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Index ¶
Constants ¶
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const ( ScreenWidth = 440 ScreenHeight = 280 TileSize = 16 ObjectSize = TileSize * 2 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Bubble ¶
type Bubble struct {
Params Object
PositiveImage *ebiten.Image
NegativeImage *ebiten.Image
PositiveSprite *goaseprite.File
NegativeSprite *goaseprite.File
Positive bool
}
func (*Bubble) ChangeCharge ¶
func (b *Bubble) ChangeCharge()
type Cloud ¶
type Cloud struct {
Params Object
CloudImage *ebiten.Image
CloudSprite *goaseprite.File
}
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