Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Scene ¶
type Scene interface { Update(logCursorX, logCursorY int) error Draw(screen *ebiten.Image) DrawHiRes(screen *ebiten.Image, zoomLevel float64) Status() Status }
A simple interface that all scenes in bindless/src/scene implicitly implement. This allows the main Game interface to operate with them and switch scenes more easily.
Click to show internal directories.
Click to hide internal directories.