Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BetLines = []slot.Linex{
{1, 1, 1, 1, 1},
{2, 2, 2, 2, 2},
{3, 3, 3, 3, 3},
{4, 4, 4, 4, 4},
{5, 5, 5, 5, 5},
{6, 6, 6, 6, 6},
{1, 2, 3, 4, 5},
{2, 3, 4, 5, 6},
{5, 4, 3, 2, 1},
{6, 5, 4, 3, 2},
{1, 2, 3, 2, 1},
{2, 3, 4, 3, 2},
{3, 4, 5, 4, 3},
{4, 5, 6, 5, 4},
{3, 2, 1, 2, 3},
{4, 3, 2, 3, 4},
{5, 4, 3, 4, 5},
{6, 5, 4, 5, 6},
}
Bet lines
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var Info = game.AlgInfo{ Aliases: []game.GameAlias{ {Prov: "AGT", Name: "Fruit Queen", LNum: 18}, }, AlgDescr: game.AlgDescr{ GT: game.GTslot, GP: game.GPlpay | game.GPlsel | game.GPfgno | game.GPscat | game.GPwild, SX: 5, SY: 6, SN: len(LinePay), LN: len(BetLines), BN: 0, }, Update: func(ai *game.AlgInfo) { ai.RTP = game.MakeRtpList(ReelsMap) }, }
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var LinePay = [8][5]float64{
{},
{0, 0, 40, 400, 1200},
{0, 0, 20, 100, 400},
{0, 0, 20, 40, 200},
{0, 0, 20, 40, 200},
{0, 0, 10, 24, 120},
{0, 0, 10, 20, 100},
{0, 0, 8, 16, 80},
}
Lined payment.
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var ReelsMap slot.ReelsMap[slot.Reelx]
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var ScatPay = [5]float64{0, 0, 5, 25, 500} // 1 scatter
Scatters payment.
Functions ¶
Types ¶
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