Documentation
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Index ¶
Constants ¶
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const ( REGISTER_COMMAND_APPLICATION byte = 1 UNREGISTER_COMMAND_APPLICATION byte = 9 // we don't care about below types for reading the telemetry REQUEST_ENTRY_LIST byte = 10 REQUEST_TRACK_DATA byte = 11 CHANGE_HUD_PAGE byte = 49 CHANGE_FOCUS byte = 50 INSTANT_REPLAY_REQUEST byte = 51 PLAY_MANUAL_REPLAY_HIGHLIGHT byte = 52 SAVE_MANUAL_REPLAY_HIGHLIGHT byte = 60 )
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const ( REGISTRATION_RESULT byte = 1 REALTIME_UPDATE byte = 2 REALTIME_CAR_UPDATE byte = 3 // we don't care about below types for reading the telemetry ENTRY_LIST byte = 4 ENTRY_LIST_CAR byte = 6 TRACK_DATA byte = 5 BROADCASTING_EVENT byte = 7 )
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const BROADCASTING_PROTOCOL_VERSION byte = 4
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const GRAPHIS_FILE_MMAP = "Local\\acpmf_graphics"
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const PHYSICS_FILE_MMAP = "Local\\acpmf_physics"
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const STATIC_FILE_MMAP = "Local\\acpmf_static"
Variables ¶
This section is empty.
Functions ¶
func DefaultConfig ¶
func DefaultConfig() *accTelemetryConfig
func DefaultUdpConfig ¶
func DefaultUdpConfig() *accTelemetryConfig
Types ¶
type AccGraphic ¶
type AccGraphic struct { PacketID int32 ACStatus int32 ACSessionType int32 CurrentTime [15]uint16 LastTime [15]uint16 BestTime [15]uint16 Split [15]uint16 CompletedLaps int32 Position int32 ICurrentTime int32 ILastTime int32 IBestTime int32 SessionTimeLeft float32 DistanceTraveled float32 IsInPit int32 CurrentSectorIndex int32 LastSectorTime int32 NumberOfLaps int32 TyreCompound [33]uint16 ReplayTimeMultiplier float32 NormalizedCarPosition float32 ActiveCars int32 CarCoordinates [60][3]float32 CarID [60]int32 PlayerCarID int32 PenaltyTime float32 Flag int32 Penalty int32 IdealLineOn int32 IsInPitLane int32 SurfaceGrip float32 MandatoryPitDone int32 WindSpeed float32 WindDirection float32 IsSetupMenuVisible int32 MainDisplayIndex int32 SecondaryDisplayIndex int32 TC int32 TCCut int32 EngineMap int32 ABS int32 FuelXLap float32 RainLights int32 FlashingLights int32 LightsStage int32 ExhaustTemperature float32 WiperLV int32 DriverStintTotalTimeLeft int32 DriverStintTimeLeft int32 RainTyres int32 SessionIndex int32 UsedFuel float32 DeltaLapTime [15]uint16 IDeltaLapTime int32 EstimatedLapTime [15]uint16 IEstimatedLapTime int32 IsDeltaPositive int32 ISplit int32 IsValidLap int32 FuelEstimatedLaps float32 TrackStatus [33]uint16 MissingMandatoryPits int32 Clock float32 DirectionLightsLeft int32 DirectionLightsRight int32 GlobalYellow int32 GlobalYellow1 int32 GlobalYellow2 int32 GlobalYellow3 int32 GlobalWhite int32 GlobalGreen int32 GlobalChequered int32 GlobalRed int32 MfdTyreSet int32 MfdFuelToAdd float32 MfdTyrePressureLF float32 MfdTyrePressureRF float32 MfdTyrePressureLR float32 MfdTyrePressureRR float32 TrackGripStatus int32 RainIntensity int32 RainIntensityIn10min int32 RainIntensityIn30min int32 CurrentTyreSet int32 StrategyTyreSet int32 GapAhead int32 GapBehind int32 }
type AccPhysics ¶
type AccPhysics struct { PacketID int32 Gas float32 Brake float32 Fuel float32 Gear int32 RPMs int32 SteerAngle float32 SpeedKmh float32 Velocity [3]float32 AccG [3]float32 WheelSlip [4]float32 WheelLoad [4]float32 WheelsPressure [4]float32 WheelAngularSpeed [4]float32 TyreWear [4]float32 TyreDirtyLevel [4]float32 TyreCoreTemperature [4]float32 CamberRAD [4]float32 SuspensionTravel [4]float32 DRS float32 TC float32 Heading float32 Pitch float32 Roll float32 CGHeight float32 CarDamage [5]float32 NumberOfTyresOut int32 PitLimiterOn int32 ABS float32 KersCharge float32 KersInput float32 AutoShifterOn int32 RideHeight [2]float32 TurboBoost float32 Ballast float32 AirDensity float32 AirTemp float32 RoadTemp float32 LocalAngularVel [3]float32 FinalFF float32 PerformanceMeter float32 EngineBrake int32 ERSRecoveryLevel int32 ERSPowerLevel int32 ERSHeatCharging int32 ERSIsCharging int32 KersCurrentKJ float32 DRSAvailable int32 DRSEnabled int32 BrakeTemp [4]float32 Clutch float32 TyreTempI [4]float32 TyreTempM [4]float32 TyreTempO [4]float32 IsAIControlled int32 TyreContactPoint [4][3]float32 TyreContactNormal [4][3]float32 TyreContactHeading [4][3]float32 BrakeBias float32 LocalVelocity [3]float32 P2PActivations int32 P2PStatus int32 CurrentMaxRPM int32 MZ [4]float32 FX [4]float32 FY [4]float32 SlipRatio [4]float32 SlipAngle [4]float32 TCInAction int32 ABSInAction int32 SuspensionDamage [4]float32 TyreTemp [4]float32 WaterTemp float32 BrakePressure [4]float32 FrontBrakeCompound int32 RearBrakeCompound int32 PadLife [4]float32 DiscLife [4]float32 Ignition int32 StartEngineOn int32 IsEngineRunning int32 KerbVibration float32 SlipVibrations float32 GVibrations float32 AbsVibrations float32 }
type AccStatic ¶
type AccStatic struct { SmVersion [15]uint16 AcVersion [15]uint16 NumberOfSessions int32 NumCars int32 CarModel [33]uint16 Track [33]uint16 PlayerName [33]uint16 PlayerSurname [33]uint16 PlayerNick [33]uint16 SectorCount int32 MaxTorque float32 MaxPower float32 MaxRpm int32 MaxFuel float32 SuspensionMaxTravel [4]float32 TyreRadius [4]float32 MaxTurboBoost [4]float32 Deprecated1 float32 Deprecated2 float32 PenaltiesEnabled int32 AidFuelRate float32 AidTireRate float32 AidMechanicalDamage float32 AidAllowTyreBlankets int32 AidStability float32 AidAutoClutch int32 AidAutoBlip int32 HasDRS int32 HasERS int32 HasKERS int32 KersMaxJ float32 EngineBrakeSettingsCnt int32 ErsPowerControllerCnt int32 TrackSplineLength float32 TrackConfiguration [33]uint16 ErsMaxJ float32 IsTimedRace int32 HasExtraLap int32 CarSkin [33]uint16 ReversedGridPositions int32 PitWindowStart int32 PitWindowEnd int32 IsOnline int32 DryTyresName [33]uint16 WetTyresName [33]uint16 }
type AccTelemetry ¶
type AccTelemetry struct {
// contains filtered or unexported fields
}
func New ¶
func New(config *accTelemetryConfig) *AccTelemetry
func (*AccTelemetry) Close ¶
func (t *AccTelemetry) Close() error
func (*AccTelemetry) Connect ¶
func (t *AccTelemetry) Connect() error
func (*AccTelemetry) GraphicsPointer ¶
func (t *AccTelemetry) GraphicsPointer() *AccGraphic
this returns direct pointer to the memory so underlying struct will change over time
func (*AccTelemetry) PhysicsPointer ¶
func (t *AccTelemetry) PhysicsPointer() *AccPhysics
this returns direct pointer to the memory so underlying struct will change over time
func (*AccTelemetry) RealtimeCarUpdate ¶
func (t *AccTelemetry) RealtimeCarUpdate() *RealtimeCarUpdate
returns what is current RealtimeCarUpdate
func (*AccTelemetry) StaticPointer ¶
func (t *AccTelemetry) StaticPointer() *AccStatic
this returns direct pointer to the memory so underlying struct will change over time
type RealtimeCarUpdate ¶
type RealtimeCarUpdate struct { CarIndex uint16 DriverIndex uint16 DriverCount byte Gear byte WorldPosX float32 WorldPosY float32 Yaw float32 CarLocation byte // 0=NONE, 1=TRACK, 2=PITLANE, 3=PITENTRY, 4=PITEXIT Kmh uint16 Position uint16 CupPosition uint16 TrackPosition uint16 TrackRelativePosition float32 Laps uint16 Delta int32 BestSessionLap *LapInfo LastLap *LapInfo CurrentLap *LapInfo }
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