ActionUserPropertyOutput) Title

func (ActionUserPropertyOutput) ToActionUserPropertyOutput

func (o ActionUserPropertyOutput) ToActionUserPropertyOutput() ActionUserPropertyOutput

func (ActionUserPropertyOutput) ToActionUserPropertyOutputWithContext

func (o ActionUserPropertyOutput) ToActionUserPropertyOutputWithContext(ctx context.Context) ActionUserPropertyOutput

func (ActionUserPropertyOutput) Type

type Blueprint

type Blueprint struct {
	pulumi.CustomResourceState

	// A set of properties that are calculated upon entity's regular properties.
	CalculationProperties BlueprintCalculationPropertyArrayOutput `pulumi:"calculationProperties"`
	// Blueprints changelog destination, Supports WEBHOOK and KAFKA
	ChangelogDestination BlueprintChangelogDestinationPtrOutput `pulumi:"changelogDestination"`
	CreatedAt            pulumi.StringOutput                    `pulumi:"createdAt"`
	CreatedBy            pulumi.StringOutput                    `pulumi:"createdBy"`
	// The data source for entities of this blueprint
	//
	// Deprecated: Data source is ignored
	DataSource pulumi.StringPtrOutput `pulumi:"dataSource"`
	// The description of the blueprint
	Description pulumi.StringPtrOutput `pulumi:"description"`
	// The icon of the blueprint
	Icon pulumi.StringPtrOutput `pulumi:"icon"`
	// The identifier of the blueprint
	Identifier pulumi.StringOutput `pulumi:"identifier"`
	// When two Blueprints are connected via a Relation, a new set of properties becomes available to Entities in the source
	// Blueprint.
	MirrorProperties BlueprintMirrorPropertyArrayOutput `pulumi:"mirrorProperties"`
	// The metadata of the entity
	Properties BlueprintPropertyArrayOutput `pulumi:"properties"`
	// The blueprints that are connected to this blueprint
	Relations BlueprintRelationArrayOutput `pulumi:"relations"`
	// The display name of the blueprint
	Title     pulumi.StringOutput `pulumi:"title"`
	UpdatedAt pulumi.StringOutput `pulumi:"updatedAt"`
	UpdatedBy pulumi.StringOutput `pulumi:"updatedBy"`
}

func GetBlueprint

func GetBlueprint(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *BlueprintState, opts ...pulumi.ResourceOption) (*Blueprint, error)

GetBlueprint gets an existing Blueprint resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewBlueprint

func NewBlueprint(ctx *pulumi.Context,
	name string, args *BlueprintArgs, opts ...pulumi.ResourceOption) (*Blueprint, error)

NewBlueprint registers a new resource with the given unique name, arguments, and options.

func (*Blueprint) ElementType

func (*Blueprint) ElementType() reflect.Type

func (*Blueprint) ToBlueprintOutput

func (i *Blueprint) ToBlueprintOutput() BlueprintOutput

func (*Blueprint) ToBlueprintOutputWithContext

func (i *Blueprint) ToBlueprintOutputWithContext(ctx context.Context) BlueprintOutput

type BlueprintArgs

type BlueprintArgs struct {
	// A set of properties that are calculated upon entity's regular properties.
	CalculationProperties BlueprintCalculationPropertyArrayInput
	// Blueprints changelog destination, Supports WEBHOOK and KAFKA
	ChangelogDestination BlueprintChangelogDestinationPtrInput
	// The data source for entities of this blueprint
	//
	// Deprecated: Data source is ignored
	DataSource pulumi.StringPtrInput
	// The description of the blueprint
	Description pulumi.StringPtrInput
	// The icon of the blueprint
	Icon pulumi.StringPtrInput
	// The identifier of the blueprint
	Identifier pulumi.StringInput
	// When two Blueprints are connected via a Relation, a new set of properties becomes available to Entities in the source
	// Blueprint.
	MirrorProperties BlueprintMirrorPropertyArrayInput
	// The metadata of the entity
	Properties BlueprintPropertyArrayInput
	// The blueprints that are connected to this blueprint
	Relations BlueprintRelationArrayInput
	// The display name of the blueprint
	Title pulumi.StringInput
}

The set of arguments for constructing a Blueprint resource.

func (BlueprintArgs) ElementType

func (BlueprintArgs) ElementType() reflect.Type

type BlueprintArray

type BlueprintArray []BlueprintInput

func (BlueprintArray) ElementType

func (BlueprintArray) ElementType() reflect.Type

func (BlueprintArray) ToBlueprintArrayOutput

func (i BlueprintArray) ToBlueprintArrayOutput() BlueprintArrayOutput

func (BlueprintArray) ToBlueprintArrayOutputWithContext

func (i BlueprintArray) ToBlueprintArrayOutputWithContext(ctx context.Context) BlueprintArrayOutput

type BlueprintArrayInput

type BlueprintArrayInput interface {
	pulumi.Input

	ToBlueprintArrayOutput() BlueprintArrayOutput
	ToBlueprintArrayOutputWithContext(context.Context) BlueprintArrayOutput
}

BlueprintArrayInput is an input type that accepts BlueprintArray and BlueprintArrayOutput values. You can construct a concrete instance of `BlueprintArrayInput` via:

BlueprintArray{ BlueprintArgs{...} }

type BlueprintArrayOutput

type BlueprintArrayOutput struct{ *pulumi.OutputState }

func (BlueprintArrayOutput) ElementType

func (BlueprintArrayOutput) ElementType() reflect.Type

func (BlueprintArrayOutput) Index

func (BlueprintArrayOutput) ToBlueprintArrayOutput

func (o BlueprintArrayOutput) ToBlueprintArrayOutput() BlueprintArrayOutput

func (BlueprintArrayOutput) ToBlueprintArrayOutputWithContext

func (o BlueprintArrayOutput) ToBlueprintArrayOutputWithContext(ctx context.Context) BlueprintArrayOutput

type BlueprintCalculationProperty

type BlueprintCalculationProperty struct {
	Calculation string            `pulumi:"calculation"`
	Colorized   *bool             `pulumi:"colorized"`
	Colors      map[string]string `pulumi:"colors"`
	Description *string           `pulumi:"description"`
	Format      *string           `pulumi:"format"`
	Icon        *string           `pulumi:"icon"`
	Identifier  string            `pulumi:"identifier"`
	Title       *string           `pulumi:"title"`
	Type        string            `pulumi:"type"`
}

type BlueprintCalculationPropertyArgs

type BlueprintCalculationPropertyArgs struct {
	Calculation pulumi.StringInput    `pulumi:"calculation"`
	Colorized   pulumi.BoolPtrInput   `pulumi:"colorized"`
	Colors      pulumi.StringMapInput `pulumi:"colors"`
	Description pulumi.StringPtrInput `pulumi:"description"`
	Format      pulumi.StringPtrInput `pulumi:"format"`
	Icon        pulumi.StringPtrInput `pulumi:"icon"`
	Identifier  pulumi.StringInput    `pulumi:"identifier"`
	Title       pulumi.StringPtrInput `pulumi:"title"`
	Type        pulumi.StringInput    `pulumi:"type"`
}

