modeler

package
v0.28.0 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Nov 12, 2024 License: BSD-2-Clause Imports: 10 Imported by: 36

Documentation

Overview

Package modeler implements helper methods to write common glTF entities (indices, positions, colors, ...) into buffers.

Example
package main

import (
	"github.com/qmuntal/gltf"
	"github.com/qmuntal/gltf/modeler"
)

func main() {
	doc := gltf.NewDocument()
	positionAccessor := modeler.WritePosition(doc, [][3]float32{{43, 43, 0}, {83, 43, 0}, {63, 63, 40}, {43, 83, 0}, {83, 83, 0}})
	indicesAccessor := modeler.WriteIndices(doc, []uint16{0, 1, 2, 3, 1, 0, 0, 2, 3, 1, 4, 2, 4, 3, 2, 4, 1, 3})
	colorIndices := modeler.WriteColor(doc, [][3]uint8{{50, 155, 255}, {0, 100, 200}, {255, 155, 50}, {155, 155, 155}, {25, 25, 25}})
	doc.Meshes = []*gltf.Mesh{{
		Name: "Pyramid",
		Primitives: []*gltf.Primitive{
			{
				Indices: gltf.Index(indicesAccessor),
				Attributes: gltf.PrimitiveAttributes{
					gltf.POSITION: positionAccessor,
					gltf.COLOR_0:  colorIndices,
				},
			},
		},
	}}
	doc.Nodes = []*gltf.Node{{Name: "Root", Mesh: gltf.Index(0)}}
	doc.Scenes[0].Nodes = append(doc.Scenes[0].Nodes, 0)
	if err := gltf.SaveBinary(doc, "./example.glb"); err != nil {
		panic(err)
	}
}

Index

Examples

Constants

This section is empty.

Variables

This section is empty.

Functions

func ReadAccessor added in v0.17.0

func ReadAccessor(doc *gltf.Document, acr *gltf.Accessor, buffer []byte) (any, error)

ReadAccessor returns the data references by acr as an slice whose element types are the ones associated with acr.ComponentType and acr.Type.

If buffer is not nil, it will be used as backing slice.

ReadAccessor supports all types of accessors: non-interleaved, interleaved, sparse, without buffer views, ..., and any combinations of them.

ReadAccessor is safe to use even with malformed documents. If that happens it will return an error instead of panic.

func ReadBufferView added in v0.17.0

func ReadBufferView(doc *gltf.Document, bv *gltf.BufferView) ([]byte, error)

ReadBufferView returns the slice of bytes associated with the BufferView. The slice is a view of the buffer data, so it is not safe to modify it.

It is safe to use even with malformed documents. If that happens it will return an error instead of panic.

func ReadColor added in v0.17.0

func ReadColor(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint8) ([][4]uint8, error)

ReadColor returns the data referenced by acr. If acr.ComponentType is other than Ubyte the data will be converted and normalized appropriately.

See ReadAccessor for more info.

func ReadColor64 added in v0.17.0

func ReadColor64(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error)

ReadColor returns the data referenced by acr. If acr.ComponentType is other than Ushort the data will be converted and normalized appropriately.

See ReadAccessor for more info.

func ReadIndices added in v0.17.0

func ReadIndices(doc *gltf.Document, acr *gltf.Accessor, buffer []uint32) ([]uint32, error)

ReadIndices returns the data referenced by acr. If acr.ComponentType is other than Uint the data will be converted appropriately.

See ReadAccessor for more info.

func ReadInverseBindMatrices added in v0.28.0

func ReadInverseBindMatrices(doc *gltf.Document, acr *gltf.Accessor, buffer [][4][4]float32) ([][4][4]float32, error)

ReadInverseBindMatrices returns the data referenced by acr.

See ReadAccessor for more info.

func ReadJoints added in v0.17.0

func ReadJoints(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error)

ReadJoints returns the data referenced by acr. If acr.ComponentType is other than Ushort the data will be converted and denormalized appropriately.

See ReadAccessor for more info.

func ReadNormal added in v0.17.0

func ReadNormal(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error)

ReadNormal returns the data referenced by acr.

See ReadAccessor for more info.

func ReadPosition added in v0.17.0

func ReadPosition(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error)

ReadPosition returns the data referenced by acr.

See ReadAccessor for more info.

func ReadTangent added in v0.17.0

func ReadTangent(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]float32) ([][4]float32, error)

ReadTangent returns the data referenced by acr.

See ReadAccessor for more info.

func ReadTextureCoord added in v0.17.0

func ReadTextureCoord(doc *gltf.Document, acr *gltf.Accessor, buffer [][2]float32) ([][2]float32, error)

ReadTextureCoord returns the data referenced by acr. If acr.ComponentType is other than Float the data will be converted and denormalized appropriately.

See ReadAccessor for more info.

func ReadWeights added in v0.17.0

func ReadWeights(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]float32) ([][4]float32, error)

ReadWeights returns the data referenced by acr. If acr.ComponentType is other than Float the data will be converted and denormalized appropriately.

