mightyrex

package
v0.13.0 Latest Latest
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Published: Feb 13, 2026 License: MIT Imports: 7 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var BetLines = slot.BetLinesCT5x3[:]

Bet lines

View Source
var Info = game.AlgInfo{
	Aliases: []game.GameAlias{
		{Prov: "CT Interactive", Name: "Mighty Rex", LNum: 25, Date: game.Date(2020, 11, 26)},
		{Prov: "CT Interactive", Name: "Bavarian Forest", LNum: 25, Date: game.Year(2019)},
	},
	AlgDescr: game.AlgDescr{
		GT: game.GTslot,
		GP: game.GPlpay |
			game.GPfgtwic |
			game.GPfgreel |
			game.GPscat |
			game.GPwild,
		SX: 5,
		SY: 3,
		SN: len(LinePay),
		LN: len(BetLines),
		BN: 0,
	},
	Update: func(ai *game.AlgInfo) { ai.RTP = game.MakeRtpList(ReelsMap) },
}
View Source
var LinePay = [12][5]float64{
	{0, 0, 150, 600, 15000},
	{},
	{0, 0, 25, 350, 1250},
	{0, 0, 25, 350, 1250},
	{0, 0, 15, 75, 500},
	{0, 0, 15, 75, 500},
	{0, 0, 10, 50, 300},
	{0, 0, 10, 50, 300},
	{0, 0, 5, 30, 200},
	{0, 0, 5, 30, 200},
	{0, 0, 5, 30, 150},
	{0, 0, 5, 30, 150},
}

Lined payment.

View Source
var ReelsBon slot.Reelx

Functions

func CalcStatBon

func CalcStatBon(ctx context.Context, sp *slot.ScanPar) float64

func CalcStatReg

func CalcStatReg(ctx context.Context, sp *slot.ScanPar) float64

Types

type Game

type Game struct {
	slot.Grid5x3 `yaml:",inline"`
	slot.Slotx   `yaml:",inline"`
}

func NewGame

func NewGame(sel int) *Game

func (*Game) Clone

func (g *Game) Clone() slot.SlotGeneric

func (*Game) ScanLined

func (g *Game) ScanLined(wins *slot.Wins)

Lined symbols calculation.

func (*Game) ScanScatters

func (g *Game) ScanScatters(wins *slot.Wins)

Scatters calculation.

func (*Game) Scanner

func (g *Game) Scanner(wins *slot.Wins) error

func (*Game) SetSel

func (g *Game) SetSel(sel int) error

func (*Game) Spin

func (g *Game) Spin(mrtp float64)

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