Documentation ¶
Overview ¶
A Pulumi package to safely use randomness in Pulumi programs.
Index ¶
- type Provider
- type ProviderArgs
- type ProviderInput
- type ProviderOutput
- type RandomBytes
- type RandomBytesArgs
- type RandomBytesArray
- type RandomBytesArrayInput
- type RandomBytesArrayOutput
- func (RandomBytesArrayOutput) ElementType() reflect.Type
- func (o RandomBytesArrayOutput) Index(i pulumi.IntInput) RandomBytesOutput
- func (o RandomBytesArrayOutput) ToRandomBytesArrayOutput() RandomBytesArrayOutput
- func (o RandomBytesArrayOutput) ToRandomBytesArrayOutputWithContext(ctx context.Context) RandomBytesArrayOutput
- type RandomBytesInput
- type RandomBytesMap
- type RandomBytesMapInput
- type RandomBytesMapOutput
- func (RandomBytesMapOutput) ElementType() reflect.Type
- func (o RandomBytesMapOutput) MapIndex(k pulumi.StringInput) RandomBytesOutput
- func (o RandomBytesMapOutput) ToRandomBytesMapOutput() RandomBytesMapOutput
- func (o RandomBytesMapOutput) ToRandomBytesMapOutputWithContext(ctx context.Context) RandomBytesMapOutput
- type RandomBytesOutput
- func (o RandomBytesOutput) Base64() pulumi.StringOutput
- func (RandomBytesOutput) ElementType() reflect.Type
- func (o RandomBytesOutput) Hex() pulumi.StringOutput
- func (o RandomBytesOutput) Keepers() pulumi.StringMapOutput
- func (o RandomBytesOutput) Length() pulumi.IntOutput
- func (o RandomBytesOutput) ToRandomBytesOutput() RandomBytesOutput
- func (o RandomBytesOutput) ToRandomBytesOutputWithContext(ctx context.Context) RandomBytesOutput
- type RandomBytesState
- type RandomId
- type RandomIdArgs
- type RandomIdArray
- type RandomIdArrayInput
- type RandomIdArrayOutput
- type RandomIdInput
- type RandomIdMap
- type RandomIdMapInput
- type RandomIdMapOutput
- type RandomIdOutput
- func (o RandomIdOutput) B64Std() pulumi.StringOutput
- func (o RandomIdOutput) B64Url() pulumi.StringOutput
- func (o RandomIdOutput) ByteLength() pulumi.IntOutput
- func (o RandomIdOutput) Dec() pulumi.StringOutput
- func (RandomIdOutput) ElementType() reflect.Type
- func (o RandomIdOutput) Hex() pulumi.StringOutput
- func (o RandomIdOutput) Keepers() pulumi.StringMapOutput
- func (o RandomIdOutput) Prefix() pulumi.StringPtrOutput
- func (o RandomIdOutput) ToRandomIdOutput() RandomIdOutput
- func (o RandomIdOutput) ToRandomIdOutputWithContext(ctx context.Context) RandomIdOutput
- type RandomIdState
- type RandomInteger
- type RandomIntegerArgs
- type RandomIntegerArray
- type RandomIntegerArrayInput
- type RandomIntegerArrayOutput
- func (RandomIntegerArrayOutput) ElementType() reflect.Type
- func (o RandomIntegerArrayOutput) Index(i pulumi.IntInput) RandomIntegerOutput
- func (o RandomIntegerArrayOutput) ToRandomIntegerArrayOutput() RandomIntegerArrayOutput
- func (o RandomIntegerArrayOutput) ToRandomIntegerArrayOutputWithContext(ctx context.Context) RandomIntegerArrayOutput
- type RandomIntegerInput
- type RandomIntegerMap
- type RandomIntegerMapInput
- type RandomIntegerMapOutput
- func (RandomIntegerMapOutput) ElementType() reflect.Type
- func (o RandomIntegerMapOutput) MapIndex(k pulumi.StringInput) RandomIntegerOutput
- func (o RandomIntegerMapOutput) ToRandomIntegerMapOutput() RandomIntegerMapOutput
- func (o RandomIntegerMapOutput) ToRandomIntegerMapOutputWithContext(ctx context.Context) RandomIntegerMapOutput
- type RandomIntegerOutput
- func (RandomIntegerOutput) ElementType() reflect.Type
- func (o RandomIntegerOutput) Keepers() pulumi.StringMapOutput
- func (o RandomIntegerOutput) Max() pulumi.IntOutput
- func (o RandomIntegerOutput) Min() pulumi.IntOutput
- func (o RandomIntegerOutput) Result() pulumi.IntOutput
- func (o RandomIntegerOutput) Seed() pulumi.StringPtrOutput
- func (o RandomIntegerOutput) ToRandomIntegerOutput() RandomIntegerOutput
- func (o RandomIntegerOutput) ToRandomIntegerOutputWithContext(ctx context.Context) RandomIntegerOutput
- type RandomIntegerState
- type RandomPassword
- type RandomPasswordArgs
- type RandomPasswordArray
- type RandomPasswordArrayInput
- type RandomPasswordArrayOutput
- func (RandomPasswordArrayOutput) ElementType() reflect.Type
- func (o RandomPasswordArrayOutput) Index(i pulumi.IntInput) RandomPasswordOutput
- func (o RandomPasswordArrayOutput) ToRandomPasswordArrayOutput() RandomPasswordArrayOutput
- func (o RandomPasswordArrayOutput) ToRandomPasswordArrayOutputWithContext(ctx context.Context) RandomPasswordArrayOutput
- type RandomPasswordInput
- type RandomPasswordMap
- type RandomPasswordMapInput
- type RandomPasswordMapOutput
- func (RandomPasswordMapOutput) ElementType() reflect.Type
- func (o RandomPasswordMapOutput) MapIndex(k pulumi.StringInput) RandomPasswordOutput
- func (o RandomPasswordMapOutput) ToRandomPasswordMapOutput() RandomPasswordMapOutput
- func (o RandomPasswordMapOutput) ToRandomPasswordMapOutputWithContext(ctx context.Context) RandomPasswordMapOutput
- type RandomPasswordOutput
- func (o RandomPasswordOutput) BcryptHash() pulumi.StringOutput
- func (RandomPasswordOutput) ElementType() reflect.Type
- func (o RandomPasswordOutput) Keepers() pulumi.StringMapOutput
- func (o RandomPasswordOutput) Length() pulumi.IntOutput
- func (o RandomPasswordOutput) Lower() pulumi.BoolOutput
- func (o RandomPasswordOutput) MinLower() pulumi.IntOutput
- func (o RandomPasswordOutput) MinNumeric() pulumi.IntOutput
- func (o RandomPasswordOutput) MinSpecial() pulumi.IntOutput
- func (o RandomPasswordOutput) MinUpper() pulumi.IntOutput
- func (o RandomPasswordOutput) Number() pulumi.BoolOutputdeprecated
- func (o RandomPasswordOutput) Numeric() pulumi.BoolOutput
- func (o RandomPasswordOutput) OverrideSpecial() pulumi.StringPtrOutput
- func (o RandomPasswordOutput) Result() pulumi.StringOutput
- func (o RandomPasswordOutput) Special() pulumi.BoolOutput
- func (o RandomPasswordOutput) ToRandomPasswordOutput() RandomPasswordOutput
- func (o RandomPasswordOutput) ToRandomPasswordOutputWithContext(ctx context.Context) RandomPasswordOutput
- func (o RandomPasswordOutput) Upper() pulumi.BoolOutput
- type RandomPasswordState
- type RandomPet
- type RandomPetArgs
- type RandomPetArray
- type RandomPetArrayInput
- type RandomPetArrayOutput
- func (RandomPetArrayOutput) ElementType() reflect.Type
- func (o RandomPetArrayOutput) Index(i pulumi.IntInput) RandomPetOutput
- func (o RandomPetArrayOutput) ToRandomPetArrayOutput() RandomPetArrayOutput
- func (o RandomPetArrayOutput) ToRandomPetArrayOutputWithContext(ctx context.Context) RandomPetArrayOutput
- type RandomPetInput
- type RandomPetMap
- type RandomPetMapInput
- type RandomPetMapOutput
- type RandomPetOutput
- func (RandomPetOutput) ElementType() reflect.Type
- func (o RandomPetOutput) Keepers() pulumi.StringMapOutput
- func (o RandomPetOutput) Length() pulumi.IntOutput
- func (o RandomPetOutput) Prefix() pulumi.StringPtrOutput
- func (o RandomPetOutput) Separator() pulumi.StringOutput
- func (o RandomPetOutput) ToRandomPetOutput() RandomPetOutput
- func (o RandomPetOutput) ToRandomPetOutputWithContext(ctx context.Context) RandomPetOutput
- type RandomPetState
- type RandomShuffle
- type RandomShuffleArgs
- type RandomShuffleArray
- type RandomShuffleArrayInput
- type RandomShuffleArrayOutput
- func (RandomShuffleArrayOutput) ElementType() reflect.Type
- func (o RandomShuffleArrayOutput) Index(i pulumi.IntInput) RandomShuffleOutput
- func (o RandomShuffleArrayOutput) ToRandomShuffleArrayOutput() RandomShuffleArrayOutput
- func (o RandomShuffleArrayOutput) ToRandomShuffleArrayOutputWithContext(ctx context.Context) RandomShuffleArrayOutput
- type RandomShuffleInput
- type RandomShuffleMap
- type RandomShuffleMapInput
- type RandomShuffleMapOutput
- func (RandomShuffleMapOutput) ElementType() reflect.Type
- func (o RandomShuffleMapOutput) MapIndex(k pulumi.StringInput) RandomShuffleOutput
- func (o RandomShuffleMapOutput) ToRandomShuffleMapOutput() RandomShuffleMapOutput
- func (o RandomShuffleMapOutput) ToRandomShuffleMapOutputWithContext(ctx context.Context) RandomShuffleMapOutput
- type RandomShuffleOutput
- func (RandomShuffleOutput) ElementType() reflect.Type
- func (o RandomShuffleOutput) Inputs() pulumi.StringArrayOutput
- func (o RandomShuffleOutput) Keepers() pulumi.StringMapOutput
- func (o RandomShuffleOutput) ResultCount() pulumi.IntPtrOutput
- func (o RandomShuffleOutput) Results() pulumi.StringArrayOutput
- func (o RandomShuffleOutput) Seed() pulumi.StringPtrOutput
- func (o RandomShuffleOutput) ToRandomShuffleOutput() RandomShuffleOutput
- func (o RandomShuffleOutput) ToRandomShuffleOutputWithContext(ctx context.Context) RandomShuffleOutput
- type RandomShuffleState
- type RandomString
- type RandomStringArgs
- type RandomStringArray
- type RandomStringArrayInput
- type RandomStringArrayOutput
- func (RandomStringArrayOutput) ElementType() reflect.Type
- func (o RandomStringArrayOutput) Index(i pulumi.IntInput) RandomStringOutput
- func (o RandomStringArrayOutput) ToRandomStringArrayOutput() RandomStringArrayOutput
- func (o RandomStringArrayOutput) ToRandomStringArrayOutputWithContext(ctx context.Context) RandomStringArrayOutput
- type RandomStringInput
- type RandomStringMap
- type RandomStringMapInput
- type RandomStringMapOutput
- func (RandomStringMapOutput) ElementType() reflect.Type
- func (o RandomStringMapOutput) MapIndex(k pulumi.StringInput) RandomStringOutput
- func (o RandomStringMapOutput) ToRandomStringMapOutput() RandomStringMapOutput
- func (o RandomStringMapOutput) ToRandomStringMapOutputWithContext(ctx context.Context) RandomStringMapOutput
- type RandomStringOutput
- func (RandomStringOutput) ElementType() reflect.Type
- func (o RandomStringOutput) Keepers() pulumi.StringMapOutput
- func (o RandomStringOutput) Length() pulumi.IntOutput
- func (o RandomStringOutput) Lower() pulumi.BoolOutput
- func (o RandomStringOutput) MinLower() pulumi.IntOutput
- func (o RandomStringOutput) MinNumeric() pulumi.IntOutput
- func (o RandomStringOutput) MinSpecial() pulumi.IntOutput
- func (o RandomStringOutput) MinUpper() pulumi.IntOutput
- func (o RandomStringOutput) Number() pulumi.BoolOutputdeprecated
- func (o RandomStringOutput) Numeric() pulumi.BoolOutput
- func (o RandomStringOutput) OverrideSpecial() pulumi.StringPtrOutput
- func (o RandomStringOutput) Result() pulumi.StringOutput
- func (o RandomStringOutput) Special() pulumi.BoolOutput
- func (o RandomStringOutput) ToRandomStringOutput() RandomStringOutput
- func (o RandomStringOutput) ToRandomStringOutputWithContext(ctx context.Context) RandomStringOutput
- func (o RandomStringOutput) Upper() pulumi.BoolOutput
- type RandomStringState
- type RandomUuid
- type RandomUuidArgs
- type RandomUuidArray
- type RandomUuidArrayInput
- type RandomUuidArrayOutput
- func (RandomUuidArrayOutput) ElementType() reflect.Type
- func (o RandomUuidArrayOutput) Index(i pulumi.IntInput) RandomUuidOutput
- func (o RandomUuidArrayOutput) ToRandomUuidArrayOutput() RandomUuidArrayOutput
- func (o RandomUuidArrayOutput) ToRandomUuidArrayOutputWithContext(ctx context.Context) RandomUuidArrayOutput
- type RandomUuidInput
- type RandomUuidMap
- type RandomUuidMapInput
- type RandomUuidMapOutput
- func (RandomUuidMapOutput) ElementType() reflect.Type
- func (o RandomUuidMapOutput) MapIndex(k pulumi.StringInput) RandomUuidOutput
- func (o RandomUuidMapOutput) ToRandomUuidMapOutput() RandomUuidMapOutput
- func (o RandomUuidMapOutput) ToRandomUuidMapOutputWithContext(ctx context.Context) RandomUuidMapOutput
- type RandomUuidOutput
- func (RandomUuidOutput) ElementType() reflect.Type
- func (o RandomUuidOutput) Keepers() pulumi.StringMapOutput
- func (o RandomUuidOutput) Result() pulumi.StringOutput
- func (o RandomUuidOutput) ToRandomUuidOutput() RandomUuidOutput
- func (o RandomUuidOutput) ToRandomUuidOutputWithContext(ctx context.Context) RandomUuidOutput
- type RandomUuidState
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Provider ¶
type Provider struct {
pulumi.ProviderResourceState
}
The provider type for the random package. By default, resources use package-wide configuration settings, however an explicit `Provider` instance may be created and passed during resource construction to achieve fine-grained programmatic control over provider settings. See the [documentation](https://www.pulumi.com/docs/reference/programming-model/#providers) for more information.
func NewProvider ¶
func NewProvider(ctx *pulumi.Context, name string, args *ProviderArgs, opts ...pulumi.ResourceOption) (*Provider, error)
NewProvider registers a new resource with the given unique name, arguments, and options.
func (*Provider) ElementType ¶
func (*Provider) ToProviderOutput ¶
func (i *Provider) ToProviderOutput() ProviderOutput
func (*Provider) ToProviderOutputWithContext ¶
func (i *Provider) ToProviderOutputWithContext(ctx context.Context) ProviderOutput
type ProviderArgs ¶
type ProviderArgs struct { }
The set of arguments for constructing a Provider resource.
func (ProviderArgs) ElementType ¶
func (ProviderArgs) ElementType() reflect.Type
type ProviderInput ¶
type ProviderInput interface { pulumi.Input ToProviderOutput() ProviderOutput ToProviderOutputWithContext(ctx context.Context) ProviderOutput }
type ProviderOutput ¶
type ProviderOutput struct{ *pulumi.OutputState }
func (ProviderOutput) ElementType ¶
func (ProviderOutput) ElementType() reflect.Type
func (ProviderOutput) ToProviderOutput ¶
func (o ProviderOutput) ToProviderOutput() ProviderOutput
func (ProviderOutput) ToProviderOutputWithContext ¶
func (o ProviderOutput) ToProviderOutputWithContext(ctx context.Context) ProviderOutput
type RandomBytes ¶ added in v4.15.0
type RandomBytes struct { pulumi.CustomResourceState // The generated bytes presented in base64 string format. Base64 pulumi.StringOutput `pulumi:"base64"` // The generated bytes presented in lowercase hexadecimal string format. The length of the encoded string is exactly twice the `length` parameter. Hex pulumi.StringOutput `pulumi:"hex"` // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The number of bytes requested. The minimum value for length is 1. Length pulumi.IntOutput `pulumi:"length"` }
The resource `RandomBytes` generates random bytes that are intended to be used as a secret, or key. Use this in preference to `RandomId` when the output is considered sensitive, and should not be displayed in the CLI.
This resource *does* use a cryptographic random number generator.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-azure/sdk/v5/go/azure/keyvault" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { jwtSecretRandomBytes, err := random.NewRandomBytes(ctx, "jwtSecretRandomBytes", &random.RandomBytesArgs{ Length: pulumi.Int(64), }) if err != nil { return err } _, err = keyvault.NewSecret(ctx, "jwtSecretSecret", &keyvault.SecretArgs{ KeyVaultId: pulumi.String("some-azure-key-vault-id"), Value: jwtSecretRandomBytes.Base64, }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
Random bytes can be imported by specifying the value as base64 string.
```sh $ pulumi import random:index/randomBytes:RandomBytes basic "8/fu3q+2DcgSJ19i0jZ5Cw==" ```
func GetRandomBytes ¶ added in v4.15.0
func GetRandomBytes(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomBytesState, opts ...pulumi.ResourceOption) (*RandomBytes, error)
GetRandomBytes gets an existing RandomBytes resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomBytes ¶ added in v4.15.0
func NewRandomBytes(ctx *pulumi.Context, name string, args *RandomBytesArgs, opts ...pulumi.ResourceOption) (*RandomBytes, error)
NewRandomBytes registers a new resource with the given unique name, arguments, and options.
func (*RandomBytes) ElementType ¶ added in v4.15.0
func (*RandomBytes) ElementType() reflect.Type
func (*RandomBytes) ToRandomBytesOutput ¶ added in v4.15.0
func (i *RandomBytes) ToRandomBytesOutput() RandomBytesOutput
func (*RandomBytes) ToRandomBytesOutputWithContext ¶ added in v4.15.0
func (i *RandomBytes) ToRandomBytesOutputWithContext(ctx context.Context) RandomBytesOutput
type RandomBytesArgs ¶ added in v4.15.0
type RandomBytesArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The number of bytes requested. The minimum value for length is 1. Length pulumi.IntInput }
The set of arguments for constructing a RandomBytes resource.
func (RandomBytesArgs) ElementType ¶ added in v4.15.0
func (RandomBytesArgs) ElementType() reflect.Type
type RandomBytesArray ¶ added in v4.15.0
type RandomBytesArray []RandomBytesInput
func (RandomBytesArray) ElementType ¶ added in v4.15.0
func (RandomBytesArray) ElementType() reflect.Type
func (RandomBytesArray) ToRandomBytesArrayOutput ¶ added in v4.15.0
func (i RandomBytesArray) ToRandomBytesArrayOutput() RandomBytesArrayOutput
func (RandomBytesArray) ToRandomBytesArrayOutputWithContext ¶ added in v4.15.0
func (i RandomBytesArray) ToRandomBytesArrayOutputWithContext(ctx context.Context) RandomBytesArrayOutput
type RandomBytesArrayInput ¶ added in v4.15.0
type RandomBytesArrayInput interface { pulumi.Input ToRandomBytesArrayOutput() RandomBytesArrayOutput ToRandomBytesArrayOutputWithContext(context.Context) RandomBytesArrayOutput }
RandomBytesArrayInput is an input type that accepts RandomBytesArray and RandomBytesArrayOutput values. You can construct a concrete instance of `RandomBytesArrayInput` via:
RandomBytesArray{ RandomBytesArgs{...} }
type RandomBytesArrayOutput ¶ added in v4.15.0
type RandomBytesArrayOutput struct{ *pulumi.OutputState }
func (RandomBytesArrayOutput) ElementType ¶ added in v4.15.0
func (RandomBytesArrayOutput) ElementType() reflect.Type
func (RandomBytesArrayOutput) Index ¶ added in v4.15.0
func (o RandomBytesArrayOutput) Index(i pulumi.IntInput) RandomBytesOutput
func (RandomBytesArrayOutput) ToRandomBytesArrayOutput ¶ added in v4.15.0
func (o RandomBytesArrayOutput) ToRandomBytesArrayOutput() RandomBytesArrayOutput
func (RandomBytesArrayOutput) ToRandomBytesArrayOutputWithContext ¶ added in v4.15.0
func (o RandomBytesArrayOutput) ToRandomBytesArrayOutputWithContext(ctx context.Context) RandomBytesArrayOutput
type RandomBytesInput ¶ added in v4.15.0
type RandomBytesInput interface { pulumi.Input ToRandomBytesOutput() RandomBytesOutput ToRandomBytesOutputWithContext(ctx context.Context) RandomBytesOutput }
type RandomBytesMap ¶ added in v4.15.0
type RandomBytesMap map[string]RandomBytesInput
func (RandomBytesMap) ElementType ¶ added in v4.15.0
func (RandomBytesMap) ElementType() reflect.Type
func (RandomBytesMap) ToRandomBytesMapOutput ¶ added in v4.15.0
func (i RandomBytesMap) ToRandomBytesMapOutput() RandomBytesMapOutput
func (RandomBytesMap) ToRandomBytesMapOutputWithContext ¶ added in v4.15.0
func (i RandomBytesMap) ToRandomBytesMapOutputWithContext(ctx context.Context) RandomBytesMapOutput
type RandomBytesMapInput ¶ added in v4.15.0
type RandomBytesMapInput interface { pulumi.Input ToRandomBytesMapOutput() RandomBytesMapOutput ToRandomBytesMapOutputWithContext(context.Context) RandomBytesMapOutput }
RandomBytesMapInput is an input type that accepts RandomBytesMap and RandomBytesMapOutput values. You can construct a concrete instance of `RandomBytesMapInput` via:
RandomBytesMap{ "key": RandomBytesArgs{...} }
type RandomBytesMapOutput ¶ added in v4.15.0
type RandomBytesMapOutput struct{ *pulumi.OutputState }
func (RandomBytesMapOutput) ElementType ¶ added in v4.15.0
func (RandomBytesMapOutput) ElementType() reflect.Type
func (RandomBytesMapOutput) MapIndex ¶ added in v4.15.0
func (o RandomBytesMapOutput) MapIndex(k pulumi.StringInput) RandomBytesOutput
func (RandomBytesMapOutput) ToRandomBytesMapOutput ¶ added in v4.15.0
func (o RandomBytesMapOutput) ToRandomBytesMapOutput() RandomBytesMapOutput
func (RandomBytesMapOutput) ToRandomBytesMapOutputWithContext ¶ added in v4.15.0
func (o RandomBytesMapOutput) ToRandomBytesMapOutputWithContext(ctx context.Context) RandomBytesMapOutput
type RandomBytesOutput ¶ added in v4.15.0
type RandomBytesOutput struct{ *pulumi.OutputState }
func (RandomBytesOutput) Base64 ¶ added in v4.15.0
func (o RandomBytesOutput) Base64() pulumi.StringOutput
The generated bytes presented in base64 string format.