See ReadAccessor for more info.

func WriteAccessor added in v0.16.0

func WriteAccessor(doc *gltf.Document, target gltf.Target, data any) int

WriteAccessor adds a new Accessor to doc and fills the buffer with the data. Returns the index of the new accessor.

func WriteAccessorsInterleaved added in v0.17.3

func WriteAccessorsInterleaved(doc *gltf.Document, data ...any) ([]int, error)

WriteAccessorsInterleaved adds as many accessors as elements in data all pointing to the same interleaved buffer view and fills the buffer with the data. Returns an slice with the indices of the newly created accessors, with the same order as data or an error if the data elements don´t have all the same length.

Example
package main

import (
	"github.com/qmuntal/gltf"
	"github.com/qmuntal/gltf/modeler"
)

func main() {
	doc := gltf.NewDocument()
	indices, _ := modeler.WriteAccessorsInterleaved(doc,
		[][3]float32{{43, 43, 0}, {83, 43, 0}, {63, 63, 40}, {43, 83, 0}, {83, 83, 0}},
		[][3]uint8{{50, 155, 255}, {0, 100, 200}, {255, 155, 50}, {155, 155, 155}, {25, 25, 25}},
	)
	indicesAccessor := modeler.WriteIndices(doc, []uint16{0, 1, 2, 3, 1, 0, 0, 2, 3, 1, 4, 2, 4, 3, 2, 4, 1, 3})
	doc.Meshes = []*gltf.Mesh{{
		Name: "Pyramid",
		Primitives: []*gltf.Primitive{
			{
				Indices: gltf.Index(indicesAccessor),
				Attributes: gltf.PrimitiveAttributes{
					gltf.POSITION: indices[0],
					gltf.COLOR_0:  indices[1],
				},
			},
		},
	}}
	doc.Nodes = []*gltf.Node{{Name: "Root", Mesh: gltf.Index(0)}}
	doc.Scenes[0].Nodes = append(doc.Scenes[0].Nodes, 0)
	if err := gltf.SaveBinary(doc, "./example.glb"); err != nil {
		panic(err)
	}
}

func WriteBufferView added in v0.16.0

func WriteBufferView(doc *gltf.Document, target gltf.Target, data any) int

WriteBufferView adds a new BufferView to doc and fills the buffer with the data. Returns the index of the new buffer view.

func WriteBufferViewInterleaved added in v0.17.3

func WriteBufferViewInterleaved(doc *gltf.Document, data ...any) (int, error)

WriteBufferViewInterleaved adds a new BufferView to doc and fills the buffer with one or more vertex attribute. If success it returns the index of the new buffer view. Returns the index of the new buffer view or an error if the data elements don´t have all the same length.

func WriteColor added in v0.16.0

func WriteColor(doc *gltf.Document, data any) int

WriteColor adds a new COLOR accessor to doc and fills the buffer with data. If success it returns the index of the new accessor.

func WriteImage added in v0.16.0

func WriteImage(doc *gltf.Document, name string, mimeType string, r io.Reader) (int, error)

WriteImage adds a new image to doc and fills the buffer with the image data. If success it returns the index of the new image.

Example
package main

import (
	"bytes"
	"os"

	"github.com/qmuntal/gltf"
	"github.com/qmuntal/gltf/modeler"
)

func main() {
	img, err := os.ReadFile("../assets/gopher_high.png")
	if err != nil {
		panic(err)
	}
	doc := gltf.NewDocument()
	indicesAccessor := modeler.WriteIndices(doc, []uint16{0, 1, 2, 3, 1, 0, 0, 2, 3, 1, 4, 2, 4, 3, 2, 4, 1, 3})
	positionAccessor := modeler.WritePosition(doc, [][3]float32{{43, 43, 0}, {83, 43, 0}, {63, 63, 40}, {43, 83, 0}, {83, 83, 0}})
	textureAccessor := modeler.WriteTextureCoord(doc, [][2]float32{{0, 1}, {0.4, 1}, {0.4, 0}, {0.4, 1}, {0, 1}})
	imageIdx, err := modeler.WriteImage(doc, "gopher", "image/png", bytes.NewReader(img))
	if err != nil {
		panic(err)
	}
	doc.Textures = append(doc.Textures, &gltf.Texture{Source: gltf.Index(imageIdx)})
	doc.Materials = append(doc.Materials, &gltf.Material{
		Name: "Texture",
		PBRMetallicRoughness: &gltf.PBRMetallicRoughness{
			BaseColorTexture: &gltf.TextureInfo{
				Index: len(doc.Textures) - 1,
			},
			MetallicFactor: gltf.Float(0),
		},
	})
	doc.Meshes = []*gltf.Mesh{{
		Name: "Pyramid",
		Primitives: []*gltf.Primitive{
			{
				Indices: gltf.Index(indicesAccessor),
				Attributes: gltf.PrimitiveAttributes{
					gltf.POSITION:   positionAccessor,
					gltf.TEXCOORD_0: textureAccessor,
				},
				Material: gltf.Index(len(doc.Materials) - 1),
			},
		},
	}}
	doc.Nodes = []*gltf.Node{{Name: "Root", Mesh: gltf.Index(0)}}
	doc.Scenes[0].Nodes = append(doc.Scenes[0].Nodes, 0)
	if err := gltf.SaveBinary(doc, "./example.glb"); err != nil {
		panic(err)
	}
}

