README
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servicepack
A Go service framework that runs your shit concurrently without fucking around.
Table of Contents
Getting Started
Core Concepts
Essential Tools
System Details
Framework Management
Advanced Topics
Reference
What is this?
You write services, this thing runs them. All your services go into one binary so you can debug the fuck out of service-to-service calls without dealing with distributed bullshit. Run everything locally, then deploy individual services as microservices when you're ready. Or just fuckin' deploy everything together, y not.
Quick Start (Make It Your Own in 30 Seconds)
# Clone this shit
git clone https://github.com/psyb0t/servicepack
cd servicepack
# Make it yours
make own MODNAME=github.com/yourname/yourproject
# Build and run
make build
./build/yourproject run
This will:
- Nuke the .git directory
- Replace the module name everywhere
- Set you up with a fresh go.mod
- Replace README with just your project name
- Run
git initto start fresh - Setup dependencies
- Create initial commit on main branch
You'll see the hello-world service spamming "Hello, World!" every 5 seconds. Hit Ctrl+C to stop it cleanly.
Just Want to Try It First?
git clone https://github.com/psyb0t/servicepack
cd servicepack
make build
./build/servicepack run
Creating Services
Create a new service:
make service NAME=my-cool-service
This shits out a skeleton service at internal/pkg/services/my-cool-service/. Edit the generated file, put your logic in the Run() method. Done - your service starts automatically.
Remove a service:
make service-remove NAME=my-cool-service
Service Interface
Every service implements this interface:
type Service interface {
Name() string // Return service name
Run(ctx context.Context) error // Your service logic goes here
Stop(ctx context.Context) error // Cleanup logic (optional)
}
The Run() method should:
- Listen for
ctx.Done()and return cleanly when cancelled - Return an error if something goes wrong (this will stop all services)
- Do whatever the fuck your service is supposed to do
The Stop() method is for cleanup - it runs when the app is shutting down.
How Services Actually Work
- Services are auto-discovered using the
gofindimpltool - The
scripts/make/service_registration.shscript finds all Service implementations - It generates
internal/pkg/services/services.gen.gowith aservices.Init()function - The
services.Init()function is called when the app starts to register all services - Services get filtered based on the
SERVICES_ENABLEDenvironment variable
Service Filtering
By default, all services run. To run specific services:
export SERVICES_ENABLED="hello-world,my-cool-service"
./build/servicepack run
Leave SERVICES_ENABLED empty or unset to run all services.
The Makefile (Your New Best Friend)
Basic Commands
make all- Full pipeline: dep → lint-fix → test-coverage → buildmake build- Build the binary using Docker (static linking)make dep- Get dependencies withgo mod tidyandgo mod vendormake test- Run all tests with race detectionmake test-coverage- Run tests with 90% coverage requirement (excludes hello-world and cmd packages)make lint- Lint your code with comprehensive golangci-lint rules (80+ linters enabled)make lint-fix- Lint and auto-fix issuesmake clean- Clean build artifacts and coverage files
Service Management
make service NAME=foo- Create new servicemake service-remove NAME=foo- Remove servicemake service-registration- Regenerate service discovery
Development
make run-dev- Run in development Docker containermake docker-build-dev- Build dev image
Docker
make docker-build- Build production Docker imagemake docker-build-dev- Build development Docker image
Framework Management
make servicepack-update- Update to latest servicepack framework (creates backup first)make servicepack-update-review- Review pending framework update changesmake servicepack-update-merge- Merge pending framework updatemake servicepack-update-revert- Revert pending framework updatemake own MODNAME=github.com/you/project- Make this framework your own
Backup Management
make backup- Create timestamped backup in/tmpand.backup/make backup-restore [BACKUP=filename.tar.gz]- Restore from backup (defaults to latest, nukes everything first)make backup-clear- Delete all backup files
Note: Framework updates (make servicepack-update) automatically create backups before making changes.
Script Customization
You can override any framework script by creating a user version:
# Create custom script (will override framework version)
cp scripts/make/servicepack/test.sh scripts/make/test.sh
# Edit your custom version
vim scripts/make/test.sh
The Makefile checks for user scripts first (scripts/make/), then falls back to framework scripts (scripts/make/servicepack/). This lets you customize any build step while preserving the ability to update the framework without conflicts.
