Directories
¶
| Path | Synopsis |
|---|---|
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Command aclnegotiate shows multiagent NEGOTIATION (pkg/acl, Contract Net): an initiator calls for proposals on a task, agents bid or refuse, and the best bid is awarded — the conversation printed performative by performative.
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Command aclnegotiate shows multiagent NEGOTIATION (pkg/acl, Contract Net): an initiator calls for proposals on a task, agents bid or refuse, and the best bid is awarded — the conversation printed performative by performative. |
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Command aicam streams an AI video source.
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Command aicam streams an AI video source. |
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Command aicards renders a glyph "card" message + a truecolor effect via pkg/terminal.Frame.
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Command aicards renders a glyph "card" message + a truecolor effect via pkg/terminal.Frame. |
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Command aidraw renders to the terminal via pkg/scene.
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Command aidraw renders to the terminal via pkg/scene. |
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Command aiimg renders a raster image into the terminal via the repo's own internal/codec/babe.ImageToFrame.
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Command aiimg renders a raster image into the terminal via the repo's own internal/codec/babe.ImageToFrame. |
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Command anchordemo is a hand-made bridge to the MDLM world-model paper (Patronus AI, 2026): it shows, on our symbolic grid, why ANY-ORDER decoding with ANCHORS beats strict LEFT-TO-RIGHT.
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Command anchordemo is a hand-made bridge to the MDLM world-model paper (Patronus AI, 2026): it shows, on our symbolic grid, why ANY-ORDER decoding with ANCHORS beats strict LEFT-TO-RIGHT. |
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Command anyorderdemo shows the MDLM "any-order with anchors" idea on the tangram address book: to identify a figure, reveal the most informative cell next (any-order) instead of scanning left-to-right.
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Command anyorderdemo shows the MDLM "any-order with anchors" idea on the tangram address book: to identify a figure, reveal the most informative cell next (any-order) instead of scanning left-to-right. |
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Command areciboframe renders the full Lingua-Cosmica plaque (pkg/arecibo): one frame that teaches its own alphabet.
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Command areciboframe renders the full Lingua-Cosmica plaque (pkg/arecibo): one frame that teaches its own alphabet. |
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Command arena runs an "origami Warcraft" skirmish: two factions of tangram units, each driven by the reference Commander, charge across an isometric terrain board.
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Command arena runs an "origami Warcraft" skirmish: two factions of tangram units, each driven by the reference Commander, charge across an isometric terrain board. |
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Command arenaai runs the origami-Warcraft skirmish with each side commanded by a tvcp-ai brain (game "rpg"): by default the reference commander on both, or a live model per side via -brain0 / -brain1.
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Command arenaai runs the origami-Warcraft skirmish with each side commanded by a tvcp-ai brain (game "rpg"): by default the reference commander on both, or a live model per side via -brain0 / -brain1. |
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Command arenacall is the project's "three bodies into one core" demo: a live arena match (the agent-world) is rendered as marks pseudo-images and streamed through pkg/semvideo — the very codec TVCP uses for a semantic video call — so a spectator WATCHES THE WAR OF TWO NEURAL NETS AS A FEW-HUNDRED-BYTES/S CALL that survives packet loss.
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Command arenacall is the project's "three bodies into one core" demo: a live arena match (the agent-world) is rendered as marks pseudo-images and streamed through pkg/semvideo — the very codec TVCP uses for a semantic video call — so a spectator WATCHES THE WAR OF TWO NEURAL NETS AS A FEW-HUNDRED-BYTES/S CALL that survives packet loss. |
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Command arenacast broadcasts an arena match as a loss-tolerant semantic stream and renders the SPECTATOR's view: keyframe+delta packets over Reed-Solomon are dropped and corrupted on a lossy channel, the spectator freezes on loss and resyncs at the next keyframe.
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Command arenacast broadcasts an arena match as a loss-tolerant semantic stream and renders the SPECTATOR's view: keyframe+delta packets over Reed-Solomon are dropped and corrupted on a lossy channel, the spectator freezes on loss and resyncs at the next keyframe. |
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Command arenalive is the capstone: a LIVE war of two models, broadcast over a lossy channel to a spectator.
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Command arenalive is the capstone: a LIVE war of two models, broadcast over a lossy channel to a spectator. |
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Command arenammo is the capstone of the origami-MMORPG: armies are SUMMONED from tangram figures, each side is commanded by a LIVE tvcp-ai brain (-brain0/-brain1), the match is broadcast as RS packets over real UDP to several networked spectators (with loss), and one spectator's reconstructed view is rendered to a GIF.
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Command arenammo is the capstone of the origami-MMORPG: armies are SUMMONED from tangram figures, each side is commanded by a LIVE tvcp-ai brain (-brain0/-brain1), the match is broadcast as RS packets over real UDP to several networked spectators (with loss), and one spectator's reconstructed view is rendered to a GIF. |
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Command arenaplan pits the lookahead Planner (blue) against the reactive RefCommander (red) on a symmetric board with a central ridge, prints the tick-by-tick score, and renders a top-down GIF (via pkg/arenacast) with a survivor bar.