func (BlueprintCalculationPropertyArgs) ElementType

func (BlueprintCalculationPropertyArgs) ToBlueprintCalculationPropertyOutput

func (i BlueprintCalculationPropertyArgs) ToBlueprintCalculationPropertyOutput() BlueprintCalculationPropertyOutput

func (BlueprintCalculationPropertyArgs) ToBlueprintCalculationPropertyOutputWithContext

func (i BlueprintCalculationPropertyArgs) ToBlueprintCalculationPropertyOutputWithContext(ctx context.Context) BlueprintCalculationPropertyOutput

type BlueprintCalculationPropertyArray

type BlueprintCalculationPropertyArray []BlueprintCalculationPropertyInput

func (BlueprintCalculationPropertyArray) ElementType

func (BlueprintCalculationPropertyArray) ToBlueprintCalculationPropertyArrayOutput

func (i BlueprintCalculationPropertyArray) ToBlueprintCalculationPropertyArrayOutput() BlueprintCalculationPropertyArrayOutput

func (BlueprintCalculationPropertyArray) ToBlueprintCalculationPropertyArrayOutputWithContext

func (i BlueprintCalculationPropertyArray) ToBlueprintCalculationPropertyArrayOutputWithContext(ctx context.Context) BlueprintCalculationPropertyArrayOutput

type BlueprintCalculationPropertyArrayInput

type BlueprintCalculationPropertyArrayInput interface {
	pulumi.Input

	ToBlueprintCalculationPropertyArrayOutput() BlueprintCalculationPropertyArrayOutput
	ToBlueprintCalculationPropertyArrayOutputWithContext(context.Context) BlueprintCalculationPropertyArrayOutput
}

BlueprintCalculationPropertyArrayInput is an input type that accepts BlueprintCalculationPropertyArray and BlueprintCalculationPropertyArrayOutput values. You can construct a concrete instance of `BlueprintCalculationPropertyArrayInput` via:

BlueprintCalculationPropertyArray{ BlueprintCalculationPropertyArgs{...} }

type BlueprintCalculationPropertyArrayOutput

type BlueprintCalculationPropertyArrayOutput struct{ *pulumi.OutputState }

func (BlueprintCalculationPropertyArrayOutput) ElementType

func (BlueprintCalculationPropertyArrayOutput) Index

func (BlueprintCalculationPropertyArrayOutput) ToBlueprintCalculationPropertyArrayOutput

func (o BlueprintCalculationPropertyArrayOutput) ToBlueprintCalculationPropertyArrayOutput() BlueprintCalculationPropertyArrayOutput

func (BlueprintCalculationPropertyArrayOutput) ToBlueprintCalculationPropertyArrayOutputWithContext

func (o BlueprintCalculationPropertyArrayOutput) ToBlueprintCalculationPropertyArrayOutputWithContext(ctx context.Context) BlueprintCalculationPropertyArrayOutput

type BlueprintCalculationPropertyInput

type BlueprintCalculationPropertyInput interface {
	pulumi.Input

	ToBlueprintCalculationPropertyOutput() BlueprintCalculationPropertyOutput
	ToBlueprintCalculationPropertyOutputWithContext(context.Context) BlueprintCalculationPropertyOutput
}

BlueprintCalculationPropertyInput is an input type that accepts BlueprintCalculationPropertyArgs and BlueprintCalculationPropertyOutput values. You can construct a concrete instance of `BlueprintCalculationPropertyInput` via:

BlueprintCalculationPropertyArgs{...}

type BlueprintCalculationPropertyOutput

type BlueprintCalculationPropertyOutput struct{ *pulumi.OutputState }

func (BlueprintCalculationPropertyOutput) Calculation

func (BlueprintCalculationPropertyOutput) Colorized

func (BlueprintCalculationPropertyOutput) Colors

func (BlueprintCalculationPropertyOutput) Description

func (BlueprintCalculationPropertyOutput) ElementType

func (BlueprintCalculationPropertyOutput) Format

func (BlueprintCalculationPropertyOutput) Icon

func (BlueprintCalculationPropertyOutput) Identifier

func (BlueprintCalculationPropertyOutput) Title

func (BlueprintCalculationPropertyOutput) ToBlueprintCalculationPropertyOutput

func (o BlueprintCalculationPropertyOutput) ToBlueprintCalculationPropertyOutput() BlueprintCalculationPropertyOutput

func (BlueprintCalculationPropertyOutput) ToBlueprintCalculationPropertyOutputWithContext

func (o BlueprintCalculationPropertyOutput) ToBlueprintCalculationPropertyOutputWithContext(ctx context.Context) BlueprintCalculationPropertyOutput

func (BlueprintCalculationPropertyOutput) Type

type BlueprintChangelogDestination

type BlueprintChangelogDestination struct {
	Type string  `pulumi:"type"`
	Url  *string `pulumi:"url"`
}

type BlueprintChangelogDestinationArgs

type BlueprintChangelogDestinationArgs struct {
	Type pulumi.StringInput    `pulumi:"type"`
	Url  pulumi.StringPtrInput `pulumi:"url"`
}

func (BlueprintChangelogDestinationArgs) ElementType

func (BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationOutput

func (i BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationOutput() BlueprintChangelogDestinationOutput

func (BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationOutputWithContext

func (i BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationOutputWithContext(ctx context.Context) BlueprintChangelogDestinationOutput

func (BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationPtrOutput

func (i BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationPtrOutput() BlueprintChangelogDestinationPtrOutput

func (BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationPtrOutputWithContext

func (i BlueprintChangelogDestinationArgs) ToBlueprintChangelogDestinationPtrOutputWithContext(ctx context.Context) BlueprintChangelogDestinationPtrOutput

type BlueprintChangelogDestinationInput

type BlueprintChangelogDestinationInput interface {
	pulumi.Input

	ToBlueprintChangelogDestinationOutput() BlueprintChangelogDestinationOutput
	ToBlueprintChangelogDestinationOutputWithContext(context.Context) BlueprintChangelogDestinationOutput
}

BlueprintChangelogDestinationInput is an input type that accepts BlueprintChangelogDestinationArgs and BlueprintChangelogDestinationOutput values. You can construct a concrete instance of `BlueprintChangelogDestinationInput` via:

