Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BetLines = []slot.Linex{
{2, 2, 2, 2, 2},
{1, 1, 1, 1, 1},
{3, 3, 3, 3, 3},
{1, 2, 3, 2, 1},
{3, 2, 1, 2, 3},
{1, 1, 2, 3, 3},
{3, 3, 2, 1, 1},
{2, 1, 2, 3, 2},
{2, 3, 2, 1, 2},
}
Bet lines
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "Playtech", Name: "Desert Treasure"}, }, GP: game.GPsel | game.GPretrig | game.GPfgmult | game.GPfgreel | game.GPscat | game.GPwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }
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var LinePay = [10][5]float64{
{0, 8, 80, 800, 8000},
{},
{0, 5, 40, 250, 1000},
{0, 0, 20, 75, 500},
{0, 0, 0, 50, 250},
{0, 2, 10, 30, 150},
{0, 2, 10, 30, 150},
{0, 0, 5, 15, 75},
{0, 0, 5, 15, 75},
{0, 0, 0, 10, 50},
}
Lined payment.
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var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 10, 25, 50} // scatter
Scatter freespins table
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var ScatPay = [5]float64{0, 0, 4, 40, 400} // scatter
Scatters payment.
Functions ¶
func CalcStatBon ¶
Types ¶
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