Documentation ¶
Overview ¶
Package sdl is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work. SDL2 is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Index ¶
- Constants
- Variables
- func AddHintCallback(name string, fn HintCallback, data interface{})
- func AudioInit(driverName string) error
- func AudioQuit()
- func BitsPerPixel(format uint32) int
- func Btoi(b bool) int
- func BuildAudioCVT(cvt *AudioCVT, srcFormat AudioFormat, srcChannels uint8, srcRate int, ...) (converted bool, err error)
- func Button(flag uint32) uint32
- func ButtonLMask() uint32
- func ButtonMMask() uint32
- func ButtonRMask() uint32
- func ButtonX1Mask() uint32
- func ButtonX2Mask() uint32
- func BytesPerPixel(format uint32) int
- func COMPILEDVERSION() int
- func CalculateGammaRamp(gamma float32, ramp *[256]uint16)
- func CaptureMouse(toggle bool) error
- func ClearComposition()
- func ClearError()
- func ClearHints()
- func ClearQueuedAudio(dev AudioDeviceID)
- func CloseAudio()
- func CloseAudioDevice(dev AudioDeviceID)
- func ConvertAudio(cvt *AudioCVT) error
- func ConvertPixels(width, height int32, srcFormat uint32, src unsafe.Pointer, srcPitch int, ...) error
- func CreateWindowAndRenderer(w, h int32, flags uint32) (*Window, *Renderer, error)
- func CurrentThreadID() uint
- func DelEventWatch(handle EventWatchHandle)
- func DelHintCallback(name string)
- func Delay(ms uint32)
- func DequeueAudio(dev AudioDeviceID, data []byte) (n int, err error)
- func DisableScreenSaver()
- func Do(f func())
- func EnableScreenSaver()
- func Error(code ErrorCode)
- func EventState(type_ uint32, state int) uint8
- func FilterEvents(filter EventFilter, userdata interface{})
- func FilterEventsFunc(filter eventFilterFunc, userdata interface{})
- func FlushEvent(type_ uint32)
- func FlushEvents(minType, maxType uint32)
- func FreeCursor(cursor *Cursor)
- func FreeWAV(audioBuf []uint8)
- func GLDeleteContext(context GLContext)
- func GLExtensionSupported(extension string) bool
- func GLGetAttribute(attr GLattr) (int, error)
- func GLGetProcAddress(proc string) unsafe.Pointer
- func GLGetSwapInterval() (int, error)
- func GLLoadLibrary(path string) error
- func GLSetAttribute(attr GLattr, value int) error
- func GLSetSwapInterval(interval int) error
- func GLUnloadLibrary()
- func GameControllerAddMapping(mappingString string) int
- func GameControllerEventState(state int) int
- func GameControllerGetStringForAxis(axis GameControllerAxis) string
- func GameControllerGetStringForButton(btn GameControllerButton) string
- func GameControllerMappingForDeviceIndex(index int) string
- func GameControllerMappingForGUID(guid JoystickGUID) string
- func GameControllerMappingForIndex(index int) string
- func GameControllerNameForIndex(index int) string
- func GameControllerNumMappings() int
- func GameControllerUpdate()
- func GetAudioDeviceName(index int, isCapture bool) string
- func GetAudioDriver(index int) string
- func GetBasePath() string
- func GetCPUCacheLineSize() int
- func GetCPUCount() int
- func GetClipboardText() (string, error)
- func GetCurrentAudioDriver() string
- func GetCurrentVideoDriver() (string, error)
- func GetDisplayDPI(displayIndex int) (ddpi, hdpi, vdpi float32, err error)
- func GetDisplayName(displayIndex int) (string, error)
- func GetError() error
- func GetEventState(type_ uint32) uint8
- func GetGlobalMouseState() (x, y int32, state uint32)
- func GetHint(name string) string
- func GetKeyName(code Keycode) string
- func GetKeyboardState() []uint8
- func GetMouseState() (x, y int32, state uint32)
- func GetNumAudioDevices(isCapture bool) int
- func GetNumAudioDrivers() int
- func GetNumDisplayModes(displayIndex int) (int, error)
- func GetNumRenderDrivers() (int, error)
- func GetNumTouchDevices() int
- func GetNumTouchFingers(t TouchID) int
- func GetNumVideoDisplays() (int, error)
- func GetNumVideoDrivers() (int, error)
- func GetPerformanceCounter() uint64
- func GetPerformanceFrequency() uint64
- func GetPixelFormatName(format uint) string
- func GetPlatform() string
- func GetPowerInfo() (int, int, int)
- func GetPrefPath(org, app string) string
- func GetQueuedAudioSize(dev AudioDeviceID) uint32
- func GetRGB(pixel uint32, format *PixelFormat) (r, g, b uint8)
- func GetRGBA(pixel uint32, format *PixelFormat) (r, g, b, a uint8)
- func GetRelativeMouseMode() bool
- func GetRelativeMouseState() (x, y int32, state uint32)
- func GetRenderDriverInfo(index int, info *RendererInfo) (int, error)
- func GetRevision() string
- func GetRevisionNumber() intdeprecated
- func GetScancodeName(code Scancode) string
- func GetSystemRAM() int
- func GetTicks() uint32deprecated
- func GetTicks64() uint64
- func GetVersion(v *Version)
- func GetVideoDriver(index int) string
- func HIDDeviceChangeCount() (n uint32)
- func HIDExit() (err error)
- func HIDFreeEnumeration(info *HIDDeviceInfo)
- func HIDInit() (err error)
- func HapticIndex(h *Haptic) (int, error)
- func HapticName(index int) (string, error)
- func HapticOpened(index int) (bool, error)
- func Has3DNow() bool
- func HasAVX() bool
- func HasAVX2() bool
- func HasAVX512F() bool
- func HasAltiVec() bool
- func HasClipboardText() bool
- func HasEvent(type_ uint32) bool
- func HasEvents(minType, maxType uint32) bool
- func HasMMX() bool
- func HasNEON() bool
- func HasRDTSC() bool
- func HasSSE() bool
- func HasSSE2() bool
- func HasSSE3() bool
- func HasSSE41() bool
- func HasSSE42() bool
- func HasScreenKeyboardSupport() bool
- func Init(flags uint32) error
- func InitSubSystem(flags uint32) error
- func IsGameController(index int) bool
- func IsScreenKeyboardShown(window *Window) bool
- func IsScreenSaverEnabled() bool
- func IsTablet() bool
- func IsTextInputActive() bool
- func IsTextInputShown() bool
- func JoystickEventState(state int) int
- func JoystickGetDevicePlayerIndex(index int) int
- func JoystickGetDeviceProduct(index int) int
- func JoystickGetDeviceProductVersion(index int) int
- func JoystickGetDeviceVendor(index int) int
- func JoystickGetGUIDString(guid JoystickGUID) string
- func JoystickIsHaptic(joy *Joystick) (bool, error)
- func JoystickNameForIndex(index int) string
- func JoystickUpdate()
- func LinuxSetThreadPriority(threadID int64, priority int) (err error)
- func LinuxSetThreadPriorityAndPolicy(threadID int64, sdlPriority, schedPolicy int) (err error)
- func LoadDollarTemplates(t TouchID, src *RWops) int
- func LoadFile(file string) (data []byte, size int)
- func LockAudio()
- func LockAudioDevice(dev AudioDeviceID)
- func LockJoysticks()
- func Log(str string, args ...interface{})
- func LogCritical(category int, str string, args ...interface{})
- func LogDebug(category int, str string, args ...interface{})
- func LogError(category int, str string, args ...interface{})
- func LogInfo(category int, str string, args ...interface{})
- func LogMessage(category int, pri LogPriority, str string, args ...interface{})
- func LogResetPriorities()
- func LogSetAllPriority(p LogPriority)
- func LogSetOutputFunction(f LogOutputFunction, data interface{})
- func LogSetPriority(category int, p LogPriority)
- func LogVerbose(category int, str string, args ...interface{})
- func LogWarn(category int, str string, args ...interface{})
- func Main(main func())
- func MapRGB(format *PixelFormat, r, g, b uint8) uint32
- func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32
- func MasksToPixelFormatEnum(bpp int, rmask, gmask, bmask, amask uint32) uint
- func MixAudio(dst, src *uint8, len uint32, volume int)
- func MixAudioFormat(dst, src *uint8, format AudioFormat, len uint32, volume int)
- func MouseIsHaptic() (bool, error)
- func NumHaptics() (int, error)
- func NumJoysticks() int
- func NumSensors() int
- func OpenAudio(desired, obtained *AudioSpec) error
- func OutOfMemory()
- func PauseAudio(pauseOn bool)
- func PauseAudioDevice(dev AudioDeviceID, pauseOn bool)
- func PeepEvents(events []Event, action EventAction, minType, maxType uint32) (storedEvents int, err error)
- func PixelFormatEnumToMasks(format uint) (bpp int, rmask, gmask, bmask, amask uint32, err error)
- func PremultiplyAlpha(width, height int, srcFormat uint32, src []byte, srcPitch int, ...) (err error)
- func PumpEvents()
- func PushEvent(event Event) (filtered bool, err error)
- func QueueAudio(dev AudioDeviceID, data []byte) error
- func Quit()
- func QuitSubSystem(flags uint32)
- func RecordGesture(t TouchID) int
- func RegisterEvents(numEvents int) uint32
- func SHAPEMODEALPHA(mode WindowShapeModeKind) bool
- func SIMDAlloc(_len int) unsafe.Pointer
- func SIMDFree(p unsafe.Pointer)
- func SIMDGetAlignment() int
- func SaveAllDollarTemplates(src *RWops) int
- func SaveDollarTemplate(g GestureID, src *RWops) int
- func SensorGetDeviceName(deviceIndex int) (name string)
- func SensorGetDeviceNonPortableType(deviceIndex int) (typ int)
- func SensorUpdate()
- func SetClipboardText(text string) error
- func SetCursor(cursor *Cursor)
- func SetError(err error)
- func SetEventFilter(filter EventFilter, userdata interface{})
- func SetEventFilterFunc(filterFunc eventFilterFunc, userdata interface{})
- func SetHint(name, value string) bool
- func SetHintWithPriority(name, value string, hp HintPriority) bool
- func SetModState(mod Keymod)
- func SetRelativeMouseMode(enabled bool) int
- func SetTextInputRect(rect *Rect)
- func SetYUVConversionMode(mode YUV_CONVERSION_MODE)
- func ShowCursor(toggle int) (int, error)
- func ShowMessageBox(data *MessageBoxData) (buttonid int32, err error)
- func ShowSimpleMessageBox(flags uint32, title, message string, window *Window) error
- func StartTextInput()
- func StopTextInput()
- func UnlockAudio()
- func UnlockAudioDevice(dev AudioDeviceID)
- func UnlockJoysticks()
- func Unsupported()
- func VERSION(v *Version)
- func VERSIONNUM(x, y, z int) int
- func VERSION_ATLEAST(x, y, z int) bool
- func VideoInit(driverName string) error
- func VideoQuit()
- func VulkanGetVkGetInstanceProcAddr() unsafe.Pointer
- func VulkanLoadLibrary(path string) error
- func VulkanUnloadLibrary()
- func WarpMouseGlobal(x, y int32) error
- func WasInit(flags uint32) uint32
- type ABGR1555
- type ABGR4444
- type ABGR8888
- type ARGB1555
- type ARGB4444
- type ARGB8888
- type AudioCVT
- type AudioCallback
- type AudioDeviceEvent
- type AudioDeviceID
- type AudioFilter
- type AudioFormat
- type AudioSpec
- type AudioStatus
- type AudioStream
- type BGR555
- type BGR565
- type BGR888
- type BGRA4444
- type BGRA5551
- type BGRA8888
- type BlendFactor
- type BlendMode
- type BlendOperation
- type CEvent
- type ClipboardEvent
- type CocoaInfo
- type Color
- type CommonEvent
- type Cond
- type ControllerAxisEvent
- type ControllerButtonEvent
- type ControllerDeviceEvent
- type Cursor
- type DFBInfo
- type DisplayEvent
- type DisplayMode
- func GetClosestDisplayMode(displayIndex int, mode *DisplayMode, closest *DisplayMode) (*DisplayMode, error)
- func GetCurrentDisplayMode(displayIndex int) (mode DisplayMode, err error)
- func GetDesktopDisplayMode(displayIndex int) (mode DisplayMode, err error)
- func GetDisplayMode(displayIndex int, modeIndex int) (mode DisplayMode, err error)
- type DollarGestureEvent
- type DropEvent
- type ErrorCode
- type Event
- type EventAction
- type EventFilter
- type EventWatchHandle
- type FPoint
- type FRect
- func (a *FRect) Empty() bool
- func (a *FRect) Equals(b *FRect) bool
- func (a *FRect) EqualsEpsilon(b *FRect, epsilon float32) bool
- func (a *FRect) HasIntersection(b *FRect) bool
- func (a *FRect) Intersect(b *FRect) (FRect, bool)
- func (a *FRect) IntersectLine(X1, Y1, X2, Y2 *float32) bool
- func (a *FRect) Union(b *FRect) FRect
- type Finger
- type FingerID
- type FlashOperation
- type GLContext
- type GLattr
- type GUID
- type GameController
- func (ctrl *GameController) Attached() bool
- func (ctrl *GameController) Axis(axis GameControllerAxis) int16
- func (ctrl *GameController) BindForAxis(axis GameControllerAxis) GameControllerButtonBind
- func (ctrl *GameController) BindForButton(btn GameControllerButton) GameControllerButtonBind
- func (ctrl *GameController) Button(btn GameControllerButton) byte
- func (ctrl *GameController) Close()
- func (ctrl *GameController) GetAppleSFSymbolsNameForButton(button GameControllerButton) (sfSymbolsName string)
- func (ctrl *GameController) HasRumble() bool
- func (ctrl *GameController) HasRumbleTriggers() bool
- func (ctrl *GameController) Joystick() *Joystick
- func (ctrl *GameController) Mapping() string
- func (ctrl *GameController) Name() string
- func (ctrl *GameController) PlayerIndex() int
- func (ctrl *GameController) Product() int
- func (ctrl *GameController) ProductVersion() int
- func (ctrl *GameController) Rumble(lowFrequencyRumble, highFrequencyRumble uint16, durationMS uint32) error
- func (ctrl *GameController) SDL_GameControllerGetAppleSFSymbolsNameForAxis(axis GameControllerAxis) (sfSymbolsName string)
- func (ctrl *GameController) SendEffect(data []byte) (err error)
- func (ctrl *GameController) SensorDataRate(typ SensorType) (rate float32)
- func (ctrl *GameController) Vendor() int
- type GameControllerAxis
- type GameControllerBindType
- type GameControllerButton
- type GameControllerButtonBind
- type GestureID
- type HIDDevice
- func (device *HIDDevice) Close()
- func (device *HIDDevice) GetFeatureReport(data []byte) (n int, err error)
- func (device *HIDDevice) GetIndexedString(index int, _str *C.wchar_t, _maxlen C.size_t) (err error)
