Documentation ¶
Overview ¶
Package blocks contains basic infomation on minecraft blocks
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Air = Block{ID: 0} Stone = Block{ID: 1, LightFiltered: 15, PlacementSound: "dig.stone"} Grass = Block{ID: 2, LightFiltered: 15, PlacementSound: "dig.grass"} Dirt = Block{ID: 3, LightFiltered: 15, PlacementSound: "dig.gravel"} Cobblestone = Block{ID: 4, LightFiltered: 15, PlacementSound: "dig.stone"} WoodenPlanks = Block{ID: 5, LightFiltered: 15, PlacementSound: "dig.wood"} Saplings = Block{ID: 6, PlacementSound: "dig.grass"} Bedrock = Block{ID: 7, LightFiltered: 15, PlacementSound: "dig.stone"} Water = Block{ID: 8, LightFiltered: 2} WaterStill = Block{ID: 9, LightFiltered: 2} Lava = Block{ID: 10, LightEmitted: 15} LavaStill = Block{ID: 11, LightEmitted: 15} Sand = Block{ID: 12, LightFiltered: 15, PlacementSound: "dig.sand"} Gravel = Block{ID: 13, LightFiltered: 15, PlacementSound: "dig.gravel"} GoldOre = Block{ID: 14, LightFiltered: 15, PlacementSound: "dig.stone"} IronOre = Block{ID: 15, LightFiltered: 15, PlacementSound: "dig.stone"} CoalOre = Block{ID: 16, LightFiltered: 15, PlacementSound: "dig.stone"} Log = Block{ID: 17, LightFiltered: 15, PlacementSound: "dig.wood"} Leaves = Block{ID: 18, LightFiltered: 1, PlacementSound: "dig.grass"} Sponge = Block{ID: 19, LightFiltered: 15, PlacementSound: "dig.grass"} Glass = Block{ID: 20, PlacementSound: "step.stone"} LapisLazuliOre = Block{ID: 21, LightFiltered: 15, PlacementSound: "dig.stone"} LapisLazuliBlock = Block{ID: 22, LightFiltered: 15, PlacementSound: "dig.stone"} Dispenser = Block{ID: 23, LightFiltered: 15, PlacementSound: "dig.stone"} Sandstone = Block{ID: 24, LightFiltered: 15, PlacementSound: "dig.stone"} NoteBlock = Block{ID: 25, LightFiltered: 15, PlacementSound: "dig.stone"} Bed = Block{ID: 26} PoweredRail = Block{ID: 27, PlacementSound: "step.stone"} DetectorRail = Block{ID: 28, PlacementSound: "step.stone"} StickyPiston = Block{ID: 29, PlacementSound: "dig.stone"} Cobweb = Block{ID: 30, PlacementSound: "dig.stone"} TallGrass = Block{ID: 31, PlacementSound: "dig.grass"} DeadBush = Block{ID: 32, PlacementSound: "dig.grass"} Piston = Block{ID: 33, PlacementSound: "dig.stone"} PistonExtension = Block{ID: 34} Wool = Block{ID: 35, LightFiltered: 15, PlacementSound: "dig.cloth"} MovedByPiston = Block{ID: 36} Dandelion = Block{ID: 37, PlacementSound: "dig.grass"} Poppy = Block{ID: 38, PlacementSound: "dig.grass"} BrownMushroom = Block{ID: 39, PlacementSound: "dig.grass"} RedMushroom = Block{ID: 40, PlacementSound: "dig.grass"} GoldBlock = Block{ID: 41, LightFiltered: 15, PlacementSound: "dig.stone"} IronBlock = Block{ID: 42, LightFiltered: 15, PlacementSound: "dig.stone"} DoubleSlab = Block{ID: 43, LightFiltered: 15, PlacementSound: "dig.stone"} Slab = Block{ID: 44, LightFiltered: 1, PlacementSound: "dig.stone"} Bricks = Block{ID: 45, LightFiltered: 15, PlacementSound: "dig.stone"} TNT = Block{ID: 46, LightFiltered: 15, PlacementSound: "dig.grass"} Bookshelf = Block{ID: 47, LightFiltered: 15, PlacementSound: "dig.wood"} MossStone = Block{ID: 48, LightFiltered: 15, PlacementSound: "dig.stone"} Obsidian = Block{ID: 49, LightFiltered: 15, PlacementSound: "dig.stone"} Torch = Block{ID: 50, LightEmitted: 14, PlacementSound: "dig.wood"} Fire = Block{ID: 51, LightEmitted: 15} MonsterSpawner = Block{ID: 52} OakWoodStairs = Block{ID: 53, LightFiltered: 15, PlacementSound: "dig.wood"} Chest = Block{ID: 54, PlacementSound: "dig.wood"} RedstoneWire = Block{ID: 55} DiamondOre = Block{ID: 56, LightFiltered: 15, PlacementSound: "dig.stone"} DiamondBlock = Block{ID: 57, LightFiltered: 15, PlacementSound: "dig.stone"} CraftingTable = Block{ID: 58, LightFiltered: 15, PlacementSound: "dig.wood"} WheatSeeds = Block{ID: 59, PlacementSound: "dig.grass"} Farmland = Block{ID: 60, PlacementSound: "dig.gravel"} Furnace = Block{ID: 61, LightFiltered: 15, PlacementSound: "dig.stone"} BurningFurnace = Block{ID: 62, LightEmitted: 13, PlacementSound: "dig.stone"} SignPost = Block{ID: 63, PlacementSound: "dig.wood"} WoodenDoor = Block{ID: 64, PlacementSound: "dig.wood"} Ladders = Block{ID: 65, PlacementSound: "dig.wood"} Rails = Block{ID: 66, PlacementSound: "step.stone"} CobblestoneStairs = Block{ID: 67, LightFiltered: 15, PlacementSound: "dig.stone"} SignWall = Block{ID: 68, PlacementSound: "dig.wood"} Lever = Block{ID: 69, PlacementSound: "dig.wood"} StonePressurePlate = Block{ID: 70, PlacementSound: "dig.stone"} IronDoor = Block{ID: 71} WoodenPressurePlate = Block{ID: 72, PlacementSound: "dig.wood"} RedstoneOre = Block{ID: 73, LightFiltered: 15, PlacementSound: "dig.stone"} RedstoneOreGlowing = Block{ID: 74, LightEmitted: 9, PlacementSound: "dig.stone"} RedstoneTorch = Block{ID: 75, PlacementSound: "dig.wood"} RedstoneTorchActive = Block{ID: 76, LightEmitted: 7, PlacementSound: "dig.wood"} StoneButton = Block{ID: 77, PlacementSound: "dig.stone"} Snow = Block{ID: 78, PlacementSound: "dig.snow"} Ice = Block{ID: 79, LightFiltered: 2, PlacementSound: "step.stone"} SnowBlock = Block{ID: 80, LightFiltered: 15, PlacementSound: "dig.snow"} Cactus = Block{ID: 81, PlacementSound: "dig.cloth"} ClayBlock = Block{ID: 82, LightFiltered: 15, PlacementSound: "dig.gravel"} SugarCane = Block{ID: 83, PlacementSound: "dig.grass"} Jukebox = Block{ID: 84, LightFiltered: 15, PlacementSound: "dig.stone"} Fence = Block{ID: 85, PlacementSound: "dig.wood"} Pumpkin = Block{ID: 86, LightFiltered: 15, PlacementSound: "dig.wood"} Netherrack = Block{ID: 87, LightFiltered: 15, PlacementSound: "dig.stone"} Soulsand = Block{ID: 88, LightFiltered: 15, PlacementSound: "dig.sand"} Glowstone = Block{ID: 89, LightEmitted: 15, PlacementSound: "step.stone"} NetherPortal = Block{ID: 90, LightEmitted: 11} JackOLantern = Block{ID: 91, LightEmitted: 15, PlacementSound: "dig.wood"} CakeBlock = Block{ID: 92, PlacementSound: "dig.cloth"} RedstoneRepeater = Block{ID: 93, PlacementSound: "dig.wood"} RedstoneRepeaterActive = Block{ID: 94, PlacementSound: "dig.wood"} StainedGlass = Block{ID: 95, PlacementSound: "step.stone"} Trapdoor = Block{ID: 96, PlacementSound: "dig.wood"} MonsterEgg = Block{ID: 97, LightFiltered: 15, PlacementSound: "dig.stone"} StoneBricks = Block{ID: 98, LightFiltered: 15, PlacementSound: "dig.stone"} HugeBrownMushroom = Block{ID: 99, LightFiltered: 15, PlacementSound: "dig.wood"} HugeRedMushroom = Block{ID: 100, LightFiltered: 15, PlacementSound: "dig.wood"} IronBars = Block{ID: 101, PlacementSound: "step.stone"} GlassPane = Block{ID: 102, PlacementSound: "step.stone"} Melon = Block{ID: 103, LightFiltered: 15, PlacementSound: "dig.wood"} PumpkinStem = Block{ID: 104, PlacementSound: "dig.grass"} MelonStem = Block{ID: 105, PlacementSound: "dig.grass"} Vines = Block{ID: 106, PlacementSound: "dig.grass"} FenceGate = Block{ID: 107, PlacementSound: "dig.wood"} BrickStairs = Block{ID: 108, LightFiltered: 15, PlacementSound: "dig.stone"} StoneBrickStairs = Block{ID: 109, LightFiltered: 15, PlacementSound: "dig.stone"} Mycelium = Block{ID: 110, LightFiltered: 15, PlacementSound: "dig.grass"} Lilypad = Block{ID: 111, PlacementSound: "dig.grass"} NetherBrick = Block{ID: 112, LightFiltered: 15, PlacementSound: "dig.stone"} NetherBrickFence = Block{ID: 113, PlacementSound: "dig.stone"} NetherBrickStairs = Block{ID: 114, LightFiltered: 15, PlacementSound: "dig.stone"} NetherWart = Block{ID: 115, PlacementSound: "dig.grass"} EnchantmentTable = Block{ID: 116, PlacementSound: "dig.stone"} BrewingStand = Block{ID: 117, PlacementSound: "dig.stone"} Cauldron = Block{ID: 118, PlacementSound: "dig.stone"} EndPortal = Block{ID: 119, LightEmitted: 15} EndPortalFrame = Block{ID: 120, PlacementSound: "dig.stone"} EndStone = Block{ID: 121, LightFiltered: 15, PlacementSound: "dig.stone"} DragonEgg = Block{ID: 122} RedstoneLamp = Block{ID: 123, LightEmitted: 15, PlacementSound: "step.stone"} RedstoneLampActive = Block{ID: 124, LightFiltered: 15, PlacementSound: "step.stone"} WoodenDoubleSlab = Block{ID: 125, LightFiltered: 15, PlacementSound: "dig.wood"} WoodenSlab = Block{ID: 126, LightFiltered: 1, PlacementSound: "dig.wood"} CocoaPod = Block{ID: 127} SandstoneStairs = Block{ID: 128, LightFiltered: 15, PlacementSound: "dig.stone"} EmeraldOre = Block{ID: 129, LightFiltered: 15, PlacementSound: "dig.stone"} EnderChest = Block{ID: 130, LightEmitted: 7, PlacementSound: "dig.stone"} TripwireHook = Block{ID: 131, PlacementSound: "dig.stone"} Tripwire = Block{ID: 132, PlacementSound: "dig.stone"} EmeraldBlock = Block{ID: 133, LightFiltered: 15, PlacementSound: "dig.stone"} SpruceWoodStairs = Block{ID: 134, LightFiltered: 15, PlacementSound: "dig.wood"} BirchWoodStairs = Block{ID: 135, LightFiltered: 15, PlacementSound: "dig.wood"} JungleWoodStairs = Block{ID: 136, LightFiltered: 15, PlacementSound: "dig.wood"} CommandBlock = Block{ID: 137, LightFiltered: 15, PlacementSound: "dig.stone"} Beacon = Block{ID: 138, LightEmitted: 15, PlacementSound: "dig.stone"} CobblestoneWall = Block{ID: 139, PlacementSound: "dig.stone"} FlowerPot = Block{ID: 140, PlacementSound: "dig.stone"} Carrots = Block{ID: 141, PlacementSound: "dig.grass"} Potatoes = Block{ID: 142, PlacementSound: "dig.grass"} WoodenButton = Block{ID: 143, PlacementSound: "dig.wood"} Head = Block{ID: 144, PlacementSound: "dig.stone"} Anvil = Block{ID: 145, PlacementSound: "random.anvil.land"} TrappedChest = Block{ID: 146, LightFiltered: 15, PlacementSound: "dig.wood"} GoldPressurePlate = Block{ID: 147, PlacementSound: "dig.stone"} IronPressurePlate = Block{ID: 148, PlacementSound: "dig.stone"} RedstoneComparator = Block{ID: 149, PlacementSound: "dig.wood"} RedstoneComparatorActive = Block{ID: 150, LightEmitted: 9, PlacementSound: "dig.wood"} DaylightSensor = Block{ID: 151, PlacementSound: "dig.wood"} RedstoneBlock = Block{ID: 152, LightFiltered: 15, PlacementSound: "dig.stone"} NetherQuartzOre = Block{ID: 153, LightFiltered: 15, PlacementSound: "dig.stone"} Hopper = Block{ID: 154, PlacementSound: "dig.stone"} QuartzBlock = Block{ID: 155, LightFiltered: 15, PlacementSound: "dig.stone"} QuartzStairs = Block{ID: 156, LightFiltered: 15, PlacementSound: "dig.stone"} ActivatorRail = Block{ID: 157, PlacementSound: "step.stone"} Dropper = Block{ID: 158, LightFiltered: 15, PlacementSound: "dig.stone"} StainedClay = Block{ID: 159, LightFiltered: 15, PlacementSound: "dig.stone"} StainedGlassPane = Block{ID: 160, PlacementSound: "step.stone"} Leaves2 = Block{ID: 161, LightFiltered: 1, PlacementSound: "dig.grass"} Log2 = Block{ID: 162, LightFiltered: 15, PlacementSound: "dig.wood"} AcaciaWoodStairs = Block{ID: 163, LightFiltered: 15, PlacementSound: "dig.wood"} DarkOakWoodStairs = Block{ID: 164, LightFiltered: 15, PlacementSound: "dig.wood"} HayBlock = Block{ID: 170, LightFiltered: 15, PlacementSound: "dig.grass"} Carpet = Block{ID: 171, PlacementSound: "dig.cloth"} HardenedClay = Block{ID: 172, LightFiltered: 15, PlacementSound: "dig.stone"} CoalBlock = Block{ID: 173, LightFiltered: 15, PlacementSound: "dig.stone"} PackedIce = Block{ID: 174, LightFiltered: 15, PlacementSound: "step.stone"} LargeFlowers = Block{ID: 175, PlacementSound: "dig.grass"} )
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var Blocks = [256]Block{}/* 171 elements not displayed */
Blocks is an id to block map
Functions ¶
This section is empty.
Types ¶
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