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Command arenaplan pits the lookahead Planner (blue) against the reactive RefCommander (red) on a symmetric board with a central ridge, prints the tick-by-tick score, and renders a top-down GIF (via pkg/arenacast) with a survivor bar. |
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Command arenaserver is a persistent tick-server with multiple networked spectators: it runs an arena match and broadcasts each tick as an RS-protected packet over UDP (real localhost loopback) to several spectator sockets, dropping ~15% of sends per viewer.
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Command arenaserver is a persistent tick-server with multiple networked spectators: it runs an arena match and broadcasts each tick as an RS-protected packet over UDP (real localhost loopback) to several spectator sockets, dropping ~15% of sends per viewer. |
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Command arenasummon demonstrates crafting: a tangram figure is classified and, if it names a creature in the bestiary, a unit is summoned into the arena - "the address is the summoning spell".
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Command arenasummon demonstrates crafting: a tangram figure is classified and, if it names a creature in the bestiary, a unit is summoned into the arena - "the address is the summoning spell". |
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Command arenatale plays an arena match, distils it into a few-byte chronicle (pkg/chronicle), and retells that byte-log as prose — the project's chain number -> image -> world -> story, end to end.
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Command arenatale plays an arena match, distils it into a few-byte chronicle (pkg/chronicle), and retells that byte-log as prose — the project's chain number -> image -> world -> story, end to end. |
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Command autodemo shows the auto triangle/quadrant chooser (pkg/automode).
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Command autodemo shows the auto triangle/quadrant chooser (pkg/automode). |
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Command blazondemo renders example coats of arms (heraldic blazons) to PNGs, proving that a medieval visual-identity language compiles straight into the pseudo-image pipeline.
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Command blazondemo renders example coats of arms (heraldic blazons) to PNGs, proving that a medieval visual-identity language compiles straight into the pseudo-image pipeline. |
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Command bmeaning demonstrates bidirectional B-frames of meaning (pkg/semvideo): a constant-shape marks "video" is coded as anchors (keyframe + P-frames) with B-frames in between, each predicted from the nearer anchor.
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Command bmeaning demonstrates bidirectional B-frames of meaning (pkg/semvideo): a constant-shape marks "video" is coded as anchors (keyframe + P-frames) with B-frames in between, each predicted from the nearer anchor. |
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Command braindemo proves the open tvcp-ai/1 format end-to-end over real HTTP: it starts the reference brain on localhost, then (1) plays a full tic-tac-toe where X's moves come from the brain via the protocol, O is random; and (2) asks the brain to draw a scene and renders the returned draw-DSL.
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Command braindemo proves the open tvcp-ai/1 format end-to-end over real HTTP: it starts the reference brain on localhost, then (1) plays a full tic-tac-toe where X's moves come from the brain via the protocol, O is random; and (2) asks the brain to draw a scene and renders the returned draw-DSL. |
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Command brainserver serves the reference tvcp-ai/1 brain over HTTP, so any client (game, draw) can use it.
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Command brainserver serves the reference tvcp-ai/1 brain over HTTP, so any client (game, draw) can use it. |
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Command capsdemo shows tvcp-ai/1 capability negotiation (pkg/brain): a brain serves /v1/capabilities and /v1/decide on one endpoint; a client fetches the capabilities and checks support before sending.
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Command capsdemo shows tvcp-ai/1 capability negotiation (pkg/brain): a brain serves /v1/capabilities and /v1/decide on one endpoint; a client fetches the capabilities and checks support before sending. |
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Command conform checks whether a tvcp-ai brain satisfies the protocol contract.
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Command conform checks whether a tvcp-ai brain satisfies the protocol contract. |
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Command connect4demo shows a SECOND game on the same session runner (pkg/session): Connect Four, a win/block tactician bot against a naive leftmost bot.
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Command connect4demo shows a SECOND game on the same session runner (pkg/session): Connect Four, a win/block tactician bot against a naive leftmost bot. |
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Command debate stages a judged AI debate (pkg/debate): two debaters argue a topic over several rounds and a judge scores each one.
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Command debate stages a judged AI debate (pkg/debate): two debaters argue a topic over several rounds and a judge scores each one. |
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Command dtncast streams an arena match over a DELAY-TOLERANT (deep-space) link (pkg/dtn over pkg/semvideo): the world's frames become bundles forwarded only during a few short contact passes, with a time-to-live.
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Command dtncast streams an arena match over a DELAY-TOLERANT (deep-space) link (pkg/dtn over pkg/semvideo): the world's frames become bundles forwarded only during a few short contact passes, with a time-to-live. |
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Command foldcall sends an origami unfold of a tangram figure as a stream of per-piece fold angles (keyframe + deltas) over the Reed-Solomon channel, then corrupts a burst of wire bytes, recovers, and renders the reconstructed animation to a GIF - a pseudo-3D fold that travels in a few dozen bytes and survives loss, exactly like a semantic video call.
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Command foldcall sends an origami unfold of a tangram figure as a stream of per-piece fold angles (keyframe + deltas) over the Reed-Solomon channel, then corrupts a burst of wire bytes, recovers, and renders the reconstructed animation to a GIF - a pseudo-3D fold that travels in a few dozen bytes and survives loss, exactly like a semantic video call. |
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Command folddemo folds flat tangram7 figures into a pseudo-3D isometric relief: it writes a hero still and an animated GIF of the figure rising out of the plane, and prints the tiny FoldSpec that describes the whole animation.
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Command folddemo folds flat tangram7 figures into a pseudo-3D isometric relief: it writes a hero still and an animated GIF of the figure rising out of the plane, and prints the tiny FoldSpec that describes the whole animation. |
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Command glyphdemo renders the digitized alphabet chart, and compares the quadrant codec with the new diagonal/triangle codec on the same image.
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Command glyphdemo renders the digitized alphabet chart, and compares the quadrant codec with the new diagonal/triangle codec on the same image. |
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Command glyphqrdemo shows the glyph-QR with Reed-Solomon error correction: encode a message into a glyph grid, damage several cells, and watch it decode back to the exact text — the self-correcting "crossword x QR" idea, applied to our glyph alphabet.
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Command glyphqrdemo shows the glyph-QR with Reed-Solomon error correction: encode a message into a glyph grid, damage several cells, and watch it decode back to the exact text — the self-correcting "crossword x QR" idea, applied to our glyph alphabet. |
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Command glyphqrscan demonstrates the optical glyph-QR: a framed code with finder marks in three corners decodes from ANY rotation.
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Command glyphqrscan demonstrates the optical glyph-QR: a framed code with finder marks in three corners decodes from ANY rotation. |
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Command imagine is the "protocol of shared imagination": one agent-world is broadcast ONCE as a semantic-video stream (pkg/arenacast + pkg/semvideo), and TWO independent receivers — with their own packet loss — each reconstruct it LOCALLY.
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Command imagine is the "protocol of shared imagination": one agent-world is broadcast ONCE as a semantic-video stream (pkg/arenacast + pkg/semvideo), and TWO independent receivers — with their own packet loss — each reconstruct it LOCALLY. |
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Command linguaframe builds a self-describing "Lingua Cosmica" frame for a tangram figure and then decodes it back using nothing but the bytes — the receiver learns to count, then learns the radix, the grid, the cells and the checksum, all from the stream itself (pkg/lincos).
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Command linguaframe builds a self-describing "Lingua Cosmica" frame for a tangram figure and then decodes it back using nothing but the bytes — the receiver learns to count, then learns the radix, the grid, the cells and the checksum, all from the stream itself (pkg/lincos). |
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Command orbit3d turns the pseudo-3D world into a turntable: it renders a relief voxel cat across a full 360-degree camera-yaw sweep (fold.RenderCam) and ships the camera path as a one-byte-per-frame deltastream - rotation costs nothing in the codec, it is just one more number in the record.
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Command orbit3d turns the pseudo-3D world into a turntable: it renders a relief voxel cat across a full 360-degree camera-yaw sweep (fold.RenderCam) and ships the camera path as a one-byte-per-frame deltastream - rotation costs nothing in the codec, it is just one more number in the record. |
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Command paint shows the on-device painter (pkg/painter): with no model and no network it reads a prompt into a pseudo-image grid, which the deterministic pseudo-diffusion renderer turns into a painterly picture.
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Command paint shows the on-device painter (pkg/painter): with no model and no network it reads a prompt into a pseudo-image grid, which the deterministic pseudo-diffusion renderer turns into a painterly picture. |
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Command planbrain serves the arena lookahead Planner as a tvcp-ai/1 endpoint, so any client can point -brain at it by URL.
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Command planbrain serves the arena lookahead Planner as a tvcp-ai/1 endpoint, so any client can point -brain at it by URL. |
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Command pseudo3d is the synthesis of the three pseudo-3D paths in one scene and one stream.
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Command pseudo3d is the synthesis of the three pseudo-3D paths in one scene and one stream. |
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Command pseudodemo renders the same scene ("a calm harbor at dawn") in every pseudo-image format, proving that an ordinary text model — one that can only emit JSON, no diffusion head — can paint pictures for the terminal.
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Command pseudodemo renders the same scene ("a calm harbor at dawn") in every pseudo-image format, proving that an ordinary text model — one that can only emit JSON, no diffusion head — can paint pictures for the terminal. |
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Command ray3d renders a small CPU ray-traced scene — spheres on a checkerboard floor with Lambert/Blinn-Phong shading, hard shadows, a mirror and glass — into the terminal using truecolor glyph modes (no ASCII ramp).
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Command ray3d renders a small CPU ray-traced scene — spheres on a checkerboard floor with Lambert/Blinn-Phong shading, hard shadows, a mirror and glass — into the terminal using truecolor glyph modes (no ASCII ramp). |
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Command rayagent puts the robots under a tvcp-ai/1 brain: whenever a robot is ready for a new destination the brain picks one of its stations, given the robot's position and status.
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Command rayagent puts the robots under a tvcp-ai/1 brain: whenever a robot is ready for a new destination the brain picks one of its stations, given the robot's position and status. |
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Command rayarena stages a 3-D "arena": a tvcp-ai brain authors a moving world (orbiting, breathing spheres) AND flies the camera, the whole evolving scene is broadcast as independent Reed-Solomon packets (one per tick), and a spectator reconstructs it over a lossy channel — rendering whatever arrives and freezing on loss.
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Command rayarena stages a 3-D "arena": a tvcp-ai brain authors a moving world (orbiting, breathing spheres) AND flies the camera, the whole evolving scene is broadcast as independent Reed-Solomon packets (one per tick), and a spectator reconstructs it over a lossy channel — rendering whatever arrives and freezing on loss. |
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Command rayask asks a brain to author a world from a prompt and path-traces it.
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Command rayask asks a brain to author a world from a prompt and path-traces it. |
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Command raybench evaluates a rayscene director (the reference brain, or a live model via -url): it asks for many scenes and reports how renderable, rich and varied they are — a quick objective read before a live session.
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Command raybench evaluates a rayscene director (the reference brain, or a live model via -url): it asks for many scenes and reports how renderable, rich and varied they are — a quick objective read before a live session. |
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Command raycall is the semantic video call, end to end, over a real (loopback) UDP socket: it joins the pieces this project built separately —
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Command raycall is the semantic video call, end to end, over a real (loopback) UDP socket: it joins the pieces this project built separately — |
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Command raycamp runs a robot logistics yard — Part 1's "logistics in a camp".
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Command raycamp runs a robot logistics yard — Part 1's "logistics in a camp". |
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Command rayclimate visualises the hexagram-cellular-automaton climate (block: hexca -> weather).
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Command rayclimate visualises the hexagram-cellular-automaton climate (block: hexca -> weather). |
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Command raycurator is a curator agent that searches the Q6 hypercube for the world a viewer loves MOST (Block K: curator = engagement × maze × agent).
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Command raycurator is a curator agent that searches the Q6 hypercube for the world a viewer loves MOST (Block K: curator = engagement × maze × agent). |
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Command raydebate stages adversarial co-direction (the "debate × director" combination): two brains each author a region for a prompt, the rayscene validator referees, and the richer valid region wins — plus a MERGED region that unions both directors' forms.
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Command raydebate stages adversarial co-direction (the "debate × director" combination): two brains each author a region for a prompt, the rayscene validator referees, and the richer valid region wins — plus a MERGED region that unions both directors' forms. |
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Command raydetect closes the semantic-video chain: a vision model's detections become a rayscene, which is then path-traced.
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Command raydetect closes the semantic-video chain: a vision model's detections become a rayscene, which is then path-traced. |
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Command raydirect shows meaning-driven direction in both directions (Block C).
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Command raydirect shows meaning-driven direction in both directions (Block C). |
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Command raydungeon plays the Q6 maze as a LIVING dungeon (Block E: alife × rogue).
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Command raydungeon plays the Q6 maze as a LIVING dungeon (Block E: alife × rogue). |
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Command rayexplore is the experience: you walk, in the terminal, through a 3-D world the AI director dreams up and extends on the fly.
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Command rayexplore is the experience: you walk, in the terminal, through a 3-D world the AI director dreams up and extends on the fly. |
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Command rayface renders a meeting INSIDE the world: participant avatars whose faces are drawn from keypoints (raydir.AvatarFace — the landmarks internal/avatar sends ~35 kbps over the wire) stand together in a shared world and look at you.
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Command rayface renders a meeting INSIDE the world: participant avatars whose faces are drawn from keypoints (raydir.AvatarFace — the landmarks internal/avatar sends ~35 kbps over the wire) stand together in a shared world and look at you. |
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Command rayfilm flies a cinematic camera through a brain-authored world and prints a contact sheet of the shots.
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Command rayfilm flies a cinematic camera through a brain-authored world and prints a contact sheet of the shots. |
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Command rayfleet watches a fleet of machines the way info150's triage4-drive watches a driver: it ingests per-unit signal readings, fuses them into a severity, tracks each unit against its own baseline, and reacts — printing short operator cues (text) and rendering the fleet in 3-D with an alarm glow (graphics), plus the relationship graph of shared faults.
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Command rayfleet watches a fleet of machines the way info150's triage4-drive watches a driver: it ingests per-unit signal readings, fuses them into a severity, tracks each unit against its own baseline, and reacts — printing short operator cues (text) and rendering the fleet in 3-D with an alarm glow (graphics), plus the relationship graph of shared faults. |
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Command rayfx activates three renderers that shipped in pkg/raytrace fully tested but wired to no command (the "dormant code" of the audit): photon-mapped caustics, adaptive sampling, and temporal reprojection.
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Command rayfx activates three renderers that shipped in pkg/raytrace fully tested but wired to no command (the "dormant code" of the audit): photon-mapped caustics, adaptive sampling, and temporal reprojection. |
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Command raygallery browses a directory of saved worlds (.rwld) and recordings (.rrec), printing a summary of each and how to open it — a little gallery of shareable worlds and walks, each a few KB of meaning (not pixels).
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Command raygallery browses a directory of saved worlds (.rwld) and recordings (.rrec), printing a summary of each and how to open it — a little gallery of shareable worlds and walks, each a few KB of meaning (not pixels). |
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Command raygates runs the sim-to-real conformance gates — Part 1's variant E. The same demo logistics scenario is assessed twice: once as clean "sim" readings and once perturbed by a sim-to-real gap (bias + noise).
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Command raygates runs the sim-to-real conformance gates — Part 1's variant E. The same demo logistics scenario is assessed twice: once as clean "sim" readings and once perturbed by a sim-to-real gap (bias + noise). |
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Command raygather is a meeting INSIDE a shared world (Block A: metaverse): N participants, each an avatar with a face (raydir.AvatarFace from keypoints), sit in a circle in a hexagram-authored world and look at one another.
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Command raygather is a meeting INSIDE a shared world (Block A: metaverse): N participants, each an avatar with a face (raydir.AvatarFace from keypoints), sit in a circle in a hexagram-authored world and look at one another. |
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Command rayhard shows the integrator "renderer brain" (block L): on a caustic dream scene where the unidirectional path tracer is noisy, RenderBest probes the difficulty and switches to the bidirectional path tracer — BDPT, shipped and tested but previously reachable only from the ray3d demo.
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Command rayhard shows the integrator "renderer brain" (block L): on a caustic dream scene where the unidirectional path tracer is noisy, RenderBest probes the difficulty and switches to the bidirectional path tracer — BDPT, shipped and tested but previously reachable only from the ray3d demo. |
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Command rayimagine reads a picture and renders the 3-D world it implies — the project's idea in reverse: meaning extracted FROM pixels.
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Command rayimagine reads a picture and renders the 3-D world it implies — the project's idea in reverse: meaning extracted FROM pixels. |
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Command raylife runs a small artificial-life world that lives WITHOUT a player (Block B: alife).
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Command raylife runs a small artificial-life world that lives WITHOUT a player (Block B: alife). |
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Command raymandala activates raydir.Mandala — dihedral (D_n) replication of a motif — which shipped with tests but no command.
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Command raymandala activates raydir.Mandala — dihedral (D_n) replication of a motif — which shipped with tests but no command. |
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Command raymeet is the shared-world experience for a group: several people (and AIs) "call in" and walk the SAME 3-D world together, in the terminal, each seeing everyone else's avatar and able to talk.
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Command raymeet is the shared-world experience for a group: several people (and AIs) "call in" and walk the SAME 3-D world together, in the terminal, each seeing everyone else's avatar and able to talk. |
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Command raymetaverse is a real networked meeting INSIDE a shared world (Block F: metaverse over the wire).
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Command raymetaverse is a real networked meeting INSIDE a shared world (Block F: metaverse over the wire). |
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Command raypipe shows the closed triangle end to end, offline and without a server: an AI brain authors a world from a prompt (2 — tvcp-ai/1), the world crosses the "wire" as MEANING — a compact SceneSpec, exactly the bytes raymeet ships over UDP (1 — the network), and is rebuilt and ray-traced locally (3 — the renderer).
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Command raypipe shows the closed triangle end to end, offline and without a server: an AI brain authors a world from a prompt (2 — tvcp-ai/1), the world crosses the "wire" as MEANING — a compact SceneSpec, exactly the bytes raymeet ships over UDP (1 — the network), and is rebuilt and ray-traced locally (3 — the renderer). |
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Command rayplay replays a recorded shared-world session (see raymeet -record): it reconstructs the world, the walkers and the chat over time from a tiny file of timestamped events — meaning, not pixels — and plays it back in the terminal from a participant's point of view.
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Command rayplay replays a recorded shared-world session (see raymeet -record): it reconstructs the world, the walkers and the chat over time from a tiny file of timestamped events — meaning, not pixels — and plays it back in the terminal from a participant's point of view. |
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Command rayquest plays the Q6 hypercube as a roguelike (Block D).
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Command rayquest plays the Q6 hypercube as a roguelike (Block D). |
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Command rayquestai is an agent that PLAYS the Q6 roguelike (Block H: agent × maze).
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Command rayquestai is an agent that PLAYS the Q6 roguelike (Block H: agent × maze). |
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Command rayread points the inverse reader at the real world (Block G: reader × vision).
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Command rayread points the inverse reader at the real world (Block G: reader × vision). |
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Command rayreading casts an I-Ching reading and renders it as a world transition: the primary hexagram's world dissolves into voxel blocks and the relating hexagram's world forms from them (raydir.Reading + raytrace.Materialize) — the oracle's narrative arc A -> B made into a moving image, and a deeper bridge to pro2 than the static Gray walk.
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Command rayreading casts an I-Ching reading and renders it as a world transition: the primary hexagram's world dissolves into voxel blocks and the relating hexagram's world forms from them (raydir.Reading + raytrace.Materialize) — the oracle's narrative arc A -> B made into a moving image, and a deeper bridge to pro2 than the static Gray walk. |
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Command rayscore writes the world's adaptive soundtrack to a WAV — activating raydir.ScoreWAV, which shipped with tests but no command.