- func (device *HIDDevice) GetManufacturerString(_str *C.wchar_t, _maxlen C.size_t) (err error)
- func (device *HIDDevice) GetProductString(_str *C.wchar_t, _maxlen C.size_t) (err error)
- func (device *HIDDevice) GetSerialNumberString(_str *C.wchar_t, _maxlen C.size_t) (err error)
- func (device *HIDDevice) HIDBLEScan(active bool)
- func (device *HIDDevice) Read(data []byte) (n int, err error)
- func (device *HIDDevice) ReadTimeout(data []byte, milliseconds int) (n int, err error)
- func (device *HIDDevice) SendFeatureReport(data []byte) (n int, err error)
- func (device *HIDDevice) SetNonBlocking(nonblock bool) (err error)
- func (device *HIDDevice) Write(data []byte) (n int, err error)
- type HIDDeviceInfo
- type Haptic
- func (h *Haptic) Close()
- func (h *Haptic) DestroyEffect(effect int)
- func (h *Haptic) EffectSupported(he HapticEffect) (bool, error)
- func (h *Haptic) GetEffectStatus(effect int) (int, error)
- func (h *Haptic) NewEffect(he HapticEffect) (int, error)
- func (h *Haptic) NumAxes() (int, error)
- func (h *Haptic) NumEffects() (int, error)
- func (h *Haptic) NumEffectsPlaying() (int, error)
- func (h *Haptic) Pause() error
- func (h *Haptic) Query() (uint32, error)
- func (h *Haptic) RumbleInit() error
- func (h *Haptic) RumblePlay(strength float32, length uint32) error
- func (h *Haptic) RumbleStop() error
- func (h *Haptic) RumbleSupported() (bool, error)
- func (h *Haptic) RunEffect(effect int, iterations uint32) error
- func (h *Haptic) SetAutocenter(autocenter int) error
- func (h *Haptic) SetGain(gain int) error
- func (h *Haptic) StopAll() error
- func (h *Haptic) StopEffect(effect int) error
- func (h *Haptic) Unpause() error
- func (h *Haptic) UpdateEffect(effect int, data HapticEffect) error
- type HapticCondition
- type HapticConstant
- type HapticCustom
- type HapticDirection
- type HapticEffect
- type HapticLeftRight
- type HapticPeriodic
- type HapticRamp
- type HintCallback
- type HintCallbackAndData
- type HintPriority
- type JoyAxisEvent
- type JoyBallEvent
- type JoyButtonEvent
- type JoyDeviceAddedEvent
- type JoyDeviceRemovedEvent
- type JoyHatEvent
- type Joystick
- func (joy *Joystick) Attached() bool
- func (joy *Joystick) Axis(axis int) int16
- func (joy *Joystick) AxisInitialState(axis int) (state int16, ok bool)
- func (joy *Joystick) Ball(ball int, dx, dy *int32) int
- func (joy *Joystick) Button(button int) byte
- func (joy *Joystick) Close()
- func (joy *Joystick) CurrentPowerLevel() JoystickPowerLevel
- func (joy *Joystick) GUID() JoystickGUID
- func (ctrl *Joystick) HasRumble() bool
- func (ctrl *Joystick) HasRumbleTriggers() bool
- func (joy *Joystick) Hat(hat int) byte
- func (joy *Joystick) InstanceID() JoystickID
- func (joy *Joystick) Name() string
- func (joy *Joystick) NumAxes() int
- func (joy *Joystick) NumBalls() int
- func (joy *Joystick) NumButtons() int
- func (joy *Joystick) NumHats() int
- func (joy *Joystick) PlayerIndex() int
- func (joy *Joystick) Product() int
- func (joy *Joystick) ProductVersion() int
- func (joy *Joystick) Rumble(lowFrequencyRumble, highFrequencyRumble uint16, durationMS uint32) error
- func (joy *Joystick) Type() JoystickType
- func (joy *Joystick) Vendor() int
- type JoystickGUID
- type JoystickID
- type JoystickPowerLevel
- type JoystickType
- type KeyboardEvent
- type Keycode
- type Keymod
- type Keysym
- type LogOutputFunction
- type LogPriority
- type MessageBoxButtonData
- type MessageBoxColor
- type MessageBoxColorScheme
- type MessageBoxData
- type MouseButtonEvent
- type MouseMotionEvent
- type MouseWheelEvent
- type MultiGestureEvent
- type Mutex
- type OSEvent
- type Palette
- type PixelFormat
- type Point
- type PowerState
- type QuitEvent
- type RGB332
- type RGB444
- type RGB555
- type RGB565
- type RGB888
- type RGBA4444
- type RGBA5551
- type RGBA8888
- type RWops
- func (rwops *RWops) Close() error
- func (rwops *RWops) Free() error
- func (src *RWops) LoadFileRW(freesrc bool) (data []byte, size int)
- func (rwops *RWops) Read(buf []byte) (n int, err error)
- func (rwops *RWops) Read2(buf []byte, size, maxnum uint) (n int, err error)
- func (rwops *RWops) ReadBE16() uint16
- func (rwops *RWops) ReadBE32() uint32
- func (rwops *RWops) ReadBE64() uint64
- func (rwops *RWops) ReadLE16() uint16
- func (rwops *RWops) ReadLE32() uint32
- func (rwops *RWops) ReadLE64() uint64
- func (rwops *RWops) ReadU8() uint8
- func (rwops *RWops) Seek(offset int64, whence int) (int64, error)
- func (rwops *RWops) Size() (int64, error)
- func (rwops *RWops) Tell() (int64, error)
- func (rwops *RWops) Write(buf []byte) (n int, err error)
- func (rwops *RWops) Write2(buf []byte, size, num uint) (n int, err error)
- func (rwops *RWops) WriteBE16(value uint16) uint
- func (rwops *RWops) WriteBE32(value uint32) uint
- func (rwops *RWops) WriteBE64(value uint64) uint
- func (rwops *RWops) WriteLE16(value uint16) uint
- func (rwops *RWops) WriteLE32(value uint32) uint
- func (rwops *RWops) WriteLE64(value uint64) uint
- func (rwops *RWops) WriteU8(value uint8) uint
- type Rect
- type RenderEvent
- type Renderer
- func (renderer *Renderer) Clear() error
- func (renderer *Renderer) Copy(texture *Texture, src, dst *Rect) error
- func (renderer *Renderer) CopyEx(texture *Texture, src, dst *Rect, angle float64, center *Point, ...) error
- func (renderer *Renderer) CopyExF(texture *Texture, src *Rect, dst *FRect, angle float64, center *FPoint, ...) error
- func (renderer *Renderer) CopyF(texture *Texture, src *Rect, dst *FRect) error
- func (renderer *Renderer) CreateTexture(format uint32, access int, w, h int32) (*Texture, error)
- func (renderer *Renderer) CreateTextureFromSurface(surface *Surface) (*Texture, error)
- func (renderer *Renderer) Destroy() error
- func (renderer *Renderer) DrawLine(x1, y1, x2, y2 int32) error
- func (renderer *Renderer) DrawLineF(x1, y1, x2, y2 float32) error
- func (renderer *Renderer) DrawLines(points []Point) error
- func (renderer *Renderer) DrawLinesF(points []FPoint) error
- func (renderer *Renderer) DrawPoint(x, y int32) error
- func (renderer *Renderer) DrawPointF(x, y float32) error
- func (renderer *Renderer) DrawPoints(points []Point) error
- func (renderer *Renderer) DrawPointsF(points []FPoint) error
- func (renderer *Renderer) DrawRect(rect *Rect) error
- func (renderer *Renderer) DrawRectF(rect *FRect) error
- func (renderer *Renderer) DrawRects(rects []Rect) error
- func (renderer *Renderer) DrawRectsF(rects []FRect) error
- func (renderer *Renderer) FillRect(rect *Rect) error
- func (renderer *Renderer) FillRectF(rect *FRect) error
- func (renderer *Renderer) FillRects(rects []Rect) error
- func (renderer *Renderer) FillRectsF(rects []FRect) error
- func (renderer *Renderer) Flush() error
- func (renderer *Renderer) GetClipRect() (rect Rect)
- func (renderer *Renderer) GetDrawBlendMode(bm *BlendMode) error
- func (renderer *Renderer) GetDrawColor() (r, g, b, a uint8, err error)
- func (renderer *Renderer) GetInfo() (RendererInfo, error)
- func (renderer *Renderer) GetIntegerScale() (bool, error)
- func (renderer *Renderer) GetLogicalSize() (w, h int32)
- func (renderer *Renderer) GetMetalCommandEncoder() (encoder unsafe.Pointer, err error)
- func (renderer *Renderer) GetMetalLayer() (layer unsafe.Pointer, err error)
- func (renderer *Renderer) GetOutputSize() (w, h int32, err error)
- func (renderer *Renderer) GetRenderTarget() *Texture
- func (renderer *Renderer) GetScale() (scaleX, scaleY float32)
- func (renderer *Renderer) GetViewport() (rect Rect)
- func (renderer *Renderer) GetWindow() (window *Window, err error)
- func (renderer *Renderer) IsClipEnabled() bool
- func (renderer *Renderer) Present()
- func (renderer *Renderer) ReadPixels(rect *Rect, format uint32, pixels unsafe.Pointer, pitch int) error
- func (renderer *Renderer) RenderGeometry(texture *Texture, vertices []Vertex, indices []int32) (err error)
- func (renderer *Renderer) RenderGeometryRaw(texture *Texture, xy *float32, xy_stride int, color *Color, color_stride int, ...) (err error)
- func (renderer *Renderer) RenderLogicalToWindow(logicalX, logicalY float32) (windowX, windowY int)
- func (renderer *Renderer) RenderSetVSync(vsync bool) (err error)
- func (renderer *Renderer) RenderTargetSupported() bool
- func (renderer *Renderer) RenderWindowToLogical(windowX, windowY int) (logicalX, logicalY float32)
- func (renderer *Renderer) SetClipRect(rect *Rect) error
- func (renderer *Renderer) SetDrawBlendMode(bm BlendMode) error
- func (renderer *Renderer) SetDrawColor(r, g, b, a uint8) error
- func (renderer *Renderer) SetDrawColorArray(bs ...uint8) error
- func (renderer *Renderer) SetIntegerScale(v bool) error
- func (renderer *Renderer) SetLogicalSize(w, h int32) error
- func (renderer *Renderer) SetRenderTarget(texture *Texture) error
- func (renderer *Renderer) SetScale(scaleX, scaleY float32) error
- func (renderer *Renderer) SetViewport(rect *Rect) error
- type RendererFlip
- type RendererInfo
- type RendererInfoData
- type ScaleMode
- type Scancode
- type Sem
- type Sensor
- type SensorEvent
- type SensorID
- type SensorType
- type ShapeModeBinarizeAlpha
- type ShapeModeColorKey
- type ShapeModeDefault
- type ShapeModeReverseBinarizeAlpha
- type SharedObject
- type Surface
- func CreateRGBSurface(flags uint32, width, height, depth int32, Rmask, Gmask, Bmask, Amask uint32) (*Surface, error)
- func CreateRGBSurfaceFrom(pixels unsafe.Pointer, width, height int32, depth, pitch int, ...) (*Surface, error)
- func CreateRGBSurfaceWithFormat(flags uint32, width, height, depth int32, format uint32) (*Surface, error)
- func CreateRGBSurfaceWithFormatFrom(pixels unsafe.Pointer, width, height, depth, pitch int32, format uint32) (*Surface, error)
- func LoadBMP(file string) (*Surface, error)
- func LoadBMPRW(src *RWops, freeSrc bool) (*Surface, error)
- func (surface *Surface) At(x, y int) color.Color
- func (surface *Surface) Blit(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) BlitScaled(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) Bounds() image.Rectangle
- func (surface *Surface) BytesPerPixel() int
- func (surface *Surface) ColorModel() color.Model
- func (surface *Surface) Convert(fmt *PixelFormat, flags uint32) (*Surface, error)
- func (surface *Surface) ConvertFormat(pixelFormat uint32, flags uint32) (*Surface, error)
- func (surface *Surface) Data() unsafe.Pointer
- func (surface *Surface) Duplicate() (newSurface *Surface, err error)
- func (surface *Surface) FillRect(rect *Rect, color uint32) error
- func (surface *Surface) FillRects(rects []Rect, color uint32) error
- func (surface *Surface) Free()
- func (surface *Surface) GetAlphaMod() (alpha uint8, err error)
- func (surface *Surface) GetBlendMode() (bm BlendMode, err error)
- func (surface *Surface) GetClipRect(rect *Rect)
- func (surface *Surface) GetColorKey() (key uint32, err error)
- func (surface *Surface) GetColorMod() (r, g, b uint8, err error)
- func (surface *Surface) HasColorKey() bool
- func (surface *Surface) Lock() error
- func (surface *Surface) LowerBlit(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) LowerBlitScaled(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) MustLock() bool
- func (surface *Surface) PixelNum() int
- func (surface *Surface) Pixels() []byte
- func (surface *Surface) SaveBMP(file string) error
- func (surface *Surface) SaveBMPRW(dst *RWops, freeDst bool) error
- func (surface *Surface) Set(x, y int, c color.Color)
- func (surface *Surface) SetAlphaMod(alpha uint8) error
- func (surface *Surface) SetBlendMode(bm BlendMode) error
- func (surface *Surface) SetClipRect(rect *Rect) bool
- func (surface *Surface) SetColorKey(flag bool, key uint32) error
- func (surface *Surface) SetColorMod(r, g, b uint8) error
- func (surface *Surface) SetPalette(palette *Palette) error
- func (surface *Surface) SetRLE(flag bool) error
- func (surface *Surface) SoftStretch(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) SoftStretchLinear(srcRect *Rect, dst *Surface, dstRect *Rect) (err error)
- func (surface *Surface) Unlock()
- func (surface *Surface) UpperBlit(srcRect *Rect, dst *Surface, dstRect *Rect) error
- func (surface *Surface) UpperBlitScaled(srcRect *Rect, dst *Surface, dstRect *Rect) error
- type SysWMEvent
- type SysWMInfo
- type SysWMmsg
- type SystemCursor
- type TextEditingEvent
- type TextInputEvent
- type Texture
- func (texture *Texture) Destroy() error
- func (texture *Texture) GLBind(texw, texh *float32) error
- func (texture *Texture) GLUnbind() error
- func (texture *Texture) GetAlphaMod() (alpha uint8, err error)
- func (texture *Texture) GetBlendMode() (bm BlendMode, err error)
- func (texture *Texture) GetTextureUserData() (userdata unsafe.Pointer)
- func (texture *Texture) Lock(rect *Rect) ([]byte, int, error)
- func (texture *Texture) Query() (format uint32, access int, width int32, height int32, err error)
- func (texture *Texture) SetAlphaMod(alpha uint8) error
- func (texture *Texture) SetBlendMode(bm BlendMode) error
- func (texture *Texture) SetColorMod(r uint8, g uint8, b uint8) error
- func (texture *Texture) SetTextureUserData(userdata unsafe.Pointer) (err error)
- func (texture *Texture) Unlock()
- func (texture *Texture) Update(rect *Rect, pixels unsafe.Pointer, pitch int) error
- func (texture *Texture) UpdateNV(rect *Rect, yPlane []byte, yPitch int, uvPlane []byte, uvPitch int) error
- func (texture *Texture) UpdateRGBA(rect *Rect, pixels []uint32, pitch int) error
