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calc

package module
v0.0.0-...-97a2842 Latest Latest
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Published: Sep 23, 2019 License: MIT Imports: 1 Imported by: 0

README

calc

Build Status GolangCI

math library

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Mat4

type Mat4 [16]float32

Mat4 is 4x4 matrix

func Mat4Frustum

func Mat4Frustum(_left float32, _right float32, _bottom float32, _top float32, _near float32, _far float32) (m Mat4)

func Mat4Ident

func Mat4Ident() Mat4

Mat4Ident return identity

func Mat4LookAt

func Mat4LookAt(_eye Vec3, _lookAt Vec3, _up Vec3) (m Mat4)

func Mat4Ortho

func Mat4Ortho(xMin float32, xMax float32, yMin float32, yMax float32, zMin float32, zMax float32) (m Mat4)

func Mat4Perspective

func Mat4Perspective(_fovy float32, _aspect float32, _near float32, _far float32) (m Mat4)

func Mat4Rot

func Mat4Rot(rad float32, _x float32, _y float32, _z float32) (rot Mat4)

func Mat4RotX

func Mat4RotX(rad float32) (rot Mat4)

func Mat4RotY

func Mat4RotY(rad float32) (rot Mat4)

func Mat4RotZ

func Mat4RotZ(rad float32) (rot Mat4)

func Mat4Scale

func Mat4Scale(_sx float32, _sy float32, _sz float32) (n Mat4)

func Mat4Trans

func Mat4Trans(_dx float32, _dy float32, _dz float32) (trans Mat4)

func (Mat4) Det

func (m Mat4) Det() float32

func (Mat4) Inverse

func (m Mat4) Inverse() (b Mat4)

func (Mat4) Mult

func (a Mat4) Mult(b Mat4) (c Mat4)

Mult calculate a * b

func (Mat4) MultVec3

func (m Mat4) MultVec3(a Vec3) (b Vec3)

func (Mat4) MultVec4

func (m Mat4) MultVec4(a [4]float32) (b [4]float32)

func (Mat4) Transpose

func (m Mat4) Transpose() (x Mat4)

type Mat4Stack

type Mat4Stack []Mat4

func (*Mat4Stack) Get

func (s *Mat4Stack) Get() Mat4

func (*Mat4Stack) GetFloatPtr

func (s *Mat4Stack) GetFloatPtr() *float32

func (*Mat4Stack) GetPtr

func (s *Mat4Stack) GetPtr() *Mat4

func (*Mat4Stack) Load

func (s *Mat4Stack) Load(m Mat4)

func (*Mat4Stack) Multi

func (s *Mat4Stack) Multi(m Mat4)

func (*Mat4Stack) Pop

func (s *Mat4Stack) Pop()

func (*Mat4Stack) Push

func (s *Mat4Stack) Push()

type Point2

type Point2 Vec2

Point2 (x, y)

func (Point2) X

func (a Point2) X() float32

func (Point2) Y

func (a Point2) Y() float32

type Range2

type Range2 [4]float32

Range2 (x0, y0, x1, y1)

func (Range2) Center

func (a Range2) Center() Point2

func (Range2) Contains

func (a Range2) Contains(b Range2) bool

func (Range2) ContainsPoint

func (a Range2) ContainsPoint(pt Point2) bool
func (a Range2) Equals(b Range2) bool {
	return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]
}

func (Range2) ContainsRect

func (a Range2) ContainsRect(b Rect2) bool

func (Range2) Deflate

func (a Range2) Deflate(d RangeDelta2) Range2

func (Range2) Dx

func (a Range2) Dx() float32

func (Range2) Dy

func (a Range2) Dy() float32

func (Range2) Inflate

func (a Range2) Inflate(d RangeDelta2) Range2

func (Range2) Intersect

func (a Range2) Intersect(b Range2) Range2

func (Range2) IsPositive

func (a Range2) IsPositive() bool

func (Range2) Normalize

func (a Range2) Normalize() (b Range2)

func (Range2) Rect

func (a Range2) Rect() Rect2

func (Range2) Round

func (a Range2) Round() Rect2

func (Range2) Union

func (a Range2) Union(b Range2) Range2

func (Range2) X

func (a Range2) X() float32

func (Range2) X0

func (a Range2) X0() float32

func (Range2) X1

func (a Range2) X1() float32

func (Range2) Y

func (a Range2) Y() float32

func (Range2) Y0

func (a Range2) Y0() float32

func (Range2) Y1

func (a Range2) Y1() float32

type RangeDelta2

type RangeDelta2 [4]float32

RangeDelta2 (dx0, dy0, dx1, dy1)

