How will this work, create a system that contains the audio context and Entity
handle mechanisms, when an entity is added the system will check if it is has
the specific components
i.e:
"AudioListener" to be placed in cameras
"AudioSource" to be placed in whatever emits a sound
TODO
Create a positional audio processor that redirects volume to specific channels
i.e:
output is 2 channels do left and right + some pass filter on back
output is 4 channels redirect volume based on orientation and distance