- func (texture *Texture) UpdateYUV(rect *Rect, yPlane []byte, yPitch int, uPlane []byte, uPitch int, ...) error
- type ThreadID
- type TouchDeviceType
- type TouchFingerEvent
- type TouchID
- type UIKitInfo
- type UserEvent
- type Version
- type Vertex
- type Window
- func CreateShapedWindow(title string, x, y, w, h uint32, flags uint32) (*Window, error)
- func CreateWindow(title string, x, y, w, h int32, flags uint32) (*Window, error)
- func CreateWindowFrom(data unsafe.Pointer) (*Window, error)
- func GetKeyboardFocus() *Window
- func GetMouseFocus() *Window
- func GetWindowFromID(id uint32) (*Window, error)
- func (window *Window) Destroy() error
- func (window *Window) Flash(operation FlashOperation) (err error)
- func (window *Window) GLCreateContext() (GLContext, error)
- func (window *Window) GLGetDrawableSize() (w, h int32)
- func (window *Window) GLMakeCurrent(glcontext GLContext) error
- func (window *Window) GLSwap()
- func (window *Window) GetBrightness() float32
- func (window *Window) GetData(name string) unsafe.Pointer
- func (window *Window) GetDisplayIndex() (int, error)
- func (window *Window) GetDisplayMode() (mode DisplayMode, err error)
- func (window *Window) GetFlags() uint32
- func (window *Window) GetGammaRamp() (red, green, blue *[256]uint16, err error)
- func (window *Window) GetGrab() bool
- func (window *Window) GetICCProfile() (iccProfile unsafe.Pointer, size uintptr, err error)
- func (window *Window) GetID() (uint32, error)
- func (window *Window) GetMaximumSize() (w, h int32)
- func (window *Window) GetMinimumSize() (w, h int32)
- func (window *Window) GetMouseRect() (rect Rect)
- func (window *Window) GetPixelFormat() (uint32, error)
- func (window *Window) GetPosition() (x, y int32)
- func (window *Window) GetRenderer() (*Renderer, error)
- func (window *Window) GetShapeMode() (WindowShapeMode, int32)
- func (window *Window) GetSize() (w, h int32)
- func (window *Window) GetSurface() (*Surface, error)
- func (window *Window) GetTitle() string
- func (window *Window) GetWMInfo() (*SysWMInfo, error)
- func (window *Window) GetWindowOpacity() (opacity float32, err error)
- func (window *Window) Hide()
- func (window *Window) IsShaped() bool
- func (window *Window) Maximize()
- func (window *Window) Minimize()
- func (window *Window) Raise()
- func (window *Window) Restore()
- func (window *Window) SetAlwaysOnTop(onTop bool)
- func (window *Window) SetBordered(bordered bool)
- func (window *Window) SetBrightness(brightness float32) error
- func (window *Window) SetData(name string, userdata unsafe.Pointer) unsafe.Pointer
- func (window *Window) SetDisplayMode(mode *DisplayMode) error
- func (window *Window) SetFullscreen(flags uint32) error
- func (window *Window) SetGammaRamp(red, green, blue *[256]uint16) error
- func (window *Window) SetGrab(grabbed bool)
- func (window *Window) SetIcon(icon *Surface)
- func (window *Window) SetKeyboardGrab(grabbed bool)
- func (window *Window) SetMaximumSize(maxW, maxH int32)
- func (window *Window) SetMinimumSize(minW, minH int32)
- func (window *Window) SetMouseRect(rect Rect) (err error)
- func (window *Window) SetPosition(x, y int32)
- func (window *Window) SetResizable(resizable bool)
- func (window *Window) SetShape(shape *Surface, shape_mode WindowShapeMode) int32
- func (window *Window) SetSize(w, h int32)
- func (window *Window) SetTitle(title string)
- func (window *Window) SetWindowOpacity(opacity float32) error
- func (window *Window) Show()
- func (window *Window) UpdateSurface() error
- func (window *Window) UpdateSurfaceRects(rects []Rect) error
- func (window *Window) VulkanCreateSurface(instance interface{}) (surface unsafe.Pointer, err error)
- func (window *Window) VulkanGetDrawableSize() (w, h int32)
- func (window *Window) VulkanGetInstanceExtensions() []string
- func (window *Window) WarpMouseInWindow(x, y int32)
- type WindowEvent
- type WindowShapeMode
- type WindowShapeModeKind
- type WindowsInfo
- type X11Info
- type YUV_CONVERSION_MODE
Constants ¶
const ( AUDIO_MASK_BITSIZE = C.SDL_AUDIO_MASK_BITSIZE // (0xFF) AUDIO_MASK_DATATYPE = C.SDL_AUDIO_MASK_DATATYPE // (1<<8) AUDIO_MASK_ENDIAN = C.SDL_AUDIO_MASK_ENDIAN // (1<<12) AUDIO_MASK_SIGNED = C.SDL_AUDIO_MASK_SIGNED // (1<<15) )
Audio format masks. (https://wiki.libsdl.org/SDL_AudioFormat)
const ( AUDIO_S8 = C.AUDIO_S8 // signed 8-bit samples AUDIO_U8 = C.AUDIO_U8 // unsigned 8-bit samples AUDIO_S16LSB = C.AUDIO_S16LSB // signed 16-bit samples in little-endian byte order AUDIO_S16MSB = C.AUDIO_S16MSB // signed 16-bit samples in big-endian byte order AUDIO_S16SYS = C.AUDIO_S16SYS // signed 16-bit samples in native byte order AUDIO_S16 = C.AUDIO_S16 // AUDIO_S16LSB AUDIO_U16LSB = C.AUDIO_U16LSB // unsigned 16-bit samples in little-endian byte order AUDIO_U16MSB = C.AUDIO_U16MSB // unsigned 16-bit samples in big-endian byte order AUDIO_U16SYS = C.AUDIO_U16SYS // unsigned 16-bit samples in native byte order AUDIO_U16 = C.AUDIO_U16 // AUDIO_U16LSB AUDIO_S32LSB = C.AUDIO_S32LSB // 32-bit integer samples in little-endian byte order AUDIO_S32MSB = C.AUDIO_S32MSB // 32-bit integer samples in big-endian byte order AUDIO_S32SYS = C.AUDIO_S32SYS // 32-bit integer samples in native byte order AUDIO_S32 = C.AUDIO_S32 // AUDIO_S32LSB AUDIO_F32LSB = C.AUDIO_F32LSB // 32-bit floating point samples in little-endian byte order AUDIO_F32MSB = C.AUDIO_F32MSB // 32-bit floating point samples in big-endian byte order AUDIO_F32SYS = C.AUDIO_F32SYS // 32-bit floating point samples in native byte order AUDIO_F32 = C.AUDIO_F32 // AUDIO_F32LSB )
Audio format values. (https://wiki.libsdl.org/SDL_AudioFormat)
const ( AUDIO_ALLOW_FREQUENCY_CHANGE = C.SDL_AUDIO_ALLOW_FREQUENCY_CHANGE AUDIO_ALLOW_FORMAT_CHANGE = C.SDL_AUDIO_ALLOW_FORMAT_CHANGE AUDIO_ALLOW_CHANNELS_CHANGE = C.SDL_AUDIO_ALLOW_CHANNELS_CHANGE AUDIO_ALLOW_ANY_CHANGE = C.SDL_AUDIO_ALLOW_ANY_CHANGE )
AllowedChanges flags specify how SDL should behave when a device cannot offer a specific feature. If the application requests a feature that the hardware doesn't offer, SDL will always try to get the closest equivalent. Used in OpenAudioDevice(). (https://wiki.libsdl.org/SDL_OpenAudioDevice)
const ( AUDIO_STOPPED AudioStatus = C.SDL_AUDIO_STOPPED // audio device is stopped AUDIO_PLAYING = C.SDL_AUDIO_PLAYING // audio device is playing AUDIO_PAUSED = C.SDL_AUDIO_PAUSED // audio device is paused )
An enumeration of audio device states used in GetAudioDeviceStatus() and GetAudioStatus(). (https://wiki.libsdl.org/SDL_AudioStatus)
const ( BLENDMODE_NONE = C.SDL_BLENDMODE_NONE // no blending BLENDMODE_BLEND = C.SDL_BLENDMODE_BLEND // alpha blending BLENDMODE_ADD = C.SDL_BLENDMODE_ADD // additive blending BLENDMODE_MOD = C.SDL_BLENDMODE_MOD // color modulate BLENDMODE_INVALID = C.SDL_BLENDMODE_INVALID )
const ( BLENDOPERATION_ADD = C.SDL_BLENDOPERATION_ADD BLENDOPERATION_SUBTRACT = C.SDL_BLENDOPERATION_SUBTRACT BLENDOPERATION_REV_SUBTRACT = C.SDL_BLENDOPERATION_REV_SUBTRACT BLENDOPERATION_MINIMUM = C.SDL_BLENDOPERATION_MINIMUM BLENDOPERATION_MAXIMUM = C.SDL_BLENDOPERATION_MAXIMUM )
const ( BLENDFACTOR_ZERO = C.SDL_BLENDFACTOR_ZERO // 0, 0, 0, 0 BLENDFACTOR_ONE = C.SDL_BLENDFACTOR_ONE // 1, 1, 1, 1 BLENDFACTOR_SRC_COLOR = C.SDL_BLENDFACTOR_SRC_COLOR // srcR, srcG, srcB, srcA BLENDFACTOR_ONE_MINUS_SRC_COLOR = C.SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR // 1-srcR, 1-srcG, 1-srcB, 1-srcA BLENDFACTOR_SRC_ALPHA = C.SDL_BLENDFACTOR_SRC_ALPHA // srcA, srcA, srcA, srcA BLENDFACTOR_ONE_MINUS_SRC_ALPHA = C.SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA // 1-srcA, 1-srcA, 1-srcA, 1-srcA BLENDFACTOR_DST_COLOR = C.SDL_BLENDFACTOR_DST_COLOR // dstR, dstG, dstB, dstA BLENDFACTOR_ONE_MINUS_DST_COLOR = C.SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR // 1-dstR, 1-dstG, 1-dstB, 1-dstA BLENDFACTOR_DST_ALPHA = C.SDL_BLENDFACTOR_DST_ALPHA // dstA, dstA, dstA, dstA BLENDFACTOR_ONE_MINUS_DST_ALPHA = C.SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA // 1-dstA, 1-dstA, 1-dstA, 1-dstA )
const ( BYTEORDER = C.SDL_BYTEORDER // macro that corresponds to the byte order used by the processor type it was compiled for LIL_ENDIAN = C.SDL_LIL_ENDIAN // byte order is 1234, where the least significant byte is stored first BIG_ENDIAN = C.SDL_BIG_ENDIAN // byte order is 4321, where the most significant byte is stored first )
Endian-specific values. (https://wiki.libsdl.org/CategoryEndian)
const ( ENOMEM ErrorCode = C.SDL_ENOMEM // out of memory EFREAD = C.SDL_EFREAD // error reading from datastream EFWRITE = C.SDL_EFWRITE // error writing to datastream EFSEEK = C.SDL_EFSEEK // error seeking in datastream UNSUPPORTED = C.SDL_UNSUPPORTED // that operation is not supported LASTERROR = C.SDL_LASTERROR // the highest numbered predefined error )
SDL error codes with their corresponding predefined strings.
const ( FIRSTEVENT = C.SDL_FIRSTEVENT // do not remove (unused) // Application events QUIT = C.SDL_QUIT // user-requested quit // Android, iOS and WinRT events APP_TERMINATING = C.SDL_APP_TERMINATING // OS is terminating the application APP_LOWMEMORY = C.SDL_APP_LOWMEMORY // OS is low on memory; free some APP_WILLENTERBACKGROUND = C.SDL_APP_WILLENTERBACKGROUND // application is entering background APP_DIDENTERBACKGROUND = C.SDL_APP_DIDENTERBACKGROUND //application entered background APP_WILLENTERFOREGROUND = C.SDL_APP_WILLENTERFOREGROUND // application is entering foreground APP_DIDENTERFOREGROUND = C.SDL_APP_DIDENTERFOREGROUND // application entered foreground // Display events DISPLAYEVENT = C.SDL_DISPLAYEVENT // Display state change // Window events WINDOWEVENT = C.SDL_WINDOWEVENT // window state change SYSWMEVENT = C.SDL_SYSWMEVENT // system specific event // Keyboard events KEYDOWN = C.SDL_KEYDOWN // key pressed KEYUP = C.SDL_KEYUP // key released TEXTEDITING = C.SDL_TEXTEDITING // keyboard text editing (composition) TEXTINPUT = C.SDL_TEXTINPUT // keyboard text input TEXTEDITING_EXT = C.SDL_TEXTEDITING_EXT // keyboard text editing (composition) KEYMAPCHANGED = C.SDL_KEYMAPCHANGED // keymap changed due to a system event such as an input language or keyboard layout change (>= SDL 2.0.4) // Mouse events MOUSEMOTION = C.SDL_MOUSEMOTION // mouse moved MOUSEBUTTONDOWN = C.SDL_MOUSEBUTTONDOWN // mouse button pressed MOUSEBUTTONUP = C.SDL_MOUSEBUTTONUP // mouse button released MOUSEWHEEL = C.SDL_MOUSEWHEEL // mouse wheel motion // Joystick events JOYAXISMOTION = C.SDL_JOYAXISMOTION // joystick axis motion JOYBALLMOTION = C.SDL_JOYBALLMOTION // joystick trackball motion JOYHATMOTION = C.SDL_JOYHATMOTION // joystick hat position change JOYBUTTONDOWN = C.SDL_JOYBUTTONDOWN // joystick button pressed JOYBUTTONUP = C.SDL_JOYBUTTONUP // joystick button released JOYDEVICEADDED = C.SDL_JOYDEVICEADDED // joystick connected JOYDEVICEREMOVED = C.SDL_JOYDEVICEREMOVED // joystick disconnected // Game controller events CONTROLLERAXISMOTION = C.SDL_CONTROLLERAXISMOTION // controller axis motion CONTROLLERBUTTONDOWN = C.SDL_CONTROLLERBUTTONDOWN // controller button pressed CONTROLLERBUTTONUP = C.SDL_CONTROLLERBUTTONUP // controller button released CONTROLLERDEVICEADDED = C.SDL_CONTROLLERDEVICEADDED // controller connected CONTROLLERDEVICEREMOVED = C.SDL_CONTROLLERDEVICEREMOVED // controller disconnected CONTROLLERDEVICEREMAPPED = C.SDL_CONTROLLERDEVICEREMAPPED // controller mapping updated // Touch events FINGERDOWN = C.SDL_FINGERDOWN // user has touched input device FINGERUP = C.SDL_FINGERUP // user stopped touching input device FINGERMOTION = C.SDL_FINGERMOTION // user is dragging finger on input device // Gesture events DOLLARGESTURE = C.SDL_DOLLARGESTURE DOLLARRECORD = C.SDL_DOLLARRECORD MULTIGESTURE = C.SDL_MULTIGESTURE // Clipboard events CLIPBOARDUPDATE = C.SDL_CLIPBOARDUPDATE // the clipboard changed // Drag and drop events DROPFILE = C.SDL_DROPFILE // the system requests a file open DROPTEXT = C.SDL_DROPTEXT // text/plain drag-and-drop event DROPBEGIN = C.SDL_DROPBEGIN // a new set of drops is beginning (NULL filename) DROPCOMPLETE = C.SDL_DROPCOMPLETE // current set of drops is now complete (NULL filename) // Audio hotplug events AUDIODEVICEADDED = C.SDL_AUDIODEVICEADDED // a new audio device is available (>= SDL 2.0.4) AUDIODEVICEREMOVED = C.SDL_AUDIODEVICEREMOVED // an audio device has been removed (>= SDL 2.0.4) // Sensor events SENSORUPDATE = C.SDL_SENSORUPDATE // a sensor was updated // Render events RENDER_TARGETS_RESET = C.SDL_RENDER_TARGETS_RESET // the render targets have been reset and their contents need to be updated (>= SDL 2.0.2) RENDER_DEVICE_RESET = C.SDL_RENDER_DEVICE_RESET // the device has been reset and all textures need to be recreated (>= SDL 2.0.4) // These are for your use, and should be allocated with RegisterEvents() USEREVENT = C.SDL_USEREVENT // a user-specified event LASTEVENT = C.SDL_LASTEVENT // (only for bounding internal arrays) )
Enumeration of the types of events that can be delivered. (https://wiki.libsdl.org/SDL_EventType)
const ( ADDEVENT = C.SDL_ADDEVENT // up to numevents events will be added to the back of the event queue PEEKEVENT = C.SDL_PEEKEVENT // up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will not be removed from the queue GETEVENT = C.SDL_GETEVENT // up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will be removed from the queue )
Actions for PeepEvents(). (https://wiki.libsdl.org/SDL_PeepEvents)
const ( QUERY = C.SDL_QUERY IGNORE = C.SDL_IGNORE DISABLE = C.SDL_DISABLE ENABLE = C.SDL_ENABLE )
Toggles for different event state functions.