func (RandomBytesOutput) ElementType ¶ added in v4.15.0
func (RandomBytesOutput) ElementType() reflect.Type
func (RandomBytesOutput) Hex ¶ added in v4.15.0
func (o RandomBytesOutput) Hex() pulumi.StringOutput
The generated bytes presented in lowercase hexadecimal string format. The length of the encoded string is exactly twice the `length` parameter.
func (RandomBytesOutput) Keepers ¶ added in v4.15.0
func (o RandomBytesOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomBytesOutput) Length ¶ added in v4.15.0
func (o RandomBytesOutput) Length() pulumi.IntOutput
The number of bytes requested. The minimum value for length is 1.
func (RandomBytesOutput) ToRandomBytesOutput ¶ added in v4.15.0
func (o RandomBytesOutput) ToRandomBytesOutput() RandomBytesOutput
func (RandomBytesOutput) ToRandomBytesOutputWithContext ¶ added in v4.15.0
func (o RandomBytesOutput) ToRandomBytesOutputWithContext(ctx context.Context) RandomBytesOutput
type RandomBytesState ¶ added in v4.15.0
type RandomBytesState struct { // The generated bytes presented in base64 string format. Base64 pulumi.StringPtrInput // The generated bytes presented in lowercase hexadecimal string format. The length of the encoded string is exactly twice the `length` parameter. Hex pulumi.StringPtrInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The number of bytes requested. The minimum value for length is 1. Length pulumi.IntPtrInput }
func (RandomBytesState) ElementType ¶ added in v4.15.0
func (RandomBytesState) ElementType() reflect.Type
type RandomId ¶
type RandomId struct { pulumi.CustomResourceState // The generated id presented in base64 without additional transformations. B64Std pulumi.StringOutput `pulumi:"b64Std"` // The generated id presented in base64, using the URL-friendly character set: case-sensitive letters, digits and the characters `_` and `-`. B64Url pulumi.StringOutput `pulumi:"b64Url"` // The number of random bytes to produce. The minimum value is 1, which produces eight bits of randomness. ByteLength pulumi.IntOutput `pulumi:"byteLength"` // The generated id presented in non-padded decimal digits. Dec pulumi.StringOutput `pulumi:"dec"` // The generated id presented in padded hexadecimal digits. This result will always be twice as long as the requested byte length. Hex pulumi.StringOutput `pulumi:"hex"` // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // Arbitrary string to prefix the output value with. This string is supplied as-is, meaning it is not guaranteed to be URL-safe or base64 encoded. Prefix pulumi.StringPtrOutput `pulumi:"prefix"` }
The resource `RandomId` generates random numbers that are intended to be used as unique identifiers for other resources. If the output is considered sensitive, and should not be displayed in the CLI, use `RandomBytes` instead.
This resource *does* use a cryptographic random number generator in order to minimize the chance of collisions, making the results of this resource when a 16-byte identifier is requested of equivalent uniqueness to a type-4 UUID.
This resource can be used in conjunction with resources that have the `createBeforeDestroy` lifecycle flag set to avoid conflicts with unique names during the brief period where both the old and new resources exist concurrently.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"fmt" "github.com/pulumi/pulumi-aws/sdk/v5/go/aws/ec2" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { // The following example shows how to generate a unique name for an AWS EC2 // instance that changes each time a new AMI id is selected. serverRandomId, err := random.NewRandomId(ctx, "serverRandomId", &random.RandomIdArgs{ Keepers: pulumi.StringMap{ "ami_id": pulumi.Any(_var.Ami_id), }, ByteLength: pulumi.Int(8), }) if err != nil { return err } _, err = ec2.NewInstance(ctx, "serverInstance", &ec2.InstanceArgs{ Tags: pulumi.StringMap{ "Name": serverRandomId.Hex.ApplyT(func(hex string) (string, error) { return fmt.Sprintf("web-server %v", hex), nil }).(pulumi.StringOutput), }, Ami: serverRandomId.Keepers.ApplyT(func(keepers interface{}) (*string, error) { return &keepers.AmiId, nil }).(pulumi.StringPtrOutput), }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
Random IDs can be imported using the b64_url with an optional prefix. This
can be used to replace a config value with a value interpolated from the
random provider without experiencing diffs.
Example with no prefix:
```sh $ pulumi import random:index/randomId:RandomId server p-9hUg ```
Example with prefix (prefix is separated by a ,):
```sh $ pulumi import random:index/randomId:RandomId server my-prefix-,p-9hUg ```
func GetRandomId ¶
func GetRandomId(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomIdState, opts ...pulumi.ResourceOption) (*RandomId, error)
GetRandomId gets an existing RandomId resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomId ¶
func NewRandomId(ctx *pulumi.Context, name string, args *RandomIdArgs, opts ...pulumi.ResourceOption) (*RandomId, error)
NewRandomId registers a new resource with the given unique name, arguments, and options.
func (*RandomId) ElementType ¶
func (*RandomId) ToRandomIdOutput ¶
func (i *RandomId) ToRandomIdOutput() RandomIdOutput
func (*RandomId) ToRandomIdOutputWithContext ¶
func (i *RandomId) ToRandomIdOutputWithContext(ctx context.Context) RandomIdOutput
type RandomIdArgs ¶
type RandomIdArgs struct { // The number of random bytes to produce. The minimum value is 1, which produces eight bits of randomness. ByteLength pulumi.IntInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // Arbitrary string to prefix the output value with. This string is supplied as-is, meaning it is not guaranteed to be URL-safe or base64 encoded. Prefix pulumi.StringPtrInput }
The set of arguments for constructing a RandomId resource.
func (RandomIdArgs) ElementType ¶
func (RandomIdArgs) ElementType() reflect.Type
type RandomIdArray ¶
type RandomIdArray []RandomIdInput
func (RandomIdArray) ElementType ¶
func (RandomIdArray) ElementType() reflect.Type
func (RandomIdArray) ToRandomIdArrayOutput ¶
func (i RandomIdArray) ToRandomIdArrayOutput() RandomIdArrayOutput
func (RandomIdArray) ToRandomIdArrayOutputWithContext ¶
func (i RandomIdArray) ToRandomIdArrayOutputWithContext(ctx context.Context) RandomIdArrayOutput
type RandomIdArrayInput ¶
type RandomIdArrayInput interface { pulumi.Input ToRandomIdArrayOutput() RandomIdArrayOutput ToRandomIdArrayOutputWithContext(context.Context) RandomIdArrayOutput }
RandomIdArrayInput is an input type that accepts RandomIdArray and RandomIdArrayOutput values. You can construct a concrete instance of `RandomIdArrayInput` via:
RandomIdArray{ RandomIdArgs{...} }
type RandomIdArrayOutput ¶
type RandomIdArrayOutput struct{ *pulumi.OutputState }
func (RandomIdArrayOutput) ElementType ¶
func (RandomIdArrayOutput) ElementType() reflect.Type
func (RandomIdArrayOutput) Index ¶
func (o RandomIdArrayOutput) Index(i pulumi.IntInput) RandomIdOutput
func (RandomIdArrayOutput) ToRandomIdArrayOutput ¶
func (o RandomIdArrayOutput) ToRandomIdArrayOutput() RandomIdArrayOutput
func (RandomIdArrayOutput) ToRandomIdArrayOutputWithContext ¶
func (o RandomIdArrayOutput) ToRandomIdArrayOutputWithContext(ctx context.Context) RandomIdArrayOutput
type RandomIdInput ¶
type RandomIdInput interface { pulumi.Input ToRandomIdOutput() RandomIdOutput ToRandomIdOutputWithContext(ctx context.Context) RandomIdOutput }
type RandomIdMap ¶
type RandomIdMap map[string]RandomIdInput
func (RandomIdMap) ElementType ¶
func (RandomIdMap) ElementType() reflect.Type
func (RandomIdMap) ToRandomIdMapOutput ¶
func (i RandomIdMap) ToRandomIdMapOutput() RandomIdMapOutput
func (RandomIdMap) ToRandomIdMapOutputWithContext ¶
func (i RandomIdMap) ToRandomIdMapOutputWithContext(ctx context.Context) RandomIdMapOutput
type RandomIdMapInput ¶
type RandomIdMapInput interface { pulumi.Input ToRandomIdMapOutput() RandomIdMapOutput ToRandomIdMapOutputWithContext(context.Context) RandomIdMapOutput }
RandomIdMapInput is an input type that accepts RandomIdMap and RandomIdMapOutput values. You can construct a concrete instance of `RandomIdMapInput` via:
RandomIdMap{ "key": RandomIdArgs{...} }
type RandomIdMapOutput ¶
type RandomIdMapOutput struct{ *pulumi.OutputState }
func (RandomIdMapOutput) ElementType ¶
func (RandomIdMapOutput) ElementType() reflect.Type
func (RandomIdMapOutput) MapIndex ¶
func (o RandomIdMapOutput) MapIndex(k pulumi.StringInput) RandomIdOutput
func (RandomIdMapOutput) ToRandomIdMapOutput ¶
func (o RandomIdMapOutput) ToRandomIdMapOutput() RandomIdMapOutput
func (RandomIdMapOutput) ToRandomIdMapOutputWithContext ¶
func (o RandomIdMapOutput) ToRandomIdMapOutputWithContext(ctx context.Context) RandomIdMapOutput
type RandomIdOutput ¶
type RandomIdOutput struct{ *pulumi.OutputState }
func (RandomIdOutput) B64Std ¶ added in v4.6.0
func (o RandomIdOutput) B64Std() pulumi.StringOutput
The generated id presented in base64 without additional transformations.
func (RandomIdOutput) B64Url ¶ added in v4.6.0
func (o RandomIdOutput) B64Url() pulumi.StringOutput
The generated id presented in base64, using the URL-friendly character set: case-sensitive letters, digits and the characters `_` and `-`.
func (RandomIdOutput) ByteLength ¶ added in v4.6.0
func (o RandomIdOutput) ByteLength() pulumi.IntOutput
The number of random bytes to produce. The minimum value is 1, which produces eight bits of randomness.
func (RandomIdOutput) Dec ¶ added in v4.6.0
func (o RandomIdOutput) Dec() pulumi.StringOutput
The generated id presented in non-padded decimal digits.
