Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Board ¶
type Board struct { ElevatorFloor uint8 // rethink layout. it's hard to apply moves with this layout. Objs []object.Object ObjFloors []uint8 }
func Deserialize ¶
func NewWithElevatorStart ¶
func (*Board) SuccessBoard ¶
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