const ( CONTROLLER_BINDTYPE_NONE = C.SDL_CONTROLLER_BINDTYPE_NONE CONTROLLER_BINDTYPE_BUTTON = C.SDL_CONTROLLER_BINDTYPE_BUTTON CONTROLLER_BINDTYPE_AXIS = C.SDL_CONTROLLER_BINDTYPE_AXIS CONTROLLER_BINDTYPE_HAT = C.SDL_CONTROLLER_BINDTYPE_HAT )
Types of game controller inputs.
const ( CONTROLLER_AXIS_INVALID = C.SDL_CONTROLLER_AXIS_INVALID CONTROLLER_AXIS_LEFTX = C.SDL_CONTROLLER_AXIS_LEFTX CONTROLLER_AXIS_LEFTY = C.SDL_CONTROLLER_AXIS_LEFTY CONTROLLER_AXIS_RIGHTX = C.SDL_CONTROLLER_AXIS_RIGHTX CONTROLLER_AXIS_RIGHTY = C.SDL_CONTROLLER_AXIS_RIGHTY CONTROLLER_AXIS_TRIGGERLEFT = C.SDL_CONTROLLER_AXIS_TRIGGERLEFT CONTROLLER_AXIS_TRIGGERRIGHT = C.SDL_CONTROLLER_AXIS_TRIGGERRIGHT CONTROLLER_AXIS_MAX = C.SDL_CONTROLLER_AXIS_MAX )
An enumeration of axes available from a controller. (https://wiki.libsdl.org/SDL_GameControllerAxis)
const ( CONTROLLER_BUTTON_INVALID = C.SDL_CONTROLLER_BUTTON_INVALID CONTROLLER_BUTTON_A = C.SDL_CONTROLLER_BUTTON_A CONTROLLER_BUTTON_B = C.SDL_CONTROLLER_BUTTON_B CONTROLLER_BUTTON_X = C.SDL_CONTROLLER_BUTTON_X CONTROLLER_BUTTON_Y = C.SDL_CONTROLLER_BUTTON_Y CONTROLLER_BUTTON_BACK = C.SDL_CONTROLLER_BUTTON_BACK CONTROLLER_BUTTON_GUIDE = C.SDL_CONTROLLER_BUTTON_GUIDE CONTROLLER_BUTTON_START = C.SDL_CONTROLLER_BUTTON_START CONTROLLER_BUTTON_LEFTSTICK = C.SDL_CONTROLLER_BUTTON_LEFTSTICK CONTROLLER_BUTTON_RIGHTSTICK = C.SDL_CONTROLLER_BUTTON_RIGHTSTICK CONTROLLER_BUTTON_LEFTSHOULDER = C.SDL_CONTROLLER_BUTTON_LEFTSHOULDER CONTROLLER_BUTTON_RIGHTSHOULDER = C.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER CONTROLLER_BUTTON_DPAD_UP = C.SDL_CONTROLLER_BUTTON_DPAD_UP CONTROLLER_BUTTON_DPAD_DOWN = C.SDL_CONTROLLER_BUTTON_DPAD_DOWN CONTROLLER_BUTTON_DPAD_LEFT = C.SDL_CONTROLLER_BUTTON_DPAD_LEFT CONTROLLER_BUTTON_DPAD_RIGHT = C.SDL_CONTROLLER_BUTTON_DPAD_RIGHT CONTROLLER_BUTTON_MAX = C.SDL_CONTROLLER_BUTTON_MAX )
An enumeration of buttons available from a controller. (https://wiki.libsdl.org/SDL_GameControllerButton)
const ( HAPTIC_CONSTANT = C.SDL_HAPTIC_CONSTANT // constant haptic effect HAPTIC_SINE = C.SDL_HAPTIC_SINE // periodic haptic effect that simulates sine waves HAPTIC_LEFTRIGHT = C.SDL_HAPTIC_LEFTRIGHT // haptic effect for direct control over high/low frequency motors HAPTIC_TRIANGLE = C.SDL_HAPTIC_TRIANGLE // periodic haptic effect that simulates triangular waves HAPTIC_SAWTOOTHUP = C.SDL_HAPTIC_SAWTOOTHUP // periodic haptic effect that simulates saw tooth up waves HAPTIC_SAWTOOTHDOWN = C.SDL_HAPTIC_SAWTOOTHDOWN // periodic haptic effect that simulates saw tooth down waves HAPTIC_RAMP = C.SDL_HAPTIC_RAMP // ramp haptic effect HAPTIC_SPRING = C.SDL_HAPTIC_SPRING // condition haptic effect that simulates a spring. Effect is based on the axes position HAPTIC_DAMPER = C.SDL_HAPTIC_DAMPER // condition haptic effect that simulates dampening. Effect is based on the axes velocity HAPTIC_INERTIA = C.SDL_HAPTIC_INERTIA // condition haptic effect that simulates inertia. Effect is based on the axes acceleration HAPTIC_FRICTION = C.SDL_HAPTIC_FRICTION // condition haptic effect that simulates friction. Effect is based on the axes movement HAPTIC_CUSTOM = C.SDL_HAPTIC_CUSTOM // user defined custom haptic effect HAPTIC_GAIN = C.SDL_HAPTIC_GAIN // device supports setting the global gain HAPTIC_AUTOCENTER = C.SDL_HAPTIC_AUTOCENTER // device supports setting autocenter HAPTIC_STATUS = C.SDL_HAPTIC_STATUS // device can be queried for effect status HAPTIC_PAUSE = C.SDL_HAPTIC_PAUSE // device can be paused )
Haptic effects. (https://wiki.libsdl.org/SDL_HapticEffect)
const ( HAPTIC_POLAR = C.SDL_HAPTIC_POLAR // uses polar coordinates for the direction HAPTIC_CARTESIAN = C.SDL_HAPTIC_CARTESIAN // uses cartesian coordinates for the direction HAPTIC_SPHERICAL = C.SDL_HAPTIC_SPHERICAL // uses spherical coordinates for the direction HAPTIC_INFINITY = C.SDL_HAPTIC_INFINITY // used to play a device an infinite number of times )
Direction encodings. (https://wiki.libsdl.org/SDL_HapticDirection)
const ( HINT_FRAMEBUFFER_ACCELERATION = C.SDL_HINT_FRAMEBUFFER_ACCELERATION // specifies how 3D acceleration is used with Window.GetSurface() HINT_RENDER_DRIVER = C.SDL_HINT_RENDER_DRIVER // specifies which render driver to use HINT_RENDER_OPENGL_SHADERS = C.SDL_HINT_RENDER_OPENGL_SHADERS // specifies whether the OpenGL render driver uses shaders HINT_RENDER_DIRECT3D_THREADSAFE = C.SDL_HINT_RENDER_DIRECT3D_THREADSAFE // specifies whether the Direct3D device is initialized for thread-safe operations HINT_RENDER_DIRECT3D11_DEBUG = C.SDL_HINT_RENDER_DIRECT3D11_DEBUG // specifies a variable controlling whether to enable Direct3D 11+'s Debug Layer HINT_RENDER_SCALE_QUALITY = C.SDL_HINT_RENDER_SCALE_QUALITY // specifies scaling quality HINT_RENDER_VSYNC = C.SDL_HINT_RENDER_VSYNC // specifies whether sync to vertical refresh is enabled or disabled in CreateRenderer() to avoid tearing HINT_VIDEO_ALLOW_SCREENSAVER = C.SDL_HINT_VIDEO_ALLOW_SCREENSAVER // specifies whether the screensaver is enabled HINT_VIDEO_X11_NET_WM_PING = C.SDL_HINT_VIDEO_X11_NET_WM_PING // specifies whether the X11 _NET_WM_PING protocol should be supported HINT_VIDEO_X11_XVIDMODE = C.SDL_HINT_VIDEO_X11_XVIDMODE // specifies whether the X11 VidMode extension should be used HINT_VIDEO_X11_XINERAMA = C.SDL_HINT_VIDEO_X11_XINERAMA // specifies whether the X11 Xinerama extension should be used HINT_VIDEO_X11_XRANDR = C.SDL_HINT_VIDEO_X11_XRANDR // specifies whether the X11 XRandR extension should be used HINT_GRAB_KEYBOARD = C.SDL_HINT_GRAB_KEYBOARD // specifies whether grabbing input grabs the keyboard HINT_MOUSE_DOUBLE_CLICK_TIME = C.SDL_HINT_MOUSE_DOUBLE_CLICK_TIME // specifies the double click time, in milliseconds HINT_MOUSE_DOUBLE_CLICK_RADIUS = C.SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS // specifies the double click radius, in pixels. HINT_MOUSE_RELATIVE_MODE_WARP = C.SDL_HINT_MOUSE_RELATIVE_MODE_WARP // specifies whether relative mouse mode is implemented using mouse warping HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = C.SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS // specifies if a Window is minimized if it loses key focus when in fullscreen mode HINT_IDLE_TIMER_DISABLED = C.SDL_HINT_IDLE_TIMER_DISABLED // specifies a variable controlling whether the idle timer is disabled on iOS HINT_IME_INTERNAL_EDITING = C.SDL_HINT_IME_INTERNAL_EDITING // specifies whether certain IMEs should handle text editing internally instead of sending TextEditingEvents HINT_ORIENTATIONS = C.SDL_HINT_ORIENTATIONS // specifies a variable controlling which orientations are allowed on iOS HINT_ACCELEROMETER_AS_JOYSTICK = C.SDL_HINT_ACCELEROMETER_AS_JOYSTICK // specifies whether the Android / iOS built-in accelerometer should be listed as a joystick device, rather than listing actual joysticks only HINT_XINPUT_ENABLED = C.SDL_HINT_XINPUT_ENABLED // specifies if Xinput gamepad devices are detected HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING = C.SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING // specifies that SDL should use the old axis and button mapping for XInput devices HINT_GAMECONTROLLERCONFIG = C.SDL_HINT_GAMECONTROLLERCONFIG // specifies extra gamecontroller db entries HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS = C.SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS // specifies if joystick (and gamecontroller) events are enabled even when the application is in the background HINT_ALLOW_TOPMOST = C.SDL_HINT_ALLOW_TOPMOST // specifies if top most bit on an SDL Window can be set HINT_THREAD_STACK_SIZE = C.SDL_HINT_THREAD_STACK_SIZE // specifies a variable specifying SDL's threads stack size in bytes or "0" for the backend's default size HINT_TIMER_RESOLUTION = C.SDL_HINT_TIMER_RESOLUTION // specifies the timer resolution in milliseconds HINT_VIDEO_HIGHDPI_DISABLED = C.SDL_HINT_VIDEO_HIGHDPI_DISABLED // specifies if high-DPI windows ("Retina" on Mac and iOS) are not allowed HINT_MAC_BACKGROUND_APP = C.SDL_HINT_MAC_BACKGROUND_APP // specifies if the SDL app should not be forced to become a foreground process on Mac OS X HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK = C.SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK // specifies whether ctrl+click should generate a right-click event on Mac HINT_VIDEO_WIN_D3DCOMPILER = C.SDL_HINT_VIDEO_WIN_D3DCOMPILER // specifies which shader compiler to preload when using the Chrome ANGLE binaries HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT = C.SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT // specifies the address of another Window* (as a hex string formatted with "%p") HINT_WINRT_PRIVACY_POLICY_URL = C.SDL_HINT_WINRT_PRIVACY_POLICY_URL // specifies a URL to a WinRT app's privacy policy HINT_WINRT_PRIVACY_POLICY_LABEL = C.SDL_HINT_WINRT_PRIVACY_POLICY_LABEL // specifies a label text for a WinRT app's privacy policy link HINT_WINRT_HANDLE_BACK_BUTTON = C.SDL_HINT_WINRT_HANDLE_BACK_BUTTON // specifies a variable to allow back-button-press events on Windows Phone to be marked as handled HINT_VIDEO_MAC_FULLSCREEN_SPACES = C.SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES // specifies policy for fullscreen Spaces on Mac OS X HINT_NO_SIGNAL_HANDLERS = C.SDL_HINT_NO_SIGNAL_HANDLERS // specifies not to catch the SIGINT or SIGTERM signals HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN = C.SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN // specifies whether the window frame and title bar are interactive when the cursor is hidden HINT_WINDOWS_ENABLE_MESSAGELOOP = C.SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP // specifies whether the windows message loop is processed by SDL HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 = C.SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 // specifies that SDL should not to generate WINDOWEVENT_CLOSE events for Alt+F4 on Microsoft Windows HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH = C.SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH // specifies a variable to control whether mouse and touch events are to be treated together or separately HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION = C.SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION // specifies the Android APK expansion main file version HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION = C.SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION // specifies the Android APK expansion patch file version HINT_AUDIO_RESAMPLING_MODE = C.SDL_HINT_AUDIO_RESAMPLING_MODE // specifies a variable controlling speed/quality tradeoff of audio resampling