Framework scripts (in scripts/make/servicepack/):
- Get updated when you run
make servicepack-update - Always preserved - your customizations won't get overwritten
User scripts (in scripts/make/):
- Take priority over framework scripts
- Never touched by framework updates
- Perfect for project-specific build customizations
Makefile Customization
The build system uses a split Makefile approach:
# Override any framework command by defining it in your Makefile
build: ## Custom build command
@echo "Running my custom build..."
@docker build -t myapp .
# Add your own custom commands
deploy: ## Deploy to production
@./deploy.sh
How it works:
Makefile.servicepack- Contains all framework commands (updated by framework)Makefile- Your file that includes servicepack + allows custom commands (never touched)- User commands override framework commands automatically
make helpshows both user and framework commands
Dockerfile Customization
Both development and production Docker environments use the override pattern:
# Customize development environment
cp Dockerfile.servicepack.dev Dockerfile.dev
vim Dockerfile.dev
# Customize production environment
cp Dockerfile.servicepack Dockerfile
vim Dockerfile
How it works:
Dockerfile.servicepack.dev- Framework development image (updated by framework)Dockerfile.dev- Your custom development image (never touched)Dockerfile.servicepack- Framework production image (updated by framework)Dockerfile- Your custom production image (never touched)make docker-build-devautomatically uses your custom development version if it exists
Architecture
cmd/main.go # Entry point, CLI setup
internal/app/ # Application layer
├── app.go # Main app orchestration
├── config.go # Configuration parsing
internal/pkg/
├── service-manager/ # Framework service orchestration
│ ├── service_manager.go # Concurrent service runner
│ ├── errors.go # Framework error definitions
│ └── *_test.go # Framework tests
└── services/ # User service space
├── services.gen.go # Auto-generated services.Init() function
├── hello-world/ # Example service
├── my-cool-service/ # Your service (one dir per service)
└── another-service/ # Another service
scripts/make/ # Build script system
├── servicepack/ # Framework scripts (updated by framework)
│ ├── build.sh # Docker build script
│ ├── dep.sh # Dependency management
│ ├── test.sh # Test runner
│ └── *.sh # Other framework scripts
└── [custom scripts] # User overrides (take priority)
Key Components
ServiceManager: Runs your services concurrently, handles shutdown, routes errors. It's a singleton because globals are fine when you know what you're doing.
Service Registration: Auto-discovery using gofindimpl finds all your Service implementations and generates a services.Init() function. No manual registration bullshit.
App: Wrapper that runs the ServiceManager and handles the lifecycle shit.
Environment Variables
The framework uses these:
# Logging (via logrus-configurator)
LOG_LEVEL=debug # trace, debug, info, warn, error
LOG_FORMAT=json # json, text
LOG_CALLER=true # show file:line in logs
# Service filtering
SERVICES_ENABLED=service1,service2 # comma-separated, empty = all
# Your services can define their own env vars
Build System Details
The build system is dynamic as fuck:
- App name is extracted from
go.modautomatically - Binary gets built with static linking (no external deps)
- App name is injected at build time via ldflags
- Docker builds ensure consistent environment
Build Process
APP_NAME := $(shell head -n 1 go.mod | awk '{print $2}' | awk -F'/' '{print $NF}')
build:
docker run --rm -v $(PWD):/app -w /app golang:1.24.6-alpine \
sh -c "apk add --no-cache gcc musl-dev && \
CGO_ENABLED=0 go build -a \
-ldflags '-extldflags \"-static\" -X main.appName=$(APP_NAME)' \
-o ./build/$(APP_NAME) ./cmd/..."
This means your binary name matches your module name automatically.
