Documentation
¶
Index ¶
- Variables
- func BruteForce5x3es2(ctx context.Context, s slot.Stater, g slot.SlotGame, reels *slot.Reels5x, ...)
- func BruteForce5x3es3(ctx context.Context, s slot.Stater, g slot.SlotGame, reels *slot.Reels5x, ...)
- func CalcStatBon(ctx context.Context, es slot.Sym) (float64, float64)
- func CalcStatReg(ctx context.Context, mrtp float64) float64
- type Game
Constants ¶
This section is empty.
Variables ¶
View Source
var BetLines = slot.BetLinesNvm10
Bet lines
View Source
var ExpSymReel = slot.ReadObj[[]slot.Sym](esreel)
View Source
var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "Novomatic", Name: "Fairy Queen"}, }, GP: game.GPsel | game.GPretrig | game.GPfgreel | game.GPscat | game.GPwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }
View Source
var LinePay = [13][5]float64{
{0, 10, 250, 2500, 9000},
{0, 2, 25, 125, 750},
{0, 2, 25, 125, 750},
{0, 0, 20, 100, 400},
{0, 0, 15, 75, 250},
{0, 0, 15, 75, 250},
{0, 0, 10, 50, 125},
{0, 0, 10, 50, 125},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{0, 2, 5, 25, 100},
{},
}
Lined payment.
View Source
var ReelNumBon = [13]slot.Pos{
2,
2,
2,
3,
3,
3,
3,
3,
3,
3,
3,
2,
2,
}
Number of reels filled by expanding symbols on bonus games.
View Source
var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
View Source
var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
View Source
var ScatFreespin = [5]int{0, 0, 10, 10, 10} // 13 light
Scatter freespins table
View Source
var ScatPay = [5]float64{0, 2, 5, 75, 750} // 13 light
Scatters payment.
Functions ¶
func BruteForce5x3es2 ¶
func BruteForce5x3es3 ¶
Types ¶
Click to show internal directories.
Click to hide internal directories.