Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func CanStop ¶
CanStop returns whether the jumping ball, starting at the first field of path, can eventually stop, starting off with speed. At each step the jumping ball can increase (+1), keep (0) or decrease (-1) its speed.
The jumping ball must never land on a field (element) with value false, which indicates a "spike" and the jumping ball would explode.
Types ¶
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