Documentation
¶
Overview ¶
A powerful and comprehensive HTML parser and DOM manipulation library for Go, bringing JavaScript-like DOM operations to the Go ecosystem.
Index ¶
- Constants
- Variables
- func Encode(w io.Writer, rootNode *Node)
- func IsVoidTag(tagName string) bool
- func NodeTreeToHTML(rootNode *Node) string
- type ClassList
- func (classList ClassList) AppendClass(className string)
- func (classList ClassList) Contains(className string) bool
- func (classList ClassList) DecodeFrom(node *Node)
- func (classList ClassList) DeleteClass(className string)
- func (classList ClassList) Encode() string
- func (classList ClassList) EncodeTo(node *Node)
- type Node
- func (node *Node) Append(newNode *Node)
- func (node *Node) AppendChild(childNode *Node)
- func (node *Node) AppendText(text string)
- func (node *Node) GetAttribute(attributeName string) (string, bool)
- func (node *Node) GetChildNode() *Node
- func (node *Node) GetElementByClassName(className string) *Node
- func (node *Node) GetElementByID(idName string) *Node
- func (node *Node) GetElementByTagName(tagName string) *Node
- func (node *Node) GetElementsByClassName(className string) NodeList
- func (node *Node) GetElementsById(idName string) NodeList
- func (node *Node) GetElementsByTagName(tagName string) NodeList
- func (node *Node) GetFirstNode() *Node
- func (node *Node) GetInnerText() string
- func (node *Node) GetLastNode() *Node
- func (node *Node) GetNextNode() *Node
- func (node *Node) GetParent() *Node
- func (node *Node) GetPreviousNode() *Node
- func (node *Node) GetTagName() string
- func (node *Node) GetText() string
- func (node *Node) IsTextNode() bool
- func (node *Node) IterateAttributes(callback func(attribute, value string))
- func (node *Node) QuerySelector(query string) *Node
- func (node *Node) QuerySelectorAll(query string) NodeList
- func (node *Node) RemoveAttribute(attributeName string)
- func (node *Node) RemoveNode()
- func (node *Node) SetAttribute(attribute, value string)
- func (node *Node) SetNextNode(nextNode *Node)
- func (node *Node) SetPreviousNode(previousNode *Node)
- func (node *Node) SetTagName(tagName string)
- func (node *Node) SetText(text string)
- type NodeList
- type QueryToken
- type TraverseCondition
- type Traverser
Constants ¶
const ( Id int = iota Tag Class )
Selector types
const ( Area string = "area" Base string = "base" Br string = "br" Col string = "col" Embed string = "embed" Hr string = "hr" Img string = "img" Input string = "input" Link string = "link" Meta string = "meta" Param string = "param" Source string = "source" Track string = "track" Wbr string = "wbr" )
Void tags
const ( //This is not a void el. but added it anyway. DOCTYPEDTD string = "!DOCTYPE" )
A DTD defines the structure and the legal elements and attributes of an XML document.
Variables ¶
var (
SyntaxError error = fmt.Errorf("Syntax error")
)
Functions ¶
func NodeTreeToHTML ¶
NodeTreeToHTML returns encoding of node-tree as a string.
Types ¶
type ClassList ¶
type ClassList struct {
// contains filtered or unexported fields
}
func (ClassList) AppendClass ¶
AppendClass append className to classList. className that contains multiple classes is also a valid className.
func (ClassList) DecodeFrom ¶ added in v0.0.1
DecodeFrom append classes in the node to classList. If node is nil SetClass does nothing.
func (ClassList) DeleteClass ¶
DeleteClass deletes the specified classes in className.
type Node ¶
type Node struct {
// contains filtered or unexported fields
}
Node is a struct that represents a html elements. Nodes can have sibling nodes(NextNode and Previous Node) and child node that represent the child elements. Text is also stored as a node which can be checked by using IsTextNode method.
func CloneNode ¶
CloneNode copy the node. But have one way connections to it's parent, next and previous nodes. If node is nil CloneNode returns nil.
func CreateTextNode ¶
CreateTextNode returns a new node that represents the given text. HTML tags in text get escaped.
func Decode ¶
Decode reads from rd and create a node-tree. Then returns the root node and an error. If error were to occur it would be SyntaxError.
func DeepCloneNode ¶
DeepCloneNode clones the node without having references to it's original parent node, previous node and next node. If node is nil DeepCloneNode returns nil.
func HTMLToNodeTree ¶
HTMLToNodeTree return html code as a node-tree. If error were to occur it would be SyntaxError.
func (*Node) AppendChild ¶
The AppendChild() method of the Node adds a node to the end of the list of children of a specified parent node.
func (*Node) AppendText ¶
AppendText append text to the node.
func (*Node) GetAttribute ¶
GetAttribute returns the specified attribute value form the node. If the specified attribute doesn't exists GetAttribute returns a empty string and false.
func (*Node) GetChildNode ¶
GetChildNode returns the first child elements of this node.
