graphics

package
v0.0.3 Latest Latest
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Published: Dec 21, 2022 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

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var AbilityCharges *ebiten.Image
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var AbilityFrame *ebiten.Image

hud

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var BackDecorations [9]*ebiten.Image

background

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var CutTileHighlight *ebiten.Image
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var DockFill *ebiten.Image
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var DockShadow *ebiten.Image
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var DockShape *ebiten.Image
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var FieldShadow *ebiten.Image
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var FieldShape *ebiten.Image

circuit related devices!

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var HudDock *ebiten.Image
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var HudMenu *ebiten.Image
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var HudMsgTail *ebiten.Image
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var HudRewire *ebiten.Image
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var HudSpectre *ebiten.Image
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var HudSwitch *ebiten.Image
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var HudUndock *ebiten.Image
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var IconDock *ebiten.Image
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var IconMenu *ebiten.Image
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var IconRewire *ebiten.Image
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var IconSpectre *ebiten.Image
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var IconSwitch *ebiten.Image
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var MagnetLarge *ebiten.Image
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var MagnetLargeFill *ebiten.Image
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var MagnetLargeFloor *ebiten.Image
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var MagnetLargeHalo *ebiten.Image
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var MagnetSmall *ebiten.Image

magnets!

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var MagnetSmallFill *ebiten.Image
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var MagnetSmallHalo *ebiten.Image
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var MagnetSmallShadowAni *ebiten.Image
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var TargetShadow *ebiten.Image
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var TargetShape *ebiten.Image
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var TileBottomLeft *ebiten.Image
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var TileBottomRight *ebiten.Image
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var TileMask *ebiten.Image

misc var Pointer *ebiten.Image

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var Wire3Point *ebiten.Image
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var WireNE2SE [2]*ebiten.Image
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var WireNE2SW [2]*ebiten.Image
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var WireNW2NE [2]*ebiten.Image // first element is the wire, second the shadow

wire circuits!

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var WireNW2SE [2]*ebiten.Image
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var WireNW2SW [2]*ebiten.Image
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var WireSW2SE [2]*ebiten.Image

Functions

func Load

func Load(files *embed.FS) error

loads most of the graphical assets of the game so they are directly available from package-level variables as ebiten images. this is probably illegal except on game-jam jurisdiction. you should use a cache or something like that instead.

Types

This section is empty.

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