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Command rayscore writes the world's adaptive soundtrack to a WAV — activating raydir.ScoreWAV, which shipped with tests but no command. |
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Command rayseasons runs a living world through the turning year (Block L: seasons).
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Command rayseasons runs a living world through the turning year (Block L: seasons). |
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Command raysound gives the Q6 world a voice (Block J: sonification).
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Command raysound gives the Q6 world a voice (Block J: sonification). |
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Command rayspectate renders the raymeet shared world populated like an MMORPG: several player avatars and a swarm of patrolling robots in one world, shown both from a spectator's overhead view and through one player's eyes — the same scene raymeet builds (AvatarSpheres over World.SceneWith), so it is the multiplayer world of Part 1, with the robots of block H sharing it.
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Command rayspectate renders the raymeet shared world populated like an MMORPG: several player avatars and a swarm of patrolling robots in one world, shown both from a spectator's overhead view and through one player's eyes — the same scene raymeet builds (AvatarSpheres over World.SceneWith), so it is the multiplayer world of Part 1, with the robots of block H sharing it. |
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Command raystream is a call where the wire carries scene DELTAS, not pixels: a sphere orbits a small world over many frames, each frame sent as a rayscene P-frame (raydir.SceneStream), and the receiver reconstructs and ray-traces it locally.
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Command raystream is a call where the wire carries scene DELTAS, not pixels: a sphere orbits a small world over many frames, each frame sent as a rayscene P-frame (raydir.SceneStream), and the receiver reconstructs and ray-traces it locally. |
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Command rayterrain activates the Delaunay terrain (raytrace.ScatterTerrain / DelaunayMesh / Delaunay) — shipped with tests but reachable from no command.
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Command rayterrain activates the Delaunay terrain (raytrace.ScatterTerrain / DelaunayMesh / Delaunay) — shipped with tests but reachable from no command. |
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Command raytour renders the Gray-code grand tour of all 64 hexagrams as cinema (Block I: tour of every world).
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Command raytour renders the Gray-code grand tour of all 64 hexagrams as cinema (Block I: tour of every world). |
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Command rayview is an interactive terminal navigator for the ray tracer.
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Command rayview is an interactive terminal navigator for the ray tracer. |
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Command rayvoice shows voice prosody steering the world's mood (the audio/reactive -> mood combination): three synthetic voice profiles — quiet, loud-and-steady, loud-and-swinging — are fed to a world's mood sense, and the world authored under the induced mood is rendered.
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Command rayvoice shows voice prosody steering the world's mood (the audio/reactive -> mood combination): three synthetic voice profiles — quiet, loud-and-steady, loud-and-swinging — are fed to a world's mood sense, and the world authored under the induced mood is rendered. |
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Command rayvoxel renders a voxel-space landscape — the blocky height-field look the dream hackers describe as how dreams form ("Воксельная графика в сновидениях").
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Command rayvoxel renders a voxel-space landscape — the blocky height-field look the dream hackers describe as how dreams form ("Воксельная графика в сновидениях"). |
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Command raywatch is the camera observer of Part 1 (variant A): a camera frame of a machine goes through the same engine as a telemetry stream — visual signatures (heat, occlusion, glare, blur) are extracted, assessed, and the verdict is composited back onto the frame as a status border and banner, with a bloom/dream pass so the hot motor glows.
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Command raywatch is the camera observer of Part 1 (variant A): a camera frame of a machine goes through the same engine as a telemetry stream — visual signatures (heat, occlusion, glare, blur) are extracted, assessed, and the verdict is composited back onto the frame as a status border and banner, with a bloom/dream pass so the hot motor glows. |
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Command rayworld flies a ray-traced camera with a tvcp-ai brain and renders the result — neural directives -> camera -> real 3-D. By default the built-in reference brain drives it via game:"world"; -brain URL points at a live model (Ollama / OpenAI / Anthropic adapter); -ref uses the scripted director.
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Command rayworld flies a ray-traced camera with a tvcp-ai brain and renders the result — neural directives -> camera -> real 3-D. By default the built-in reference brain drives it via game:"world"; -brain URL points at a live model (Ollama / OpenAI / Anthropic adapter); -ref uses the scripted director. |
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Command rayyard renders the shared world as a robot yard: several robots patrol loops with status beacons green->red, and the world is rendered over time into a contact sheet — proof that robots are first-class world entities.
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Command rayyard renders the shared world as a robot yard: several robots patrol loops with status beacons green->red, and the world is rendered over time into a contact sheet — proof that robots are first-class world entities. |
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Command reliefdemo renders tangram grid figures as 2.5D isometric reliefs (path 2): each glyph cell is extruded into a block, the diagonal glyphs becoming lit facets.
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Command reliefdemo renders tangram grid figures as 2.5D isometric reliefs (path 2): each glyph cell is extruded into a block, the diagonal glyphs becoming lit facets. |
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Command scenecall animates a 3-D scene of tangram pieces (orbit + spin + bob), ships it as a SceneAnim (keyframe + deltas) over the Reed-Solomon channel, corrupts a contiguous burst, recovers, and renders the reconstructed scene to a GIF - "a real game" that travels in a few dozen bytes per frame.
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Command scenecall animates a 3-D scene of tangram pieces (orbit + spin + bob), ships it as a SceneAnim (keyframe + deltas) over the Reed-Solomon channel, corrupts a contiguous burst, recovers, and renders the reconstructed scene to a GIF - "a real game" that travels in a few dozen bytes per frame. |
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Command semcall is a REAL semantic video call: it sends a marks-spec stream (keyframes + semframe P-frames, each Reed-Solomon protected) over an actual localhost UDP socket under lossy conditions — packets are dropped and bytes are corrupted in flight.
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Command semcall is a REAL semantic video call: it sends a marks-spec stream (keyframes + semframe P-frames, each Reed-Solomon protected) over an actual localhost UDP socket under lossy conditions — packets are dropped and bytes are corrupted in flight. |
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Command semcodec measures the rate-distortion of MEANING.
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Command semcodec measures the rate-distortion of MEANING. |
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Command semdemo shows semantic P-frames: a tiny "video" (a sun drifting across a sky grid) sent as one keyframe + per-frame deltas, and the byte savings vs sending every full frame.
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Command semdemo shows semantic P-frames: a tiny "video" (a sun drifting across a sky grid) sent as one keyframe + per-frame deltas, and the byte savings vs sending every full frame. |
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Command semdistdemo prints the rate-distortion-of-MEANING benchmark (pkg/semdist): how many wire bytes buy how much surviving meaning (MarksIoU), as the keyframe interval is varied under packet loss and as Reed-Solomon parity is varied under byte corruption.
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Command semdistdemo prints the rate-distortion-of-MEANING benchmark (pkg/semdist): how many wire bytes buy how much surviving meaning (MarksIoU), as the keyframe interval is varied under packet loss and as Reed-Solomon parity is varied under byte corruption. |
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Command semvideo is the "closed loop": a semantic video call.
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Command semvideo is the "closed loop": a semantic video call. |
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Command sessiondemo shows the unified game session (pkg/session): the same runner plays one Game (tic-tac-toe) between any Participants — here a tvcp-ai brain against another brain, then a brain against a scripted bot.
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Command sessiondemo shows the unified game session (pkg/session): the same runner plays one Game (tic-tac-toe) between any Participants — here a tvcp-ai brain against another brain, then a brain against a scripted bot. |
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Command solantype shows two ways to set the myFront4Solan4 font: glyphs printed ADJACENT fuse their box borders into one continuous woven ornament/line, while a SPACE between them separates the letters into legible text.
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Command solantype shows two ways to set the myFront4Solan4 font: glyphs printed ADJACENT fuse their box borders into one continuous woven ornament/line, while a SPACE between them separates the letters into legible text. |
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Command streamdemo shows the streaming tvcp-ai transport (pkg/stream): a brain PUSHES a sequence of responses over Server-Sent Events on one connection.
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Command streamdemo shows the streaming tvcp-ai transport (pkg/stream): a brain PUSHES a sequence of responses over Server-Sent Events on one connection. |
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Command tangram7demo renders the AUTHENTIC seven-piece geometric tangram: the canonical square (verified to tile) and an exploded tray of all seven pieces.
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Command tangram7demo renders the AUTHENTIC seven-piece geometric tangram: the canonical square (verified to tile) and an exploded tray of all seven pieces. |
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Command tangram7fig renders the authored tangram7 figures (square, cat, swan) to PNGs and a combined menagerie sheet, printing each figure's verification.
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Command tangram7fig renders the authored tangram7 figures (square, cat, swan) to PNGs and a combined menagerie sheet, printing each figure's verification. |
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Command tangrambench is a spatial-reasoning benchmark for the tvcp-ai protocol.
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Command tangrambench is a spatial-reasoning benchmark for the tvcp-ai protocol. |
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Command tangramcraft is a terminal "gate" prototype: you build a figure from the glyph ring while the AI (a pose-invariant classifier) names what you are becoming and reads your address; on completion the gate "locks" onto a known creature.
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Command tangramcraft is a terminal "gate" prototype: you build a figure from the glyph ring while the AI (a pose-invariant classifier) names what you are becoming and reads your address; on completion the gate "locks" onto a known creature. |
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Command tangramdemo proves the tangram idea end to end: ONE small set of sub-cell pieces (◤◥◣◢ ▀▄▌▐ ▞▚ █) composes into many figures, every figure is checked against the tangram rule (pieces meet edge to edge, never stacking), procedural creatures are grown from a seed, and one figure MORPHS into another as a stream of semantic P-frames (cat -> swan), saved as a GIF.
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Command tangramdemo proves the tangram idea end to end: ONE small set of sub-cell pieces (◤◥◣◢ ▀▄▌▐ ▞▚ █) composes into many figures, every figure is checked against the tangram rule (pieces meet edge to edge, never stacking), procedural creatures are grown from a seed, and one figure MORPHS into another as a stream of semantic P-frames (cat -> swan), saved as a GIF. |
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Command tangramgallery renders our figures as a framed "gallery wall": the catalog plus many procedural Creature(seed) figures, each in a wooden frame on a warm wall — the kind of geometric gallery the project naturally generates, where every framed piece is a figure with its own number/address.