HINT_RENDER_LOGICAL_SIZE_MODE = C.SDL_HINT_RENDER_LOGICAL_SIZE_MODE // specifies a variable controlling the scaling policy for SDL_RenderSetLogicalSize HINT_MOUSE_NORMAL_SPEED_SCALE = C.SDL_HINT_MOUSE_NORMAL_SPEED_SCALE // specifies a variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode HINT_MOUSE_RELATIVE_SPEED_SCALE = C.SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE // specifies a variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode HINT_MOUSE_TOUCH_EVENTS = C.SDL_HINT_MOUSE_TOUCH_EVENTS // specifies a variable to control whether mouse events should generate synthetic touch events HINT_TOUCH_MOUSE_EVENTS = C.SDL_HINT_TOUCH_MOUSE_EVENTS // specifies a variable controlling whether touch events should generate synthetic mouse events HINT_WINDOWS_INTRESOURCE_ICON = C.SDL_HINT_WINDOWS_INTRESOURCE_ICON // specifies a variable to specify custom icon resource id from RC file on Windows platform HINT_WINDOWS_INTRESOURCE_ICON_SMALL = C.SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL // specifies a variable to specify custom icon resource id from RC file on Windows platform HINT_IOS_HIDE_HOME_INDICATOR = C.SDL_HINT_IOS_HIDE_HOME_INDICATOR // specifies a variable controlling whether the home indicator bar on iPhone X should be hidden. HINT_RETURN_KEY_HIDES_IME = C.SDL_HINT_RETURN_KEY_HIDES_IME // specifies a variable to control whether the return key on the soft keyboard should hide the soft keyboard on Android and iOS. HINT_TV_REMOTE_AS_JOYSTICK = C.SDL_HINT_TV_REMOTE_AS_JOYSTICK // specifies a variable controlling whether the Android / tvOS remotes should be listed as joystick devices, instead of sending keyboard events. HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR = C.SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR // specifies a variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. HINT_VIDEO_DOUBLE_BUFFER = C.SDL_HINT_VIDEO_DOUBLE_BUFFER // specifies a variable that tells the video driver that we only want a double buffer. HINT_RENDER_BATCHING = C.SDL_HINT_RENDER_BATCHING // specifies a variable controlling whether the 2D render API is compatible or efficient. HINT_EVENT_LOGGING = C.SDL_HINT_EVENT_LOGGING // specifies a variable controlling whether SDL logs all events pushed onto its internal queue. HINT_GAMECONTROLLERCONFIG_FILE = C.SDL_HINT_GAMECONTROLLERCONFIG_FILE // specifies a variable that lets you provide a file with extra gamecontroller db entries. HINT_ANDROID_BLOCK_ON_PAUSE = C.SDL_HINT_ANDROID_BLOCK_ON_PAUSE // specifies a variable to control whether the event loop will block itself when the app is paused. HINT_DISPLAY_USABLE_BOUNDS = C.SDL_HINT_DISPLAY_USABLE_BOUNDS // Override for SDL_GetDisplayUsableBounds(). HINT_GAMECONTROLLERTYPE = C.SDL_HINT_GAMECONTROLLERTYPE // Overrides the automatic controller type detection. HINT_GAMECONTROLLER_USE_BUTTON_LABELS = C.SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS // If set, game controller face buttons report their values according to their labels instead of their positional layout. HINT_JOYSTICK_HIDAPI_GAMECUBE = C.SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE // A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. HINT_VIDEO_X11_WINDOW_VISUALID = C.SDL_HINT_VIDEO_X11_WINDOW_VISUALID // A variable forcing the visual ID chosen for new X11 windows. HINT_VIDEO_X11_FORCE_EGL = C.SDL_HINT_VIDEO_X11_FORCE_EGL // A variable controlling whether X11 should use GLX or EGL by default. HINT_JOYSTICK_HIDAPI_PS5 = C.SDL_HINT_JOYSTICK_HIDAPI_PS5 // A variable controlling whether the HIDAPI driver for PS5 controllers should be used. HINT_MOUSE_RELATIVE_SCALING = C.SDL_HINT_MOUSE_RELATIVE_SCALING // A variable controlling whether relative mouse motion is affected by renderer scaling. HINT_PREFERRED_LOCALES = C.SDL_HINT_PREFERRED_LOCALES // Override for SDL_GetPreferredLocales(). HINT_JOYSTICK_RAWINPUT = C.SDL_HINT_JOYSTICK_RAWINPUT // A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT = C.SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT // A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated data from XInput. HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT = C.SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT // A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated data from XInput. HINT_AUDIO_DEVICE_APP_NAME = C.SDL_HINT_AUDIO_DEVICE_APP_NAME // Specify an application name for an audio device. HINT_AUDIO_DEVICE_STREAM_NAME = C.SDL_HINT_AUDIO_DEVICE_STREAM_NAME // Specify an application name for an audio device. HINT_LINUX_JOYSTICK_DEADZONES = C.SDL_HINT_LINUX_JOYSTICK_DEADZONES // A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. HINT_THREAD_PRIORITY_POLICY = C.SDL_HINT_THREAD_PRIORITY_POLICY // A string specifying additional information to use with SDL_SetThreadPriority. HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL = C.SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL // Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO = C.SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO // A variable to control whether SDL will pause audio in background (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking"). HINT_EMSCRIPTEN_ASYNCIFY = C.SDL_HINT_EMSCRIPTEN_ASYNCIFY // Disable giving back control to the browser automatically when running with asyncify. HINT_AUDIO_INCLUDE_MONITORS = C.SDL_HINT_AUDIO_INCLUDE_MONITORS // Control whether PulseAudio recording should include monitor devices HINT_AUDIO_DEVICE_STREAM_ROLE = C.SDL_HINT_AUDIO_DEVICE_STREAM_ROLE // Describe the role of your application for audio control panels HINT_APP_NAME = C.SDL_HINT_APP_NAME // Lets you specify the application name sent to the OS when required HINT_VIDEO_EGL_ALLOW_TRANSPARENCY = C.SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY // A variable controlling whether the EGL window is allowed to be composited as transparent, rather than opaque HINT_IME_SHOW_UI = C.SDL_HINT_IME_SHOW_UI // A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them HINT_IME_SUPPORT_EXTENDED_TEXT = C.SDL_HINT_IME_SUPPORT_EXTENDED_TEXT // A variable to control if extended IME text support is enabled. HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME = C.SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME // This hint lets you specify the "activity name" sent to the OS when SDL_DisableScreenSaver() is used (or the screensaver is automatically disabled) HINT_LINUX_JOYSTICK_CLASSIC = C.SDL_HINT_LINUX_JOYSTICK_CLASSIC // A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux HINT_JOYSTICK_DEVICE = C.SDL_HINT_JOYSTICK_DEVICE // This variable is currently only used by the Linux joystick driver HINT_JOYSTICK_HIDAPI_STEAM = C.SDL_HINT_JOYSTICK_HIDAPI_STEAM // A variable controlling whether the HIDAPI driver for Steam Controllers should be used HINT_RENDER_LINE_METHOD = C.SDL_HINT_RENDER_LINE_METHOD // A variable controlling how the 2D render API renders lines HINT_MOUSE_RELATIVE_MODE_CENTER = C.SDL_HINT_MOUSE_RELATIVE_MODE_CENTER // A variable controlling whether relative mouse mode constrains the mouse to the center of the window HINT_MOUSE_AUTO_CAPTURE = C.SDL_HINT_MOUSE_AUTO_CAPTURE // A variable controlling whether the mouse is captured while mouse buttons are pressed HINT_VIDEO_FOREIGN_WINDOW_OPENGL = C.SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL // When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL HINT_VIDEO_FOREIGN_WINDOW_VULKAN = C.SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN // When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan HINT_QUIT_ON_LAST_WINDOW_CLOSE = C.SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE // A variable that decides whether to send SDL_QUIT when closing the final window HINT_JOYSTICK_ROG_CHAKRAM = C.SDL_HINT_JOYSTICK_ROG_CHAKRAM // A variable controlling whether the ROG Chakram mice should show up as joysticks HINT_X11_WINDOW_TYPE = C.SDL_HINT_X11_WINDOW_TYPE // A variable that forces X11 windows to create as a custom type HINT_VIDEO_WAYLAND_PREFER_LIBDECOR = C.SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR // A variable controlling whether the libdecor Wayland backend is preferred over native decrations HINT_VIDEODRIVER = C.SDL_HINT_VIDEODRIVER // A variable that decides what video backend to use )
Configuration hints (https://wiki.libsdl.org/CategoryHints)
const ( HINT_DEFAULT = C.SDL_HINT_DEFAULT // low priority, used for default values HINT_NORMAL = C.SDL_HINT_NORMAL // medium priority HINT_OVERRIDE = C.SDL_HINT_OVERRIDE // high priority )
An enumeration of hint priorities. (https://wiki.libsdl.org/SDL_HintPriority)
const ( HAT_CENTERED = C.SDL_HAT_CENTERED HAT_UP = C.SDL_HAT_UP HAT_RIGHT = C.SDL_HAT_RIGHT HAT_DOWN = C.SDL_HAT_DOWN HAT_LEFT = C.SDL_HAT_LEFT HAT_RIGHTUP = C.SDL_HAT_RIGHTUP HAT_RIGHTDOWN = C.SDL_HAT_RIGHTDOWN HAT_LEFTUP = C.SDL_HAT_LEFTUP HAT_LEFTDOWN = C.SDL_HAT_LEFTDOWN )
Hat positions. (https://wiki.libsdl.org/SDL_JoystickGetHat)
const ( JOYSTICK_TYPE_UNKNOWN = C.SDL_JOYSTICK_TYPE_UNKNOWN JOYSTICK_TYPE_GAMECONTROLLER = C.SDL_JOYSTICK_TYPE_GAMECONTROLLER JOYSTICK_TYPE_WHEEL = C.SDL_JOYSTICK_TYPE_WHEEL JOYSTICK_TYPE_ARCADE_STICK = C.SDL_JOYSTICK_TYPE_ARCADE_STICK JOYSTICK_TYPE_FLIGHT_STICK = C.SDL_JOYSTICK_TYPE_FLIGHT_STICK JOYSTICK_TYPE_DANCE_PAD = C.SDL_JOYSTICK_TYPE_DANCE_PAD JOYSTICK_TYPE_GUITAR = C.SDL_JOYSTICK_TYPE_GUITAR JOYSTICK_TYPE_DRUM_KIT = C.SDL_JOYSTICK_TYPE_DRUM_KIT JOYSTICK_TYPE_ARCADE_PAD = C.SDL_JOYSTICK_TYPE_ARCADE_PAD JOYSTICK_TYPE_THROTTLE = C.SDL_JOYSTICK_TYPE_THROTTLE )
Types of a joystick.
const ( JOYSTICK_POWER_UNKNOWN = C.SDL_JOYSTICK_POWER_UNKNOWN JOYSTICK_POWER_EMPTY = C.SDL_JOYSTICK_POWER_EMPTY JOYSTICK_POWER_LOW = C.SDL_JOYSTICK_POWER_LOW JOYSTICK_POWER_MEDIUM = C.SDL_JOYSTICK_POWER_MEDIUM JOYSTICK_POWER_FULL = C.SDL_JOYSTICK_POWER_FULL JOYSTICK_POWER_WIRED = C.SDL_JOYSTICK_POWER_WIRED JOYSTICK_POWER_MAX = C.SDL_JOYSTICK_POWER_MAX )
An enumeration of battery levels of a joystick. (https://wiki.libsdl.org/SDL_JoystickPowerLevel)
const ( K_UNKNOWN = C.SDLK_UNKNOWN // "" (no name, empty string) K_RETURN = C.SDLK_RETURN // "Return" (the Enter key (main keyboard)) K_ESCAPE = C.SDLK_ESCAPE // "Escape" (the Esc key) K_BACKSPACE = C.SDLK_BACKSPACE // "Backspace" K_TAB = C.SDLK_TAB // "Tab" (the Tab key) K_SPACE = C.SDLK_SPACE // "Space" (the Space Bar key(s)) K_EXCLAIM = C.SDLK_EXCLAIM // "!" K_QUOTEDBL = C.SDLK_QUOTEDBL // """ K_HASH = C.SDLK_HASH // "#" K_PERCENT = C.SDLK_PERCENT // "%" K_DOLLAR = C.SDLK_DOLLAR // "$" K_AMPERSAND = C.SDLK_AMPERSAND // "&" K_QUOTE = C.SDLK_QUOTE // "'" K_LEFTPAREN = C.SDLK_LEFTPAREN // "(" K_RIGHTPAREN = C.SDLK_RIGHTPAREN // ")" K_ASTERISK = C.SDLK_ASTERISK // "*" K_PLUS = C.SDLK_PLUS // "+" K_COMMA = C.SDLK_COMMA // "," K_MINUS = C.SDLK_MINUS // "-" K_PERIOD = C.SDLK_PERIOD // "." K_SLASH = C.SDLK_SLASH // "/" K_0 = C.SDLK_0 // "0" K_1 = C.SDLK_1 // "1" K_2 = C.SDLK_2 // "2" K_3 = C.SDLK_3 // "3" K_4 = C.SDLK_4 // "4" K_5 = C.SDLK_5 // "5" K_6 = C.SDLK_6 // "6" K_7 = C.SDLK_7 // "7" K_8 = C.SDLK_8 // "8" K_9 = C.SDLK_9 // "9" K_COLON = C.SDLK_COLON // ":" K_SEMICOLON = C.SDLK_SEMICOLON // ";" K_LESS = C.SDLK_LESS // "<" K_EQUALS = C.SDLK_EQUALS // "=" K_GREATER = C.SDLK_GREATER // ">" K_QUESTION = C.SDLK_QUESTION // "?" K_AT = C.SDLK_AT // "@" /* Skip uppercase letters */ K_LEFTBRACKET = C.SDLK_LEFTBRACKET // "[" K_BACKSLASH = C.SDLK_BACKSLASH // "\" K_RIGHTBRACKET = C.SDLK_RIGHTBRACKET // "]" K_CARET = C.SDLK_CARET // "^" K_UNDERSCORE = C.SDLK_UNDERSCORE // "_" K_BACKQUOTE = C.SDLK_BACKQUOTE // "`" K_a = C.SDLK_a // "A" K_b = C.SDLK_b // "B" K_c = C.SDLK_c // "C" K_d = C.SDLK_d // "D" K_e = C.SDLK_e // "E" K_f = C.SDLK_f // "F" K_g = C.SDLK_g // "G" K_h = C.SDLK_h // "H" K_i = C.SDLK_i // "I" K_j = C.SDLK_j // "J" K_k = C.SDLK_k // "K" K_l = C.SDLK_l // "L" K_m = C.SDLK_m // "M" K_n = C.SDLK_n // "N" K_o = C.SDLK_o // "O" K_p = C.SDLK_p // "P" K_q = C.SDLK_q // "Q" K_r = C.SDLK_r // "R" K_s = C.SDLK_s // "S" K_t = C.SDLK_t // "T" K_u = C.SDLK_u // "U" K_v = C.SDLK_v // "V" K_w = C.SDLK_w // "W" K_x = C.SDLK_x // "X" K_y = C.SDLK_y // "Y" K_z = C.SDLK_z // "Z" K_CAPSLOCK = C.SDLK_CAPSLOCK // "CapsLock" K_F1 = C.SDLK_F1 // "F1" K_F2 = C.SDLK_F2 // "F2" K_F3 = C.SDLK_F3 // "F3" K_F4 = C.SDLK_F4 // "F4" K_F5 = C.SDLK_F5 // "F5" K_F6 = C.SDLK_F6 // "F6" K_F7 = C.SDLK_F7 // "F7" K_F8 = C.SDLK_F8 // "F8" K_F9 = C.SDLK_F9 // "F9" K_F10 = C.SDLK_F10 // "F10" K_F11 = C.SDLK_F11 // "F11" K_F12 = C.SDLK_F12 // "F12" K_PRINTSCREEN = C.SDLK_PRINTSCREEN // "PrintScreen" K_SCROLLLOCK = C.SDLK_SCROLLLOCK // "ScrollLock" K_PAUSE = C.SDLK_PAUSE // "Pause" (the Pause / Break key) K_INSERT = C.SDLK_INSERT // "Insert" (insert on PC, help on some Mac keyboards (but does send code 73, not 117)) K_HOME = C.SDLK_HOME // "Home" K_PAGEUP = C.SDLK_PAGEUP // "PageUp" K_DELETE = C.SDLK_DELETE // "Delete" K_END = C.SDLK_END // "End" K_PAGEDOWN = C.SDLK_PAGEDOWN // "PageDown" K_RIGHT = C.SDLK_RIGHT // "Right" (the Right arrow key (navigation keypad)) K_LEFT = C.SDLK_LEFT // "Left" (the Left arrow key (navigation keypad)) K_DOWN = C.SDLK_DOWN // "Down" (the Down arrow key (navigation keypad)) K_UP = C.SDLK_UP // "Up" (the Up arrow key (navigation keypad)) K_NUMLOCKCLEAR = C.SDLK_NUMLOCKCLEAR // "Numlock" (the Num Lock key (PC) / the Clear key (Mac)) K_KP_DIVIDE = C.SDLK_KP_DIVIDE // "Keypad /" (the / key (numeric keypad)) K_KP_MULTIPLY = C.SDLK_KP_MULTIPLY // "Keypad *" (the * key (numeric keypad)) K_KP_MINUS = C.SDLK_KP_MINUS // "Keypad -" (the - key (numeric keypad)) K_KP_PLUS = C.SDLK_KP_PLUS // "Keypad +" (the + key (numeric keypad)) K_KP_ENTER = C.SDLK_KP_ENTER // "Keypad Enter" (the Enter key (numeric keypad)) K_KP_1 = C.SDLK_KP_1 // "Keypad 1" (the 1 key (numeric keypad)) K_KP_2 = C.SDLK_KP_2 // "Keypad 2" (the 2 key (numeric keypad)) K_KP_3 = C.SDLK_KP_3 // "Keypad 3" (the 3 key (numeric keypad)) K_KP_4 = C.SDLK_KP_4 // "Keypad 4" (the 4 key (numeric keypad)) K_KP_5 = C.SDLK_KP_5 // "Keypad 5" (the 5 key (numeric keypad)) K_KP_6 = C.SDLK_KP_6 // "Keypad 6" (the 6 key (numeric keypad)) K_KP_7 = C.SDLK_KP_7 // "Keypad 7" (the 7 key (numeric keypad)) K_KP_8 = C.SDLK_KP_8 // "Keypad 8" (the 8 key (numeric keypad)) K_KP_9 = C.SDLK_KP_9 // "Keypad 9" (the 9 key (numeric keypad)) K_KP_0 = C.SDLK_KP_0 // "Keypad 0" (the 0 key (numeric keypad)) K_KP_PERIOD = C.SDLK_KP_PERIOD // "Keypad ." (the . key (numeric keypad)) K_APPLICATION = C.SDLK_APPLICATION // "Application" (the Application / Compose / Context Menu (Windows) key) K_POWER = C.SDLK_POWER // "Power" (The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key.) K_KP_EQUALS = C.SDLK_KP_EQUALS // "Keypad =" (the = key (numeric keypad)) K_F13 = C.SDLK_F13 // "F13" K_F14 = C.SDLK_F14 // "F14" K_F15 = C.SDLK_F15 // "F15" K_F16 = C.SDLK_F16 // "F16" K_F17 = C.SDLK_F17 // "F17" K_F18 = C.SDLK_F18 // "F18" K_F19 = C.SDLK_F19 // "F19" K_F20 = C.SDLK_F20 // "F20" K_F21 = C.SDLK_F21 // "F21" K_F22 = C.SDLK_F22 // "F22" K_F23 = C.SDLK_F23 // "F23" K_F24 = C.SDLK_F24 // "F24" K_EXECUTE = C.SDLK_EXECUTE // "Execute" K_HELP = C.SDLK_HELP // "Help" K_MENU = C.SDLK_MENU // "Menu" K_SELECT = C.SDLK_SELECT // "Select" K_STOP = C.SDLK_STOP // "Stop" K_AGAIN = C.SDLK_AGAIN // "Again" (the Again key (Redo)) K_UNDO = C.SDLK_UNDO // "Undo" K_CUT = C.SDLK_CUT // "Cut" K_COPY = C.SDLK_COPY // "Copy" K_PASTE = C.SDLK_PASTE // "Paste" K_FIND = C.SDLK_FIND // "Find" K_MUTE = C.SDLK_MUTE // "Mute" K_VOLUMEUP = C.SDLK_VOLUMEUP // "VolumeUp" K_VOLUMEDOWN = C.SDLK_VOLUMEDOWN // "VolumeDown" K_KP_COMMA = C.SDLK_KP_COMMA // "Keypad ," (the Comma key (numeric keypad)) K_KP_EQUALSAS400 = C.SDLK_KP_EQUALSAS400 // "Keypad = (AS400)" (the Equals AS400 key (numeric keypad)) K_ALTERASE = C.SDLK_ALTERASE // "AltErase" (Erase-Eaze) K_SYSREQ = C.SDLK_SYSREQ // "SysReq" (the SysReq key) K_CANCEL = C.SDLK_CANCEL // "Cancel" K_CLEAR = C.SDLK_CLEAR // "Clear" K_PRIOR = C.SDLK_PRIOR // "Prior" K_RETURN2 = C.SDLK_RETURN2 // "Return" K_SEPARATOR = C.SDLK_SEPARATOR // "Separator" K_OUT = C.SDLK_OUT // "Out" K_OPER = C.SDLK_OPER // "Oper" K_CLEARAGAIN = C.SDLK_CLEARAGAIN // "Clear / Again" K_CRSEL = C.SDLK_CRSEL // "CrSel" K_EXSEL = C.SDLK_EXSEL // "ExSel" K_KP_00 = C.SDLK_KP_00 // "Keypad 00" (the 00 key (numeric keypad)) K_KP_000 = C.SDLK_KP_000 // "Keypad 000" (the 000 key (numeric keypad)) K_THOUSANDSSEPARATOR = C.SDLK_THOUSANDSSEPARATOR // "ThousandsSeparator" (the Thousands Separator key) K_DECIMALSEPARATOR = C.SDLK_DECIMALSEPARATOR // "DecimalSeparator" (the Decimal Separator key) K_CURRENCYUNIT = C.SDLK_CURRENCYUNIT // "CurrencyUnit" (the Currency Unit key) K_CURRENCYSUBUNIT = C.SDLK_CURRENCYSUBUNIT // "CurrencySubUnit" (the Currency Subunit key) K_KP_LEFTPAREN = C.SDLK_KP_LEFTPAREN // "Keypad (" (the Left Parenthesis key (numeric keypad)) K_KP_RIGHTPAREN = C.SDLK_KP_RIGHTPAREN // "Keypad )" (the Right Parenthesis key (numeric keypad)) K_KP_LEFTBRACE = C.SDLK_KP_LEFTBRACE // "Keypad {" (the Left Brace key (numeric keypad)) K_KP_RIGHTBRACE = C.SDLK_KP_RIGHTBRACE // "Keypad }" (the Right Brace key (numeric keypad)) K_KP_TAB = C.SDLK_KP_TAB // "Keypad Tab" (the Tab key (numeric keypad)) K_KP_BACKSPACE = C.SDLK_KP_BACKSPACE // "Keypad Backspace" (the Backspace key (numeric keypad)) K_KP_A = C.SDLK_KP_A // "Keypad A" (the A key (numeric keypad)) K_KP_B = C.SDLK_KP_B // "Keypad B" (the B key (numeric keypad)) K_KP_C = C.SDLK_KP_C // "Keypad C" (the C key (numeric keypad)) K_KP_D = C.SDLK_KP_D // "Keypad D" (the D key (numeric keypad)) K_KP_E = C.SDLK_KP_E // "Keypad E" (the E key (numeric keypad)) K_KP_F = C.SDLK_KP_F // "Keypad F" (the F key (numeric keypad)) K_KP_XOR = C.SDLK_KP_XOR // "Keypad XOR" (the XOR key (numeric keypad)) K_KP_POWER = C.SDLK_KP_POWER // "Keypad ^" (the Power key (numeric keypad)) K_KP_PERCENT = C.SDLK_KP_PERCENT // "Keypad %" (the Percent key (numeric keypad)) K_KP_LESS = C.SDLK_KP_LESS // "Keypad <" (the Less key (numeric keypad)) K_KP_GREATER = C.SDLK_KP_GREATER // "Keypad >" (the Greater key (numeric keypad)) K_KP_AMPERSAND = C.SDLK_KP_AMPERSAND // "Keypad &" (the & key (numeric keypad)) K_KP_DBLAMPERSAND = C.SDLK_KP_DBLAMPERSAND // "Keypad &&" (the && key (numeric keypad)) K_KP_VERTICALBAR = C.SDLK_KP_VERTICALBAR // "Keypad |" (the | key (numeric keypad)) K_KP_DBLVERTICALBAR = C.SDLK_KP_DBLVERTICALBAR // "Keypad ||" (the || key (numeric keypad)) K_KP_COLON = C.SDLK_KP_COLON // "Keypad :" (the : key (numeric keypad)) K_KP_HASH = C.SDLK_KP_HASH // "Keypad #" (the # key (numeric keypad)) K_KP_SPACE = C.SDLK_KP_SPACE // "Keypad Space" (the Space key (numeric keypad)) K_KP_AT = C.SDLK_KP_AT // "Keypad @" (the @ key (numeric keypad)) K_KP_EXCLAM = C.SDLK_KP_EXCLAM // "Keypad !" (the ! key (numeric keypad)) K_KP_MEMSTORE = C.SDLK_KP_MEMSTORE // "Keypad MemStore" (the Mem Store key (numeric keypad)) K_KP_MEMRECALL = C.SDLK_KP_MEMRECALL // "Keypad MemRecall" (the Mem Recall key (numeric keypad)) K_KP_MEMCLEAR = C.SDLK_KP_MEMCLEAR // "Keypad MemClear" (the Mem Clear key (numeric keypad)) K_KP_MEMADD = C.SDLK_KP_MEMADD // "Keypad MemAdd" (the Mem Add key (numeric keypad)) K_KP_MEMSUBTRACT = C.SDLK_KP_MEMSUBTRACT // "Keypad MemSubtract" (the Mem Subtract key (numeric keypad)) K_KP_MEMMULTIPLY = C.SDLK_KP_MEMMULTIPLY // "Keypad MemMultiply" (the Mem Multiply key (numeric keypad)) K_KP_MEMDIVIDE = C.SDLK_KP_MEMDIVIDE // "Keypad MemDivide" (the Mem Divide key (numeric keypad)) K_KP_PLUSMINUS = C.SDLK_KP_PLUSMINUS // "Keypad +/-" (the +/- key (numeric keypad)) K_KP_CLEAR = C.SDLK_KP_CLEAR // "Keypad Clear" (the Clear key (numeric keypad)) K_KP_CLEARENTRY = C.SDLK_KP_CLEARENTRY // "Keypad ClearEntry" (the Clear Entry key (numeric keypad)) K_KP_BINARY = C.SDLK_KP_BINARY // "Keypad Binary" (the Binary key (numeric keypad)) K_KP_OCTAL = C.SDLK_KP_OCTAL // "Keypad Octal" (the Octal key (numeric keypad)) K_KP_DECIMAL = C.SDLK_KP_DECIMAL // "Keypad Decimal" (the Decimal key (numeric keypad)) K_KP_HEXADECIMAL = C.SDLK_KP_HEXADECIMAL // "Keypad Hexadecimal" (the Hexadecimal key (numeric keypad)) K_LCTRL = C.SDLK_LCTRL // "Left Ctrl" K_LSHIFT = C.SDLK_LSHIFT // "Left Shift" K_LALT = C.SDLK_LALT // "Left Alt" (alt, option) K_LGUI = C.SDLK_LGUI // "Left GUI" (windows, command (apple), meta) K_RCTRL = C.SDLK_RCTRL // "Right Ctrl" K_RSHIFT = C.SDLK_RSHIFT // "Right Shift" K_RALT = C.SDLK_RALT // "Right Alt" (alt, option) K_RGUI = C.SDLK_RGUI // "Right GUI" (windows, command (apple), meta) K_MODE = C.SDLK_MODE // "ModeSwitch" (I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here) K_AUDIONEXT = C.SDLK_AUDIONEXT // "AudioNext" (the Next Track media key) K_AUDIOPREV = C.SDLK_AUDIOPREV // "AudioPrev" (the Previous Track media key) K_AUDIOSTOP = C.SDLK_AUDIOSTOP // "AudioStop" (the Stop media key) K_AUDIOPLAY = C.SDLK_AUDIOPLAY // "AudioPlay" (the Play media key) K_AUDIOMUTE = C.SDLK_AUDIOMUTE // "AudioMute" (the Mute volume key) K_MEDIASELECT = C.SDLK_MEDIASELECT // "MediaSelect" (the Media Select key) K_WWW = C.SDLK_WWW // "WWW" (the WWW/World Wide Web key) K_MAIL = C.SDLK_MAIL // "Mail" (the Mail/eMail key) K_CALCULATOR = C.SDLK_CALCULATOR // "Calculator" (the Calculator key) K_COMPUTER = C.SDLK_COMPUTER // "Computer" (the My Computer key) K_AC_SEARCH = C.SDLK_AC_SEARCH // "AC Search" (the Search key (application control keypad)) K_AC_HOME = C.SDLK_AC_HOME // "AC Home" (the Home key (application control keypad)) K_AC_BACK = C.SDLK_AC_BACK // "AC Back" (the Back key (application control keypad)) K_AC_FORWARD = C.SDLK_AC_FORWARD // "AC Forward" (the Forward key (application control keypad)) K_AC_STOP = C.SDLK_AC_STOP // "AC Stop" (the Stop key (application control keypad)) K_AC_REFRESH = C.SDLK_AC_REFRESH // "AC Refresh" (the Refresh key (application control keypad)) K_AC_BOOKMARKS = C.SDLK_AC_BOOKMARKS // "AC Bookmarks" (the Bookmarks key (application control keypad)) K_BRIGHTNESSDOWN = C.SDLK_BRIGHTNESSDOWN // "BrightnessDown" (the Brightness Down key) K_BRIGHTNESSUP = C.SDLK_BRIGHTNESSUP // "BrightnessUp" (the Brightness Up key) K_DISPLAYSWITCH = C.SDLK_DISPLAYSWITCH // "DisplaySwitch" (display mirroring/dual display switch, video mode switch) K_KBDILLUMTOGGLE = C.SDLK_KBDILLUMTOGGLE // "KBDIllumToggle" (the Keyboard Illumination Toggle key) K_KBDILLUMDOWN = C.SDLK_KBDILLUMDOWN // "KBDIllumDown" (the Keyboard Illumination Down key) K_KBDILLUMUP = C.SDLK_KBDILLUMUP // "KBDIllumUp" (the Keyboard Illumination Up key) K_EJECT = C.SDLK_EJECT // "Eject" (the Eject key) K_SLEEP = C.SDLK_SLEEP // "Sleep" (the Sleep key) )
The SDL virtual key representation. (https://wiki.libsdl.org/SDL_Keycode) (https://wiki.libsdl.org/SDLKeycodeLookup)
const ( KMOD_NONE = C.KMOD_NONE // 0 (no modifier is applicable) KMOD_LSHIFT = C.KMOD_LSHIFT // the left Shift key is down KMOD_RSHIFT = C.KMOD_RSHIFT // the right Shift key is down KMOD_LCTRL = C.KMOD_LCTRL // the left Ctrl (Control) key is down KMOD_RCTRL = C.KMOD_RCTRL // the right Ctrl (Control) key is down KMOD_LALT = C.KMOD_LALT // the left Alt key is down KMOD_RALT = C.KMOD_RALT // the right Alt key is down KMOD_LGUI = C.KMOD_LGUI // the left GUI key (often the Windows key) is down KMOD_RGUI = C.KMOD_RGUI // the right GUI key (often the Windows key) is down KMOD_NUM = C.KMOD_NUM // the Num Lock key (may be located on an extended keypad) is down KMOD_CAPS = C.KMOD_CAPS // the Caps Lock key is down KMOD_MODE = C.KMOD_MODE // the AltGr key is down KMOD_CTRL = C.KMOD_CTRL // (KMOD_LCTRL|KMOD_RCTRL) KMOD_SHIFT = C.KMOD_SHIFT // (KMOD_LSHIFT|KMOD_RSHIFT) KMOD_ALT = C.KMOD_ALT // (KMOD_LALT|KMOD_RALT) KMOD_GUI = C.KMOD_GUI // (KMOD_LGUI|KMOD_RGUI) KMOD_RESERVED = C.KMOD_RESERVED // reserved for future use )
An enumeration of key modifier masks. (https://wiki.libsdl.org/SDL_Keymod)
const ( LOG_CATEGORY_APPLICATION = iota // application log LOG_CATEGORY_ERROR // error log LOG_CATEGORY_ASSERT // assert log LOG_CATEGORY_SYSTEM // system log LOG_CATEGORY_AUDIO // audio log LOG_CATEGORY_VIDEO // video log LOG_CATEGORY_RENDER // render log LOG_CATEGORY_INPUT // input log LOG_CATEGORY_TEST // test log LOG_CATEGORY_RESERVED1 // reserved for future SDL library use LOG_CATEGORY_RESERVED2 // reserved for future SDL library use LOG_CATEGORY_RESERVED3 // reserved for future SDL library use LOG_CATEGORY_RESERVED4 // reserved for future SDL library use LOG_CATEGORY_RESERVED5 // reserved for future SDL library use LOG_CATEGORY_RESERVED6 // reserved for future SDL library use LOG_CATEGORY_RESERVED7 // reserved for future SDL library use LOG_CATEGORY_RESERVED8 // reserved for future SDL library use LOG_CATEGORY_RESERVED9 // reserved for future SDL library use LOG_CATEGORY_RESERVED10 // reserved for future SDL library use LOG_CATEGORY_CUSTOM // reserved for application use )
An enumeration of the predefined log categories. (https://wiki.libsdl.org/SDL_LOG_CATEGORY)
const ( LOG_PRIORITY_VERBOSE = iota + 1 // verbose LOG_PRIORITY_DEBUG // debug LOG_PRIORITY_INFO // info LOG_PRIORITY_WARN // warn LOG_PRIORITY_ERROR // error LOG_PRIORITY_CRITICAL // critical NUM_LOG_PRIORITIES // (internal use) )
An enumeration of the predefined log priorities. (https://wiki.libsdl.org/SDL_LogPriority)
const ( SYSTEM_CURSOR_ARROW = C.SDL_SYSTEM_CURSOR_ARROW // arrow SYSTEM_CURSOR_IBEAM = C.SDL_SYSTEM_CURSOR_IBEAM // i-beam SYSTEM_CURSOR_WAIT = C.SDL_SYSTEM_CURSOR_WAIT // wait SYSTEM_CURSOR_CROSSHAIR = C.SDL_SYSTEM_CURSOR_CROSSHAIR // crosshair SYSTEM_CURSOR_WAITARROW = C.SDL_SYSTEM_CURSOR_WAITARROW // small wait cursor (or wait if not available) SYSTEM_CURSOR_SIZENWSE = C.SDL_SYSTEM_CURSOR_SIZENWSE // double arrow pointing northwest and southeast SYSTEM_CURSOR_SIZENESW = C.SDL_SYSTEM_CURSOR_SIZENESW // double arrow pointing northeast and southwest SYSTEM_CURSOR_SIZEWE = C.SDL_SYSTEM_CURSOR_SIZEWE // double arrow pointing west and east SYSTEM_CURSOR_SIZENS = C.SDL_SYSTEM_CURSOR_SIZENS // double arrow pointing north and south SYSTEM_CURSOR_SIZEALL = C.SDL_SYSTEM_CURSOR_SIZEALL // four pointed arrow pointing north, south, east, and west SYSTEM_CURSOR_NO = C.SDL_SYSTEM_CURSOR_NO // slashed circle or crossbones SYSTEM_CURSOR_HAND = C.SDL_SYSTEM_CURSOR_HAND // hand NUM_SYSTEM_CURSORS = C.SDL_NUM_SYSTEM_CURSORS // (only for bounding internal arrays) )
Cursor types for CreateSystemCursor()
const ( MOUSEWHEEL_NORMAL = C.SDL_MOUSEWHEEL_NORMAL // the scroll direction is normal MOUSEWHEEL_FLIPPED = C.SDL_MOUSEWHEEL_FLIPPED // the scroll direction is flipped / natural )
Scroll direction types for the Scroll event
const ( BUTTON_LEFT = C.SDL_BUTTON_LEFT // left mouse button BUTTON_MIDDLE = C.SDL_BUTTON_MIDDLE // middle mouse button BUTTON_RIGHT = C.SDL_BUTTON_RIGHT // right mouse button BUTTON_X1 = C.SDL_BUTTON_X1 // x1 mouse button BUTTON_X2 = C.SDL_BUTTON_X2 // x2 mouse button )
Used as a mask when testing buttons in buttonstate.
const ( PIXELTYPE_UNKNOWN = C.SDL_PIXELTYPE_UNKNOWN PIXELTYPE_INDEX1 = C.SDL_PIXELTYPE_INDEX1 PIXELTYPE_INDEX4 = C.SDL_PIXELTYPE_INDEX4 PIXELTYPE_INDEX8 = C.SDL_PIXELTYPE_INDEX8 PIXELTYPE_PACKED8 = C.SDL_PIXELTYPE_PACKED8 PIXELTYPE_PACKED16 = C.SDL_PIXELTYPE_PACKED16 PIXELTYPE_PACKED32 = C.SDL_PIXELTYPE_PACKED32 PIXELTYPE_ARRAYU8 = C.SDL_PIXELTYPE_ARRAYU8 PIXELTYPE_ARRAYU16 = C.SDL_PIXELTYPE_ARRAYU16 PIXELTYPE_ARRAYU32 = C.SDL_PIXELTYPE_ARRAYU32 PIXELTYPE_ARRAYF16 = C.SDL_PIXELTYPE_ARRAYF16 PIXELTYPE_ARRAYF32 = C.SDL_PIXELTYPE_ARRAYF32 )
Pixel types.
const ( BITMAPORDER_NONE = C.SDL_BITMAPORDER_NONE BITMAPORDER_4321 = C.SDL_BITMAPORDER_4321 BITMAPORDER_1234 = C.SDL_BITMAPORDER_1234 )
Bitmap pixel order high bit -> low bit.
const ( PACKEDORDER_NONE = C.SDL_PACKEDORDER_NONE PACKEDORDER_XRGB = C.SDL_PACKEDORDER_XRGB PACKEDORDER_RGBX = C.SDL_PACKEDORDER_RGBX PACKEDORDER_ARGB = C.SDL_PACKEDORDER_ARGB PACKEDORDER_RGBA = C.SDL_PACKEDORDER_RGBA PACKEDORDER_XBGR = C.SDL_PACKEDORDER_XBGR PACKEDORDER_BGRX = C.SDL_PACKEDORDER_BGRX PACKEDORDER_ABGR = C.SDL_PACKEDORDER_ABGR PACKEDORDER_BGRA = C.SDL_PACKEDORDER_BGRA )
Packed component order high bit -> low bit.
const ( ARRAYORDER_NONE = C.SDL_ARRAYORDER_NONE ARRAYORDER_RGB = C.SDL_ARRAYORDER_RGB ARRAYORDER_RGBA = C.SDL_ARRAYORDER_RGBA ARRAYORDER_ARGB = C.SDL_ARRAYORDER_ARGB ARRAYORDER_BGR = C.SDL_ARRAYORDER_BGR ARRAYORDER_BGRA = C.SDL_ARRAYORDER_BGRA ARRAYORDER_ABGR = C.SDL_ARRAYORDER_ABGR )
Array component order low byte -> high byte.
const ( PACKEDLAYOUT_NONE = C.SDL_PACKEDLAYOUT_NONE PACKEDLAYOUT_332 = C.SDL_PACKEDLAYOUT_332 PACKEDLAYOUT_4444 = C.SDL_PACKEDLAYOUT_4444 PACKEDLAYOUT_1555 = C.SDL_PACKEDLAYOUT_1555 PACKEDLAYOUT_5551 = C.SDL_PACKEDLAYOUT_5551 PACKEDLAYOUT_565 = C.SDL_PACKEDLAYOUT_565 PACKEDLAYOUT_8888 = C.SDL_PACKEDLAYOUT_8888 PACKEDLAYOUT_2101010 = C.SDL_PACKEDLAYOUT_2101010 PACKEDLAYOUT_1010102 = C.SDL_PACKEDLAYOUT_1010102 )
Packed component layout.
const ( PIXELFORMAT_UNKNOWN = C.SDL_PIXELFORMAT_UNKNOWN PIXELFORMAT_INDEX1LSB = C.SDL_PIXELFORMAT_INDEX1LSB PIXELFORMAT_INDEX1MSB = C.SDL_PIXELFORMAT_INDEX1MSB PIXELFORMAT_INDEX4LSB = C.SDL_PIXELFORMAT_INDEX4LSB PIXELFORMAT_INDEX4MSB = C.SDL_PIXELFORMAT_INDEX4MSB PIXELFORMAT_INDEX8 = C.SDL_PIXELFORMAT_INDEX8 PIXELFORMAT_RGB332 = C.SDL_PIXELFORMAT_RGB332 PIXELFORMAT_RGB444 = C.SDL_PIXELFORMAT_RGB444 PIXELFORMAT_RGB555 = C.SDL_PIXELFORMAT_RGB555 PIXELFORMAT_BGR555 = C.SDL_PIXELFORMAT_BGR555 PIXELFORMAT_ARGB4444 = C.SDL_PIXELFORMAT_ARGB4444 PIXELFORMAT_RGBA4444 = C.SDL_PIXELFORMAT_RGBA4444 PIXELFORMAT_ABGR4444 = C.SDL_PIXELFORMAT_ABGR4444 PIXELFORMAT_BGRA4444 = C.SDL_PIXELFORMAT_BGRA4444 PIXELFORMAT_ARGB1555 = C.SDL_PIXELFORMAT_ARGB1555 PIXELFORMAT_RGBA5551 = C.SDL_PIXELFORMAT_RGBA5551 PIXELFORMAT_ABGR1555 = C.SDL_PIXELFORMAT_ABGR1555 PIXELFORMAT_BGRA5551 = C.SDL_PIXELFORMAT_BGRA5551 PIXELFORMAT_RGB565 = C.SDL_PIXELFORMAT_RGB565 PIXELFORMAT_BGR565 = C.SDL_PIXELFORMAT_BGR565 PIXELFORMAT_RGB24 = C.SDL_PIXELFORMAT_RGB24 PIXELFORMAT_BGR24 = C.SDL_PIXELFORMAT_BGR24 PIXELFORMAT_RGB888 = C.SDL_PIXELFORMAT_RGB888 PIXELFORMAT_RGBX8888 = C.SDL_PIXELFORMAT_RGBX8888 PIXELFORMAT_BGR888 = C.SDL_PIXELFORMAT_BGR888 PIXELFORMAT_BGRX8888 = C.SDL_PIXELFORMAT_BGRX8888 PIXELFORMAT_ARGB8888 = C.SDL_PIXELFORMAT_ARGB8888 PIXELFORMAT_RGBA8888 = C.SDL_PIXELFORMAT_RGBA8888 PIXELFORMAT_ABGR8888 = C.SDL_PIXELFORMAT_ABGR8888 PIXELFORMAT_BGRA8888 = C.SDL_PIXELFORMAT_BGRA8888 PIXELFORMAT_ARGB2101010 = C.SDL_PIXELFORMAT_ARGB2101010 PIXELFORMAT_YV12 = C.SDL_PIXELFORMAT_YV12 PIXELFORMAT_IYUV = C.SDL_PIXELFORMAT_IYUV PIXELFORMAT_YUY2 = C.SDL_PIXELFORMAT_YUY2 PIXELFORMAT_UYVY = C.SDL_PIXELFORMAT_UYVY PIXELFORMAT_YVYU = C.SDL_PIXELFORMAT_YVYU )
Pixel format values.
const ( ALPHA_OPAQUE = C.SDL_ALPHA_OPAQUE ALPHA_TRANSPARENT = C.SDL_ALPHA_TRANSPARENT )
These define alpha as the opacity of a surface.
const ( POWERSTATE_UNKNOWN = C.SDL_POWERSTATE_UNKNOWN // cannot determine power status POWERSTATE_ON_BATTERY = C.SDL_POWERSTATE_ON_BATTERY // not plugged in, running on the battery POWERSTATE_NO_BATTERY = C.SDL_POWERSTATE_NO_BATTERY // plugged in, no battery available POWERSTATE_CHARGING = C.SDL_POWERSTATE_CHARGING // plugged in, charging battery POWERSTATE_CHARGED = C.SDL_POWERSTATE_CHARGED // plugged in, battery charged )
An enumeration of the basic state of the system's power supply. (https://wiki.libsdl.org/SDL_PowerState)
const ( RENDERER_SOFTWARE = C.SDL_RENDERER_SOFTWARE // the renderer is a software fallback RENDERER_ACCELERATED = C.SDL_RENDERER_ACCELERATED // the renderer uses hardware acceleration RENDERER_PRESENTVSYNC = C.SDL_RENDERER_PRESENTVSYNC // present is synchronized with the refresh rate RENDERER_TARGETTEXTURE = C.SDL_RENDERER_TARGETTEXTURE // the renderer supports rendering to texture )
An enumeration of flags used when creating a rendering context. (https://wiki.libsdl.org/SDL_RendererFlags)
const ( ScaleModeNearest ScaleMode = C.SDL_ScaleModeNearest // nearest pixel sampling ScaleModeLinear = C.SDL_ScaleModeLinear // linear filtering ScaleModeBest = C.SDL_ScaleModeBest // anisotropic filtering )
The scaling mode for a texture.