BlueprintChangelogDestinationArgs{...}

type BlueprintChangelogDestinationOutput

type BlueprintChangelogDestinationOutput struct{ *pulumi.OutputState }

func (BlueprintChangelogDestinationOutput) ElementType

func (BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationOutput

func (o BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationOutput() BlueprintChangelogDestinationOutput

func (BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationOutputWithContext

func (o BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationOutputWithContext(ctx context.Context) BlueprintChangelogDestinationOutput

func (BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationPtrOutput

func (o BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationPtrOutput() BlueprintChangelogDestinationPtrOutput

func (BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationPtrOutputWithContext

func (o BlueprintChangelogDestinationOutput) ToBlueprintChangelogDestinationPtrOutputWithContext(ctx context.Context) BlueprintChangelogDestinationPtrOutput

func (BlueprintChangelogDestinationOutput) Type

func (BlueprintChangelogDestinationOutput) Url

type BlueprintChangelogDestinationPtrInput

type BlueprintChangelogDestinationPtrInput interface {
	pulumi.Input

	ToBlueprintChangelogDestinationPtrOutput() BlueprintChangelogDestinationPtrOutput
	ToBlueprintChangelogDestinationPtrOutputWithContext(context.Context) BlueprintChangelogDestinationPtrOutput
}

BlueprintChangelogDestinationPtrInput is an input type that accepts BlueprintChangelogDestinationArgs, BlueprintChangelogDestinationPtr and BlueprintChangelogDestinationPtrOutput values. You can construct a concrete instance of `BlueprintChangelogDestinationPtrInput` via:

        BlueprintChangelogDestinationArgs{...}

or:

        nil

type BlueprintChangelogDestinationPtrOutput

type BlueprintChangelogDestinationPtrOutput struct{ *pulumi.OutputState }

func (BlueprintChangelogDestinationPtrOutput) Elem

func (BlueprintChangelogDestinationPtrOutput) ElementType

func (BlueprintChangelogDestinationPtrOutput) ToBlueprintChangelogDestinationPtrOutput

func (o BlueprintChangelogDestinationPtrOutput) ToBlueprintChangelogDestinationPtrOutput() BlueprintChangelogDestinationPtrOutput

func (BlueprintChangelogDestinationPtrOutput) ToBlueprintChangelogDestinationPtrOutputWithContext

func (o BlueprintChangelogDestinationPtrOutput) ToBlueprintChangelogDestinationPtrOutputWithContext(ctx context.Context) BlueprintChangelogDestinationPtrOutput

func (BlueprintChangelogDestinationPtrOutput) Type

func (BlueprintChangelogDestinationPtrOutput) Url

type BlueprintInput

type BlueprintInput interface {
	pulumi.Input

	ToBlueprintOutput() BlueprintOutput
	ToBlueprintOutputWithContext(ctx context.Context) BlueprintOutput
}

type BlueprintMap

type BlueprintMap map[string]BlueprintInput

func (BlueprintMap) ElementType

func (BlueprintMap) ElementType() reflect.Type

func (BlueprintMap) ToBlueprintMapOutput

func (i BlueprintMap) ToBlueprintMapOutput() BlueprintMapOutput

func (BlueprintMap) ToBlueprintMapOutputWithContext

func (i BlueprintMap) ToBlueprintMapOutputWithContext(ctx context.Context) BlueprintMapOutput

type BlueprintMapInput

type BlueprintMapInput interface {
	pulumi.Input

	ToBlueprintMapOutput() BlueprintMapOutput
	ToBlueprintMapOutputWithContext(context.Context) BlueprintMapOutput
}

BlueprintMapInput is an input type that accepts BlueprintMap and BlueprintMapOutput values. You can construct a concrete instance of `BlueprintMapInput` via:

BlueprintMap{ "key": BlueprintArgs{...} }

type BlueprintMapOutput

type BlueprintMapOutput struct{ *pulumi.OutputState }

func (BlueprintMapOutput) ElementType

func (BlueprintMapOutput) ElementType() reflect.Type

func (BlueprintMapOutput) MapIndex

func (BlueprintMapOutput) ToBlueprintMapOutput

func (o BlueprintMapOutput) ToBlueprintMapOutput() BlueprintMapOutput

func (BlueprintMapOutput) ToBlueprintMapOutputWithContext

func (o BlueprintMapOutput) ToBlueprintMapOutputWithContext(ctx context.Context) BlueprintMapOutput

type BlueprintMirrorProperty

type BlueprintMirrorProperty struct {
	Identifier string  `pulumi:"identifier"`
	Path       string  `pulumi:"path"`
	Title      *string `pulumi:"title"`
}

type BlueprintMirrorPropertyArgs

type BlueprintMirrorPropertyArgs struct {
	Identifier pulumi.StringInput    `pulumi:"identifier"`
	Path       pulumi.StringInput    `pulumi:"path"`
	Title      pulumi.StringPtrInput `pulumi:"title"`
}

func (BlueprintMirrorPropertyArgs) ElementType

func (BlueprintMirrorPropertyArgs) ToBlueprintMirrorPropertyOutput

func (i BlueprintMirrorPropertyArgs) ToBlueprintMirrorPropertyOutput() BlueprintMirrorPropertyOutput

func (BlueprintMirrorPropertyArgs) ToBlueprintMirrorPropertyOutputWithContext

func (i BlueprintMirrorPropertyArgs) ToBlueprintMirrorPropertyOutputWithContext(ctx context.Context) BlueprintMirrorPropertyOutput

type BlueprintMirrorPropertyArray

type BlueprintMirrorPropertyArray []BlueprintMirrorPropertyInput

func (BlueprintMirrorPropertyArray) ElementType

func (BlueprintMirrorPropertyArray) ToBlueprintMirrorPropertyArrayOutput

func (i BlueprintMirrorPropertyArray) ToBlueprintMirrorPropertyArrayOutput() BlueprintMirrorPropertyArrayOutput

func (BlueprintMirrorPropertyArray) ToBlueprintMirrorPropertyArrayOutputWithContext

func (i BlueprintMirrorPropertyArray) ToBlueprintMirrorPropertyArrayOutputWithContext(ctx context.Context) BlueprintMirrorPropertyArrayOutput

type BlueprintMirrorPropertyArrayInput

type BlueprintMirrorPropertyArrayInput interface {
	pulumi.Input

	ToBlueprintMirrorPropertyArrayOutput() BlueprintMirrorPropertyArrayOutput
	ToBlueprintMirrorPropertyArrayOutputWithContext(context.Context) BlueprintMirrorPropertyArrayOutput
}

BlueprintMirrorPropertyArrayInput is an input type that accepts BlueprintMirrorPropertyArray and BlueprintMirrorPropertyArrayOutput values. You can construct a concrete instance of `BlueprintMirrorPropertyArrayInput` via:

BlueprintMirrorPropertyArray{ BlueprintMirrorPropertyArgs{...} }

type BlueprintMirrorPropertyArrayOutput

type BlueprintMirrorPropertyArrayOutput struct{ *pulumi.OutputState }

func (BlueprintMirrorPropertyArrayOutput) ElementType

func (BlueprintMirrorPropertyArrayOutput) Index

func (BlueprintMirrorPropertyArrayOutput) ToBlueprintMirrorPropertyArrayOutput

func (o BlueprintMirrorPropertyArrayOutput) ToBlueprintMirrorPropertyArrayOutput() BlueprintMirrorPropertyArrayOutput

func (BlueprintMirrorPropertyArrayOutput) ToBlueprintMirrorPropertyArrayOutputWithContext

func (o BlueprintMirrorPropertyArrayOutput) ToBlueprintMirrorPropertyArrayOutputWithContext(ctx context.Context) BlueprintMirrorPropertyArrayOutput

type BlueprintMirrorPropertyInput

type BlueprintMirrorPropertyInput interface {
	pulumi.Input

	ToBlueprintMirrorPropertyOutput() BlueprintMirrorPropertyOutput
	ToBlueprintMirrorPropertyOutputWithContext(context.Context) BlueprintMirrorPropertyOutput
}

BlueprintMirrorPropertyInput is an input type that accepts BlueprintMirrorPropertyArgs and BlueprintMirrorPropertyOutput values. You can construct a concrete instance of `BlueprintMirrorPropertyInput` via:

BlueprintMirrorPropertyArgs{...}

type BlueprintMirrorPropertyOutput

type BlueprintMirrorPropertyOutput struct{ *pulumi.OutputState }

func (BlueprintMirrorPropertyOutput) ElementType

func (BlueprintMirrorPropertyOutput) Identifier

func (BlueprintMirrorPropertyOutput) Path

func (BlueprintMirrorPropertyOutput) Title

func (BlueprintMirrorPropertyOutput) ToBlueprintMirrorPropertyOutput

func (o BlueprintMirrorPropertyOutput) ToBlueprintMirrorPropertyOutput() BlueprintMirrorPropertyOutput

func (BlueprintMirrorPropertyOutput) ToBlueprintMirrorPropertyOutputWithContext

func (o BlueprintMirrorPropertyOutput) ToBlueprintMirrorPropertyOutputWithContext(ctx context.Context) BlueprintMirrorPropertyOutput

type BlueprintOutput

type BlueprintOutput struct{ *pulumi.OutputState }

func (BlueprintOutput) CalculationProperties

func (o BlueprintOutput) CalculationProperties() BlueprintCalculationPropertyArrayOutput

A set of properties that are calculated upon entity's regular properties.

func (BlueprintOutput) ChangelogDestination

Blueprints changelog destination, Supports WEBHOOK and KAFKA

func (BlueprintOutput) CreatedAt

func (o BlueprintOutput) CreatedAt() pulumi.StringOutput

func (BlueprintOutput) CreatedBy

func (o BlueprintOutput) CreatedBy() pulumi.StringOutput

func (BlueprintOutput) DataSource deprecated

func (o BlueprintOutput) DataSource() pulumi.StringPtrOutput

The data source for entities of this blueprint

Deprecated: Data source is ignored

func (BlueprintOutput) Description

func (o BlueprintOutput) Description() pulumi.StringPtrOutput

The description of the blueprint

func (BlueprintOutput) ElementType

func (BlueprintOutput) ElementType() reflect.Type

func (BlueprintOutput) Icon

The icon of the blueprint

func (BlueprintOutput) Identifier

func (o BlueprintOutput) Identifier() pulumi.StringOutput

The identifier of the blueprint

func (BlueprintOutput) MirrorProperties

When two Blueprints are connected via a Relation, a new set of properties becomes available to Entities in the source Blueprint.

func (BlueprintOutput) Properties

The metadata of the entity

func (BlueprintOutput) Relations

The blueprints that are connected to this blueprint

func (BlueprintOutput) Title

The display name of the blueprint

func (BlueprintOutput) ToBlueprintOutput

func (o BlueprintOutput) ToBlueprintOutput() BlueprintOutput

func (BlueprintOutput) ToBlueprintOutputWithContext

func (o BlueprintOutput) ToBlueprintOutputWithContext(ctx context.Context) BlueprintOutput

func (BlueprintOutput) UpdatedAt

func (o BlueprintOutput) UpdatedAt() pulumi.StringOutput

func (BlueprintOutput) UpdatedBy

func (o BlueprintOutput) UpdatedBy() pulumi.StringOutput

type BlueprintProperty

type BlueprintProperty struct {
	Default      *string                `pulumi:"default"`
	DefaultItems []string               `pulumi:"defaultItems"`
	Description  *string                `pulumi:"description"`
	EnumColors   map[string]string      `pulumi:"enumColors"`
	Enums        []string               `pulumi:"enums"`
	Format       *string                `pulumi:"format"`
	Icon         *string                `pulumi:"icon"`
	Identifier   string                 `pulumi:"identifier"`
	Items        map[string]interface{} `pulumi:"items"`
	Required     *bool                  `pulumi:"required"`
	Spec         *string                `pulumi:"spec"`
	Title        string                 `pulumi:"title"`
	Type         string                 `pulumi:"type"`
}

type BlueprintPropertyArgs

type BlueprintPropertyArgs struct {
	Default      pulumi.StringPtrInput   `pulumi:"default"`
	DefaultItems pulumi.StringArrayInput `pulumi:"defaultItems"`
	Description  pulumi.StringPtrInput   `pulumi:"description"`
	EnumColors   pulumi.StringMapInput   `pulumi:"enumColors"`
	Enums        pulumi.StringArrayInput `pulumi:"enums"`
	Format       pulumi.StringPtrInput   `pulumi:"format"`
	Icon         pulumi.StringPtrInput   `pulumi:"icon"`
	Identifier   pulumi.StringInput      `pulumi:"identifier"`
	Items        pulumi.MapInput         `pulumi:"items"`
	Required     pulumi.BoolPtrInput     `pulumi:"required"`
	Spec         pulumi.StringPtrInput   `pulumi:"spec"`
	Title        pulumi.StringInput      `pulumi:"title"`
	Type         pulumi.StringInput      `pulumi:"type"`
}

func (BlueprintPropertyArgs) ElementType

func (BlueprintPropertyArgs) ElementType() reflect.Type

func (BlueprintPropertyArgs) ToBlueprintPropertyOutput

func (i BlueprintPropertyArgs) ToBlueprintPropertyOutput() BlueprintPropertyOutput

func (BlueprintPropertyArgs) ToBlueprintPropertyOutputWithContext

func (i BlueprintPropertyArgs) ToBlueprintPropertyOutputWithContext(ctx context.Context) BlueprintPropertyOutput

type BlueprintPropertyArray

type BlueprintPropertyArray []BlueprintPropertyInput

func (BlueprintPropertyArray) ElementType

func (BlueprintPropertyArray) ElementType() reflect.Type

func (BlueprintPropertyArray) ToBlueprintPropertyArrayOutput

func (i BlueprintPropertyArray) ToBlueprintPropertyArrayOutput() BlueprintPropertyArrayOutput

func (BlueprintPropertyArray) ToBlueprintPropertyArrayOutputWithContext

func (i BlueprintPropertyArray) ToBlueprintPropertyArrayOutputWithContext(ctx context.Context) BlueprintPropertyArrayOutput

type BlueprintPropertyArrayInput

type BlueprintPropertyArrayInput interface {
	pulumi.Input

	ToBlueprintPropertyArrayOutput() BlueprintPropertyArrayOutput
	ToBlueprintPropertyArrayOutputWithContext(context.Context) BlueprintPropertyArrayOutput
}

