Documentation
¶
Index ¶
- Constants
- Variables
- func BytesToColor(p ColorSet, r io.Reader) color.Color
- func GenerateOKLCHPalette(n int, l, c float64) simplecolor.SimplePalette
- func GetBackgroundColor(c color.Color) color.Color
- func HashBytes(r io.Reader) int
- func HashString(s string) int
- func StringToColor(p ColorSet, s string) color.Color
- type ColorSet
- type ColorStringer
- type StringerPalette
Constants ¶
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const ( MaxUint = ^uint(0) MaxInt = int(MaxUint >> 1) )
Variables ¶
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var ( Info = Teal Warn = Yellow Fatal = Red )
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var ( Black = ColorString("\033[1;30m%s\033[0m") Red = ColorString("\033[1;31m%s\033[0m") Green = ColorString("\033[1;32m%s\033[0m") Yellow = ColorString("\033[1;33m%s\033[0m") Purple = ColorString("\033[1;34m%s\033[0m") Magenta = ColorString("\033[1;35m%s\033[0m") Teal = ColorString("\033[0;97m%s\033[0m") White = ColorString("\033[1;37m%s\033[0m") // Bold BBlack = ColorString("\033[1;30m%s\033[0m") BRed = ColorString("\033[1;31m%s\033[0m") BGreen = ColorString("\033[1;32m%s\033[0m") BYellow = ColorString("\033[1;33m%s\033[0m") BBlue = ColorString("\033[1;34m%s\033[0m") BPurple = ColorString("\033[1;35m%s\033[0m") BCyan = ColorString("\033[1;36m%s\033[0m") BWhite = ColorString("\033[1;37m%s\033[0m") // Underline UBlack = ColorString("\033[4;30m%s\033[0m") URed = ColorString("\033[4;31m%s\033[0m") UGreen = ColorString("\033[4;32m%s\033[0m") UYellow = ColorString("\033[4;33m%s\033[0m") UBlue = ColorString("\033[4;34m%s\033[0m") UPurple = ColorString("\033[4;35m%s\033[0m") UCyan = ColorString("\033[4;36m%s\033[0m") UWhite = ColorString("\033[4;37m%s\033[0m") // Background OnBlack = ColorString("\033[40m%s\033[0m") OnRed = ColorString("\033[41m%s\033[0m") OnGreen = ColorString("\033[42m%s\033[0m") OnYellow = ColorString("\033[43m%s\033[0m") OnBlue = ColorString("\033[44m%s\033[0m") OnPurple = ColorString("\033[45m%s\033[0m") OnCyan = ColorString("\033[46m%s\033[0m") OnWhite = ColorString("\033[47m%s\033[0m") // High Intensty IBlack = ColorString("\033[0;90m%s\033[0m") IRed = ColorString("\033[0;91m%s\033[0m") IGreen = ColorString("\033[0;92m%s\033[0m") IYellow = ColorString("\033[0;93m%s\033[0m") IBlue = ColorString("\033[0;94m%s\033[0m") IPurple = ColorString("\033[0;95m%s\033[0m") ICyan = ColorString("\033[0;96m%s\033[0m") IWhite = ColorString("\033[0;97m%s\033[0m") // Bold High Intensty BIBlack = ColorString("\033[1;90m%s\033[0m") BIRed = ColorString("\033[1;91m%s\033[0m") BIGreen = ColorString("\033[1;92m%s\033[0m") BIYellow = ColorString("\033[1;93m%s\033[0m") BIBlue = ColorString("\033[1;94m%s\033[0m") BIPurple = ColorString("\033[1;95m%s\033[0m") BICyan = ColorString("\033[1;96m%s\033[0m") BIWhite = ColorString("\033[1;97m%s\033[0m") // High Intensty backgrounds OnIBlack = ColorString("\033[0;100m%s\033[0m") OnIRed = ColorString("\033[0;101m%s\033[0m") OnIGreen = ColorString("\033[0;102m%s\033[0m") OnIYellow = ColorString("\033[0;103m%s\033[0m") OnIBlue = ColorString("\033[0;104m%s\033[0m") OnIPurple = ColorString("\033[10;95m%s\033[0m") OnICyan = ColorString("\033[0;106m%s\033[0m") OnIWhite = ColorString("\033[0;107m%s\033[0m") )
Functions ¶
func GenerateOKLCHPalette ¶ added in v0.6.0
func GenerateOKLCHPalette(n int, l, c float64) simplecolor.SimplePalette
GenerateOKLCHPalette generates n evenly-spaced colors in the OKLCH color space at the given lightness and chroma. This produces a perceptually uniform palette where all colors appear equally bright and saturated.
func HashString ¶
Types ¶
type ColorStringer ¶ added in v0.6.0
type ColorStringer func(...interface{}) string
func ColorString ¶
func ColorString(colorString string) ColorStringer
type StringerPalette ¶ added in v0.6.0
type StringerPalette []ColorStringer
func (StringerPalette) GetString ¶ added in v0.6.0
func (sp StringerPalette) GetString(s string) string
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