README
¶
agp
Package agp
is a gene parsing package for Axie Infinity.
The name agp stands for "Axie Gene Parser" which decodes the hex representation of an Axie's gene into a human readable format.
Now supports both 256 and 512 bit hex genes
Install
With a correctly configured Go toolchain:
go get -u github.com/shanemaglangit/agp
Usage
Starting on v1.0.3,
ParseHexDecode
was introduced which combines bothParseHex
andDecode
into a single function.
Use ParseHex512(), Decode512(), and ParseHexDecode512() for 512 bits respectively.
To get started, you'll first need to get the gene of an Axie in hex. You may use the Axie Infinity GraphQL endpoint to get this detail. For this example, let's use the hex 0x11c642400a028ca14a428c20cc011080c61180a0820180604233082
Let us first parse this hex into a GeneBinGroup object. ParseHex()
first converts the given hex into its binary format. It thens divides these binary bits into their own respective groups, each representing a certain attribute of the Axie's gene.
gbg, err := agp.ParseHex("0x11c642400a028ca14a428c20cc011080c61180a0820180604233082")
Once we generated the GeneBinGroup, we can then use decode this object into human readable format using Decode()
genes, err := agp.Decode(gbg)
The generated output should look like this
&Genes{
Class: Beast,
Region: Global,
Tag: NoTag,
BodySkin: DefBodySkin,
Pattern: PatternGene{"000001", "000111", "000110"},
Color: ColorGene{"f0c66e", "ffec51", "f0c66e"},
Eyes: Part{
D: PartGene{"eyes-chubby", Beast, "", Eyes, "Chubby"},
R1: PartGene{"eyes-chubby", Beast, "", Eyes, "Chubby"},
R2: PartGene{"eyes-blossom", Plant, "", Eyes, "Blossom"},
},
Ears: Part{
D: PartGene{"ears-lotus", Plant, "", Ears, "Lotus"},
R1: PartGene{"ears-nut-cracker", Beast, "", Ears, "Nut Cracker"},
R2: PartGene{"ears-inkling", Aquatic, "", Ears, "Inkling"},
},
Horn: Part{
D: PartGene{"horn-rose-bud", Plant, "", Horn, "Rose Bud"},
R1: PartGene{"horn-caterpillars", Bug, "", Horn, "Caterpillars"},
R2: PartGene{"horn-dual-blade", Beast, "", Horn, "Dual Blade"},
},
Mouth: Part{
D: PartGene{"mouth-tiny-turtle", Reptile, "", Mouth, "Tiny Turtle"},
R1: PartGene{"mouth-piranha", Aquatic, "", Mouth, "Piranha"},
R2: PartGene{"mouth-serious", Plant, "", Mouth, "Serious"},
},
Back: Part{
D: PartGene{"back-balloon", Bird, "", Back, "Balloon"},
R1: PartGene{"back-jaguar", Beast, "", Back, "Jaguar"},
R2: PartGene{"back-jaguar", Beast, "", Back, "Jaguar"},
},
Tail: Part{
D: PartGene{"tail-ant", Bug, "", Tail, "Ant"},
R1: PartGene{"tail-hot-butt", Plant, "", Tail, "Hot Butt"},
R2: PartGene{"tail-swallow", Bird, "", Tail, "Swallow"},
},
}
NPM Support
I also released a similar package for NPM. Do check it out!
Support the Author
Love this module? Feel free to buy me a coffee and motivate me to work on more stuffs like this!
Ronin Address: ronin:789c9b253eba265f0079e3ebcaaea2503eb31bb3
ETH Address: 0x9F50E3606caf22ff5E0E03F0eb02DE3Fa2786535
Paypal: paypal.me/shanemaglangit
Support does not need to have any monetary value. I would also appreciate if you leave a star!