BlueprintPropertyArrayInput is an input type that accepts BlueprintPropertyArray and BlueprintPropertyArrayOutput values. You can construct a concrete instance of `BlueprintPropertyArrayInput` via:

BlueprintPropertyArray{ BlueprintPropertyArgs{...} }

type BlueprintPropertyArrayOutput

type BlueprintPropertyArrayOutput struct{ *pulumi.OutputState }

func (BlueprintPropertyArrayOutput) ElementType

func (BlueprintPropertyArrayOutput) Index

func (BlueprintPropertyArrayOutput) ToBlueprintPropertyArrayOutput

func (o BlueprintPropertyArrayOutput) ToBlueprintPropertyArrayOutput() BlueprintPropertyArrayOutput

func (BlueprintPropertyArrayOutput) ToBlueprintPropertyArrayOutputWithContext

func (o BlueprintPropertyArrayOutput) ToBlueprintPropertyArrayOutputWithContext(ctx context.Context) BlueprintPropertyArrayOutput

type BlueprintPropertyInput

type BlueprintPropertyInput interface {
	pulumi.Input

	ToBlueprintPropertyOutput() BlueprintPropertyOutput
	ToBlueprintPropertyOutputWithContext(context.Context) BlueprintPropertyOutput
}

BlueprintPropertyInput is an input type that accepts BlueprintPropertyArgs and BlueprintPropertyOutput values. You can construct a concrete instance of `BlueprintPropertyInput` via:

BlueprintPropertyArgs{...}

type BlueprintPropertyOutput

type BlueprintPropertyOutput struct{ *pulumi.OutputState }

func (BlueprintPropertyOutput) Default

func (BlueprintPropertyOutput) DefaultItems

func (BlueprintPropertyOutput) Description

func (BlueprintPropertyOutput) ElementType

func (BlueprintPropertyOutput) ElementType() reflect.Type

func (BlueprintPropertyOutput) EnumColors

func (BlueprintPropertyOutput) Enums

func (BlueprintPropertyOutput) Format

func (BlueprintPropertyOutput) Icon

func (BlueprintPropertyOutput) Identifier

func (BlueprintPropertyOutput) Items added in v0.9.1

func (BlueprintPropertyOutput) Required

func (BlueprintPropertyOutput) Spec

func (BlueprintPropertyOutput) Title

func (BlueprintPropertyOutput) ToBlueprintPropertyOutput

func (o BlueprintPropertyOutput) ToBlueprintPropertyOutput() BlueprintPropertyOutput

func (BlueprintPropertyOutput) ToBlueprintPropertyOutputWithContext

func (o BlueprintPropertyOutput) ToBlueprintPropertyOutputWithContext(ctx context.Context) BlueprintPropertyOutput

func (BlueprintPropertyOutput) Type

type BlueprintRelation

type BlueprintRelation struct {
	Identifier *string `pulumi:"identifier"`
	Many       *bool   `pulumi:"many"`
	Required   *bool   `pulumi:"required"`
	Target     string  `pulumi:"target"`
	Title      string  `pulumi:"title"`
}

type BlueprintRelationArgs

type BlueprintRelationArgs struct {
	Identifier pulumi.StringPtrInput `pulumi:"identifier"`
	Many       pulumi.BoolPtrInput   `pulumi:"many"`
	Required   pulumi.BoolPtrInput   `pulumi:"required"`
	Target     pulumi.StringInput    `pulumi:"target"`
	Title      pulumi.StringInput    `pulumi:"title"`
}

func (BlueprintRelationArgs) ElementType

func (BlueprintRelationArgs) ElementType() reflect.Type

func (BlueprintRelationArgs) ToBlueprintRelationOutput

func (i BlueprintRelationArgs) ToBlueprintRelationOutput() BlueprintRelationOutput

func (BlueprintRelationArgs) ToBlueprintRelationOutputWithContext

func (i BlueprintRelationArgs) ToBlueprintRelationOutputWithContext(ctx context.Context) BlueprintRelationOutput

type BlueprintRelationArray

type BlueprintRelationArray []BlueprintRelationInput

func (BlueprintRelationArray) ElementType

func (BlueprintRelationArray) ElementType() reflect.Type

func (BlueprintRelationArray) ToBlueprintRelationArrayOutput

func (i BlueprintRelationArray) ToBlueprintRelationArrayOutput() BlueprintRelationArrayOutput

func (BlueprintRelationArray) ToBlueprintRelationArrayOutputWithContext

func (i BlueprintRelationArray) ToBlueprintRelationArrayOutputWithContext(ctx context.Context) BlueprintRelationArrayOutput

type BlueprintRelationArrayInput

type BlueprintRelationArrayInput interface {
	pulumi.Input

	ToBlueprintRelationArrayOutput() BlueprintRelationArrayOutput
	ToBlueprintRelationArrayOutputWithContext(context.Context) BlueprintRelationArrayOutput
}

BlueprintRelationArrayInput is an input type that accepts BlueprintRelationArray and BlueprintRelationArrayOutput values. You can construct a concrete instance of `BlueprintRelationArrayInput` via:

BlueprintRelationArray{ BlueprintRelationArgs{...} }

type BlueprintRelationArrayOutput

type BlueprintRelationArrayOutput struct{ *pulumi.OutputState }

func (BlueprintRelationArrayOutput) ElementType

func (BlueprintRelationArrayOutput) Index

func (BlueprintRelationArrayOutput) ToBlueprintRelationArrayOutput

func (o BlueprintRelationArrayOutput) ToBlueprintRelationArrayOutput() BlueprintRelationArrayOutput

func (BlueprintRelationArrayOutput) ToBlueprintRelationArrayOutputWithContext

func (o BlueprintRelationArrayOutput) ToBlueprintRelationArrayOutputWithContext(ctx context.Context) BlueprintRelationArrayOutput

type BlueprintRelationInput

type BlueprintRelationInput interface {
	pulumi.Input

	ToBlueprintRelationOutput() BlueprintRelationOutput
	ToBlueprintRelationOutputWithContext(context.Context) BlueprintRelationOutput
}

BlueprintRelationInput is an input type that accepts BlueprintRelationArgs and BlueprintRelationOutput values. You can construct a concrete instance of `BlueprintRelationInput` via:

