gen

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Published: Jul 17, 2020 License: MIT Imports: 6 Imported by: 0

Documentation

Overview

Package gen contains the generated protobuf code. It is separated from the protobuf package so it can be skipped for code coverage. Use 'go generate' to generate the code from the .proto files inside the proto sub directory.

Index

Constants

This section is empty.

Variables

View Source
var (
	ErrInvalidLengthReplay        = fmt.Errorf("proto: negative length found during unmarshaling")
	ErrIntOverflowReplay          = fmt.Errorf("proto: integer overflow")
	ErrUnexpectedEndOfGroupReplay = fmt.Errorf("proto: unexpected end of group")
)
View Source
var Replay_Tick_Event_Attribute_Kind_name = map[int32]string{
	0: "ENTITY_ID",
	1: "VICTIM",
	2: "KILLER",
	3: "ASSISTER",
	4: "TEXT",
	5: "EVENT_NAME",
	6: "CUSTOM",
	7: "THROWER_ENTITY_ID",
}
View Source
var Replay_Tick_Event_Attribute_Kind_value = map[string]int32{
	"ENTITY_ID":         0,
	"VICTIM":            1,
	"KILLER":            2,
	"ASSISTER":          3,
	"TEXT":              4,
	"EVENT_NAME":        5,
	"CUSTOM":            6,
	"THROWER_ENTITY_ID": 7,
}
View Source
var Replay_Tick_Event_Kind_name = map[int32]string{
	0:  "JUMP",
	1:  "FIRE",
	2:  "HURT",
	3:  "FLASHED",
	4:  "KILL",
	5:  "ROUND_STARTED",
	6:  "SWAP_TEAM",
	7:  "DISCONNECT",
	8:  "CHAT_MESSAGE",
	9:  "CUSTOM",
	10: "MATCH_STARTED",
	11: "GAME_PHASE_CHANGED",
	12: "SMOKE_STARTED",
	13: "SMOKE_EXPIRED",
	14: "DECOY_STARTED",
	15: "DECOY_EXPIRED",
	16: "FIRE_GRENADE_STARTED",
	17: "FIRE_GRENADE_EXPIRED",
	18: "HE_GRENADE_EXPLOSION",
	19: "FLASH_EXPLOSION",
}
View Source
var Replay_Tick_Event_Kind_value = map[string]int32{
	"JUMP":                 0,
	"FIRE":                 1,
	"HURT":                 2,
	"FLASHED":              3,
	"KILL":                 4,
	"ROUND_STARTED":        5,
	"SWAP_TEAM":            6,
	"DISCONNECT":           7,
	"CHAT_MESSAGE":         8,
	"CUSTOM":               9,
	"MATCH_STARTED":        10,
	"GAME_PHASE_CHANGED":   11,
	"SMOKE_STARTED":        12,
	"SMOKE_EXPIRED":        13,
	"DECOY_STARTED":        14,
	"DECOY_EXPIRED":        15,
	"FIRE_GRENADE_STARTED": 16,
	"FIRE_GRENADE_EXPIRED": 17,
	"HE_GRENADE_EXPLOSION": 18,
	"FLASH_EXPLOSION":      19,
}
View Source
var Team_name = map[int32]string{
	0: "UNASSIGNED",
	1: "TERRORIST",
	2: "COUNTER_TERRORIST",
	3: "SPECTATOR",
}
View Source
var Team_value = map[string]int32{
	"UNASSIGNED":        0,
	"TERRORIST":         1,
	"COUNTER_TERRORIST": 2,
	"SPECTATOR":         3,
}

Functions

This section is empty.