func (RandomIdOutput) ElementType ¶
func (RandomIdOutput) ElementType() reflect.Type
func (RandomIdOutput) Hex ¶ added in v4.6.0
func (o RandomIdOutput) Hex() pulumi.StringOutput
The generated id presented in padded hexadecimal digits. This result will always be twice as long as the requested byte length.
func (RandomIdOutput) Keepers ¶ added in v4.6.0
func (o RandomIdOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomIdOutput) Prefix ¶ added in v4.6.0
func (o RandomIdOutput) Prefix() pulumi.StringPtrOutput
Arbitrary string to prefix the output value with. This string is supplied as-is, meaning it is not guaranteed to be URL-safe or base64 encoded.
func (RandomIdOutput) ToRandomIdOutput ¶
func (o RandomIdOutput) ToRandomIdOutput() RandomIdOutput
func (RandomIdOutput) ToRandomIdOutputWithContext ¶
func (o RandomIdOutput) ToRandomIdOutputWithContext(ctx context.Context) RandomIdOutput
type RandomIdState ¶
type RandomIdState struct { // The generated id presented in base64 without additional transformations. B64Std pulumi.StringPtrInput // The generated id presented in base64, using the URL-friendly character set: case-sensitive letters, digits and the characters `_` and `-`. B64Url pulumi.StringPtrInput // The number of random bytes to produce. The minimum value is 1, which produces eight bits of randomness. ByteLength pulumi.IntPtrInput // The generated id presented in non-padded decimal digits. Dec pulumi.StringPtrInput // The generated id presented in padded hexadecimal digits. This result will always be twice as long as the requested byte length. Hex pulumi.StringPtrInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // Arbitrary string to prefix the output value with. This string is supplied as-is, meaning it is not guaranteed to be URL-safe or base64 encoded. Prefix pulumi.StringPtrInput }
func (RandomIdState) ElementType ¶
func (RandomIdState) ElementType() reflect.Type
type RandomInteger ¶
type RandomInteger struct { pulumi.CustomResourceState // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The maximum inclusive value of the range. Max pulumi.IntOutput `pulumi:"max"` // The minimum inclusive value of the range. Min pulumi.IntOutput `pulumi:"min"` // The random integer result. Result pulumi.IntOutput `pulumi:"result"` // A custom seed to always produce the same value. Seed pulumi.StringPtrOutput `pulumi:"seed"` }
The resource `RandomInteger` generates random values from a given range, described by the `min` and `max` attributes of a given resource.
This resource can be used in conjunction with resources that have the `createBeforeDestroy` lifecycle flag set, to avoid conflicts with unique names during the brief period where both the old and new resources exist concurrently.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-aws/sdk/v5/go/aws/alb" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { // The following example shows how to generate a random priority // between 1 and 50000 for a aws_alb_listener_rule resource: priority, err := random.NewRandomInteger(ctx, "priority", &random.RandomIntegerArgs{ Min: pulumi.Int(1), Max: pulumi.Int(50000), Keepers: pulumi.StringMap{ "listener_arn": pulumi.Any(_var.Listener_arn), }, }) if err != nil { return err } _, err = alb.NewListenerRule(ctx, "main", &alb.ListenerRuleArgs{ ListenerArn: priority.Keepers.ApplyT(func(keepers interface{}) (*string, error) { return &keepers.ListenerArn, nil }).(pulumi.StringPtrOutput), Priority: priority.Result, Actions: alb.ListenerRuleActionArray{ &alb.ListenerRuleActionArgs{ Type: pulumi.String("forward"), TargetGroupArn: pulumi.Any(_var.Target_group_arn), }, }, }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
Random integers can be imported using the result, min, and max, with an ¶
optional seed. This can be used to replace a config value with a value
interpolated from the random provider without experiencing diffs.
Example (values are separated by a ,):
```sh $ pulumi import random:index/randomInteger:RandomInteger priority 15390,1,50000 ```
func GetRandomInteger ¶
func GetRandomInteger(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomIntegerState, opts ...pulumi.ResourceOption) (*RandomInteger, error)
GetRandomInteger gets an existing RandomInteger resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomInteger ¶
func NewRandomInteger(ctx *pulumi.Context, name string, args *RandomIntegerArgs, opts ...pulumi.ResourceOption) (*RandomInteger, error)
NewRandomInteger registers a new resource with the given unique name, arguments, and options.
func (*RandomInteger) ElementType ¶
func (*RandomInteger) ElementType() reflect.Type
func (*RandomInteger) ToRandomIntegerOutput ¶
func (i *RandomInteger) ToRandomIntegerOutput() RandomIntegerOutput
func (*RandomInteger) ToRandomIntegerOutputWithContext ¶
func (i *RandomInteger) ToRandomIntegerOutputWithContext(ctx context.Context) RandomIntegerOutput
type RandomIntegerArgs ¶
type RandomIntegerArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The maximum inclusive value of the range. Max pulumi.IntInput // The minimum inclusive value of the range. Min pulumi.IntInput // A custom seed to always produce the same value. Seed pulumi.StringPtrInput }
The set of arguments for constructing a RandomInteger resource.
func (RandomIntegerArgs) ElementType ¶
func (RandomIntegerArgs) ElementType() reflect.Type
type RandomIntegerArray ¶
type RandomIntegerArray []RandomIntegerInput
func (RandomIntegerArray) ElementType ¶
func (RandomIntegerArray) ElementType() reflect.Type
func (RandomIntegerArray) ToRandomIntegerArrayOutput ¶
func (i RandomIntegerArray) ToRandomIntegerArrayOutput() RandomIntegerArrayOutput
func (RandomIntegerArray) ToRandomIntegerArrayOutputWithContext ¶
func (i RandomIntegerArray) ToRandomIntegerArrayOutputWithContext(ctx context.Context) RandomIntegerArrayOutput
type RandomIntegerArrayInput ¶
type RandomIntegerArrayInput interface { pulumi.Input ToRandomIntegerArrayOutput() RandomIntegerArrayOutput ToRandomIntegerArrayOutputWithContext(context.Context) RandomIntegerArrayOutput }
RandomIntegerArrayInput is an input type that accepts RandomIntegerArray and RandomIntegerArrayOutput values. You can construct a concrete instance of `RandomIntegerArrayInput` via:
RandomIntegerArray{ RandomIntegerArgs{...} }
type RandomIntegerArrayOutput ¶
type RandomIntegerArrayOutput struct{ *pulumi.OutputState }
func (RandomIntegerArrayOutput) ElementType ¶
func (RandomIntegerArrayOutput) ElementType() reflect.Type
func (RandomIntegerArrayOutput) Index ¶
func (o RandomIntegerArrayOutput) Index(i pulumi.IntInput) RandomIntegerOutput
func (RandomIntegerArrayOutput) ToRandomIntegerArrayOutput ¶
func (o RandomIntegerArrayOutput) ToRandomIntegerArrayOutput() RandomIntegerArrayOutput
func (RandomIntegerArrayOutput) ToRandomIntegerArrayOutputWithContext ¶
func (o RandomIntegerArrayOutput) ToRandomIntegerArrayOutputWithContext(ctx context.Context) RandomIntegerArrayOutput
type RandomIntegerInput ¶
type RandomIntegerInput interface { pulumi.Input ToRandomIntegerOutput() RandomIntegerOutput ToRandomIntegerOutputWithContext(ctx context.Context) RandomIntegerOutput }
type RandomIntegerMap ¶
type RandomIntegerMap map[string]RandomIntegerInput
func (RandomIntegerMap) ElementType ¶
func (RandomIntegerMap) ElementType() reflect.Type
func (RandomIntegerMap) ToRandomIntegerMapOutput ¶
func (i RandomIntegerMap) ToRandomIntegerMapOutput() RandomIntegerMapOutput
func (RandomIntegerMap) ToRandomIntegerMapOutputWithContext ¶
func (i RandomIntegerMap) ToRandomIntegerMapOutputWithContext(ctx context.Context) RandomIntegerMapOutput
type RandomIntegerMapInput ¶
type RandomIntegerMapInput interface { pulumi.Input ToRandomIntegerMapOutput() RandomIntegerMapOutput ToRandomIntegerMapOutputWithContext(context.Context) RandomIntegerMapOutput }
RandomIntegerMapInput is an input type that accepts RandomIntegerMap and RandomIntegerMapOutput values. You can construct a concrete instance of `RandomIntegerMapInput` via:
RandomIntegerMap{ "key": RandomIntegerArgs{...} }
type RandomIntegerMapOutput ¶
type RandomIntegerMapOutput struct{ *pulumi.OutputState }
func (RandomIntegerMapOutput) ElementType ¶
func (RandomIntegerMapOutput) ElementType() reflect.Type
func (RandomIntegerMapOutput) MapIndex ¶
func (o RandomIntegerMapOutput) MapIndex(k pulumi.StringInput) RandomIntegerOutput
func (RandomIntegerMapOutput) ToRandomIntegerMapOutput ¶
func (o RandomIntegerMapOutput) ToRandomIntegerMapOutput() RandomIntegerMapOutput
func (RandomIntegerMapOutput) ToRandomIntegerMapOutputWithContext ¶
func (o RandomIntegerMapOutput) ToRandomIntegerMapOutputWithContext(ctx context.Context) RandomIntegerMapOutput
type RandomIntegerOutput ¶
type RandomIntegerOutput struct{ *pulumi.OutputState }
func (RandomIntegerOutput) ElementType ¶
func (RandomIntegerOutput) ElementType() reflect.Type
func (RandomIntegerOutput) Keepers ¶ added in v4.6.0
func (o RandomIntegerOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomIntegerOutput) Max ¶ added in v4.6.0
func (o RandomIntegerOutput) Max() pulumi.IntOutput
The maximum inclusive value of the range.
func (RandomIntegerOutput) Min ¶ added in v4.6.0
func (o RandomIntegerOutput) Min() pulumi.IntOutput
The minimum inclusive value of the range.
func (RandomIntegerOutput) Result ¶ added in v4.6.0
func (o RandomIntegerOutput) Result() pulumi.IntOutput
The random integer result.
func (RandomIntegerOutput) Seed ¶ added in v4.6.0
func (o RandomIntegerOutput) Seed() pulumi.StringPtrOutput
A custom seed to always produce the same value.
func (RandomIntegerOutput) ToRandomIntegerOutput ¶
func (o RandomIntegerOutput) ToRandomIntegerOutput() RandomIntegerOutput
func (RandomIntegerOutput) ToRandomIntegerOutputWithContext ¶
func (o RandomIntegerOutput) ToRandomIntegerOutputWithContext(ctx context.Context) RandomIntegerOutput
type RandomIntegerState ¶
type RandomIntegerState struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The maximum inclusive value of the range. Max pulumi.IntPtrInput // The minimum inclusive value of the range. Min pulumi.IntPtrInput // The random integer result. Result pulumi.IntPtrInput // A custom seed to always produce the same value. Seed pulumi.StringPtrInput }
func (RandomIntegerState) ElementType ¶
func (RandomIntegerState) ElementType() reflect.Type
type RandomPassword ¶
type RandomPassword struct { pulumi.CustomResourceState // A bcrypt hash of the generated random string. **NOTE**: If the generated random string is greater than 72 bytes in length, `bcryptHash` will contain a hash of the first 72 bytes. BcryptHash pulumi.StringOutput `pulumi:"bcryptHash"` // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntOutput `pulumi:"length"` // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolOutput `pulumi:"lower"` // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntOutput `pulumi:"minLower"` // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntOutput `pulumi:"minNumeric"` // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntOutput `pulumi:"minSpecial"` // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntOutput `pulumi:"minUpper"` // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolOutput `pulumi:"number"` // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolOutput `pulumi:"numeric"` // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrOutput `pulumi:"overrideSpecial"` // The generated random string. Result pulumi.StringOutput `pulumi:"result"` // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolOutput `pulumi:"special"` // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolOutput `pulumi:"upper"` }
Identical to random_string.
