Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func Digests() (map[string][sha256.Size]byte, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const AuthManagerKey = "AuthManager"
const HTTPRequestKey = "HTTPRequest"
const LoggedUserKey = "LoggerUser"
const TokenManagerKey = "TokenManager"
Variables ¶
var RootManagementMutation = graphql.NewObject(graphql.ObjectConfig{ Name: "ManagementMutations", Fields: graphql.Fields{ "Login": &graphql.Field{ Type: mgql.GraphQLToken, Args: graphql.FieldConfigArgument{ "username": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "Username to Login", }, "password": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "Password to Login", }, "expiresAfter": &graphql.ArgumentConfig{ Type: graphql.Int, Description: "Number of seconds since creation when the generated token will expire. If 0, defaults to server default.", }, }, Resolve: resolveLogin, }, "AddUser": &graphql.Field{ Type: mgql.GraphQLAddUserResult, Args: graphql.FieldConfigArgument{ "username": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "Login of the new user", }, "fullname": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "The Full Name of the new user", }, "fingerPrint": &graphql.ArgumentConfig{ Type: graphql.String, Description: "The fingerPrint that this user will use. Defaults to server Default", }, }, Resolve: resolveAddUser, }, "ChangePassword": &graphql.Field{ Type: graphql.String, Args: graphql.FieldConfigArgument{ "password": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "The new password", }, }, Resolve: resolveChangePassword, }, "GenerateToken": &graphql.Field{ Type: mgql.GraphQLToken, Args: graphql.FieldConfigArgument{ "username": &graphql.ArgumentConfig{ Type: graphql.String, Description: "Optional username to inform the user. It doesn't create anything and it isn't validated. Its just for info purpose.", }, "fullname": &graphql.ArgumentConfig{ Type: graphql.String, Description: "Optional fullname to inform the user. It doesn't create anything and it isn't validated. Its just for info purpose.", }, "fingerPrint": &graphql.ArgumentConfig{ Type: graphql.String, Description: "Fingerprint of the key to give access to. Defaults to Agent Default", }, "expiresAfter": &graphql.ArgumentConfig{ Type: graphql.Int, Description: "Number of seconds since creation when the generated token will expire. If 0, defaults to server default.", }, }, Resolve: resolveGenerateToken, }, "InvalidateToken": &graphql.Field{ Type: graphql.String, Args: graphql.FieldConfigArgument{ "token": &graphql.ArgumentConfig{ Type: graphql.NewNonNull(graphql.String), Description: "The token to be invalidated", }, }, Resolve: resolveInvalidateToken, }, }, })
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
This section is empty.