Types

type Point

type Point struct {
	X int32 `protobuf:"varint,1,opt,name=x,proto3" json:"x,omitempty"`
	Y int32 `protobuf:"varint,2,opt,name=y,proto3" json:"y,omitempty"`
	Z int32 `protobuf:"varint,3,opt,name=z,proto3" json:"z,omitempty"`
}

func (*Point) Descriptor

func (*Point) Descriptor() ([]byte, []int)

func (*Point) GetX

func (m *Point) GetX() int32

func (*Point) GetY

func (m *Point) GetY() int32

func (*Point) GetZ

func (m *Point) GetZ() int32

func (*Point) Marshal

func (m *Point) Marshal() (dAtA []byte, err error)

func (*Point) MarshalTo

func (m *Point) MarshalTo(dAtA []byte) (int, error)

func (*Point) MarshalToSizedBuffer

func (m *Point) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Point) ProtoMessage

func (*Point) ProtoMessage()

func (*Point) Reset

func (m *Point) Reset()

func (*Point) Size

func (m *Point) Size() (n int)

func (*Point) String

func (m *Point) String() string

func (*Point) Unmarshal

func (m *Point) Unmarshal(dAtA []byte) error

func (*Point) XXX_DiscardUnknown

func (m *Point) XXX_DiscardUnknown()

func (*Point) XXX_Marshal

func (m *Point) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Point) XXX_Merge

func (m *Point) XXX_Merge(src proto.Message)

func (*Point) XXX_Size

func (m *Point) XXX_Size() int

func (*Point) XXX_Unmarshal

func (m *Point) XXX_Unmarshal(b []byte) error

type Replay

type Replay struct {
	Header    *Replay_Header     `protobuf:"bytes,1,opt,name=header,proto3" json:"header,omitempty"`
	Entities  []*Replay_Entity   `protobuf:"bytes,2,rep,name=entities,proto3" json:"entities,omitempty"`
	Snapshots []*Replay_Snapshot `protobuf:"bytes,3,rep,name=snapshots,proto3" json:"snapshots,omitempty"`
	Ticks     []*Replay_Tick     `protobuf:"bytes,4,rep,name=ticks,proto3" json:"ticks,omitempty"`
}

func (*Replay) Descriptor

func (*Replay) Descriptor() ([]byte, []int)

func (*Replay) GetEntities

func (m *Replay) GetEntities() []*Replay_Entity

func (*Replay) GetHeader

func (m *Replay) GetHeader() *Replay_Header

func (*Replay) GetSnapshots

func (m *Replay) GetSnapshots() []*Replay_Snapshot

func (*Replay) GetTicks

func (m *Replay) GetTicks() []*Replay_Tick

func (*Replay) Marshal

func (m *Replay) Marshal() (dAtA []byte, err error)

func (*Replay) MarshalTo

func (m *Replay) MarshalTo(dAtA []byte) (int, error)

func (*Replay) MarshalToSizedBuffer

func (m *Replay) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay) ProtoMessage

func (*Replay) ProtoMessage()

func (*Replay) Reset

func (m *Replay) Reset()

func (*Replay) Size

func (m *Replay) Size() (n int)

func (*Replay) String

func (m *Replay) String() string

func (*Replay) Unmarshal

func (m *Replay) Unmarshal(dAtA []byte) error

func (*Replay) XXX_DiscardUnknown

func (m *Replay) XXX_DiscardUnknown()

func (*Replay) XXX_Marshal

func (m *Replay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay) XXX_Merge

func (m *Replay) XXX_Merge(src proto.Message)

func (*Replay) XXX_Size

func (m *Replay) XXX_Size() int

func (*Replay) XXX_Unmarshal

func (m *Replay) XXX_Unmarshal(b []byte) error

type Replay_Entity

type Replay_Entity struct {
	Id    int32  `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
	Name  string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	Team  Team   `protobuf:"varint,3,opt,name=team,proto3,enum=gen.Team" json:"team,omitempty"`
	IsNpc bool   `protobuf:"varint,4,opt,name=isNpc,proto3" json:"isNpc,omitempty"`
}

func (*Replay_Entity) Descriptor

func (*Replay_Entity) Descriptor() ([]byte, []int)

func (*Replay_Entity) GetId

func (m *Replay_Entity) GetId() int32

func (*Replay_Entity) GetIsNpc

func (m *Replay_Entity) GetIsNpc() bool

func (*Replay_Entity) GetName

func (m *Replay_Entity) GetName() string

func (*Replay_Entity) GetTeam

func (m *Replay_Entity) GetTeam() Team

func (*Replay_Entity) Marshal

func (m *Replay_Entity) Marshal() (dAtA []byte, err error)