This resource *does* use a cryptographic random number generator.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-aws/sdk/v5/go/aws/rds" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { password, err := random.NewRandomPassword(ctx, "password", &random.RandomPasswordArgs{ Length: pulumi.Int(16), Special: pulumi.Bool(true), OverrideSpecial: pulumi.String("!#$%&*()-_=+[]{}<>:?"), }) if err != nil { return err } _, err = rds.NewInstance(ctx, "example", &rds.InstanceArgs{ InstanceClass: pulumi.String(rds.InstanceType_T3_Micro), AllocatedStorage: pulumi.Int(64), Engine: pulumi.String("mysql"), Username: pulumi.String("someone"), Password: password.Result, }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
You can import external passwords into your Pulumi programs as follows:
func GetRandomPassword ¶
func GetRandomPassword(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomPasswordState, opts ...pulumi.ResourceOption) (*RandomPassword, error)
GetRandomPassword gets an existing RandomPassword resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomPassword ¶
func NewRandomPassword(ctx *pulumi.Context, name string, args *RandomPasswordArgs, opts ...pulumi.ResourceOption) (*RandomPassword, error)
NewRandomPassword registers a new resource with the given unique name, arguments, and options.
func (*RandomPassword) ElementType ¶
func (*RandomPassword) ElementType() reflect.Type
func (*RandomPassword) ToRandomPasswordOutput ¶
func (i *RandomPassword) ToRandomPasswordOutput() RandomPasswordOutput
func (*RandomPassword) ToRandomPasswordOutputWithContext ¶
func (i *RandomPassword) ToRandomPasswordOutputWithContext(ctx context.Context) RandomPasswordOutput
type RandomPasswordArgs ¶
type RandomPasswordArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntInput // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolPtrInput // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntPtrInput // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntPtrInput // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntPtrInput // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntPtrInput // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolPtrInput // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolPtrInput // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrInput // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolPtrInput // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolPtrInput }
The set of arguments for constructing a RandomPassword resource.
func (RandomPasswordArgs) ElementType ¶
func (RandomPasswordArgs) ElementType() reflect.Type
type RandomPasswordArray ¶
type RandomPasswordArray []RandomPasswordInput
func (RandomPasswordArray) ElementType ¶
func (RandomPasswordArray) ElementType() reflect.Type
func (RandomPasswordArray) ToRandomPasswordArrayOutput ¶
func (i RandomPasswordArray) ToRandomPasswordArrayOutput() RandomPasswordArrayOutput
func (RandomPasswordArray) ToRandomPasswordArrayOutputWithContext ¶
func (i RandomPasswordArray) ToRandomPasswordArrayOutputWithContext(ctx context.Context) RandomPasswordArrayOutput
type RandomPasswordArrayInput ¶
type RandomPasswordArrayInput interface { pulumi.Input ToRandomPasswordArrayOutput() RandomPasswordArrayOutput ToRandomPasswordArrayOutputWithContext(context.Context) RandomPasswordArrayOutput }
RandomPasswordArrayInput is an input type that accepts RandomPasswordArray and RandomPasswordArrayOutput values. You can construct a concrete instance of `RandomPasswordArrayInput` via:
RandomPasswordArray{ RandomPasswordArgs{...} }
type RandomPasswordArrayOutput ¶
type RandomPasswordArrayOutput struct{ *pulumi.OutputState }
func (RandomPasswordArrayOutput) ElementType ¶
func (RandomPasswordArrayOutput) ElementType() reflect.Type
func (RandomPasswordArrayOutput) Index ¶
func (o RandomPasswordArrayOutput) Index(i pulumi.IntInput) RandomPasswordOutput
func (RandomPasswordArrayOutput) ToRandomPasswordArrayOutput ¶
func (o RandomPasswordArrayOutput) ToRandomPasswordArrayOutput() RandomPasswordArrayOutput
func (RandomPasswordArrayOutput) ToRandomPasswordArrayOutputWithContext ¶
func (o RandomPasswordArrayOutput) ToRandomPasswordArrayOutputWithContext(ctx context.Context) RandomPasswordArrayOutput
type RandomPasswordInput ¶
type RandomPasswordInput interface { pulumi.Input ToRandomPasswordOutput() RandomPasswordOutput ToRandomPasswordOutputWithContext(ctx context.Context) RandomPasswordOutput }
type RandomPasswordMap ¶
type RandomPasswordMap map[string]RandomPasswordInput
func (RandomPasswordMap) ElementType ¶
func (RandomPasswordMap) ElementType() reflect.Type
func (RandomPasswordMap) ToRandomPasswordMapOutput ¶
func (i RandomPasswordMap) ToRandomPasswordMapOutput() RandomPasswordMapOutput
func (RandomPasswordMap) ToRandomPasswordMapOutputWithContext ¶
func (i RandomPasswordMap) ToRandomPasswordMapOutputWithContext(ctx context.Context) RandomPasswordMapOutput
type RandomPasswordMapInput ¶
type RandomPasswordMapInput interface { pulumi.Input ToRandomPasswordMapOutput() RandomPasswordMapOutput ToRandomPasswordMapOutputWithContext(context.Context) RandomPasswordMapOutput }
RandomPasswordMapInput is an input type that accepts RandomPasswordMap and RandomPasswordMapOutput values. You can construct a concrete instance of `RandomPasswordMapInput` via:
RandomPasswordMap{ "key": RandomPasswordArgs{...} }
type RandomPasswordMapOutput ¶
type RandomPasswordMapOutput struct{ *pulumi.OutputState }
func (RandomPasswordMapOutput) ElementType ¶
func (RandomPasswordMapOutput) ElementType() reflect.Type
func (RandomPasswordMapOutput) MapIndex ¶
func (o RandomPasswordMapOutput) MapIndex(k pulumi.StringInput) RandomPasswordOutput
func (RandomPasswordMapOutput) ToRandomPasswordMapOutput ¶
func (o RandomPasswordMapOutput) ToRandomPasswordMapOutput() RandomPasswordMapOutput
func (RandomPasswordMapOutput) ToRandomPasswordMapOutputWithContext ¶
func (o RandomPasswordMapOutput) ToRandomPasswordMapOutputWithContext(ctx context.Context) RandomPasswordMapOutput
type RandomPasswordOutput ¶
type RandomPasswordOutput struct{ *pulumi.OutputState }
func (RandomPasswordOutput) BcryptHash ¶ added in v4.7.0
func (o RandomPasswordOutput) BcryptHash() pulumi.StringOutput
A bcrypt hash of the generated random string. **NOTE**: If the generated random string is greater than 72 bytes in length, `bcryptHash` will contain a hash of the first 72 bytes.
func (RandomPasswordOutput) ElementType ¶
func (RandomPasswordOutput) ElementType() reflect.Type
func (RandomPasswordOutput) Keepers ¶ added in v4.6.0
func (o RandomPasswordOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomPasswordOutput) Length ¶ added in v4.6.0
func (o RandomPasswordOutput) Length() pulumi.IntOutput
The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`).
func (RandomPasswordOutput) Lower ¶ added in v4.6.0
func (o RandomPasswordOutput) Lower() pulumi.BoolOutput
Include lowercase alphabet characters in the result. Default value is `true`.
func (RandomPasswordOutput) MinLower ¶ added in v4.6.0
func (o RandomPasswordOutput) MinLower() pulumi.IntOutput
Minimum number of lowercase alphabet characters in the result. Default value is `0`.
func (RandomPasswordOutput) MinNumeric ¶ added in v4.6.0
func (o RandomPasswordOutput) MinNumeric() pulumi.IntOutput
Minimum number of numeric characters in the result. Default value is `0`.
func (RandomPasswordOutput) MinSpecial ¶ added in v4.6.0
func (o RandomPasswordOutput) MinSpecial() pulumi.IntOutput
Minimum number of special characters in the result. Default value is `0`.
func (RandomPasswordOutput) MinUpper ¶ added in v4.6.0
func (o RandomPasswordOutput) MinUpper() pulumi.IntOutput
Minimum number of uppercase alphabet characters in the result. Default value is `0`.
func (RandomPasswordOutput) Number
deprecated
added in
v4.6.0
func (o RandomPasswordOutput) Number() pulumi.BoolOutput
Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead.
Deprecated: **NOTE**: This is deprecated, use `numeric` instead.
func (RandomPasswordOutput) Numeric ¶ added in v4.9.0
func (o RandomPasswordOutput) Numeric() pulumi.BoolOutput
Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`.
func (RandomPasswordOutput) OverrideSpecial ¶ added in v4.6.0
func (o RandomPasswordOutput) OverrideSpecial() pulumi.StringPtrOutput
Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation.
func (RandomPasswordOutput) Result ¶ added in v4.6.0
func (o RandomPasswordOutput) Result() pulumi.StringOutput
The generated random string.
func (RandomPasswordOutput) Special ¶ added in v4.6.0
func (o RandomPasswordOutput) Special() pulumi.BoolOutput
Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`.
func (RandomPasswordOutput) ToRandomPasswordOutput ¶
func (o RandomPasswordOutput) ToRandomPasswordOutput() RandomPasswordOutput
func (RandomPasswordOutput) ToRandomPasswordOutputWithContext ¶
func (o RandomPasswordOutput) ToRandomPasswordOutputWithContext(ctx context.Context) RandomPasswordOutput
func (RandomPasswordOutput) Upper ¶ added in v4.6.0
func (o RandomPasswordOutput) Upper() pulumi.BoolOutput
Include uppercase alphabet characters in the result. Default value is `true`.
type RandomPasswordState ¶
type RandomPasswordState struct { // A bcrypt hash of the generated random string. **NOTE**: If the generated random string is greater than 72 bytes in length, `bcryptHash` will contain a hash of the first 72 bytes. BcryptHash pulumi.StringPtrInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntPtrInput // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolPtrInput // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntPtrInput // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntPtrInput // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntPtrInput // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntPtrInput // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolPtrInput // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolPtrInput // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrInput // The generated random string. Result pulumi.StringPtrInput // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolPtrInput // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolPtrInput }
func (RandomPasswordState) ElementType ¶
func (RandomPasswordState) ElementType() reflect.Type
type RandomPet ¶
type RandomPet struct { pulumi.CustomResourceState // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The length (in words) of the pet name. Defaults to 2 Length pulumi.IntOutput `pulumi:"length"` // A string to prefix the name with. Prefix pulumi.StringPtrOutput `pulumi:"prefix"` // The character to separate words in the pet name. Defaults to "-" Separator pulumi.StringOutput `pulumi:"separator"` }
The resource `RandomPet` generates random pet names that are intended to be used as unique identifiers for other resources.
