GoHtml

package module
v0.1.2 Latest Latest
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Published: Aug 14, 2025 License: BSD-3-Clause Imports: 8 Imported by: 0

README

GoHTML

A powerful and comprehensive HTML parser and DOM manipulation library for Go, bringing JavaScript-like DOM operations to the Go ecosystem.

Installation

Run the following command in project directory in order to install.

go get github.com/udan-jayanith/GoHTML

Then GoHTML can import like this.

import (
	GoHtml "github.com/udan-jayanith/GoHTML"
)

Features

  • Parsing
  • Serialization
  • Node tree traversing
  • Querying

Example

Heres an example of fetching a website and parsing and then using querying methods.

	res, err := http.Get("https://www.metalsucks.net/")
	if err != nil {
		t.Fatal(err)
	}
	defer res.Body.Close()

	//Parses the given html reader and then returns the root node and an error.
	node, err := GoHtml.Decode(res.Body)
	if err != nil {
		t.Fatal(err)
	}

	nodeList := node.GetElementsByClassName("post-title")
	iter := nodeList.IterNodeList()
	for node := range iter{
		print(node.GetInnerText())
	}

Changelog

Changes, bug fixes and new features in this version.

  • add: NodeList
  • add: Querying helper functions
  • add: ClassList
  • bug fix: Empty attribute value parsing bug fixed
  • changed: Renamed GetTraverser to NewTraverser

Documentation

Fully fledged documentation is available at go.pkg

Contributions

Contributions are welcome and pull requests and issues will be viewed by an official.

Documentation

Overview

A powerful and comprehensive HTML parser and DOM manipulation library for Go, bringing JavaScript-like DOM operations to the Go ecosystem.

Index

Constants

View Source
const (
	Id int = iota
	Tag
	Class
)

Selector types

View Source
const (
	Area   string = "area"
	Base   string = "base"
	Br     string = "br"
	Col    string = "col"
	Embed  string = "embed"
	Hr     string = "hr"
	Img    string = "img"
	Input  string = "input"
	Link   string = "link"
	Meta   string = "meta"
	Param  string = "param"
	Source string = "source"
	Track  string = "track"
	Wbr    string = "wbr"
)

Void tags

View Source
const (
	//This is not a void el. but added it anyway.
	DOCTYPEDTD string = "!DOCTYPE"
)

A DTD defines the structure and the legal elements and attributes of an XML document.

Variables

View Source
var (
	SyntaxError error = fmt.Errorf("Syntax error")
)

Functions

func Encode

func Encode(w io.Writer, rootNode *Node)

Encode writes to w encoding of rootNode

func IsVoidTag

func IsVoidTag(tagName string) bool

IsVoidTag returns whether the tagName is a void tag or DTD

func NodeTreeToHTML

func NodeTreeToHTML(rootNode *Node) string

NodeTreeToHTML returns encoding of node-tree as a string.

Types

type ClassList

type ClassList struct {
	// contains filtered or unexported fields
}

func NewClassList

func NewClassList() ClassList

NewClassList returns a new empty ClassList.

func (ClassList) AppendClass

func (classList ClassList) AppendClass(className string)

AppendClass append className to classList. className that contains multiple classes is also a valid className.

func (ClassList) Contains

func (classList ClassList) Contains(className string) bool

Contains returns whether the className exists or not.

func (ClassList) DecodeFrom added in v0.0.1

func (classList ClassList) DecodeFrom(node *Node)

DecodeFrom append classes in the node to classList. If node is nil SetClass does nothing.

func (ClassList) DeleteClass

func (classList ClassList) DeleteClass(className string)

DeleteClass deletes the specified classes in className.

func (ClassList) Encode

func (classList ClassList) Encode() string

Encode returns the full className.

func (ClassList) EncodeTo

func (classList ClassList) EncodeTo(node *Node)

EncodeTo encode className for the node. If node is nil EncodeTo does nothing.

type Node

type Node struct {
	// contains filtered or unexported fields
}

Node is a struct that represents a html elements. Nodes can have sibling nodes(NextNode and Previous Node) and child node that represent the child elements. Text is also stored as a node which can be checked by using IsTextNode method.

func CloneNode

func CloneNode(node *Node) *Node

CloneNode copy the node. But have one way connections to it's parent, next and previous nodes. If node is nil CloneNode returns nil.