func (*Replay_Entity) MarshalTo

func (m *Replay_Entity) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Entity) MarshalToSizedBuffer

func (m *Replay_Entity) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Entity) ProtoMessage

func (*Replay_Entity) ProtoMessage()

func (*Replay_Entity) Reset

func (m *Replay_Entity) Reset()

func (*Replay_Entity) Size

func (m *Replay_Entity) Size() (n int)

func (*Replay_Entity) String

func (m *Replay_Entity) String() string

func (*Replay_Entity) Unmarshal

func (m *Replay_Entity) Unmarshal(dAtA []byte) error

func (*Replay_Entity) XXX_DiscardUnknown

func (m *Replay_Entity) XXX_DiscardUnknown()

func (*Replay_Entity) XXX_Marshal

func (m *Replay_Entity) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Entity) XXX_Merge

func (m *Replay_Entity) XXX_Merge(src proto.Message)

func (*Replay_Entity) XXX_Size

func (m *Replay_Entity) XXX_Size() int

func (*Replay_Entity) XXX_Unmarshal

func (m *Replay_Entity) XXX_Unmarshal(b []byte) error

type Replay_Header

type Replay_Header struct {
	Map          string  `protobuf:"bytes,1,opt,name=map,proto3" json:"map,omitempty"`
	TickRate     float64 `protobuf:"fixed64,2,opt,name=tickRate,proto3" json:"tickRate,omitempty"`
	SnapshotRate int32   `protobuf:"varint,3,opt,name=snapshotRate,proto3" json:"snapshotRate,omitempty"`
}

func (*Replay_Header) Descriptor

func (*Replay_Header) Descriptor() ([]byte, []int)

func (*Replay_Header) GetMap

func (m *Replay_Header) GetMap() string

func (*Replay_Header) GetSnapshotRate

func (m *Replay_Header) GetSnapshotRate() int32

func (*Replay_Header) GetTickRate

func (m *Replay_Header) GetTickRate() float64

func (*Replay_Header) Marshal

func (m *Replay_Header) Marshal() (dAtA []byte, err error)

func (*Replay_Header) MarshalTo

func (m *Replay_Header) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Header) MarshalToSizedBuffer

func (m *Replay_Header) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Header) ProtoMessage

func (*Replay_Header) ProtoMessage()

func (*Replay_Header) Reset

func (m *Replay_Header) Reset()

func (*Replay_Header) Size

func (m *Replay_Header) Size() (n int)

func (*Replay_Header) String

func (m *Replay_Header) String() string

func (*Replay_Header) Unmarshal

func (m *Replay_Header) Unmarshal(dAtA []byte) error

func (*Replay_Header) XXX_DiscardUnknown

func (m *Replay_Header) XXX_DiscardUnknown()

func (*Replay_Header) XXX_Marshal

func (m *Replay_Header) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Header) XXX_Merge

func (m *Replay_Header) XXX_Merge(src proto.Message)

func (*Replay_Header) XXX_Size

func (m *Replay_Header) XXX_Size() int

func (*Replay_Header) XXX_Unmarshal

func (m *Replay_Header) XXX_Unmarshal(b []byte) error

type Replay_Snapshot

type Replay_Snapshot struct {
	Tick          int32                           `protobuf:"varint,1,opt,name=tick,proto3" json:"tick,omitempty"`
	EntityUpdates []*Replay_Snapshot_EntityUpdate `protobuf:"bytes,2,rep,name=entityUpdates,proto3" json:"entityUpdates,omitempty"`
}

func (*Replay_Snapshot) Descriptor

func (*Replay_Snapshot) Descriptor() ([]byte, []int)

func (*Replay_Snapshot) GetEntityUpdates

func (m *Replay_Snapshot) GetEntityUpdates() []*Replay_Snapshot_EntityUpdate

func (*Replay_Snapshot) GetTick

func (m *Replay_Snapshot) GetTick() int32

func (*Replay_Snapshot) Marshal

func (m *Replay_Snapshot) Marshal() (dAtA []byte, err error)

func (*Replay_Snapshot) MarshalTo

func (m *Replay_Snapshot) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Snapshot) MarshalToSizedBuffer

func (m *Replay_Snapshot) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Snapshot) ProtoMessage

func (*Replay_Snapshot) ProtoMessage()

func (*Replay_Snapshot) Reset

func (m *Replay_Snapshot) Reset()

func (*Replay_Snapshot) Size

func (m *Replay_Snapshot) Size() (n int)

func (*Replay_Snapshot) String

func (m *Replay_Snapshot) String() string

func (*Replay_Snapshot) Unmarshal

func (m *Replay_Snapshot) Unmarshal(dAtA []byte) error

func (*Replay_Snapshot) XXX_DiscardUnknown

func (m *Replay_Snapshot) XXX_DiscardUnknown()

func (*Replay_Snapshot) XXX_Marshal

func (m *Replay_Snapshot) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Snapshot) XXX_Merge

func (m *Replay_Snapshot) XXX_Merge(src proto.Message)

func (*Replay_Snapshot) XXX_Size

func (m *Replay_Snapshot) XXX_Size() int

func (*Replay_Snapshot) XXX_Unmarshal

func (m *Replay_Snapshot) XXX_Unmarshal(b []byte) error

type Replay_Snapshot_EntityEquipment

type Replay_Snapshot_EntityEquipment struct {
	Type           int32 `protobuf:"varint,1,opt,name=type,proto3" json:"type,omitempty"`
	AmmoReserve    int32 `protobuf:"varint,2,opt,name=ammoReserve,proto3" json:"ammoReserve,omitempty"`
	AmmoInMagazine int32 `protobuf:"varint,3,opt,name=ammoInMagazine,proto3" json:"ammoInMagazine,omitempty"`
}

func (*Replay_Snapshot_EntityEquipment) Descriptor

func (*Replay_Snapshot_EntityEquipment) Descriptor() ([]byte, []int)

func (*Replay_Snapshot_EntityEquipment) GetAmmoInMagazine

func (m *Replay_Snapshot_EntityEquipment) GetAmmoInMagazine() int32

func (*Replay_Snapshot_EntityEquipment) GetAmmoReserve

func (m *Replay_Snapshot_EntityEquipment) GetAmmoReserve() int32

func (*Replay_Snapshot_EntityEquipment) GetType

func (*Replay_Snapshot_EntityEquipment) Marshal

func (m *Replay_Snapshot_EntityEquipment) Marshal() (dAtA []byte, err error)

func (*Replay_Snapshot_EntityEquipment) MarshalTo

func (m *Replay_Snapshot_EntityEquipment) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Snapshot_EntityEquipment) MarshalToSizedBuffer

func (m *Replay_Snapshot_EntityEquipment) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Snapshot_EntityEquipment) ProtoMessage

func (*Replay_Snapshot_EntityEquipment) ProtoMessage()

func (*Replay_Snapshot_EntityEquipment) Reset

func (*Replay_Snapshot_EntityEquipment) Size

func (m *Replay_Snapshot_EntityEquipment) Size() (n int)

func (*Replay_Snapshot_EntityEquipment) String

func (*Replay_Snapshot_EntityEquipment) Unmarshal

func (m *Replay_Snapshot_EntityEquipment) Unmarshal(dAtA []byte) error

func (*Replay_Snapshot_EntityEquipment) XXX_DiscardUnknown

func (m *Replay_Snapshot_EntityEquipment) XXX_DiscardUnknown()

func (*Replay_Snapshot_EntityEquipment) XXX_Marshal

func (m *Replay_Snapshot_EntityEquipment) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Snapshot_EntityEquipment) XXX_Merge

func (m *Replay_Snapshot_EntityEquipment) XXX_Merge(src proto.Message)

func (*Replay_Snapshot_EntityEquipment) XXX_Size

func (m *Replay_Snapshot_EntityEquipment) XXX_Size() int

func (*Replay_Snapshot_EntityEquipment) XXX_Unmarshal

func (m *Replay_Snapshot_EntityEquipment) XXX_Unmarshal(b []byte) error

type Replay_Snapshot_EntityUpdate

type Replay_Snapshot_EntityUpdate struct {
	EntityId      int32                              `protobuf:"varint,1,opt,name=entityId,proto3" json:"entityId,omitempty"`
	Positions     []*Point                           `protobuf:"bytes,2,rep,name=positions,proto3" json:"positions,omitempty"`
	AngleX        int32                              `protobuf:"varint,3,opt,name=angleX,proto3" json:"angleX,omitempty"`
	Hp            int32                              `protobuf:"varint,4,opt,name=hp,proto3" json:"hp,omitempty"`
	Armor         int32                              `protobuf:"varint,5,opt,name=armor,proto3" json:"armor,omitempty"`
	FlashDuration float32                            `protobuf:"fixed32,6,opt,name=flashDuration,proto3" json:"flashDuration,omitempty"`
	Team          Team                               `protobuf:"varint,7,opt,name=team,proto3,enum=gen.Team" json:"team,omitempty"`
	IsNpc         bool                               `protobuf:"varint,8,opt,name=isNpc,proto3" json:"isNpc,omitempty"`
	AngleY        int32                              `protobuf:"varint,9,opt,name=angleY,proto3" json:"angleY,omitempty"`
	HasHelmet     bool                               `protobuf:"varint,10,opt,name=hasHelmet,proto3" json:"hasHelmet,omitempty"`
	HasDefuseKit  bool                               `protobuf:"varint,11,opt,name=hasDefuseKit,proto3" json:"hasDefuseKit,omitempty"`
	Equipment     []*Replay_Snapshot_EntityEquipment `protobuf:"bytes,12,rep,name=equipment,proto3" json:"equipment,omitempty"`
}

func (*Replay_Snapshot_EntityUpdate) Descriptor

func (*Replay_Snapshot_EntityUpdate) Descriptor() ([]byte, []int)

func (*Replay_Snapshot_EntityUpdate) GetAngleX

func (m *Replay_Snapshot_EntityUpdate) GetAngleX() int32

func (*Replay_Snapshot_EntityUpdate) GetAngleY

func (m *Replay_Snapshot_EntityUpdate) GetAngleY() int32

func (*Replay_Snapshot_EntityUpdate) GetArmor

func (m *Replay_Snapshot_EntityUpdate) GetArmor() int32

func (*Replay_Snapshot_EntityUpdate) GetEntityId

func (m *Replay_Snapshot_EntityUpdate) GetEntityId() int32

func (*Replay_Snapshot_EntityUpdate) GetEquipment

func (*Replay_Snapshot_EntityUpdate) GetFlashDuration

func (m *Replay_Snapshot_EntityUpdate) GetFlashDuration() float32

func (*Replay_Snapshot_EntityUpdate) GetHasDefuseKit

func (m *Replay_Snapshot_EntityUpdate) GetHasDefuseKit() bool

func (*Replay_Snapshot_EntityUpdate) GetHasHelmet

func (m *Replay_Snapshot_EntityUpdate) GetHasHelmet() bool

func (*Replay_Snapshot_EntityUpdate) GetHp

func (*Replay_Snapshot_EntityUpdate) GetIsNpc

func (m *Replay_Snapshot_EntityUpdate) GetIsNpc() bool

func (*Replay_Snapshot_EntityUpdate) GetPositions

func (m *Replay_Snapshot_EntityUpdate) GetPositions() []*Point

func (*Replay_Snapshot_EntityUpdate) GetTeam

func (m *Replay_Snapshot_EntityUpdate) GetTeam() Team

func (*Replay_Snapshot_EntityUpdate) Marshal

func (m *Replay_Snapshot_EntityUpdate) Marshal() (dAtA []byte, err error)

func (*Replay_Snapshot_EntityUpdate) MarshalTo

func (m *Replay_Snapshot_EntityUpdate) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Snapshot_EntityUpdate) MarshalToSizedBuffer

func (m *Replay_Snapshot_EntityUpdate) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Snapshot_EntityUpdate) ProtoMessage

func (*Replay_Snapshot_EntityUpdate) ProtoMessage()

func (*Replay_Snapshot_EntityUpdate) Reset

func (m *Replay_Snapshot_EntityUpdate) Reset()