BlueprintRelationArgs{...}

type BlueprintRelationOutput

type BlueprintRelationOutput struct{ *pulumi.OutputState }

func (BlueprintRelationOutput) ElementType

func (BlueprintRelationOutput) ElementType() reflect.Type

func (BlueprintRelationOutput) Identifier

func (BlueprintRelationOutput) Many

func (BlueprintRelationOutput) Required

func (BlueprintRelationOutput) Target

func (BlueprintRelationOutput) Title

func (BlueprintRelationOutput) ToBlueprintRelationOutput

func (o BlueprintRelationOutput) ToBlueprintRelationOutput() BlueprintRelationOutput

func (BlueprintRelationOutput) ToBlueprintRelationOutputWithContext

func (o BlueprintRelationOutput) ToBlueprintRelationOutputWithContext(ctx context.Context) BlueprintRelationOutput

type BlueprintState

type BlueprintState struct {
	// A set of properties that are calculated upon entity's regular properties.
	CalculationProperties BlueprintCalculationPropertyArrayInput
	// Blueprints changelog destination, Supports WEBHOOK and KAFKA
	ChangelogDestination BlueprintChangelogDestinationPtrInput
	CreatedAt            pulumi.StringPtrInput
	CreatedBy            pulumi.StringPtrInput
	// The data source for entities of this blueprint
	//
	// Deprecated: Data source is ignored
	DataSource pulumi.StringPtrInput
	// The description of the blueprint
	Description pulumi.StringPtrInput
	// The icon of the blueprint
	Icon pulumi.StringPtrInput
	// The identifier of the blueprint
	Identifier pulumi.StringPtrInput
	// When two Blueprints are connected via a Relation, a new set of properties becomes available to Entities in the source
	// Blueprint.
	MirrorProperties BlueprintMirrorPropertyArrayInput
	// The metadata of the entity
	Properties BlueprintPropertyArrayInput
	// The blueprints that are connected to this blueprint
	Relations BlueprintRelationArrayInput
	// The display name of the blueprint
	Title     pulumi.StringPtrInput
	UpdatedAt pulumi.StringPtrInput
	UpdatedBy pulumi.StringPtrInput
}

func (BlueprintState) ElementType

func (BlueprintState) ElementType() reflect.Type

type Entity

type Entity struct {
	pulumi.CustomResourceState

	// The blueprint identifier the entity relates to
	Blueprint pulumi.StringOutput `pulumi:"blueprint"`
	CreatedAt pulumi.StringOutput `pulumi:"createdAt"`
	CreatedBy pulumi.StringOutput `pulumi:"createdBy"`
	// The identifier of the entity
	Identifier pulumi.StringPtrOutput `pulumi:"identifier"`
	// The metadata of the entity
	Properties EntityPropertyArrayOutput `pulumi:"properties"`
	// The other entities that are connected
	Relations EntityRelationArrayOutput `pulumi:"relations"`
	// The runID of the action run that created the entity
	RunId pulumi.StringPtrOutput `pulumi:"runId"`
	// The team related to the entity
	Team pulumi.StringPtrOutput `pulumi:"team"`
	// The teams related to the entity
	Teams pulumi.StringArrayOutput `pulumi:"teams"`
	// The display name of the entity
	Title     pulumi.StringOutput `pulumi:"title"`
	UpdatedAt pulumi.StringOutput `pulumi:"updatedAt"`
	UpdatedBy pulumi.StringOutput `pulumi:"updatedBy"`
}

func GetEntity

func GetEntity(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *EntityState, opts ...pulumi.ResourceOption) (*Entity, error)

GetEntity gets an existing Entity resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewEntity

func NewEntity(ctx *pulumi.Context,
	name string, args *EntityArgs, opts ...pulumi.ResourceOption) (*Entity, error)

NewEntity registers a new resource with the given unique name, arguments, and options.

func (*Entity) ElementType

func (*Entity) ElementType() reflect.Type

func (*Entity) ToEntityOutput

func (i *Entity) ToEntityOutput() EntityOutput

func (*Entity) ToEntityOutputWithContext

func (i *Entity) ToEntityOutputWithContext(ctx context.Context) EntityOutput

type EntityArgs

type EntityArgs struct {
	// The blueprint identifier the entity relates to
	Blueprint pulumi.StringInput
	// The identifier of the entity
	Identifier pulumi.StringPtrInput
	// The metadata of the entity
	Properties EntityPropertyArrayInput
	// The other entities that are connected
	Relations EntityRelationArrayInput
	// The runID of the action run that created the entity
	RunId pulumi.StringPtrInput
	// The team related to the entity
	Team pulumi.StringPtrInput
	// The teams related to the entity
	Teams pulumi.StringArrayInput
	// The display name of the entity
	Title pulumi.StringInput
}

The set of arguments for constructing a Entity resource.

func (EntityArgs) ElementType

func (EntityArgs) ElementType() reflect.Type

type EntityArray

type EntityArray []EntityInput

func (EntityArray) ElementType

func (EntityArray) ElementType() reflect.Type

func (EntityArray) ToEntityArrayOutput

func (i EntityArray) ToEntityArrayOutput() EntityArrayOutput

func (EntityArray) ToEntityArrayOutputWithContext

func (i EntityArray) ToEntityArrayOutputWithContext(ctx context.Context) EntityArrayOutput

type EntityArrayInput

type EntityArrayInput interface {
	pulumi.Input

	ToEntityArrayOutput() EntityArrayOutput
	ToEntityArrayOutputWithContext(context.Context) EntityArrayOutput
}

EntityArrayInput is an input type that accepts EntityArray and EntityArrayOutput values. You can construct a concrete instance of `EntityArrayInput` via:

EntityArray{ EntityArgs{...} }

type EntityArrayOutput

type EntityArrayOutput struct{ *pulumi.OutputState }

func (EntityArrayOutput) ElementType

func (EntityArrayOutput) ElementType() reflect.Type

func (EntityArrayOutput) Index

func (EntityArrayOutput) ToEntityArrayOutput

func (o EntityArrayOutput) ToEntityArrayOutput() EntityArrayOutput

func (EntityArrayOutput) ToEntityArrayOutputWithContext

func (o EntityArrayOutput) ToEntityArrayOutputWithContext(ctx context.Context) EntityArrayOutput

type EntityInput

type EntityInput interface {
	pulumi.Input

	ToEntityOutput() EntityOutput
	ToEntityOutputWithContext(ctx context.Context) EntityOutput
}

type EntityMap

type EntityMap map[string]EntityInput

func (EntityMap) ElementType

func (EntityMap) ElementType() reflect.Type

func (EntityMap) ToEntityMapOutput

func (i EntityMap) ToEntityMapOutput() EntityMapOutput

func (EntityMap) ToEntityMapOutputWithContext

func (i EntityMap) ToEntityMapOutputWithContext(ctx context.Context) EntityMapOutput

type EntityMapInput

type EntityMapInput interface {
	pulumi.Input

	ToEntityMapOutput() EntityMapOutput
	ToEntityMapOutputWithContext(context.Context) EntityMapOutput
}

EntityMapInput is an input type that accepts EntityMap and EntityMapOutput values. You can construct a concrete instance of `EntityMapInput` via:

EntityMap{ "key": EntityArgs{...} }

type EntityMapOutput

type EntityMapOutput struct{ *pulumi.OutputState }

func (EntityMapOutput) ElementType

func (EntityMapOutput) ElementType() reflect.Type

func (EntityMapOutput) MapIndex

func (EntityMapOutput) ToEntityMapOutput

func (o EntityMapOutput) ToEntityMapOutput() EntityMapOutput

func (EntityMapOutput) ToEntityMapOutputWithContext

func (o EntityMapOutput) ToEntityMapOutputWithContext(ctx context.Context) EntityMapOutput

type EntityOutput

type EntityOutput struct{ *pulumi.OutputState }

func (EntityOutput) Blueprint

func (o EntityOutput) Blueprint() pulumi.StringOutput

The blueprint identifier the entity relates to

func (EntityOutput) CreatedAt

func (o EntityOutput) CreatedAt() pulumi.StringOutput

func (EntityOutput) CreatedBy

func (o EntityOutput) CreatedBy() pulumi.StringOutput

func (EntityOutput) ElementType

func (EntityOutput) ElementType() reflect.Type

func (EntityOutput) Identifier

func (o EntityOutput) Identifier() pulumi.StringPtrOutput

The identifier of the entity

func (EntityOutput) Properties

func (o EntityOutput) Properties() EntityPropertyArrayOutput

The metadata of the entity

func (EntityOutput) Relations

The other entities that are connected

func (EntityOutput) RunId

The runID of the action run that created the entity

func (EntityOutput) Team

The team related to the entity

func (EntityOutput) Teams

The teams related to the entity

func (EntityOutput) Title

func (o EntityOutput) Title() pulumi.StringOutput

The display name of the entity

func (EntityOutput) ToEntityOutput

func (o EntityOutput) ToEntityOutput() EntityOutput

func (EntityOutput) ToEntityOutputWithContext

func (o EntityOutput) ToEntityOutputWithContext(ctx context.Context) EntityOutput

func (EntityOutput) UpdatedAt

func (o EntityOutput) UpdatedAt() pulumi.StringOutput

func (EntityOutput) UpdatedBy

func (o EntityOutput) UpdatedBy() pulumi.StringOutput

type EntityProperty

type EntityProperty struct {
	Items []string `pulumi:"items"`
	Name  string   `pulumi:"name"`
	// Deprecated: property type is not required anymore
	Type  *string `pulumi:"type"`
	Value *string `pulumi:"value"`
}

type EntityPropertyArgs

type EntityPropertyArgs struct {
	Items pulumi.StringArrayInput `pulumi:"items"`
	Name  pulumi.StringInput      `pulumi:"name"`
	// Deprecated: property type is not required anymore
	Type  pulumi.StringPtrInput `pulumi:"type"`
	Value pulumi.StringPtrInput `pulumi:"value"`
}

func (EntityPropertyArgs) ElementType

func (EntityPropertyArgs) ElementType() reflect.Type

func (EntityPropertyArgs) ToEntityPropertyOutput

func (i EntityPropertyArgs) ToEntityPropertyOutput() EntityPropertyOutput

func (EntityPropertyArgs) ToEntityPropertyOutputWithContext

func (i EntityPropertyArgs) ToEntityPropertyOutputWithContext(ctx context.Context) EntityPropertyOutput

type EntityPropertyArray

type EntityPropertyArray []EntityPropertyInput

func (EntityPropertyArray) ElementType

func (EntityPropertyArray) ElementType() reflect.Type

func (EntityPropertyArray) ToEntityPropertyArrayOutput

func (i EntityPropertyArray) ToEntityPropertyArrayOutput() EntityPropertyArrayOutput

func (EntityPropertyArray) ToEntityPropertyArrayOutputWithContext

func (i EntityPropertyArray) ToEntityPropertyArrayOutputWithContext(ctx context.Context) EntityPropertyArrayOutput

type EntityPropertyArrayInput

type EntityPropertyArrayInput interface {
	pulumi.Input

	ToEntityPropertyArrayOutput() EntityPropertyArrayOutput
	ToEntityPropertyArrayOutputWithContext(context.Context) EntityPropertyArrayOutput
}

EntityPropertyArrayInput is an input type that accepts EntityPropertyArray and EntityPropertyArrayOutput values. You can construct a concrete instance of `EntityPropertyArrayInput` via:

EntityPropertyArray{ EntityPropertyArgs{...} }

type EntityPropertyArrayOutput

type EntityPropertyArrayOutput struct{ *pulumi.OutputState }

func (EntityPropertyArrayOutput) ElementType

func (EntityPropertyArrayOutput) ElementType() reflect.Type

func (EntityPropertyArrayOutput) Index

func (EntityPropertyArrayOutput) ToEntityPropertyArrayOutput

func (o EntityPropertyArrayOutput) ToEntityPropertyArrayOutput() EntityPropertyArrayOutput

func (EntityPropertyArrayOutput) ToEntityPropertyArrayOutputWithContext

func (o EntityPropertyArrayOutput) ToEntityPropertyArrayOutputWithContext(ctx context.Context) EntityPropertyArrayOutput

type EntityPropertyInput

type EntityPropertyInput interface {
	pulumi.Input

	ToEntityPropertyOutput() EntityPropertyOutput
	ToEntityPropertyOutputWithContext(context.Context) EntityPropertyOutput
}

EntityPropertyInput is an input type that accepts EntityPropertyArgs and EntityPropertyOutput values. You can construct a concrete instance of `EntityPropertyInput` via:

EntityPropertyArgs{...}

type EntityPropertyOutput

type EntityPropertyOutput struct{ *pulumi.OutputState }

func (EntityPropertyOutput) ElementType

func (EntityPropertyOutput) ElementType() reflect.Type

func (EntityPropertyOutput) Items

func (EntityPropertyOutput) Name

func (EntityPropertyOutput) ToEntityPropertyOutput

func (o EntityPropertyOutput) ToEntityPropertyOutput() EntityPropertyOutput

func (EntityPropertyOutput) ToEntityPropertyOutputWithContext

func (o EntityPropertyOutput) ToEntityPropertyOutputWithContext(ctx context.Context) EntityPropertyOutput

func (EntityPropertyOutput) Type deprecated

Deprecated: property type is not required anymore

func (EntityPropertyOutput) Value

type EntityRelation

type EntityRelation struct {
	Identifier string `pulumi:"identifier"`
	Name       string `pulumi:"name"`
}

type EntityRelationArgs

type EntityRelationArgs struct {
	Identifier pulumi.StringInput `pulumi:"identifier"`
	Name       pulumi.StringInput `pulumi:"name"`
}

func (EntityRelationArgs) ElementType

func (EntityRelationArgs) ElementType() reflect.Type

func (EntityRelationArgs) ToEntityRelationOutput

func (i EntityRelationArgs) ToEntityRelationOutput() EntityRelationOutput

func (EntityRelationArgs) ToEntityRelationOutputWithContext

func (i EntityRelationArgs) ToEntityRelationOutputWithContext(ctx context.Context) EntityRelationOutput

type EntityRelationArray

type EntityRelationArray []EntityRelationInput

func (EntityRelationArray) ElementType

func (EntityRelationArray) ElementType() reflect.Type

func (EntityRelationArray) ToEntityRelationArrayOutput

func (i EntityRelationArray) ToEntityRelationArrayOutput() EntityRelationArrayOutput

func (EntityRelationArray) ToEntityRelationArrayOutputWithContext

func (i EntityRelationArray) ToEntityRelationArrayOutputWithContext(ctx context.Context) EntityRelationArrayOutput

type EntityRelationArrayInput

type EntityRelationArrayInput interface {
	pulumi.Input

	ToEntityRelationArrayOutput() EntityRelationArrayOutput
	ToEntityRelationArrayOutputWithContext(context.Context) EntityRelationArrayOutput
}

EntityRelationArrayInput is an input type that accepts EntityRelationArray and EntityRelationArrayOutput values. You can construct a concrete instance of `EntityRelationArrayInput` via:

EntityRelationArray{ EntityRelationArgs{...} }

type EntityRelationArrayOutput

type EntityRelationArrayOutput struct{ *pulumi.OutputState }

func (EntityRelationArrayOutput) ElementType

func (EntityRelationArrayOutput) ElementType() reflect.Type

func (EntityRelationArrayOutput) Index

func (EntityRelationArrayOutput) ToEntityRelationArrayOutput

func (o EntityRelationArrayOutput) ToEntityRelationArrayOutput() EntityRelationArrayOutput

func (EntityRelationArrayOutput) ToEntityRelationArrayOutputWithContext

func (o EntityRelationArrayOutput) ToEntityRelationArrayOutputWithContext(ctx context.Context) EntityRelationArrayOutput

type EntityRelationInput

type EntityRelationInput interface {
	pulumi.Input

	ToEntityRelationOutput() EntityRelationOutput
	ToEntityRelationOutputWithContext(context.Context) EntityRelationOutput
}

EntityRelationInput is an input type that accepts EntityRelationArgs and EntityRelationOutput values. You can construct a concrete instance of `EntityRelationInput` via:

EntityRelationArgs{...}

type EntityRelationOutput

type EntityRelationOutput struct{ *pulumi.OutputState }

func (EntityRelationOutput) ElementType

func (EntityRelationOutput) ElementType() reflect.Type

func (EntityRelationOutput) Identifier

func (o EntityRelationOutput) Identifier() pulumi.StringOutput

func (EntityRelationOutput) Name

func (EntityRelationOutput) ToEntityRelationOutput

func (o EntityRelationOutput) ToEntityRelationOutput() EntityRelationOutput

func (EntityRelationOutput) ToEntityRelationOutputWithContext

func (o EntityRelationOutput) ToEntityRelationOutputWithContext(ctx context.Context) EntityRelationOutput

type EntityState

type EntityState struct {
	// The blueprint identifier the entity relates to
	Blueprint pulumi.StringPtrInput
	CreatedAt pulumi.StringPtrInput
	CreatedBy pulumi.StringPtrInput
	// The identifier of the entity
	Identifier pulumi.StringPtrInput
	// The metadata of the entity
	Properties EntityPropertyArrayInput
	// The other entities that are connected
	Relations EntityRelationArrayInput
	// The runID of the action run that created the entity
	RunId pulumi.StringPtrInput
	// The team related to the entity
	Team pulumi.StringPtrInput
	// The teams related to the entity
	Teams pulumi.StringArrayInput
	// The display name of the entity
	Title     pulumi.StringPtrInput
	UpdatedAt pulumi.StringPtrInput
	UpdatedBy pulumi.StringPtrInput
}

func (EntityState) ElementType

func (EntityState) ElementType() reflect.Type

type Provider

type Provider struct {
	pulumi.ProviderResourceState

	BaseUrl  pulumi.StringPtrOutput `pulumi:"baseUrl"`
	ClientId pulumi.StringOutput    `pulumi:"clientId"`
	Secret   pulumi.StringOutput    `pulumi:"secret"`
	Token    pulumi.StringPtrOutput `pulumi:"token"`
}

The provider type for the port package. By default, resources use package-wide configuration settings, however an explicit `Provider` instance may be created and passed during resource construction to achieve fine-grained programmatic control over provider settings. See the [documentation](https://www.pulumi.com/docs/reference/programming-model/#providers) for more information.

func NewProvider

func NewProvider(ctx *pulumi.Context,
	name string, args *ProviderArgs, opts ...pulumi.ResourceOption) (*Provider, error)

NewProvider registers a new resource with the given unique name, arguments, and options.

func (*Provider) ElementType

func (*Provider) ElementType() reflect.Type

func (*Provider) ToProviderOutput

func (i *Provider) ToProviderOutput() ProviderOutput

func (*Provider) ToProviderOutputWithContext

func (i *Provider) ToProviderOutputWithContext(ctx context.Context) ProviderOutput

type ProviderArgs

type ProviderArgs struct {
	BaseUrl  pulumi.StringPtrInput
	ClientId pulumi.StringInput
	Secret   pulumi.StringInput
	Token    pulumi.StringPtrInput
}

The set of arguments for constructing a Provider resource.

func (ProviderArgs) ElementType

func (ProviderArgs) ElementType() reflect.Type

type ProviderInput

type ProviderInput interface {
	pulumi.Input

	ToProviderOutput() ProviderOutput
	ToProviderOutputWithContext(ctx context.Context) ProviderOutput
}

type ProviderOutput

type ProviderOutput struct{ *pulumi.OutputState }

func (ProviderOutput) BaseUrl

func (ProviderOutput) ClientId

func (o ProviderOutput) ClientId() pulumi.StringOutput

func (ProviderOutput) ElementType

func (ProviderOutput) ElementType() reflect.Type

func (ProviderOutput) Secret

func (o ProviderOutput) Secret() pulumi.StringOutput

func (ProviderOutput) ToProviderOutput

func (o ProviderOutput) ToProviderOutput() ProviderOutput

func (ProviderOutput) ToProviderOutputWithContext

func (o ProviderOutput) ToProviderOutputWithContext(ctx context.Context) ProviderOutput

func (ProviderOutput) Token

Directories

Path Synopsis

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL