Documentation ¶
Index ¶
- type Engine
- func (e *Engine) Apply(path string) ([]config.Resource, error)
- func (e *Engine) ApplyWithVariables(path string, vars map[string]string, varsFile string) ([]config.Resource, error)
- func (e *Engine) Blueprint() *config.Blueprint
- func (e *Engine) Destroy(path string, all bool) error
- func (e *Engine) GetClients() *shipyard.Clients
- func (e *Engine) ParseConfig(path string) error
- func (e *Engine) ParseConfigWithVariables(path string, vars map[string]string, varsFile string) error
- func (e *Engine) ResourceCount() int
- func (e *Engine) ResourceCountForType(t string) int
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Engine ¶
Engine is a mock engine which can be used when testing the CLI commands
func (*Engine) ApplyWithVariables ¶ added in v0.1.0
func (*Engine) GetClients ¶
func (*Engine) ParseConfig ¶ added in v0.1.0
func (*Engine) ParseConfigWithVariables ¶ added in v0.1.0
func (*Engine) ResourceCount ¶
func (*Engine) ResourceCountForType ¶ added in v0.1.0
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