func (*Replay_Snapshot_EntityUpdate) Size

func (m *Replay_Snapshot_EntityUpdate) Size() (n int)

func (*Replay_Snapshot_EntityUpdate) String

func (*Replay_Snapshot_EntityUpdate) Unmarshal

func (m *Replay_Snapshot_EntityUpdate) Unmarshal(dAtA []byte) error

func (*Replay_Snapshot_EntityUpdate) XXX_DiscardUnknown

func (m *Replay_Snapshot_EntityUpdate) XXX_DiscardUnknown()

func (*Replay_Snapshot_EntityUpdate) XXX_Marshal

func (m *Replay_Snapshot_EntityUpdate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Snapshot_EntityUpdate) XXX_Merge

func (m *Replay_Snapshot_EntityUpdate) XXX_Merge(src proto.Message)

func (*Replay_Snapshot_EntityUpdate) XXX_Size

func (m *Replay_Snapshot_EntityUpdate) XXX_Size() int

func (*Replay_Snapshot_EntityUpdate) XXX_Unmarshal

func (m *Replay_Snapshot_EntityUpdate) XXX_Unmarshal(b []byte) error

type Replay_Tick

type Replay_Tick struct {
	Nr     int32                `protobuf:"varint,1,opt,name=nr,proto3" json:"nr,omitempty"`
	Events []*Replay_Tick_Event `protobuf:"bytes,2,rep,name=events,proto3" json:"events,omitempty"`
}

func (*Replay_Tick) Descriptor

func (*Replay_Tick) Descriptor() ([]byte, []int)

func (*Replay_Tick) GetEvents

func (m *Replay_Tick) GetEvents() []*Replay_Tick_Event

func (*Replay_Tick) GetNr

func (m *Replay_Tick) GetNr() int32

func (*Replay_Tick) Marshal

func (m *Replay_Tick) Marshal() (dAtA []byte, err error)

func (*Replay_Tick) MarshalTo

func (m *Replay_Tick) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Tick) MarshalToSizedBuffer

func (m *Replay_Tick) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Tick) ProtoMessage

func (*Replay_Tick) ProtoMessage()

func (*Replay_Tick) Reset

func (m *Replay_Tick) Reset()

func (*Replay_Tick) Size

func (m *Replay_Tick) Size() (n int)

func (*Replay_Tick) String

func (m *Replay_Tick) String() string

func (*Replay_Tick) Unmarshal

func (m *Replay_Tick) Unmarshal(dAtA []byte) error

func (*Replay_Tick) XXX_DiscardUnknown

func (m *Replay_Tick) XXX_DiscardUnknown()

func (*Replay_Tick) XXX_Marshal

func (m *Replay_Tick) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Tick) XXX_Merge

func (m *Replay_Tick) XXX_Merge(src proto.Message)

func (*Replay_Tick) XXX_Size

func (m *Replay_Tick) XXX_Size() int

func (*Replay_Tick) XXX_Unmarshal

func (m *Replay_Tick) XXX_Unmarshal(b []byte) error

type Replay_Tick_Event

type Replay_Tick_Event struct {
	Kind       Replay_Tick_Event_Kind         `protobuf:"varint,1,opt,name=kind,proto3,enum=gen.Replay_Tick_Event_Kind" json:"kind,omitempty"`
	Attributes []*Replay_Tick_Event_Attribute `protobuf:"bytes,2,rep,name=attributes,proto3" json:"attributes,omitempty"`
}

func (*Replay_Tick_Event) Descriptor

func (*Replay_Tick_Event) Descriptor() ([]byte, []int)

func (*Replay_Tick_Event) GetAttributes

func (m *Replay_Tick_Event) GetAttributes() []*Replay_Tick_Event_Attribute

func (*Replay_Tick_Event) GetKind

func (*Replay_Tick_Event) Marshal

func (m *Replay_Tick_Event) Marshal() (dAtA []byte, err error)

func (*Replay_Tick_Event) MarshalTo

func (m *Replay_Tick_Event) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Tick_Event) MarshalToSizedBuffer

func (m *Replay_Tick_Event) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Tick_Event) ProtoMessage

func (*Replay_Tick_Event) ProtoMessage()

func (*Replay_Tick_Event) Reset

func (m *Replay_Tick_Event) Reset()

func (*Replay_Tick_Event) Size

func (m *Replay_Tick_Event) Size() (n int)

func (*Replay_Tick_Event) String

func (m *Replay_Tick_Event) String() string

func (*Replay_Tick_Event) Unmarshal

func (m *Replay_Tick_Event) Unmarshal(dAtA []byte) error

func (*Replay_Tick_Event) XXX_DiscardUnknown

func (m *Replay_Tick_Event) XXX_DiscardUnknown()

func (*Replay_Tick_Event) XXX_Marshal

func (m *Replay_Tick_Event) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Tick_Event) XXX_Merge

func (m *Replay_Tick_Event) XXX_Merge(src proto.Message)

func (*Replay_Tick_Event) XXX_Size

func (m *Replay_Tick_Event) XXX_Size() int

func (*Replay_Tick_Event) XXX_Unmarshal

func (m *Replay_Tick_Event) XXX_Unmarshal(b []byte) error

type Replay_Tick_Event_Attribute

type Replay_Tick_Event_Attribute struct {
	Kind        Replay_Tick_Event_Attribute_Kind `protobuf:"varint,1,opt,name=kind,proto3,enum=gen.Replay_Tick_Event_Attribute_Kind" json:"kind,omitempty"`
	StringValue string                           `protobuf:"bytes,2,opt,name=stringValue,proto3" json:"stringValue,omitempty"`
	NumberValue float64                          `protobuf:"fixed64,3,opt,name=numberValue,proto3" json:"numberValue,omitempty"`
	CustomName  string                           `protobuf:"bytes,4,opt,name=customName,proto3" json:"customName,omitempty"`
}

func (*Replay_Tick_Event_Attribute) Descriptor

func (*Replay_Tick_Event_Attribute) Descriptor() ([]byte, []int)

func (*Replay_Tick_Event_Attribute) GetCustomName

func (m *Replay_Tick_Event_Attribute) GetCustomName() string

func (*Replay_Tick_Event_Attribute) GetKind

func (*Replay_Tick_Event_Attribute) GetNumberValue

func (m *Replay_Tick_Event_Attribute) GetNumberValue() float64

func (*Replay_Tick_Event_Attribute) GetStringValue

func (m *Replay_Tick_Event_Attribute) GetStringValue() string

func (*Replay_Tick_Event_Attribute) Marshal

func (m *Replay_Tick_Event_Attribute) Marshal() (dAtA []byte, err error)

func (*Replay_Tick_Event_Attribute) MarshalTo

func (m *Replay_Tick_Event_Attribute) MarshalTo(dAtA []byte) (int, error)

func (*Replay_Tick_Event_Attribute) MarshalToSizedBuffer

func (m *Replay_Tick_Event_Attribute) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*Replay_Tick_Event_Attribute) ProtoMessage

func (*Replay_Tick_Event_Attribute) ProtoMessage()

func (*Replay_Tick_Event_Attribute) Reset

func (m *Replay_Tick_Event_Attribute) Reset()

func (*Replay_Tick_Event_Attribute) Size

func (m *Replay_Tick_Event_Attribute) Size() (n int)

func (*Replay_Tick_Event_Attribute) String

func (m *Replay_Tick_Event_Attribute) String() string

func (*Replay_Tick_Event_Attribute) Unmarshal

func (m *Replay_Tick_Event_Attribute) Unmarshal(dAtA []byte) error

func (*Replay_Tick_Event_Attribute) XXX_DiscardUnknown

func (m *Replay_Tick_Event_Attribute) XXX_DiscardUnknown()

func (*Replay_Tick_Event_Attribute) XXX_Marshal

func (m *Replay_Tick_Event_Attribute) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Replay_Tick_Event_Attribute) XXX_Merge

func (m *Replay_Tick_Event_Attribute) XXX_Merge(src proto.Message)