This resource can be used in conjunction with resources that have the `createBeforeDestroy` lifecycle flag set, to avoid conflicts with unique names during the brief period where both the old and new resources exist concurrently.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"fmt" "github.com/pulumi/pulumi-aws/sdk/v5/go/aws/ec2" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { // The following example shows how to generate a unique pet name // for an AWS EC2 instance that changes each time a new AMI id is // selected. serverRandomPet, err := random.NewRandomPet(ctx, "serverRandomPet", &random.RandomPetArgs{ Keepers: pulumi.StringMap{ "ami_id": pulumi.Any(_var.Ami_id), }, }) if err != nil { return err } _, err = ec2.NewInstance(ctx, "serverInstance", &ec2.InstanceArgs{ Tags: pulumi.StringMap{ "Name": serverRandomPet.ID().ApplyT(func(id string) (string, error) { return fmt.Sprintf("web-server-%v", id), nil }).(pulumi.StringOutput), }, Ami: serverRandomPet.Keepers.ApplyT(func(keepers interface{}) (*string, error) { return &keepers.AmiId, nil }).(pulumi.StringPtrOutput), }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
func GetRandomPet ¶
func GetRandomPet(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomPetState, opts ...pulumi.ResourceOption) (*RandomPet, error)
GetRandomPet gets an existing RandomPet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomPet ¶
func NewRandomPet(ctx *pulumi.Context, name string, args *RandomPetArgs, opts ...pulumi.ResourceOption) (*RandomPet, error)
NewRandomPet registers a new resource with the given unique name, arguments, and options.
func (*RandomPet) ElementType ¶
func (*RandomPet) ToRandomPetOutput ¶
func (i *RandomPet) ToRandomPetOutput() RandomPetOutput
func (*RandomPet) ToRandomPetOutputWithContext ¶
func (i *RandomPet) ToRandomPetOutputWithContext(ctx context.Context) RandomPetOutput
type RandomPetArgs ¶
type RandomPetArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length (in words) of the pet name. Defaults to 2 Length pulumi.IntPtrInput // A string to prefix the name with. Prefix pulumi.StringPtrInput // The character to separate words in the pet name. Defaults to "-" Separator pulumi.StringPtrInput }
The set of arguments for constructing a RandomPet resource.
func (RandomPetArgs) ElementType ¶
func (RandomPetArgs) ElementType() reflect.Type
type RandomPetArray ¶
type RandomPetArray []RandomPetInput
func (RandomPetArray) ElementType ¶
func (RandomPetArray) ElementType() reflect.Type
func (RandomPetArray) ToRandomPetArrayOutput ¶
func (i RandomPetArray) ToRandomPetArrayOutput() RandomPetArrayOutput
func (RandomPetArray) ToRandomPetArrayOutputWithContext ¶
func (i RandomPetArray) ToRandomPetArrayOutputWithContext(ctx context.Context) RandomPetArrayOutput
type RandomPetArrayInput ¶
type RandomPetArrayInput interface { pulumi.Input ToRandomPetArrayOutput() RandomPetArrayOutput ToRandomPetArrayOutputWithContext(context.Context) RandomPetArrayOutput }
RandomPetArrayInput is an input type that accepts RandomPetArray and RandomPetArrayOutput values. You can construct a concrete instance of `RandomPetArrayInput` via:
RandomPetArray{ RandomPetArgs{...} }
type RandomPetArrayOutput ¶
type RandomPetArrayOutput struct{ *pulumi.OutputState }
func (RandomPetArrayOutput) ElementType ¶
func (RandomPetArrayOutput) ElementType() reflect.Type
func (RandomPetArrayOutput) Index ¶
func (o RandomPetArrayOutput) Index(i pulumi.IntInput) RandomPetOutput
func (RandomPetArrayOutput) ToRandomPetArrayOutput ¶
func (o RandomPetArrayOutput) ToRandomPetArrayOutput() RandomPetArrayOutput
func (RandomPetArrayOutput) ToRandomPetArrayOutputWithContext ¶
func (o RandomPetArrayOutput) ToRandomPetArrayOutputWithContext(ctx context.Context) RandomPetArrayOutput
type RandomPetInput ¶
type RandomPetInput interface { pulumi.Input ToRandomPetOutput() RandomPetOutput ToRandomPetOutputWithContext(ctx context.Context) RandomPetOutput }
type RandomPetMap ¶
type RandomPetMap map[string]RandomPetInput
func (RandomPetMap) ElementType ¶
func (RandomPetMap) ElementType() reflect.Type
func (RandomPetMap) ToRandomPetMapOutput ¶
func (i RandomPetMap) ToRandomPetMapOutput() RandomPetMapOutput
func (RandomPetMap) ToRandomPetMapOutputWithContext ¶
func (i RandomPetMap) ToRandomPetMapOutputWithContext(ctx context.Context) RandomPetMapOutput
type RandomPetMapInput ¶
type RandomPetMapInput interface { pulumi.Input ToRandomPetMapOutput() RandomPetMapOutput ToRandomPetMapOutputWithContext(context.Context) RandomPetMapOutput }
RandomPetMapInput is an input type that accepts RandomPetMap and RandomPetMapOutput values. You can construct a concrete instance of `RandomPetMapInput` via:
RandomPetMap{ "key": RandomPetArgs{...} }
type RandomPetMapOutput ¶
type RandomPetMapOutput struct{ *pulumi.OutputState }
func (RandomPetMapOutput) ElementType ¶
func (RandomPetMapOutput) ElementType() reflect.Type
func (RandomPetMapOutput) MapIndex ¶
func (o RandomPetMapOutput) MapIndex(k pulumi.StringInput) RandomPetOutput
func (RandomPetMapOutput) ToRandomPetMapOutput ¶
func (o RandomPetMapOutput) ToRandomPetMapOutput() RandomPetMapOutput
func (RandomPetMapOutput) ToRandomPetMapOutputWithContext ¶
func (o RandomPetMapOutput) ToRandomPetMapOutputWithContext(ctx context.Context) RandomPetMapOutput
type RandomPetOutput ¶
type RandomPetOutput struct{ *pulumi.OutputState }
func (RandomPetOutput) ElementType ¶
func (RandomPetOutput) ElementType() reflect.Type
func (RandomPetOutput) Keepers ¶ added in v4.6.0
func (o RandomPetOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomPetOutput) Length ¶ added in v4.6.0
func (o RandomPetOutput) Length() pulumi.IntOutput
The length (in words) of the pet name. Defaults to 2
func (RandomPetOutput) Prefix ¶ added in v4.6.0
func (o RandomPetOutput) Prefix() pulumi.StringPtrOutput
A string to prefix the name with.
func (RandomPetOutput) Separator ¶ added in v4.6.0
func (o RandomPetOutput) Separator() pulumi.StringOutput
The character to separate words in the pet name. Defaults to "-"
func (RandomPetOutput) ToRandomPetOutput ¶
func (o RandomPetOutput) ToRandomPetOutput() RandomPetOutput
func (RandomPetOutput) ToRandomPetOutputWithContext ¶
func (o RandomPetOutput) ToRandomPetOutputWithContext(ctx context.Context) RandomPetOutput
type RandomPetState ¶
type RandomPetState struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length (in words) of the pet name. Defaults to 2 Length pulumi.IntPtrInput // A string to prefix the name with. Prefix pulumi.StringPtrInput // The character to separate words in the pet name. Defaults to "-" Separator pulumi.StringPtrInput }
func (RandomPetState) ElementType ¶
func (RandomPetState) ElementType() reflect.Type
type RandomShuffle ¶
type RandomShuffle struct { pulumi.CustomResourceState // The list of strings to shuffle. Inputs pulumi.StringArrayOutput `pulumi:"inputs"` // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The number of results to return. Defaults to the number of items in the `input` list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. ResultCount pulumi.IntPtrOutput `pulumi:"resultCount"` // Random permutation of the list of strings given in `input`. The number of elements is determined by `result_count` if // set, or the number of elements in `input`. Results pulumi.StringArrayOutput `pulumi:"results"` // Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Seed pulumi.StringPtrOutput `pulumi:"seed"` }
The resource `RandomShuffle` generates a random permutation of a list of strings given as an argument.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-aws/sdk/v5/go/aws/elb" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { az, err := random.NewRandomShuffle(ctx, "az", &random.RandomShuffleArgs{ Inputs: pulumi.StringArray{ pulumi.String("us-west-1a"), pulumi.String("us-west-1c"), pulumi.String("us-west-1d"), pulumi.String("us-west-1e"), }, ResultCount: pulumi.Int(2), }) if err != nil { return err } _, err = elb.NewLoadBalancer(ctx, "example", &elb.LoadBalancerArgs{ AvailabilityZones: az.Results, }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
func GetRandomShuffle ¶
func GetRandomShuffle(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomShuffleState, opts ...pulumi.ResourceOption) (*RandomShuffle, error)
GetRandomShuffle gets an existing RandomShuffle resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomShuffle ¶
func NewRandomShuffle(ctx *pulumi.Context, name string, args *RandomShuffleArgs, opts ...pulumi.ResourceOption) (*RandomShuffle, error)
NewRandomShuffle registers a new resource with the given unique name, arguments, and options.
func (*RandomShuffle) ElementType ¶
func (*RandomShuffle) ElementType() reflect.Type
func (*RandomShuffle) ToRandomShuffleOutput ¶
func (i *RandomShuffle) ToRandomShuffleOutput() RandomShuffleOutput
func (*RandomShuffle) ToRandomShuffleOutputWithContext ¶
func (i *RandomShuffle) ToRandomShuffleOutputWithContext(ctx context.Context) RandomShuffleOutput
type RandomShuffleArgs ¶
type RandomShuffleArgs struct { // The list of strings to shuffle. Inputs pulumi.StringArrayInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The number of results to return. Defaults to the number of items in the `input` list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. ResultCount pulumi.IntPtrInput // Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Seed pulumi.StringPtrInput }
The set of arguments for constructing a RandomShuffle resource.