func WriteIndices added in v0.16.0

func WriteIndices(doc *gltf.Document, data any) int

WriteIndices adds a new INDICES accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WriteInverseBindMatrices added in v0.28.0

func WriteInverseBindMatrices(doc *gltf.Document, data [][4][4]float32) int

WriteInverseBindMatrices adds a new inverse bind matrices accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WriteJoints added in v0.16.0

func WriteJoints(doc *gltf.Document, data any) int

WriteJoints adds a new JOINTS accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WriteNormal added in v0.16.0

func WriteNormal(doc *gltf.Document, data [][3]float32) int

WriteNormal adds a new NORMAL accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WritePosition added in v0.16.0

func WritePosition(doc *gltf.Document, data [][3]float32) int

WritePosition adds a new POSITION accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WritePrimitiveAttributes added in v0.27.0

func WritePrimitiveAttributes(doc *gltf.Document, attr ...PrimitiveAttribute) (gltf.PrimitiveAttributes, error)

WritePrimitiveAttributes write all the primitives attributes to doc as interleaved data. Returns an attribute map that can be directly used as a primitive attributes.

Example
package main

import (
	"github.com/qmuntal/gltf"
	"github.com/qmuntal/gltf/modeler"
)

func main() {
	doc := gltf.NewDocument()
	attrs, _ := modeler.WritePrimitiveAttributes(doc,
		modeler.PrimitiveAttribute{Name: gltf.POSITION, Data: [][3]float32{{1, 2, 3}, {0, 0, -1}}},
		modeler.PrimitiveAttribute{Name: gltf.NORMAL, Data: [][3]float32{{1, 2, 3}, {0, 0, -1}}},
		modeler.PrimitiveAttribute{Name: gltf.TANGENT, Data: [][4]float32{{1, 2, 3, 4}, {1, 2, 3, 4}}},
		modeler.PrimitiveAttribute{Name: gltf.TEXCOORD_0, Data: [][2]uint8{{0, 255}, {255, 0}}},
		modeler.PrimitiveAttribute{Name: gltf.TEXCOORD_1, Data: [][2]float32{{1, 2}, {1, 2}}},
		modeler.PrimitiveAttribute{Name: gltf.JOINTS_0, Data: [][4]uint8{{1, 2, 3, 4}, {1, 2, 3, 4}}},
		modeler.PrimitiveAttribute{Name: gltf.WEIGHTS_0, Data: [][4]uint8{{1, 2, 3, 4}, {1, 2, 3, 4}}},
		modeler.PrimitiveAttribute{Name: gltf.COLOR_0, Data: [][3]uint8{{255, 255, 255}, {0, 255, 0}}},
		modeler.PrimitiveAttribute{Name: "COLOR_1", Data: [][3]uint8{{0, 0, 255}, {100, 200, 0}}},
		modeler.PrimitiveAttribute{Name: "COLOR_2", Data: [][4]uint8{{23, 58, 188, 1}, {0, 155, 0, 0}}},
	)
	indicesAccessor := modeler.WriteIndices(doc, []uint16{0, 1, 2, 3, 1, 0, 0, 2, 3, 1, 4, 2, 4, 3, 2, 4, 1, 3})
	doc.Meshes = []*gltf.Mesh{{
		Name: "Pyramid",
		Primitives: []*gltf.Primitive{
			{
				Indices:    gltf.Index(indicesAccessor),
				Attributes: attrs,
			},
		},
	}}
	doc.Nodes = []*gltf.Node{{Name: "Root", Mesh: gltf.Index(0)}}
	doc.Scenes[0].Nodes = append(doc.Scenes[0].Nodes, 0)
	if err := gltf.SaveBinary(doc, "./example.glb"); err != nil {
		panic(err)
	}
}

func WriteTangent added in v0.16.0

func WriteTangent(doc *gltf.Document, data [][4]float32) int

WriteTangent adds a new TANGENT accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WriteTextureCoord added in v0.16.0

func WriteTextureCoord(doc *gltf.Document, data any) int

WriteTextureCoord adds a new TEXTURECOORD accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

func WriteWeights added in v0.16.0

func WriteWeights(doc *gltf.Document, data any) int

WriteWeights adds a new WEIGHTS accessor to doc and fills the last buffer with data. If success it returns the index of the new accessor.

Types

type PrimitiveAttribute added in v0.27.0

type PrimitiveAttribute struct {
	Name string
	Data any
}

PrimitiveAttribute holds the data referenced by a gltf.PrimitiveAttributes entry.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL