state

package
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Published: Feb 27, 2023 License: AGPL-3.0 Imports: 12 Imported by: 0

Documentation

Overview

Package state contains the types and functionality used for keeping track of cmd-related values that are used globally throughout k6. It also exposes some related test types and helpers.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func BuildEnvMap

func BuildEnvMap(environ []string) map[string]string

BuildEnvMap returns a map from raw environment values, such as returned from os.Environ().

func ParseEnvKeyValue

func ParseEnvKeyValue(kv string) (string, string)

ParseEnvKeyValue splits an environment variable string into key and value.

Types

type GlobalFlags

type GlobalFlags struct {
	ConfigFilePath string
	Quiet          bool
	NoColor        bool
	Address        string
	LogOutput      string
	LogFormat      string
	Verbose        bool
}

GlobalFlags contains global config values that apply for all k6 sub-commands.

func GetDefaultFlags

func GetDefaultFlags(homeDir string) GlobalFlags

GetDefaultFlags returns the default global flags.

type GlobalState

type GlobalState struct {
	Ctx context.Context

	FS      afero.Fs
	Getwd   func() (string, error)
	CmdArgs []string
	Env     map[string]string

	DefaultFlags, Flags GlobalFlags

	OutMutex       *sync.Mutex
	Stdout, Stderr *console.Writer
	Stdin          io.Reader

	OSExit       func(int)
	SignalNotify func(chan<- os.Signal, ...os.Signal)
	SignalStop   func(chan<- os.Signal)

	Logger         *logrus.Logger
	FallbackLogger logrus.FieldLogger
}

GlobalState contains the GlobalFlags and accessors for most of the global process-external state like CLI arguments, env vars, standard input, output and error, etc. In practice, most of it is normally accessed through the `os` package from the Go stdlib.

We group them here so we can prevent direct access to them from the rest of the k6 codebase. This gives us the ability to mock them and have robust and easy-to-write integration-like tests to check the k6 end-to-end behavior in any simulated conditions.

`NewGlobalState()` returns a globalState object with the real `os` parameters, while `NewGlobalTestState()` can be used in tests to create simulated environments.

func NewGlobalState

func NewGlobalState(ctx context.Context) *GlobalState

NewGlobalState returns a new GlobalState with the given ctx. Ideally, this should be the only function in the whole codebase where we use global variables and functions from the os package. Anywhere else, things like os.Stdout, os.Stderr, os.Stdin, os.Getenv(), etc. should be removed and the respective properties of globalState used instead.

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