Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ArchiveDirectory string
External directory path to write archived saves to
var CPUProfile bool
If true we should enter CPU profiling mode for the main server loop
var ClientFilesDirectory string
External directory containing the client files
var ConfigurationFile string = "configuration.ini"
External path to the configuration file
var CrontabFile string
External path to the crontab file
var DefaultConfigurationFile string = "misc/default-configuration.ini"
Internal data file path for the default configuration ini
var DefaultCrontabFile string = "misc/default-crontab"
Internal data file path for the default crontab file
var GameSaveType string
Save file type
var GameServerAddress string
IPv4 address to bind to
var GameServerName string
Name of the game server
var GameServerPort int
TCP port to bind to
var GameServerPublicAddress string
IPv4 address to give to clients to connect to the game server
var GenerateDebugMaps bool
If true we should generate all of the debug maps at server start
var ListsDirectory string
Internal data directory where lists are loaded from
var LoginServerAddress string
IPv4 address to bind to
var LoginServerPort int
TCP port to bind to
var SaveDirectory string
External directory path to write saves to
var StartingFacing uo.Direction
Starting facing
var StartingLocation uo.Location
Starting location
var TemplateVariablesFile string
Internal data file path for the template variables
var TemplatesDirectory string
Internal data directory where templates are loaded from
Functions ¶
Types ¶
This section is empty.