Documentation
¶
Index ¶
- Variables
- func CalcStat(ctx context.Context, sp *slot.ScanPar) float64
- func ExpGolf()
- func GolfSpawn(totalbet float64) (pay float64)
- type Game
- func (g *Game) Clone() slot.SlotGeneric
- func (g *Game) ScanLined(wins *slot.Wins)
- func (g *Game) ScanScatters(wins *slot.Wins)
- func (g *Game) Scanner(wins *slot.Wins) error
- func (g *Game) SetSel(sel int) error
- func (g *Game) Spawn(wins slot.Wins, fund, mrtp float64)
- func (g *Game) Spin(mrtp float64)
Constants ¶
This section is empty.
Variables ¶
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var BetLines = slot.BetLinesPlt5x3[:]
Bet lines
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var Egolfbn float64
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var Golf = [...]float64{
5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 20, 25, 30, 50,
}
Average gain = 16
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var Info = game.AlgInfo{ Aliases: []game.GameAlias{ {Prov: "Playtech", Name: "Golden Tour", LNum: 5, Date: game.Date(2009, 1, 25)}, }, AlgDescr: game.AlgDescr{ GT: game.GTslot, GP: game.GPrpay | game.GPlsel | game.GPfgno | game.GPscat | game.GPwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 1, }, Update: func(ai *game.AlgInfo) { ai.RTP = game.MakeRtpList(ReelsMap) }, }
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var LinePay = [11][5]float64{
{0, 25, 100, 500, 2000},
{0, 5, 50, 200, 1000},
{0, 5, 25, 100, 500},
{0, 3, 25, 100, 250},
{0, 2, 20, 80, 200},
{0, 2, 15, 50, 150},
{0, 2, 5, 25, 100},
{0, 2, 5, 10, 50},
{},
{},
{},
}
Lined payment.
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var ReelsMap slot.ReelsMap[slot.Reelx]
Functions ¶
Types ¶
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