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Command tangramgallery renders our figures as a framed "gallery wall": the catalog plus many procedural Creature(seed) figures, each in a wooden frame on a warm wall — the kind of geometric gallery the project naturally generates, where every framed piece is a figure with its own number/address. |
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Command tangramhard benchmarks silhouette-only ("hard") tangram solving: given just the figure's outline (no per-cell glyphs), recover the tiling.
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Command tangramhard benchmarks silhouette-only ("hard") tangram solving: given just the figure's outline (no per-cell glyphs), recover the tiling. |
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Command tangramnum gives every tangram figure a unique NUMBER, the way the I Ching numbers its 64 hexagrams: read the figure's glyph grid row-major as a base-16 integer.
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Command tangramnum gives every tangram figure a unique NUMBER, the way the I Ching numbers its 64 hexagrams: read the figure's glyph grid row-major as a base-16 integer. |
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Command tangramsong is the third face of the project's "see, hear, summon" triad: it reads a tangram figure cell by cell (the same row-major reading that gives the figure its NUMBER), turns each cell into a note via pkg/sona, and writes BOTH a .wav you can hear and a .gif you can watch — the playhead sweeps the very cells you hear, while a piano-roll of the melody grows beneath.
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Command tangramsong is the third face of the project's "see, hear, summon" triad: it reads a tangram figure cell by cell (the same row-major reading that gives the figure its NUMBER), turns each cell into a note via pkg/sona, and writes BOTH a .wav you can hear and a .gif you can watch — the playhead sweeps the very cells you hear, while a piano-roll of the melody grows beneath. |
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Command tangramzoo renders the sixteen-figure tangram address book to a sheet and prints each figure's address and canonical id.
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Command tangramzoo renders the sixteen-figure tangram address book to a sheet and prints each figure's address and canonical id. |
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Command tournament runs a spectated tic-tac-toe LEAGUE (pkg/tournament over pkg/session): several participants — a minimax brain and a few scripted bots — play round-robin, home and away, and the standings print out.
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Command tournament runs a spectated tic-tac-toe LEAGUE (pkg/tournament over pkg/session): several participants — a minimax brain and a few scripted bots — play round-robin, home and away, and the standings print out. |
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Command unodemo runs two reference brains through a full game of UNO on the session runner (pkg/session) — the first game on the frame with HIDDEN INFORMATION (each player sees only its own hand) and CHANCE (a seed-shuffled deck).
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Command unodemo runs two reference brains through a full game of UNO on the session runner (pkg/session) — the first game on the frame with HIDDEN INFORMATION (each player sees only its own hand) and CHANCE (a seed-shuffled deck). |
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Command vocabdemo shows the plural, localizable vocabulary (pkg/vocab): one canonical scene spoken in several languages.
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Command vocabdemo shows the plural, localizable vocabulary (pkg/vocab): one canonical scene spoken in several languages. |
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Command watch is the project's headline scenario, fused into ONE experience: two neural-or-reference commanders fight an arena match; the match is broadcast as a lossy SEMANTIC VIDEO CALL (pkg/arenacast + pkg/semvideo); a spectator reconstructs it; the events become a byte CHRONICLE (pkg/chronicle) shown as a live caption; and the match's energy is SONIFIED (pkg/sona) to a melody.
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Command watch is the project's headline scenario, fused into ONE experience: two neural-or-reference commanders fight an arena match; the match is broadcast as a lossy SEMANTIC VIDEO CALL (pkg/arenacast + pkg/semvideo); a spectator reconstructs it; the events become a byte CHRONICLE (pkg/chronicle) shown as a live caption; and the match's energy is SONIFIED (pkg/sona) to a melody. |
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Command wordledemo shows the reference brain playing WORDLE on the session runner (pkg/session) — the first SOLITAIRE game on the same frame that runs tic-tac-toe and Connect Four.
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Command wordledemo shows the reference brain playing WORDLE on the session runner (pkg/session) — the first SOLITAIRE game on the same frame that runs tic-tac-toe and Connect Four. |
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Command worldai drives the 3-D world through the tvcp-ai protocol: each tick a brain receives a Brief of the world (game "world") and returns directives {fold,rise,spin,camera}; the world physics applies them and renders the frame.
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Command worldai drives the 3-D world through the tvcp-ai protocol: each tick a brain receives a Brief of the world (game "world") and returns directives {fold,rise,spin,camera}; the world physics applies them and renders the frame. |
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Command worldloop runs the closed loop: a Brain emits the next 51-byte world state each tick, the states ship as one deltastream over Reed-Solomon, a burst is injected and recovered, and every state is rendered into a 3-D frame.
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Command worldloop runs the closed loop: a Brain emits the next 51-byte world state each tick, the states ship as one deltastream over Reed-Solomon, a burst is injected and recovered, and every state is rendered into a 3-D frame. |
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