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func CopyFileAtomic

func CopyFileAtomic(dest string, src string, opts *AtomicFileOptions) error

    CopyFileAtomic is like CreateAtomic but copies content from src to dest. If opts.Mode is 0 CopyFileAtomic tries to set the file mode of src to dest.

    func CreateAtomic

    func CreateAtomic(dest string, r io.Reader, opts *AtomicFileOptions) error

      CreateAtomic creates or overwrites a file at dest atomically using data from r. Atomic means that even in case of a power outage, dest will never be a zero-length file. It will always either contain the previous data (or not exist) or the new data but never anything in between.

      func DerivedInstanceUUID

      func DerivedInstanceUUID(input string) uuid.UUID

        DerivedInstanceUUID returns a new UUID that is derived from the input, but is unique per instance (execution) and therefore is only reproducible with the same process.

        func DerivedUUID

        func DerivedUUID(input string) uuid.UUID

          DerivedUUID returns a new UUID that is derived from the input only, and therefore is always reproducible.

          func DuplicateBytes

          func DuplicateBytes(a []byte) []byte

            DuplicateBytes returns a new copy of the given byte slice.

            func DuplicateStrings

            func DuplicateStrings(a []string) []string

              DuplicateStrings returns a new copy of the given string slice.

              func EnsureDirectory

              func EnsureDirectory(path string, perm os.FileMode) error

                EnsureDirectory ensures that the given directory exists and that is has the given permissions set. If path is a file, it is deleted and a directory created. If a directory is created, also all missing directories up to the required one are created with the given permissions.

                func IndexOfString

                func IndexOfString(a []string, s string) int

                  IndexOfString returns the index of given string and -1 if its not part of the slice.

                  func RandomUUID

                  func RandomUUID(ns string) uuid.UUID

                    RandomUUID returns a new random UUID with optionally provided ns

                    func RemoveFromStringSlice

                    func RemoveFromStringSlice(a []string, s string) []string

                      RemoveFromStringSlice removes the given string from the slice and returns a new slice.

                      func ReplaceFileAtomic

                      func ReplaceFileAtomic(dest string, src string, opts *AtomicFileOptions) error

                        ReplaceFileAtomic replaces the file at dest with the content from src. If dest exists it's file mode copied and used for the replacement. If not, dest will get the same file mode as src. See CopyFileAtomic and CreateAtomic for more information.

                        func StringInSlice

                        func StringInSlice(a []string, s string) bool

                          StringInSlice returns whether the given string is in the string slice.

                          func StringSliceEqual

                          func StringSliceEqual(a []string, b []string) bool

                            StringSliceEqual returns whether the given string slices are equal.


                            type AtomicFileOptions

                            type AtomicFileOptions struct {
                            	// Mode is the file mode for the new file. If
                            	// 0, the file mode will be set to 0600.
                            	Mode os.FileMode
                            	// TempDir is the path to the temp-directory
                            	// that should be used. If empty, it defaults
                            	// to the system temp.
                            	TempDir string

                              AtomicFileOptions holds additional options for manipulating the behavior of CreateAtomic and friends.

                              type DirStructure

                              type DirStructure struct {
                              	Path     string
                              	Dir      string
                              	Perm     os.FileMode
                              	Parent   *DirStructure
                              	Children map[string]*DirStructure

                                DirStructure represents a directory structure with permissions that should be enforced.

                                / [755]
                                /repo [777]
                                /repo/b [755]
                                /repo/b/c [750]
                                /repo/b/d [755]
                                /repo/b/d/e [755]
                                /repo/b/d/f [755]
                                /secret [700]

                                func NewDirStructure

                                func NewDirStructure(path string, perm os.FileMode) *DirStructure

                                  NewDirStructure returns a new DirStructure.

                                  func (*DirStructure) ChildDir

                                  func (ds *DirStructure) ChildDir(dirName string, perm os.FileMode) (child *DirStructure)

                                    ChildDir adds a new child DirStructure and returns it. Should the child already exist, the existing child is returned and the permissions are updated.

                                    func (*DirStructure) Ensure

                                    func (ds *DirStructure) Ensure() error

                                      Ensure ensures that the specified directory structure (from the first parent on) exists.

                                      func (*DirStructure) EnsureAbsPath

                                      func (ds *DirStructure) EnsureAbsPath(dirPath string) error

                                        EnsureAbsPath ensures that the specified directory structure (from the first parent on) and the given absolute path exists. If the given path is outside the DirStructure, an error will be returned.

                                        func (*DirStructure) EnsureRelDir

                                        func (ds *DirStructure) EnsureRelDir(dirNames ...string) error

                                          EnsureRelDir ensures that the specified directory structure (from the first parent on) and the given relative path (to the DirStructure) exists.

                                          func (*DirStructure) EnsureRelPath

                                          func (ds *DirStructure) EnsureRelPath(dirPath string) error

                                            EnsureRelPath ensures that the specified directory structure (from the first parent on) and the given relative path (to the DirStructure) exists.

                                            type OnceAgain

                                            type OnceAgain struct {
                                            	// contains filtered or unexported fields

                                              OnceAgain is an object that will perform only one action "in flight". It's basically the same as sync.Once, but is automatically reused when the function was executed and everyone who waited has left.

                                              func (*OnceAgain) Do

                                              func (o *OnceAgain) Do(f func())

                                                Do calls the function f if and only if Do is being called for the first time for this instance of Once. In other words, given

                                                var once Once

                                                if once.Do(f) is called multiple times, only the first call will invoke f, even if f has a different value in each invocation. A new instance of Once is required for each function to execute.

                                                Do is intended for initialization that must be run exactly once. Since f is niladic, it may be necessary to use a function literal to capture the arguments to a function to be invoked by Do:

                                                config.once.Do(func() { config.init(filename) })

                                                Because no call to Do returns until the one call to f returns, if f causes Do to be called, it will deadlock.

                                                If f panics, Do considers it to have returned; future calls of Do return without calling f.

                                                type StablePool

                                                type StablePool struct {
                                                	// New optionally specifies a function to generate
                                                	// a value when Get would otherwise return nil.
                                                	// It may not be changed concurrently with calls to Get.
                                                	New func() interface{}
                                                	// contains filtered or unexported fields

                                                  A StablePool is a drop-in replacement for sync.Pool that is slower, but predictable. A StablePool is a set of temporary objects that may be individually saved and retrieved.

                                                  In contrast to sync.Pool, items are not removed automatically. Every item will be returned at some point. Items are returned in a FIFO manner in order to evenly distribute usage of a set of items.

                                                  A StablePool is safe for use by multiple goroutines simultaneously and must not be copied after first use.

                                                  func (*StablePool) Get

                                                  func (p *StablePool) Get() interface{}

                                                    Get returns the next item from the Pool, removes it from the Pool, and returns it to the caller. In contrast to sync.Pool, Get never ignores the pool. Callers should not assume any relation between values passed to Put and the values returned by Get.

                                                    If Get would otherwise return nil and p.New is non-nil, Get returns the result of calling p.New.

                                                    func (*StablePool) Max

                                                    func (p *StablePool) Max() int

                                                      Max returns the amount of items the pool held at maximum.

                                                      func (*StablePool) Put

                                                      func (p *StablePool) Put(x interface{})

                                                        Put adds x to the pool.

                                                        func (*StablePool) Size

                                                        func (p *StablePool) Size() int

                                                          Size returns the amount of items the pool currently holds.

                                                          GOOS=linux, GOARCH=amd64


                                                          Path Synopsis