Documentation
¶
Index ¶
Constants ¶
const ( Eyes PartType = "eyes" Ears = "ears" Mouth = "mouth" Horn = "horn" Back = "back" Tail = "tail" )
const ( Beast Class = "beast" Bug = "bug" Bird = "bird" Plant = "plant" Aquatic = "aquatic" Reptile = "reptile" Mech = "mech" Dusk = "dusk" Dawn = "dawn" )
const ( NoTag Tag = "" Agamogenesis = "agamogenesis" Origin = "origin" Meo1 = "meo1" Meo2 = "meo2" )
const ( GlobalSkin PartSkin = "global" JapanSkin = "japan" Xmas1 = "xmas1" Xmas2 = "xmas2" Mystic = "mystic" Bionic = "bionic" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BodySkin ¶
type BodySkin string
BodySkin represents the special skin of an Axie's body. This can either be none (default) or Frosty.
const ( DefBodySkin BodySkin = "" Frosty = "frosty" )
type Class ¶
type Class string
Class represents the class of a given Axie. A class is among these values: Beast, Bug, Bird, Plant, Aquatic, Reptile, Mech, Dusk, Dawn.
type ColorGene ¶
type ColorGene struct { D string `json:"d,omitempty"` R1 string `json:"r1,omitempty"` R2 string `json:"r2,omitempty"` }
ColorGene stores the dominant and recessive genes of an Axie's color.
type GeneBinGroup ¶
type GeneBinGroup struct { Class string Region string Tag string BodySkin string Xmas string Pattern string Color string Eyes string Ears string Horn string Mouth string Back string Tail string }
GeneBinGroup collectively stores each part of the parsed binary representation of the genes.
func ParseHex ¶
func ParseHex(hex string) (GeneBinGroup, error)
ParseHex divide bits from the 256 hex representation of the string into their respective groups.
func ParseHex512 ¶ added in v1.1.0
func ParseHex512(hex string) (GeneBinGroup, error)
ParseHex512 divide bits from the 512 hex representation of the string into their respective groups.
type Genes ¶
type Genes struct { Class Class `json:"class,omitempty"` Region Region `json:"region,omitempty"` Tag Tag `json:"tag,omitempty"` BodySkin BodySkin `json:"bodySkin,omitempty"` Pattern PatternGene `json:"pattern,omitempty"` Color ColorGene `json:"color,omitempty"` Eyes Part `json:"eyes,omitempty"` Mouth Part `json:"mouth,omitempty"` Ears Part `json:"ears,omitempty"` Horn Part `json:"horn,omitempty"` Back Part `json:"back,omitempty"` Tail Part `json:"tail,omitempty"` GeneQuality float64 `json:"geneQuality,omitempty"` }
Genes contains the overall data about the Axie's gene.
func Decode ¶
func Decode(gbg *GeneBinGroup) (Genes, error)
Decode parses the grouped binary and extracts the Axie information into a Gene object.
func Decode512 ¶ added in v1.1.0
func Decode512(gbg *GeneBinGroup) (Genes, error)
Decode512 parses the grouped binary and extracts the Axie information into a Gene object.
func ParseHexDecode ¶ added in v1.0.7
ParseHexDecode parses a given 256 hex into a Gene object. This combines ParseHex and Decode into a single function.
func ParseHexDecode512 ¶ added in v1.1.0
ParseHexDecode512 parses a given 512 hex into a Gene object. This combines ParseHex512 and Decode512 into a single function.
type Part ¶
type Part struct { D PartGene `json:"d1,omitempty"` R1 PartGene `json:"r1,omitempty"` R2 PartGene `json:"r2,omitempty"` Mystic bool `json:"mystic,omitempty"` }
Part stores the dominant and recessive genes of an Axie's part.
type PartGene ¶
type PartGene struct { PartId string `json:"partId,omitempty"` Class Class `json:"class,omitempty"` SpecialGenes string `json:"specialGenes,omitempty"` Type PartType `json:"type,omitempty"` Name string `json:"name,omitempty"` }
PartGene holds the data for a single gene of an Axie's part.
type PartSkin ¶ added in v1.0.7
type PartSkin string
PartSkin represents the special skin of an Axie's part. This can be Global, Japan, Xmas, Mystic, Bionic (Agamogenesis)
type PartType ¶
type PartType string
PartType represents each of an Axies body parts including: Eeyes, Ears, Mouth, Horn, Back, Tail.
type PatternGene ¶
type PatternGene struct { D string `json:"d,omitempty"` R1 string `json:"r1,omitempty"` R2 string `json:"r2,omitempty"` }
PatternGene stores the dominant and recessive genes of an Axie's skin pattern.