func (*Replay_Tick_Event_Attribute) XXX_Size

func (m *Replay_Tick_Event_Attribute) XXX_Size() int

func (*Replay_Tick_Event_Attribute) XXX_Unmarshal

func (m *Replay_Tick_Event_Attribute) XXX_Unmarshal(b []byte) error

type Replay_Tick_Event_Attribute_Kind

type Replay_Tick_Event_Attribute_Kind int32
const (
	Replay_Tick_Event_Attribute_ENTITY_ID         Replay_Tick_Event_Attribute_Kind = 0
	Replay_Tick_Event_Attribute_VICTIM            Replay_Tick_Event_Attribute_Kind = 1
	Replay_Tick_Event_Attribute_KILLER            Replay_Tick_Event_Attribute_Kind = 2
	Replay_Tick_Event_Attribute_ASSISTER          Replay_Tick_Event_Attribute_Kind = 3
	Replay_Tick_Event_Attribute_TEXT              Replay_Tick_Event_Attribute_Kind = 4
	Replay_Tick_Event_Attribute_EVENT_NAME        Replay_Tick_Event_Attribute_Kind = 5
	Replay_Tick_Event_Attribute_CUSTOM            Replay_Tick_Event_Attribute_Kind = 6
	Replay_Tick_Event_Attribute_THROWER_ENTITY_ID Replay_Tick_Event_Attribute_Kind = 7
)

func (Replay_Tick_Event_Attribute_Kind) EnumDescriptor

func (Replay_Tick_Event_Attribute_Kind) EnumDescriptor() ([]byte, []int)

func (Replay_Tick_Event_Attribute_Kind) String

type Replay_Tick_Event_Kind

type Replay_Tick_Event_Kind int32
const (
	Replay_Tick_Event_JUMP                 Replay_Tick_Event_Kind = 0
	Replay_Tick_Event_FIRE                 Replay_Tick_Event_Kind = 1
	Replay_Tick_Event_HURT                 Replay_Tick_Event_Kind = 2
	Replay_Tick_Event_FLASHED              Replay_Tick_Event_Kind = 3
	Replay_Tick_Event_KILL                 Replay_Tick_Event_Kind = 4
	Replay_Tick_Event_ROUND_STARTED        Replay_Tick_Event_Kind = 5
	Replay_Tick_Event_SWAP_TEAM            Replay_Tick_Event_Kind = 6
	Replay_Tick_Event_DISCONNECT           Replay_Tick_Event_Kind = 7
	Replay_Tick_Event_CHAT_MESSAGE         Replay_Tick_Event_Kind = 8
	Replay_Tick_Event_CUSTOM               Replay_Tick_Event_Kind = 9
	Replay_Tick_Event_MATCH_STARTED        Replay_Tick_Event_Kind = 10
	Replay_Tick_Event_GAME_PHASE_CHANGED   Replay_Tick_Event_Kind = 11
	Replay_Tick_Event_SMOKE_STARTED        Replay_Tick_Event_Kind = 12
	Replay_Tick_Event_SMOKE_EXPIRED        Replay_Tick_Event_Kind = 13
	Replay_Tick_Event_DECOY_STARTED        Replay_Tick_Event_Kind = 14
	Replay_Tick_Event_DECOY_EXPIRED        Replay_Tick_Event_Kind = 15
	Replay_Tick_Event_FIRE_GRENADE_STARTED Replay_Tick_Event_Kind = 16
	Replay_Tick_Event_FIRE_GRENADE_EXPIRED Replay_Tick_Event_Kind = 17
	Replay_Tick_Event_HE_GRENADE_EXPLOSION Replay_Tick_Event_Kind = 18
	Replay_Tick_Event_FLASH_EXPLOSION      Replay_Tick_Event_Kind = 19
)

func (Replay_Tick_Event_Kind) EnumDescriptor

func (Replay_Tick_Event_Kind) EnumDescriptor() ([]byte, []int)

func (Replay_Tick_Event_Kind) String

func (x Replay_Tick_Event_Kind) String() string

type Team

type Team int32
const (
	Team_UNASSIGNED        Team = 0
	Team_TERRORIST         Team = 1
	Team_COUNTER_TERRORIST Team = 2
	Team_SPECTATOR         Team = 3
)

func (Team) EnumDescriptor

func (Team) EnumDescriptor() ([]byte, []int)

func (Team) String

func (x Team) String() string

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