func (*Node) GetElementByClassName ¶ added in v0.0.1
GetElementByClassName returns the first node that match with the given className by advancing from the node.
func (*Node) GetElementByID ¶ added in v0.0.1
GetElementByID returns the first node that match with the given idName by advancing from the node.
func (*Node) GetElementByTagName ¶ added in v0.0.1
GetElementByTagName returns the first node that match with the given tagName by advancing from the node.
func (*Node) GetElementsByClassName ¶ added in v0.0.1
GetElementsByClassName returns a NodeList containing nodes that have the given className from the node.
func (*Node) GetElementsById ¶ added in v0.0.1
GetElementsByClassName returns a NodeList containing nodes that have the given idName from the node.
func (*Node) GetElementsByTagName ¶ added in v0.0.1
GetElementsByTagName returns a NodeList containing nodes that have the given tagName from the node.
func (*Node) GetFirstNode ¶
GetFirstNode returns the first node of the node branch.
func (*Node) GetInnerText ¶
GetInnerText returns all of the text inside the node.
func (*Node) GetLastNode ¶
GetLastNode returns the last node in the node branch.
func (*Node) GetNextNode ¶
GetNextNode returns node next to the node.
func (*Node) GetPreviousNode ¶
GetPreviousNode returns the previous node.
func (*Node) GetTagName ¶
Returns a string with the name of the tag for the given node.
func (*Node) GetText ¶
GetText returns text on the node. This does not returns text on it's child nodes. If you also wants child nodes text use GetInnerText method on the node. HTML tags in returns value get escaped.
func (*Node) IsTextNode ¶
IsTextNode returns a boolean value indicating node is a text node or not.
func (*Node) IterateAttributes ¶
IterateAttributes calls callback at every attribute in the node by passing attribute and value of the node.
func (*Node) QuerySelector ¶ added in v0.0.2
QuerySelector returns the first node that matches with the give node.
func (*Node) QuerySelectorAll ¶ added in v0.0.2
QuerySelectorAll returns a NodeList containing nodes that matched with the given query.
func (*Node) RemoveAttribute ¶
RemoveAttribute remove or delete the specified attribute.
func (*Node) RemoveNode ¶
func (node *Node) RemoveNode()
RemoveNode removes the node from the branch safely by connecting sibling nodes.
func (*Node) SetAttribute ¶
SetAttribute add a attribute to the node.
func (*Node) SetNextNode ¶
SetNextNode make nodes next node as nextNode.
func (*Node) SetPreviousNode ¶
SetPreviousNode sets nodes previous node to previousNode.
func (*Node) SetTagName ¶
SetTagName changes the html tag name to the tagName.
type NodeList ¶ added in v0.0.1
type NodeList struct {
// contains filtered or unexported fields
}
NodeList can store nodes by appended order.
func NewNodeList ¶ added in v0.0.1
func NewNodeList() NodeList
New returns an initialized node list.
func (*NodeList) Back ¶ added in v0.0.1
Back returns the last node of list or nil if the list is empty.
func (*NodeList) Front ¶ added in v0.0.1
Front returns the first node of list or nil if the list is empty.
func (*NodeList) IterNodeList ¶ added in v0.0.1
IterNodeList returns a iterator over the node list.
func (*NodeList) Len ¶ added in v0.0.1
Len returns the number of node in the list. The complexity is O(1).
type QueryToken ¶ added in v0.0.2
QueryToken store data about basic css selectors(ids, classes, tags).
func TokenizeQuery ¶ added in v0.0.2
func TokenizeQuery(query string) []QueryToken
TokenizeQuery tokenizes the query and returns a list of QueryToken.
type TraverseCondition ¶
type TraverseCondition = bool
const ( StopWalkthrough TraverseCondition = false ContinueWalkthrough TraverseCondition = true )
type Traverser ¶
type Traverser struct {
// contains filtered or unexported fields
}
func NewTraverser ¶ added in v0.0.1
NewTraverser returns a new traverser that can be used to navigate the node tree.
func (*Traverser) GetCurrentNode ¶
GetCurrentNode returns the current node.
func (*Traverser) Next ¶
Next returns the node next to current node and change CurrentNode to the new node. Make sure t.currentNode is not nil otherwise program will panic.
func (*Traverser) Previous ¶
Previous returns the previous node and change CurrentNode to the new node. Make sure t.currentNode is not nil otherwise program will panic.
func (*Traverser) SetCurrentNodeTo ¶
SetCurrentNodeTo changes the current node to the newNode.
func (*Traverser) Walkthrough ¶
func (t *Traverser) Walkthrough(callback func(node *Node) TraverseCondition)
Walkthrough traverse the node tree from the current node to the end of the node tree by visiting every node. Walkthrough traverse the node tree similar to DFS without visiting visited nodes iteratively. Walkthrough can be used as a range over iterator or a function that takes a callback and pass every node one by one.