func CreateNode

func CreateNode(tagName string) *Node

CreateNode returns a initialized new node.

func CreateTextNode

func CreateTextNode(text string) *Node

CreateTextNode returns a new node that represents the given text. HTML tags in text get escaped.

func Decode

func Decode(r io.Reader) (*Node, error)

Decode reads from rd and create a node-tree. Then returns the root node and an error. If error were to occur it would be SyntaxError.

func DeepCloneNode

func DeepCloneNode(node *Node) *Node

DeepCloneNode clones the node without having references to it's original parent node, previous node and next node. If node is nil DeepCloneNode returns nil.

func HTMLToNodeTree

func HTMLToNodeTree(html string) (*Node, error)

HTMLToNodeTree return html code as a node-tree. If error were to occur it would be SyntaxError.

func (*Node) Append

func (node *Node) Append(newNode *Node)

Append inserts the newNode to end of the node chain.

func (*Node) AppendChild

func (node *Node) AppendChild(childNode *Node)

The AppendChild() method of the Node adds a node to the end of the list of children of a specified parent node.

func (*Node) AppendText

func (node *Node) AppendText(text string)

AppendText append text to the node.

func (*Node) GetAttribute

func (node *Node) GetAttribute(attributeName string) (string, bool)

GetAttribute returns the specified attribute value form the node. If the specified attribute doesn't exists GetAttribute returns a empty string and false.

func (*Node) GetChildNode

func (node *Node) GetChildNode() *Node

GetChildNode returns the first child elements of this node.

func (*Node) GetElementByClassName added in v0.0.1

func (node *Node) GetElementByClassName(className string) *Node

GetElementByClassName returns the first node that match with the given className by advancing from the node.

func (*Node) GetElementByID added in v0.0.1

func (node *Node) GetElementByID(idName string) *Node

GetElementByID returns the first node that match with the given idName by advancing from the node.

func (*Node) GetElementByTagName added in v0.0.1

func (node *Node) GetElementByTagName(tagName string) *Node

GetElementByTagName returns the first node that match with the given tagName by advancing from the node.

func (*Node) GetElementsByClassName added in v0.0.1

func (node *Node) GetElementsByClassName(className string) NodeList

GetElementsByClassName returns a NodeList containing nodes that have the given className from the node.

func (*Node) GetElementsById added in v0.0.1

func (node *Node) GetElementsById(idName string) NodeList

GetElementsByClassName returns a NodeList containing nodes that have the given idName from the node.

func (*Node) GetElementsByTagName added in v0.0.1

func (node *Node) GetElementsByTagName(tagName string) NodeList

GetElementsByTagName returns a NodeList containing nodes that have the given tagName from the node.

func (*Node) GetFirstNode

func (node *Node) GetFirstNode() *Node

GetFirstNode returns the first node of the node branch.

func (*Node) GetInnerText

func (node *Node) GetInnerText() string

GetInnerText returns all of the text inside the node.

func (*Node) GetLastNode

func (node *Node) GetLastNode() *Node

GetLastNode returns the last node in the node branch.

func (*Node) GetNextNode

func (node *Node) GetNextNode() *Node

GetNextNode returns node next to the node.

func (*Node) GetParent

func (node *Node) GetParent() *Node

GetParent returns a pointer to the parent node.

func (*Node) GetPreviousNode

func (node *Node) GetPreviousNode() *Node

GetPreviousNode returns the previous node.

func (*Node) GetTagName

func (node *Node) GetTagName() string

Returns a string with the name of the tag for the given node.

func (*Node) GetText

func (node *Node) GetText() string

GetText returns text on the node. This does not returns text on it's child nodes. If you also wants child nodes text use GetInnerText method on the node. HTML tags in returns value get escaped.

func (*Node) IsTextNode

func (node *Node) IsTextNode() bool

IsTextNode returns a boolean value indicating node is a text node or not.

func (*Node) IterateAttributes

func (node *Node) IterateAttributes(callback func(attribute, value string))

IterateAttributes calls callback at every attribute in the node by passing attribute and value of the node.

func (*Node) QuerySelector added in v0.0.2

func (node *Node) QuerySelector(query string) *Node

QuerySelector returns the first node that matches with the give node.