Framework Updates
Keep your servicepack framework up to date:
make servicepack-update
This script:
- Checks for uncommitted changes (fails if found)
- Compares current version with latest
- Creates backup if update is needed
- Creates update branch
servicepack_update_to_VERSION - Downloads latest framework and applies changes
- Commits changes to update branch for review
- Leaves you on update branch to review and test
Review and Apply Updates
After running make servicepack-update:
# Review what changed
make servicepack-update-review
# Test the update
make dep && make service-registration && make test
# If satisfied, merge the update
make servicepack-update-merge
# If not satisfied, discard the update
make servicepack-update-revert
Customizing Updates with .servicepackupdateignore
Create a .servicepackupdateignore file to exclude files from framework updates:
# Custom framework modifications (these are already user files)
# Note: Dockerfile, Dockerfile.dev, Makefile, and scripts/make/ are automatically excluded
# Local configuration files
*.local
.env*
Framework vs User Files:
cmd/ # Framework files
internal/app/ # Framework files
internal/pkg/service-manager/ # Framework files
scripts/make/servicepack/ # Framework scripts (updated by servicepack-update)
scripts/make/ # User scripts (override framework, never touched)
Makefile.servicepack # Framework Makefile (updated by servicepack-update)
Makefile # User Makefile (includes servicepack, never touched)
Dockerfile.servicepack.dev # Framework development image (updated by servicepack-update)
Dockerfile.dev # User development image (overrides framework, never touched)
Dockerfile.servicepack # Framework production image (updated by servicepack-update)
Dockerfile # User production image (never touched)
.github/ # Framework files (CI/CD workflows)
LICENSE # Your project license
.golangci.yml # Framework files
go.mod # Your module name preserved
go.sum # Gets regenerated
README.md # Your project docs
internal/pkg/services/ # Your services - never touched
Use .servicepackupdateignore to exclude any framework files you've customized.
Pre-commit Hook
There's a pre-commit.sh script that runs make lint && make test-coverage. You can:
- Use your favorite pre-commit tool to manage hooks
- Use
ez-pre-committo auto-setup Git hooks that run this script - Just use the simple script as-is (it runs lint and coverage checks)
Testing
Tests are structured per component:
internal/app/app_test.go- Application tests with mock servicesinternal/pkg/services/service_manager_test.go- Service manager tests with concurrency testinginternal/pkg/services/errors_test.go- Error definition and matching tests- Each service should have its own
*_test.gofiles
90% test coverage is required by default (excludes hello-world service). The coverage check runs with race detection and fails if below threshold.
Test Isolation
ResetInstance()resets the singleton for clean test stateClearServices()clears all registered services- Mock services implement the Service interface for testing
- Tests should avoid calling
services.Init()and manually add mock services instead
Concurrency Model
- Each service runs in its own goroutine
- ServiceManager uses sync.WaitGroup for coordination
- Context cancellation for clean shutdown
- Services can fail independently (one failure stops all)
- Graceful shutdown with configurable timeout
Error Handling
- Service errors bubble up through the ServiceManager
- First error stops all services
- Context errors (cancellation) are treated as clean shutdown
- All errors use
ctxerrorsfor context preservation ErrNoEnabledServicesis returned when no services are registered (empty service list)
Dependencies
Core dependencies:
github.com/sirupsen/logrus- Logginggithub.com/spf13/cobra- CLIgithub.com/psyb0t/gonfiguration- Config parsinggithub.com/psyb0t/ctxerrors- Error handlinggithub.com/psyb0t/common-go/app-runner - App lifecycle
Development dependencies:
golangci-lint- Comprehensive linting (80+ linters: errcheck, govet, staticcheck, gosec, etc.)testify- Testing assertions and mocksgofindimpl- Service auto-discovery tool
Directory Structure
.
├── cmd/main.go # Entry point
├── internal/
│ ├── app/ # Application layer
│ └── pkg/services/ # Services
├── scripts/make/ # Build script system
│ ├── servicepack/ # Framework scripts (auto-updated)
│ └── [user scripts] # User overrides (take priority)
├── build/ # Build output
├── vendor/ # Vendored dependencies
├── Makefile # User Makefile (includes servicepack framework)
├── Makefile.servicepack # Framework Makefile (auto-updated)
├── Dockerfile # User production image (optional override)
├── Dockerfile.dev # User development image (optional override)
├── Dockerfile.servicepack # Framework production image (auto-updated)
├── Dockerfile.servicepack.dev # Framework development image (auto-updated)
└── servicepack.version # Framework version tracking
Future Features (TODO)
- Service Retry: When a service shits itself, check retry count and restart the fucker if it hasn't hit the limit yet
- Allowed Failures: Let some services die without killing everything - useful for one-shot jobs like migrators that run once and fuck off
- Service Dependencies: Let services say "I need this other shit to start first" so database comes up before API and shit
- Health Checks: Built-in endpoints to check if services are alive or dead with timeouts and failure limits
- Management API: HTTP endpoint to see what's running and control the bastards (start/stop/restart individual services)
- Metrics: Track startup times, failure counts, restart counts and optionally export to Prometheus
- Service Communication: Built-in message passing so services can talk to each other instead of figuring that shit out themselves
License
MIT