func (RandomShuffleArgs) ElementType ¶
func (RandomShuffleArgs) ElementType() reflect.Type
type RandomShuffleArray ¶
type RandomShuffleArray []RandomShuffleInput
func (RandomShuffleArray) ElementType ¶
func (RandomShuffleArray) ElementType() reflect.Type
func (RandomShuffleArray) ToRandomShuffleArrayOutput ¶
func (i RandomShuffleArray) ToRandomShuffleArrayOutput() RandomShuffleArrayOutput
func (RandomShuffleArray) ToRandomShuffleArrayOutputWithContext ¶
func (i RandomShuffleArray) ToRandomShuffleArrayOutputWithContext(ctx context.Context) RandomShuffleArrayOutput
type RandomShuffleArrayInput ¶
type RandomShuffleArrayInput interface { pulumi.Input ToRandomShuffleArrayOutput() RandomShuffleArrayOutput ToRandomShuffleArrayOutputWithContext(context.Context) RandomShuffleArrayOutput }
RandomShuffleArrayInput is an input type that accepts RandomShuffleArray and RandomShuffleArrayOutput values. You can construct a concrete instance of `RandomShuffleArrayInput` via:
RandomShuffleArray{ RandomShuffleArgs{...} }
type RandomShuffleArrayOutput ¶
type RandomShuffleArrayOutput struct{ *pulumi.OutputState }
func (RandomShuffleArrayOutput) ElementType ¶
func (RandomShuffleArrayOutput) ElementType() reflect.Type
func (RandomShuffleArrayOutput) Index ¶
func (o RandomShuffleArrayOutput) Index(i pulumi.IntInput) RandomShuffleOutput
func (RandomShuffleArrayOutput) ToRandomShuffleArrayOutput ¶
func (o RandomShuffleArrayOutput) ToRandomShuffleArrayOutput() RandomShuffleArrayOutput
func (RandomShuffleArrayOutput) ToRandomShuffleArrayOutputWithContext ¶
func (o RandomShuffleArrayOutput) ToRandomShuffleArrayOutputWithContext(ctx context.Context) RandomShuffleArrayOutput
type RandomShuffleInput ¶
type RandomShuffleInput interface { pulumi.Input ToRandomShuffleOutput() RandomShuffleOutput ToRandomShuffleOutputWithContext(ctx context.Context) RandomShuffleOutput }
type RandomShuffleMap ¶
type RandomShuffleMap map[string]RandomShuffleInput
func (RandomShuffleMap) ElementType ¶
func (RandomShuffleMap) ElementType() reflect.Type
func (RandomShuffleMap) ToRandomShuffleMapOutput ¶
func (i RandomShuffleMap) ToRandomShuffleMapOutput() RandomShuffleMapOutput
func (RandomShuffleMap) ToRandomShuffleMapOutputWithContext ¶
func (i RandomShuffleMap) ToRandomShuffleMapOutputWithContext(ctx context.Context) RandomShuffleMapOutput
type RandomShuffleMapInput ¶
type RandomShuffleMapInput interface { pulumi.Input ToRandomShuffleMapOutput() RandomShuffleMapOutput ToRandomShuffleMapOutputWithContext(context.Context) RandomShuffleMapOutput }
RandomShuffleMapInput is an input type that accepts RandomShuffleMap and RandomShuffleMapOutput values. You can construct a concrete instance of `RandomShuffleMapInput` via:
RandomShuffleMap{ "key": RandomShuffleArgs{...} }
type RandomShuffleMapOutput ¶
type RandomShuffleMapOutput struct{ *pulumi.OutputState }
func (RandomShuffleMapOutput) ElementType ¶
func (RandomShuffleMapOutput) ElementType() reflect.Type
func (RandomShuffleMapOutput) MapIndex ¶
func (o RandomShuffleMapOutput) MapIndex(k pulumi.StringInput) RandomShuffleOutput
func (RandomShuffleMapOutput) ToRandomShuffleMapOutput ¶
func (o RandomShuffleMapOutput) ToRandomShuffleMapOutput() RandomShuffleMapOutput
func (RandomShuffleMapOutput) ToRandomShuffleMapOutputWithContext ¶
func (o RandomShuffleMapOutput) ToRandomShuffleMapOutputWithContext(ctx context.Context) RandomShuffleMapOutput
type RandomShuffleOutput ¶
type RandomShuffleOutput struct{ *pulumi.OutputState }
func (RandomShuffleOutput) ElementType ¶
func (RandomShuffleOutput) ElementType() reflect.Type
func (RandomShuffleOutput) Inputs ¶ added in v4.6.0
func (o RandomShuffleOutput) Inputs() pulumi.StringArrayOutput
The list of strings to shuffle.
func (RandomShuffleOutput) Keepers ¶ added in v4.6.0
func (o RandomShuffleOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomShuffleOutput) ResultCount ¶ added in v4.6.0
func (o RandomShuffleOutput) ResultCount() pulumi.IntPtrOutput
The number of results to return. Defaults to the number of items in the `input` list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.
func (RandomShuffleOutput) Results ¶ added in v4.6.0
func (o RandomShuffleOutput) Results() pulumi.StringArrayOutput
Random permutation of the list of strings given in `input`. The number of elements is determined by `result_count` if set, or the number of elements in `input`.
func (RandomShuffleOutput) Seed ¶ added in v4.6.0
func (o RandomShuffleOutput) Seed() pulumi.StringPtrOutput
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
func (RandomShuffleOutput) ToRandomShuffleOutput ¶
func (o RandomShuffleOutput) ToRandomShuffleOutput() RandomShuffleOutput
func (RandomShuffleOutput) ToRandomShuffleOutputWithContext ¶
func (o RandomShuffleOutput) ToRandomShuffleOutputWithContext(ctx context.Context) RandomShuffleOutput
type RandomShuffleState ¶
type RandomShuffleState struct { // The list of strings to shuffle. Inputs pulumi.StringArrayInput // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The number of results to return. Defaults to the number of items in the `input` list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. ResultCount pulumi.IntPtrInput // Random permutation of the list of strings given in `input`. The number of elements is determined by `result_count` if // set, or the number of elements in `input`. Results pulumi.StringArrayInput // Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Seed pulumi.StringPtrInput }
func (RandomShuffleState) ElementType ¶
func (RandomShuffleState) ElementType() reflect.Type
type RandomString ¶
type RandomString struct { pulumi.CustomResourceState // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntOutput `pulumi:"length"` // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolOutput `pulumi:"lower"` // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntOutput `pulumi:"minLower"` // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntOutput `pulumi:"minNumeric"` // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntOutput `pulumi:"minSpecial"` // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntOutput `pulumi:"minUpper"` // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolOutput `pulumi:"number"` // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolOutput `pulumi:"numeric"` // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrOutput `pulumi:"overrideSpecial"` // The generated random string. Result pulumi.StringOutput `pulumi:"result"` // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolOutput `pulumi:"special"` // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolOutput `pulumi:"upper"` }
The resource `RandomString` generates a random permutation of alphanumeric characters and optionally special characters.
This resource *does* use a cryptographic random number generator.
Historically this resource's intended usage has been ambiguous as the original example used it in a password. For backwards compatibility it will continue to exist. For unique ids please use random_id, for sensitive random values please use random_password.
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { _, err := random.NewRandomString(ctx, "random", &random.RandomStringArgs{ Length: pulumi.Int(16), OverrideSpecial: pulumi.String("/@£$"), Special: pulumi.Bool(true), }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
You can import external strings into your Pulumi programs as RandomString resources as follows:
func GetRandomString ¶
func GetRandomString(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomStringState, opts ...pulumi.ResourceOption) (*RandomString, error)
GetRandomString gets an existing RandomString resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomString ¶
func NewRandomString(ctx *pulumi.Context, name string, args *RandomStringArgs, opts ...pulumi.ResourceOption) (*RandomString, error)
NewRandomString registers a new resource with the given unique name, arguments, and options.
func (*RandomString) ElementType ¶
func (*RandomString) ElementType() reflect.Type
func (*RandomString) ToRandomStringOutput ¶
func (i *RandomString) ToRandomStringOutput() RandomStringOutput
func (*RandomString) ToRandomStringOutputWithContext ¶
func (i *RandomString) ToRandomStringOutputWithContext(ctx context.Context) RandomStringOutput
type RandomStringArgs ¶
type RandomStringArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntInput // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolPtrInput // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntPtrInput // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntPtrInput // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntPtrInput // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntPtrInput // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolPtrInput // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolPtrInput // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrInput // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolPtrInput // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolPtrInput }
The set of arguments for constructing a RandomString resource.
func (RandomStringArgs) ElementType ¶
func (RandomStringArgs) ElementType() reflect.Type
type RandomStringArray ¶
type RandomStringArray []RandomStringInput
func (RandomStringArray) ElementType ¶
func (RandomStringArray) ElementType() reflect.Type
func (RandomStringArray) ToRandomStringArrayOutput ¶
func (i RandomStringArray) ToRandomStringArrayOutput() RandomStringArrayOutput
func (RandomStringArray) ToRandomStringArrayOutputWithContext ¶
func (i RandomStringArray) ToRandomStringArrayOutputWithContext(ctx context.Context) RandomStringArrayOutput
type RandomStringArrayInput ¶
type RandomStringArrayInput interface { pulumi.Input ToRandomStringArrayOutput() RandomStringArrayOutput ToRandomStringArrayOutputWithContext(context.Context) RandomStringArrayOutput }
RandomStringArrayInput is an input type that accepts RandomStringArray and RandomStringArrayOutput values. You can construct a concrete instance of `RandomStringArrayInput` via:
RandomStringArray{ RandomStringArgs{...} }
type RandomStringArrayOutput ¶
type RandomStringArrayOutput struct{ *pulumi.OutputState }
func (RandomStringArrayOutput) ElementType ¶
func (RandomStringArrayOutput) ElementType() reflect.Type
func (RandomStringArrayOutput) Index ¶
func (o RandomStringArrayOutput) Index(i pulumi.IntInput) RandomStringOutput
func (RandomStringArrayOutput) ToRandomStringArrayOutput ¶
func (o RandomStringArrayOutput) ToRandomStringArrayOutput() RandomStringArrayOutput
func (RandomStringArrayOutput) ToRandomStringArrayOutputWithContext ¶
func (o RandomStringArrayOutput) ToRandomStringArrayOutputWithContext(ctx context.Context) RandomStringArrayOutput
type RandomStringInput ¶
type RandomStringInput interface { pulumi.Input ToRandomStringOutput() RandomStringOutput ToRandomStringOutputWithContext(ctx context.Context) RandomStringOutput }
type RandomStringMap ¶
type RandomStringMap map[string]RandomStringInput
func (RandomStringMap) ElementType ¶
func (RandomStringMap) ElementType() reflect.Type
func (RandomStringMap) ToRandomStringMapOutput ¶
func (i RandomStringMap) ToRandomStringMapOutput() RandomStringMapOutput
func (RandomStringMap) ToRandomStringMapOutputWithContext ¶
func (i RandomStringMap) ToRandomStringMapOutputWithContext(ctx context.Context) RandomStringMapOutput
type RandomStringMapInput ¶
type RandomStringMapInput interface { pulumi.Input ToRandomStringMapOutput() RandomStringMapOutput ToRandomStringMapOutputWithContext(context.Context) RandomStringMapOutput }
RandomStringMapInput is an input type that accepts RandomStringMap and RandomStringMapOutput values. You can construct a concrete instance of `RandomStringMapInput` via:
RandomStringMap{ "key": RandomStringArgs{...} }
type RandomStringMapOutput ¶
type RandomStringMapOutput struct{ *pulumi.OutputState }
func (RandomStringMapOutput) ElementType ¶
func (RandomStringMapOutput) ElementType() reflect.Type
func (RandomStringMapOutput) MapIndex ¶
func (o RandomStringMapOutput) MapIndex(k pulumi.StringInput) RandomStringOutput
func (RandomStringMapOutput) ToRandomStringMapOutput ¶
func (o RandomStringMapOutput) ToRandomStringMapOutput() RandomStringMapOutput
func (RandomStringMapOutput) ToRandomStringMapOutputWithContext ¶
func (o RandomStringMapOutput) ToRandomStringMapOutputWithContext(ctx context.Context) RandomStringMapOutput
type RandomStringOutput ¶
type RandomStringOutput struct{ *pulumi.OutputState }
func (RandomStringOutput) ElementType ¶
func (RandomStringOutput) ElementType() reflect.Type
func (RandomStringOutput) Keepers ¶ added in v4.6.0
func (o RandomStringOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomStringOutput) Length ¶ added in v4.6.0
func (o RandomStringOutput) Length() pulumi.IntOutput
The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`).
func (RandomStringOutput) Lower ¶ added in v4.6.0
func (o RandomStringOutput) Lower() pulumi.BoolOutput
Include lowercase alphabet characters in the result. Default value is `true`.
func (RandomStringOutput) MinLower ¶ added in v4.6.0
func (o RandomStringOutput) MinLower() pulumi.IntOutput
Minimum number of lowercase alphabet characters in the result. Default value is `0`.
func (RandomStringOutput) MinNumeric ¶ added in v4.6.0
func (o RandomStringOutput) MinNumeric() pulumi.IntOutput
Minimum number of numeric characters in the result. Default value is `0`.
func (RandomStringOutput) MinSpecial ¶ added in v4.6.0
func (o RandomStringOutput) MinSpecial() pulumi.IntOutput
Minimum number of special characters in the result. Default value is `0`.
func (RandomStringOutput) MinUpper ¶ added in v4.6.0
func (o RandomStringOutput) MinUpper() pulumi.IntOutput
Minimum number of uppercase alphabet characters in the result. Default value is `0`.
func (RandomStringOutput) Number
deprecated
added in
v4.6.0
func (o RandomStringOutput) Number() pulumi.BoolOutput
Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead.