func (*Node) QuerySelectorAll added in v0.0.2

func (node *Node) QuerySelectorAll(query string) NodeList

QuerySelectorAll returns a NodeList containing nodes that matched with the given query.

func (*Node) RemoveAttribute

func (node *Node) RemoveAttribute(attributeName string)

RemoveAttribute remove or delete the specified attribute.

func (*Node) RemoveNode

func (node *Node) RemoveNode()

RemoveNode removes the node from the branch safely by connecting sibling nodes.

func (*Node) SetAttribute

func (node *Node) SetAttribute(attribute, value string)

SetAttribute add a attribute to the node.

func (*Node) SetNextNode

func (node *Node) SetNextNode(nextNode *Node)

SetNextNode make nodes next node as nextNode.

func (*Node) SetPreviousNode

func (node *Node) SetPreviousNode(previousNode *Node)

SetPreviousNode sets nodes previous node to previousNode.

func (*Node) SetTagName

func (node *Node) SetTagName(tagName string)

SetTagName changes the html tag name to the tagName.

func (*Node) SetText

func (node *Node) SetText(text string)

SetText add text to the node. SetText unescapes entities like "&lt;" to become "<".

type NodeList added in v0.0.1

type NodeList struct {
	// contains filtered or unexported fields
}

NodeList can store nodes by appended order.

func NewNodeList added in v0.0.1

func NewNodeList() NodeList

New returns an initialized node list.

func (*NodeList) Append added in v0.0.1

func (nl *NodeList) Append(node *Node)

Append append a node to the back of the list.

func (*NodeList) Back added in v0.0.1

func (nl *NodeList) Back() *Node

Back returns the last node of list or nil if the list is empty.

func (*NodeList) Front added in v0.0.1

func (nl *NodeList) Front() *Node

Front returns the first node of list or nil if the list is empty.

func (*NodeList) IterNodeList added in v0.0.1

func (nl *NodeList) IterNodeList() iter.Seq[*Node]

IterNodeList returns a iterator over the node list.

func (*NodeList) Len added in v0.0.1

func (nl *NodeList) Len() int

Len returns the number of node in the list. The complexity is O(1).

func (*NodeList) Next added in v0.0.1

func (nl *NodeList) Next() *Node

Next advanced to the next node and returns that node.

func (*NodeList) Previous added in v0.0.1

func (nl *NodeList) Previous() *Node

Previous advanced to the previous node and return that node.

type QueryToken added in v0.0.2

type QueryToken struct {
	Type         int
	SelectorName string
	Selector     string
}

QueryToken store data about basic css selectors(ids, classes, tags).

func TokenizeQuery added in v0.0.2

func TokenizeQuery(query string) []QueryToken

TokenizeQuery tokenizes the query and returns a list of QueryToken.

type TraverseCondition

type TraverseCondition = bool
const (
	StopWalkthrough     TraverseCondition = false
	ContinueWalkthrough TraverseCondition = true
)

type Traverser

type Traverser struct {
	// contains filtered or unexported fields
}

func NewTraverser added in v0.0.1

func NewTraverser(startingNode *Node) Traverser

NewTraverser returns a new traverser that can be used to navigate the node tree.

func (*Traverser) GetCurrentNode

func (t *Traverser) GetCurrentNode() *Node

GetCurrentNode returns the current node.

func (*Traverser) Next

func (t *Traverser) Next() *Node

Next returns the node next to current node and change CurrentNode to the new node. Make sure t.currentNode is not nil otherwise program will panic.

func (*Traverser) Previous

func (t *Traverser) Previous() *Node

Previous returns the previous node and change CurrentNode to the new node. Make sure t.currentNode is not nil otherwise program will panic.

func (*Traverser) SetCurrentNodeTo

func (t *Traverser) SetCurrentNodeTo(newNode *Node)

SetCurrentNodeTo changes the current node to the newNode.

func (*Traverser) Walkthrough

func (t *Traverser) Walkthrough(callback func(node *Node) TraverseCondition)

Walkthrough traverse the node tree from the current node to the end of the node tree by visiting every node. Walkthrough traverse the node tree similar to DFS without visiting visited nodes iteratively. Walkthrough can be used as a range over iterator or a function that takes a callback and pass every node one by one.

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