Documentation ¶
Index ¶
- type Handler
- type NopHandler
- type Ray
- func (r *Ray) BufferConn() *remote.Remote
- func (r *Ray) Conn() *minecraft.Conn
- func (r *Ray) Handle(handler Handler)
- func (r *Ray) HandleTransferDataSwap(bufferC *remote.Remote)
- func (r *Ray) Handler() Handler
- func (r *Ray) InitTranslators(data minecraft.GameData)
- func (r *Ray) Remote() *remote.Remote
- func (r *Ray) SetBufferConn(rem *remote.Remote)
- func (r *Ray) SetRemote(rem *remote.Remote)
- func (r *Ray) SetTransferring(transferring bool)
- func (r *Ray) Transferring() bool
- func (r *Ray) TranslatePacket(pk packet.Packet)
- type TranslatorMappings
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type NopHandler ¶
type NopHandler struct{}
func (NopHandler) HandlePacketReceive ¶
func (NopHandler) HandlePacketSend ¶
type Ray ¶
type Ray struct { Translations *TranslatorMappings TransferData struct { ScoreboardNames map[string]struct{} } // contains filtered or unexported fields }
func (*Ray) BufferConn ¶
* BufferConn is the connection used to temp out new conns also named temp conn
func (*Ray) HandleTransferDataSwap ¶
func (*Ray) InitTranslators ¶
func (*Ray) SetBufferConn ¶
func (*Ray) SetTransferring ¶
func (*Ray) Transferring ¶
Returns a bool representing if a player is Transferring.
func (*Ray) TranslatePacket ¶
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