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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Overlay ¶
type Overlay struct {
// contains filtered or unexported fields
}
func NewOverlay ¶
func NewOverlay(props OverlayProperties) (*Overlay, error)
func (*Overlay) Set ¶
func (o *Overlay) Set(props OverlayProperties) error
type OverlayProperties ¶
type OverlayProperties struct {
Text *string
TextColor *string
TextOLColor *string
TextBGColor *string
FontSize *string
ScrollSpeed *int
Position *string
PtPosition *string
ZoomInterval *string
Indicator *string
IndicatorSize *int
IndicatorColor *string
IndicatorBG *string
IndicatorOL *string
OverlayPath *string
Size *string
Visible *bool
AnchorPoint *string
Reference *string
ZIndex *int
AlwaysOn *bool
Legacy *bool
OverlayId *int
Owner *string
Camera *string
OverlayType *string
Stream *int
OverlayFormat *string
DestroyOnClose *bool
Scalable *bool
TextLength *int
NbrOfBuffers *int
SwapMethod *int
}
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