Deprecated: **NOTE**: This is deprecated, use `numeric` instead.
func (RandomStringOutput) Numeric ¶ added in v4.9.0
func (o RandomStringOutput) Numeric() pulumi.BoolOutput
Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`.
func (RandomStringOutput) OverrideSpecial ¶ added in v4.6.0
func (o RandomStringOutput) OverrideSpecial() pulumi.StringPtrOutput
Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation.
func (RandomStringOutput) Result ¶ added in v4.6.0
func (o RandomStringOutput) Result() pulumi.StringOutput
The generated random string.
func (RandomStringOutput) Special ¶ added in v4.6.0
func (o RandomStringOutput) Special() pulumi.BoolOutput
Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`.
func (RandomStringOutput) ToRandomStringOutput ¶
func (o RandomStringOutput) ToRandomStringOutput() RandomStringOutput
func (RandomStringOutput) ToRandomStringOutputWithContext ¶
func (o RandomStringOutput) ToRandomStringOutputWithContext(ctx context.Context) RandomStringOutput
func (RandomStringOutput) Upper ¶ added in v4.6.0
func (o RandomStringOutput) Upper() pulumi.BoolOutput
Include uppercase alphabet characters in the result. Default value is `true`.
type RandomStringState ¶
type RandomStringState struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The length of the string desired. The minimum value for length is 1 and, length must also be >= (`minUpper` + `minLower` + `minNumeric` + `minSpecial`). Length pulumi.IntPtrInput // Include lowercase alphabet characters in the result. Default value is `true`. Lower pulumi.BoolPtrInput // Minimum number of lowercase alphabet characters in the result. Default value is `0`. MinLower pulumi.IntPtrInput // Minimum number of numeric characters in the result. Default value is `0`. MinNumeric pulumi.IntPtrInput // Minimum number of special characters in the result. Default value is `0`. MinSpecial pulumi.IntPtrInput // Minimum number of uppercase alphabet characters in the result. Default value is `0`. MinUpper pulumi.IntPtrInput // Include numeric characters in the result. Default value is `true`. If `number`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. **NOTE**: This is deprecated, use `numeric` instead. // // Deprecated: **NOTE**: This is deprecated, use `numeric` instead. Number pulumi.BoolPtrInput // Include numeric characters in the result. Default value is `true`. If `numeric`, `upper`, `lower`, and `special` are all configured, at least one of them must be set to `true`. Numeric pulumi.BoolPtrInput // Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The `special` argument must still be set to true for any overwritten characters to be used in generation. OverrideSpecial pulumi.StringPtrInput // The generated random string. Result pulumi.StringPtrInput // Include special characters in the result. These are `!@#$%&*()-_=+[]{}<>:?`. Default value is `true`. Special pulumi.BoolPtrInput // Include uppercase alphabet characters in the result. Default value is `true`. Upper pulumi.BoolPtrInput }
func (RandomStringState) ElementType ¶
func (RandomStringState) ElementType() reflect.Type
type RandomUuid ¶
type RandomUuid struct { pulumi.CustomResourceState // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapOutput `pulumi:"keepers"` // The generated uuid presented in string format. Result pulumi.StringOutput `pulumi:"result"` }
## Example Usage
<!--Start PulumiCodeChooser --> ```go package main
import (
"github.com/pulumi/pulumi-azure/sdk/v5/go/azure/core" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { _, err := random.NewRandomUuid(ctx, "testRandomUuid", nil) if err != nil { return err } _, err = core.NewResourceGroup(ctx, "testResourceGroup", &core.ResourceGroupArgs{ Location: pulumi.String("Central US"), }) if err != nil { return err } return nil }) }
``` <!--End PulumiCodeChooser -->
## Import
Random UUID's can be imported. This can be used to replace a config
value with a value interpolated from the random provider without
experiencing diffs.
```sh $ pulumi import random:index/randomUuid:RandomUuid main aabbccdd-eeff-0011-2233-445566778899 ```
func GetRandomUuid ¶
func GetRandomUuid(ctx *pulumi.Context, name string, id pulumi.IDInput, state *RandomUuidState, opts ...pulumi.ResourceOption) (*RandomUuid, error)
GetRandomUuid gets an existing RandomUuid resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewRandomUuid ¶
func NewRandomUuid(ctx *pulumi.Context, name string, args *RandomUuidArgs, opts ...pulumi.ResourceOption) (*RandomUuid, error)
NewRandomUuid registers a new resource with the given unique name, arguments, and options.
func (*RandomUuid) ElementType ¶
func (*RandomUuid) ElementType() reflect.Type
func (*RandomUuid) ToRandomUuidOutput ¶
func (i *RandomUuid) ToRandomUuidOutput() RandomUuidOutput
func (*RandomUuid) ToRandomUuidOutputWithContext ¶
func (i *RandomUuid) ToRandomUuidOutputWithContext(ctx context.Context) RandomUuidOutput
type RandomUuidArgs ¶
type RandomUuidArgs struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput }
The set of arguments for constructing a RandomUuid resource.
func (RandomUuidArgs) ElementType ¶
func (RandomUuidArgs) ElementType() reflect.Type
type RandomUuidArray ¶
type RandomUuidArray []RandomUuidInput
func (RandomUuidArray) ElementType ¶
func (RandomUuidArray) ElementType() reflect.Type
func (RandomUuidArray) ToRandomUuidArrayOutput ¶
func (i RandomUuidArray) ToRandomUuidArrayOutput() RandomUuidArrayOutput
func (RandomUuidArray) ToRandomUuidArrayOutputWithContext ¶
func (i RandomUuidArray) ToRandomUuidArrayOutputWithContext(ctx context.Context) RandomUuidArrayOutput
type RandomUuidArrayInput ¶
type RandomUuidArrayInput interface { pulumi.Input ToRandomUuidArrayOutput() RandomUuidArrayOutput ToRandomUuidArrayOutputWithContext(context.Context) RandomUuidArrayOutput }
RandomUuidArrayInput is an input type that accepts RandomUuidArray and RandomUuidArrayOutput values. You can construct a concrete instance of `RandomUuidArrayInput` via:
RandomUuidArray{ RandomUuidArgs{...} }
type RandomUuidArrayOutput ¶
type RandomUuidArrayOutput struct{ *pulumi.OutputState }
func (RandomUuidArrayOutput) ElementType ¶
func (RandomUuidArrayOutput) ElementType() reflect.Type
func (RandomUuidArrayOutput) Index ¶
func (o RandomUuidArrayOutput) Index(i pulumi.IntInput) RandomUuidOutput
func (RandomUuidArrayOutput) ToRandomUuidArrayOutput ¶
func (o RandomUuidArrayOutput) ToRandomUuidArrayOutput() RandomUuidArrayOutput
func (RandomUuidArrayOutput) ToRandomUuidArrayOutputWithContext ¶
func (o RandomUuidArrayOutput) ToRandomUuidArrayOutputWithContext(ctx context.Context) RandomUuidArrayOutput
type RandomUuidInput ¶
type RandomUuidInput interface { pulumi.Input ToRandomUuidOutput() RandomUuidOutput ToRandomUuidOutputWithContext(ctx context.Context) RandomUuidOutput }
type RandomUuidMap ¶
type RandomUuidMap map[string]RandomUuidInput
func (RandomUuidMap) ElementType ¶
func (RandomUuidMap) ElementType() reflect.Type
func (RandomUuidMap) ToRandomUuidMapOutput ¶
func (i RandomUuidMap) ToRandomUuidMapOutput() RandomUuidMapOutput
func (RandomUuidMap) ToRandomUuidMapOutputWithContext ¶
func (i RandomUuidMap) ToRandomUuidMapOutputWithContext(ctx context.Context) RandomUuidMapOutput
type RandomUuidMapInput ¶
type RandomUuidMapInput interface { pulumi.Input ToRandomUuidMapOutput() RandomUuidMapOutput ToRandomUuidMapOutputWithContext(context.Context) RandomUuidMapOutput }
RandomUuidMapInput is an input type that accepts RandomUuidMap and RandomUuidMapOutput values. You can construct a concrete instance of `RandomUuidMapInput` via:
RandomUuidMap{ "key": RandomUuidArgs{...} }
type RandomUuidMapOutput ¶
type RandomUuidMapOutput struct{ *pulumi.OutputState }
func (RandomUuidMapOutput) ElementType ¶
func (RandomUuidMapOutput) ElementType() reflect.Type
func (RandomUuidMapOutput) MapIndex ¶
func (o RandomUuidMapOutput) MapIndex(k pulumi.StringInput) RandomUuidOutput
func (RandomUuidMapOutput) ToRandomUuidMapOutput ¶
func (o RandomUuidMapOutput) ToRandomUuidMapOutput() RandomUuidMapOutput
func (RandomUuidMapOutput) ToRandomUuidMapOutputWithContext ¶
func (o RandomUuidMapOutput) ToRandomUuidMapOutputWithContext(ctx context.Context) RandomUuidMapOutput
type RandomUuidOutput ¶
type RandomUuidOutput struct{ *pulumi.OutputState }
func (RandomUuidOutput) ElementType ¶
func (RandomUuidOutput) ElementType() reflect.Type
func (RandomUuidOutput) Keepers ¶ added in v4.6.0
func (o RandomUuidOutput) Keepers() pulumi.StringMapOutput
Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
func (RandomUuidOutput) Result ¶ added in v4.6.0
func (o RandomUuidOutput) Result() pulumi.StringOutput
The generated uuid presented in string format.
func (RandomUuidOutput) ToRandomUuidOutput ¶
func (o RandomUuidOutput) ToRandomUuidOutput() RandomUuidOutput
func (RandomUuidOutput) ToRandomUuidOutputWithContext ¶
func (o RandomUuidOutput) ToRandomUuidOutputWithContext(ctx context.Context) RandomUuidOutput
type RandomUuidState ¶
type RandomUuidState struct { // Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information. Keepers pulumi.StringMapInput // The generated uuid presented in string format. Result pulumi.StringPtrInput }
func (RandomUuidState) ElementType ¶
func (RandomUuidState) ElementType() reflect.Type