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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ControlRegistry = &TControlRegistry{ Components: map[string]int{}, }
Functions ¶
func SmallSleep ¶
func SmallSleep()
Types ¶
type Aslast ¶
type Aslast struct {
Name string
Tracer loggeterrapi.ITracer
}
func (*Aslast) WindUp ¶
func (s *Aslast) WindUp(tracer loggeterrapi.ITracer)
type Itchot ¶
type Itchot struct {
Name string
Tracer loggeterrapi.ITracer
}
func (*Itchot) WindUp ¶
func (s *Itchot) WindUp(tracer loggeterrapi.ITracer)
type Ontras ¶
type Ontras struct {
Name string
Tracer loggeterrapi.ITracer
}
func (*Ontras) WindUp ¶
func (s *Ontras) WindUp(tracer loggeterrapi.ITracer)
type System01 ¶
type System01 struct {
Name string
Tracer loggeterrapi.ITracer
}
func NewSystem01 ¶
func NewSystem01(name string, tracer loggeterrapi.ITracer, deps ...any) *System01
func (*System01) WindUp ¶
func (s *System01) WindUp(tracer loggeterrapi.ITracer)
type System02 ¶
type System02 struct {
Name string
Tracer loggeterrapi.ITracer
}
func NewSystem02 ¶
func NewSystem02(name string, tracer loggeterrapi.ITracer, deps ...any) *System02
func (*System02) WindUp ¶
func (s *System02) WindUp(tracer loggeterrapi.ITracer)
type System03 ¶
type System03 struct {
Name string
Tracer loggeterrapi.ITracer
}
func NewSystem03 ¶
func NewSystem03(name string, tracer loggeterrapi.ITracer, deps ...any) *System03
func (*System03) WindUp ¶
func (s *System03) WindUp(tracer loggeterrapi.ITracer)
type TControlRegistry ¶
func (*TControlRegistry) MatchThePattern ¶
func (cr *TControlRegistry) MatchThePattern(patt map[string]int) (ok bool)
type Uphili ¶
type Uphili struct {
Name string
Tracer loggeterrapi.ITracer
}
func (*Uphili) WindUp ¶
func (s *Uphili) WindUp(tracer loggeterrapi.ITracer)
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