func (RangeDelta2) Dx

func (a RangeDelta2) Dx() float32

func (RangeDelta2) Dx0

func (a RangeDelta2) Dx0() float32

func (RangeDelta2) Dx1

func (a RangeDelta2) Dx1() float32

func (RangeDelta2) Dy

func (a RangeDelta2) Dy() float32

func (RangeDelta2) Dy0

func (a RangeDelta2) Dy0() float32

func (RangeDelta2) Dy1

func (a RangeDelta2) Dy1() float32

func (RangeDelta2) Round

func (a RangeDelta2) Round() RangeDelta2

type Rect2

type Rect2 [4]float32

Rect2 (x, y, width, height)

func (Rect2) Center

func (a Rect2) Center() Point2

func (Rect2) Contains

func (a Rect2) Contains(b Rect2) bool

func (Rect2) ContainsPoint

func (a Rect2) ContainsPoint(pt Point2) bool
func (a Rect2) Equals(b Rect2) bool {
	return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]
}

func (Rect2) ContainsRange

func (a Rect2) ContainsRange(b Range2) bool

func (Rect2) Deflate

func (a Rect2) Deflate(d RangeDelta2) Rect2

func (Rect2) Dx

func (a Rect2) Dx() float32

func (Rect2) Dy

func (a Rect2) Dy() float32

func (Rect2) Inflate

func (a Rect2) Inflate(d RangeDelta2) Rect2

func (Rect2) Intersect

func (a Rect2) Intersect(b Rect2) Rect2

func (Rect2) IsPositive

func (a Rect2) IsPositive() bool

func (Rect2) Positive

func (a Rect2) Positive() (b Rect2)

func (Rect2) Range

func (a Rect2) Range() Range2

func (Rect2) Round

func (a Rect2) Round() Rect2

func (Rect2) Union

func (a Rect2) Union(b Rect2) Rect2

func (Rect2) X

func (a Rect2) X() float32

func (Rect2) X0

func (a Rect2) X0() float32

func (Rect2) X1

func (a Rect2) X1() float32

func (Rect2) Y

func (a Rect2) Y() float32

func (Rect2) Y0

func (a Rect2) Y0() float32

func (Rect2) Y1

func (a Rect2) Y1() float32

type Size2

type Size2 Vec2

Size2 (dx, dy)

func (Size2) Dx

func (a Size2) Dx() float32

func (Size2) Dy

func (a Size2) Dy() float32

type Vec2

type Vec2 [2]float32

Vec2 is 2D vector

func (Vec2) Add

func (v Vec2) Add(a Vec2) Vec2

Add vector

func (Vec2) Dot

func (v Vec2) Dot(b Vec2) float32

Dot product

func (Vec2) Kross

func (v Vec2) Kross(b Vec2) float32

Kross product

func (Vec2) Neg

func (v Vec2) Neg() Vec2

Neg returns negative vector

func (Vec2) Normal

func (v Vec2) Normal() (ret Vec2)

Normal vector

func (Vec2) Sub

func (v Vec2) Sub(a Vec2) Vec2

Sub substract vector

func (Vec2) X

func (v Vec2) X() float32

X component

func (Vec2) Y

func (v Vec2) Y() float32

Y component

type Vec3

type Vec3 [3]float32

Vec3 is 3D vector

func (Vec3) Add

func (v Vec3) Add(a Vec3) Vec3

Add vector

func (Vec3) Cross

func (v Vec3) Cross(b Vec3) Vec3

Cross product

func (Vec3) Dot

func (v Vec3) Dot(b Vec3) float32

Dot product

func (Vec3) Neg

func (v Vec3) Neg() Vec3

Neg returns negative vector

func (Vec3) Normal

func (v Vec3) Normal() (ret Vec3)

Normal vector

func (Vec3) Sub

func (v Vec3) Sub(a Vec3) Vec3

Sub substract vector

func (Vec3) X

func (v Vec3) X() float32

X component

func (Vec3) Y

func (v Vec3) Y() float32

Y component

func (Vec3) Z

func (v Vec3) Z() float32

Z component

type Vec4

type Vec4 [4]float32

Vec4 is 4D vector

func (Vec4) Add

func (v Vec4) Add(a Vec4) Vec4

Add vector

func (Vec4) Dot

func (v Vec4) Dot(b Vec4) float32

Dot product

func (Vec4) Neg

func (v Vec4) Neg() Vec4

Neg returns negative vector

func (Vec4) Normal

func (v Vec4) Normal() (ret Vec4)

Normal vector

func (Vec4) Sub

func (v Vec4) Sub(a Vec4) Vec4

Sub substract vector

func (Vec4) W

func (v Vec4) W() float32

W component

func (Vec4) X

func (v Vec4) X() float32

X component

func (Vec4) Y

func (v Vec4) Y() float32

Y component

func (Vec4) Z

func (v Vec4) Z() float32

Z component

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