pokesay

command module
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Published: Nov 29, 2022 License: MIT Imports: 15 Imported by: 0

README

pokesay

Print pokemon in the CLI! An adaptation of the classic "cowsay"


Screen Shot 2022-05-28 at 8 32 23 pm

One-line installs

(These commands can also be used to update your existing pokesay)

  • OSX / darwin
    bash -c "$(curl https://raw.githubusercontent.com/tmck-code/pokesay/master/build/scripts/install.sh)" bash darwin amd64
    
  • OSX / darwin (M1)
    bash -c "$(curl https://raw.githubusercontent.com/tmck-code/pokesay/master/build/scripts/install.sh)" bash darwin arm64
    
  • Linux x64
    bash -c "$(curl https://raw.githubusercontent.com/tmck-code/pokesay/master/build/scripts/install.sh)" bash linux amd64
    
  • Android ARM64 (Termux)
    bash -c "$(curl https://raw.githubusercontent.com/tmck-code/pokesay/master/build/scripts/install.sh)" bash android arm64
    
  • Windows x64 (.exe)
    bash -c "$(curl https://raw.githubusercontent.com/tmck-code/pokesay/master/build/scripts/install.sh)" bash windows amd64
    

Usage

Just pipe some text! e.g.

echo yolo | pokesay

Note: The pokesay tool is intended to only be used with piped text input from STDIN, entering text by typing (or other methods) might not work as expected!


How it works

This project extends on the original fortune | cowsay, a simple command combo that can be added to your .bashrc to give you a random message spoken by a cow every time you open a new shell.

 ☯ ~ fortune | cowsay
 ______________________________________
/ Hollywood is where if you don't have \
| happiness you send out for it.       |
|                                      |
\ -- Rex Reed                          /
 --------------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

These pokemon sprites used here are sourced from the awesome repo msikma/pokesprite

sprits

All of these sprites are converted into a form that can be rendered in a terminal (unicode characters and colour control sequences) by the img2xterm tool, found at rossy/img2xterm

The last pre-compile step is to use encoding/gob and go:embed to generate a go source code file that encodes all of the converted unicode sprites as gzipped text.

Finally, this is built with the main CLI logic in pokesay.go into an single executable that can be easily popped into a directory in the user's $PATH

If all you are after is installing the program to use, then there are no dependencies required! Navigate to the Releases and download the latest binary.


Building binaries

On your host OS

Dependencies: Go 1.18

You'll have to install a golang version that matches the go.mod, and ensure that other package dependencies are installed (see the dockerfile for the dependencies)

# Generate binary asset files from the cowfiles
./build/build_assets.sh

# Finally, build the pokesay tool (this builds and uses the build/pokedex.gob file automatically)
go build pokesay.go
In docker

Dependencies: docker

In order to re/build the binaries from scratch, along with all the cowfile conversion, use the handy Makefile tasks

make -C build build/docker build/assets build/release

This will produce 4 executable bin files inside the build/bin directory, and a heap of binary asset files in build/assets.


TODO

  • Short-term
    • Fix bad whitespace stripping when building assets
    • List all names
  • Longer-term
    • Make data structure to hold categories, names and pokemon
    • Increase speed
    • Improve categories to be more specific than shiny/regular

Documentation

The Go Gopher

There is no documentation for this package.

Directories

Path Synopsis
src
bin
bin/convert command
bin/pokedex command

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