const ( TEXTUREACCESS_STATIC = C.SDL_TEXTUREACCESS_STATIC // changes rarely, not lockable TEXTUREACCESS_STREAMING = C.SDL_TEXTUREACCESS_STREAMING // changes frequently, lockable TEXTUREACCESS_TARGET = C.SDL_TEXTUREACCESS_TARGET // can be used as a render target )
An enumeration of texture access patterns.. (https://wiki.libsdl.org/SDL_TextureAccess)
const ( TEXTUREMODULATE_NONE = C.SDL_TEXTUREMODULATE_NONE // no modulation TEXTUREMODULATE_COLOR = C.SDL_TEXTUREMODULATE_COLOR // srcC = srcC * color TEXTUREMODULATE_ALPHA = C.SDL_TEXTUREMODULATE_ALPHA // srcA = srcA * alpha )
An enumeration of the texture channel modulation used in Renderer.Copy(). (https://wiki.libsdl.org/SDL_TextureModulate)
const ( FLIP_NONE RendererFlip = C.SDL_FLIP_NONE // do not flip FLIP_HORIZONTAL = C.SDL_FLIP_HORIZONTAL // flip horizontally FLIP_VERTICAL = C.SDL_FLIP_VERTICAL // flip vertically )
An enumeration of flags that can be used in the flip parameter for Renderer.CopyEx(). (https://wiki.libsdl.org/SDL_RendererFlip)
const ( RWOPS_UNKNOWN = 0 // unknown stream type RWOPS_WINFILE = 1 // win32 file RWOPS_STDFILE = 2 // stdio file RWOPS_JNIFILE = 3 // android asset RWOPS_MEMORY = 4 // memory stream RWOPS_MEMORY_RO = 5 // read-only memory stream )
RWops types
const ( RW_SEEK_SET = C.RW_SEEK_SET // seek from the beginning of data RW_SEEK_CUR = C.RW_SEEK_CUR // seek relative to current read point RW_SEEK_END = C.RW_SEEK_END // seek relative to the end of data )
RWops seek from
const ( SCANCODE_UNKNOWN = 0 // "" (no name, empty string) SCANCODE_A = C.SDL_SCANCODE_A // "A" SCANCODE_B = C.SDL_SCANCODE_B // "B" SCANCODE_C = C.SDL_SCANCODE_C // "C" SCANCODE_D = C.SDL_SCANCODE_D // "D" SCANCODE_E = C.SDL_SCANCODE_E // "E" SCANCODE_F = C.SDL_SCANCODE_F // "F" SCANCODE_G = C.SDL_SCANCODE_G // "G" SCANCODE_H = C.SDL_SCANCODE_H // "H" SCANCODE_I = C.SDL_SCANCODE_I // "I" SCANCODE_J = C.SDL_SCANCODE_J // "J" SCANCODE_K = C.SDL_SCANCODE_K // "K" SCANCODE_L = C.SDL_SCANCODE_L // "L" SCANCODE_M = C.SDL_SCANCODE_M // "M" SCANCODE_N = C.SDL_SCANCODE_N // "N" SCANCODE_O = C.SDL_SCANCODE_O // "O" SCANCODE_P = C.SDL_SCANCODE_P // "P" SCANCODE_Q = C.SDL_SCANCODE_Q // "Q" SCANCODE_R = C.SDL_SCANCODE_R // "R" SCANCODE_S = C.SDL_SCANCODE_S // "S" SCANCODE_T = C.SDL_SCANCODE_T // "T" SCANCODE_U = C.SDL_SCANCODE_U // "U" SCANCODE_V = C.SDL_SCANCODE_V // "V" SCANCODE_W = C.SDL_SCANCODE_W // "W" SCANCODE_X = C.SDL_SCANCODE_X // "X" SCANCODE_Y = C.SDL_SCANCODE_Y // "Y" SCANCODE_Z = C.SDL_SCANCODE_Z // "Z" SCANCODE_1 = C.SDL_SCANCODE_1 // "1" SCANCODE_2 = C.SDL_SCANCODE_2 // "2" SCANCODE_3 = C.SDL_SCANCODE_3 // "3" SCANCODE_4 = C.SDL_SCANCODE_4 // "4" SCANCODE_5 = C.SDL_SCANCODE_5 // "5" SCANCODE_6 = C.SDL_SCANCODE_6 // "6" SCANCODE_7 = C.SDL_SCANCODE_7 // "7" SCANCODE_8 = C.SDL_SCANCODE_8 // "8" SCANCODE_9 = C.SDL_SCANCODE_9 // "9" SCANCODE_0 = C.SDL_SCANCODE_0 // "0" SCANCODE_RETURN = C.SDL_SCANCODE_RETURN // "Return" SCANCODE_ESCAPE = C.SDL_SCANCODE_ESCAPE // "Escape" (the Esc key) SCANCODE_BACKSPACE = C.SDL_SCANCODE_BACKSPACE // "Backspace" SCANCODE_TAB = C.SDL_SCANCODE_TAB // "Tab" (the Tab key) SCANCODE_SPACE = C.SDL_SCANCODE_SPACE // "Space" (the Space Bar key(s)) SCANCODE_MINUS = C.SDL_SCANCODE_MINUS // "-" SCANCODE_EQUALS = C.SDL_SCANCODE_EQUALS // "=" SCANCODE_LEFTBRACKET = C.SDL_SCANCODE_LEFTBRACKET // "[" SCANCODE_RIGHTBRACKET = C.SDL_SCANCODE_RIGHTBRACKET // "]" SCANCODE_BACKSLASH = C.SDL_SCANCODE_BACKSLASH // "\" SCANCODE_NONUSHASH = C.SDL_SCANCODE_NONUSHASH // "#" (ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard generates both of those codes and your OS treats them differently, you should generate SDL_SCANCODE_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will never generate it with most (all?) keyboards.) SCANCODE_SEMICOLON = C.SDL_SCANCODE_SEMICOLON // ";" SCANCODE_APOSTROPHE = C.SDL_SCANCODE_APOSTROPHE // "'" SCANCODE_GRAVE = C.SDL_SCANCODE_GRAVE // "`" SCANCODE_COMMA = C.SDL_SCANCODE_COMMA // "," SCANCODE_PERIOD = C.SDL_SCANCODE_PERIOD // "." SCANCODE_SLASH = C.SDL_SCANCODE_SLASH // "/" SCANCODE_CAPSLOCK = C.SDL_SCANCODE_CAPSLOCK // "CapsLock" SCANCODE_F1 = C.SDL_SCANCODE_F1 // "F1" SCANCODE_F2 = C.SDL_SCANCODE_F2 // "F2" SCANCODE_F3 = C.SDL_SCANCODE_F3 // "F3" SCANCODE_F4 = C.SDL_SCANCODE_F4 // "F4" SCANCODE_F5 = C.SDL_SCANCODE_F5 // "F5" SCANCODE_F6 = C.SDL_SCANCODE_F6 // "F6" SCANCODE_F7 = C.SDL_SCANCODE_F7 // "F7" SCANCODE_F8 = C.SDL_SCANCODE_F8 // "F8" SCANCODE_F9 = C.SDL_SCANCODE_F9 // "F9" SCANCODE_F10 = C.SDL_SCANCODE_F10 // "F10" SCANCODE_F11 = C.SDL_SCANCODE_F11 // "F11" SCANCODE_F12 = C.SDL_SCANCODE_F12 // "F12" SCANCODE_PRINTSCREEN = C.SDL_SCANCODE_PRINTSCREEN // "PrintScreen" SCANCODE_SCROLLLOCK = C.SDL_SCANCODE_SCROLLLOCK // "ScrollLock" SCANCODE_PAUSE = C.SDL_SCANCODE_PAUSE // "Pause" (the Pause / Break key) SCANCODE_INSERT = C.SDL_SCANCODE_INSERT // "Insert" (insert on PC, help on some Mac keyboards (but does send code 73, not 117)) SCANCODE_HOME = C.SDL_SCANCODE_HOME // "Home" SCANCODE_PAGEUP = C.SDL_SCANCODE_PAGEUP // "PageUp" SCANCODE_DELETE = C.SDL_SCANCODE_DELETE // "Delete" SCANCODE_END = C.SDL_SCANCODE_END // "End" SCANCODE_PAGEDOWN = C.SDL_SCANCODE_PAGEDOWN // "PageDown" SCANCODE_RIGHT = C.SDL_SCANCODE_RIGHT // "Right" (the Right arrow key (navigation keypad)) SCANCODE_LEFT = C.SDL_SCANCODE_LEFT // "Left" (the Left arrow key (navigation keypad)) SCANCODE_DOWN = C.SDL_SCANCODE_DOWN // "Down" (the Down arrow key (navigation keypad)) SCANCODE_UP = C.SDL_SCANCODE_UP // "Up" (the Up arrow key (navigation keypad)) SCANCODE_NUMLOCKCLEAR = C.SDL_SCANCODE_NUMLOCKCLEAR // "Numlock" (the Num Lock key (PC) / the Clear key (Mac)) SCANCODE_KP_DIVIDE = C.SDL_SCANCODE_KP_DIVIDE // "Keypad /" (the / key (numeric keypad)) SCANCODE_KP_MULTIPLY = C.SDL_SCANCODE_KP_MULTIPLY // "Keypad *" (the * key (numeric keypad)) SCANCODE_KP_MINUS = C.SDL_SCANCODE_KP_MINUS // "Keypad -" (the - key (numeric keypad)) SCANCODE_KP_PLUS = C.SDL_SCANCODE_KP_PLUS // "Keypad +" (the + key (numeric keypad)) SCANCODE_KP_ENTER = C.SDL_SCANCODE_KP_ENTER // "Keypad Enter" (the Enter key (numeric keypad)) SCANCODE_KP_1 = C.SDL_SCANCODE_KP_1 // "Keypad 1" (the 1 key (numeric keypad)) SCANCODE_KP_2 = C.SDL_SCANCODE_KP_2 // "Keypad 2" (the 2 key (numeric keypad)) SCANCODE_KP_3 = C.SDL_SCANCODE_KP_3 // "Keypad 3" (the 3 key (numeric keypad)) SCANCODE_KP_4 = C.SDL_SCANCODE_KP_4 // "Keypad 4" (the 4 key (numeric keypad)) SCANCODE_KP_5 = C.SDL_SCANCODE_KP_5 // "Keypad 5" (the 5 key (numeric keypad)) SCANCODE_KP_6 = C.SDL_SCANCODE_KP_6 // "Keypad 6" (the 6 key (numeric keypad)) SCANCODE_KP_7 = C.SDL_SCANCODE_KP_7 // "Keypad 7" (the 7 key (numeric keypad)) SCANCODE_KP_8 = C.SDL_SCANCODE_KP_8 // "Keypad 8" (the 8 key (numeric keypad)) SCANCODE_KP_9 = C.SDL_SCANCODE_KP_9 // "Keypad 9" (the 9 key (numeric keypad)) SCANCODE_KP_0 = C.SDL_SCANCODE_KP_0 // "Keypad 0" (the 0 key (numeric keypad)) SCANCODE_KP_PERIOD = C.SDL_SCANCODE_KP_PERIOD // "Keypad ." (the . key (numeric keypad)) SCANCODE_NONUSBACKSLASH = C.SDL_SCANCODE_NONUSBACKSLASH // "" (no name, empty string; This is the additional key that ISO keyboards have over ANSI ones, located between left shift and Y. Produces GRAVE ACCENT and TILDE in a US or UK Mac layout, REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US or UK Windows layout, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French layout.) SCANCODE_APPLICATION = C.SDL_SCANCODE_APPLICATION // "Application" (the Application / Compose / Context Menu (Windows) key) SCANCODE_POWER = C.SDL_SCANCODE_POWER // "Power" (The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key.) SCANCODE_KP_EQUALS = C.SDL_SCANCODE_KP_EQUALS // "Keypad =" (the = key (numeric keypad)) SCANCODE_F13 = C.SDL_SCANCODE_F13 // "F13" SCANCODE_F14 = C.SDL_SCANCODE_F14 // "F14" SCANCODE_F15 = C.SDL_SCANCODE_F15 // "F15" SCANCODE_F16 = C.SDL_SCANCODE_F16 // "F16" SCANCODE_F17 = C.SDL_SCANCODE_F17 // "F17" SCANCODE_F18 = C.SDL_SCANCODE_F18 // "F18" SCANCODE_F19 = C.SDL_SCANCODE_F19 // "F19" SCANCODE_F20 = C.SDL_SCANCODE_F20 // "F20" SCANCODE_F21 = C.SDL_SCANCODE_F21 // "F21" SCANCODE_F22 = C.SDL_SCANCODE_F22 // "F22" SCANCODE_F23 = C.SDL_SCANCODE_F23 // "F23" SCANCODE_F24 = C.SDL_SCANCODE_F24 // "F24" SCANCODE_EXECUTE = C.SDL_SCANCODE_EXECUTE // "Execute" SCANCODE_HELP = C.SDL_SCANCODE_HELP // "Help" SCANCODE_MENU = C.SDL_SCANCODE_MENU // "Menu" SCANCODE_SELECT = C.SDL_SCANCODE_SELECT // "Select" SCANCODE_STOP = C.SDL_SCANCODE_STOP // "Stop" SCANCODE_AGAIN = C.SDL_SCANCODE_AGAIN // "Again" (the Again key (Redo)) SCANCODE_UNDO = C.SDL_SCANCODE_UNDO // "Undo" SCANCODE_CUT = C.SDL_SCANCODE_CUT // "Cut" SCANCODE_COPY = C.SDL_SCANCODE_COPY // "Copy" SCANCODE_PASTE = C.SDL_SCANCODE_PASTE // "Paste" SCANCODE_FIND = C.SDL_SCANCODE_FIND // "Find" SCANCODE_MUTE = C.SDL_SCANCODE_MUTE // "Mute" SCANCODE_VOLUMEUP = C.SDL_SCANCODE_VOLUMEUP // "VolumeUp" SCANCODE_VOLUMEDOWN = C.SDL_SCANCODE_VOLUMEDOWN // "VolumeDown" SCANCODE_KP_COMMA = C.SDL_SCANCODE_KP_COMMA // "Keypad ," (the Comma key (numeric keypad)) SCANCODE_KP_EQUALSAS400 = C.SDL_SCANCODE_KP_EQUALSAS400 // "Keypad = (AS400)" (the Equals AS400 key (numeric keypad)) SCANCODE_INTERNATIONAL1 = C.SDL_SCANCODE_INTERNATIONAL1 // "" (no name, empty string; used on Asian keyboards, see footnotes in USB doc) SCANCODE_INTERNATIONAL2 = C.SDL_SCANCODE_INTERNATIONAL2 // "" (no name, empty string) SCANCODE_INTERNATIONAL3 = C.SDL_SCANCODE_INTERNATIONAL3 // "" (no name, empty string; Yen) SCANCODE_INTERNATIONAL4 = C.SDL_SCANCODE_INTERNATIONAL4 // "" (no name, empty string) SCANCODE_INTERNATIONAL5 = C.SDL_SCANCODE_INTERNATIONAL5 // "" (no name, empty string) SCANCODE_INTERNATIONAL6 = C.SDL_SCANCODE_INTERNATIONAL6 // "" (no name, empty string) SCANCODE_INTERNATIONAL7 = C.SDL_SCANCODE_INTERNATIONAL7 // "" (no name, empty string) SCANCODE_INTERNATIONAL8 = C.SDL_SCANCODE_INTERNATIONAL8 // "" (no name, empty string) SCANCODE_INTERNATIONAL9 = C.SDL_SCANCODE_INTERNATIONAL9 // "" (no name, empty string) SCANCODE_LANG1 = C.SDL_SCANCODE_LANG1 // "" (no name, empty string; Hangul/English toggle) SCANCODE_LANG2 = C.SDL_SCANCODE_LANG2 // "" (no name, empty string; Hanja conversion) SCANCODE_LANG3 = C.SDL_SCANCODE_LANG3 // "" (no name, empty string; Katakana) SCANCODE_LANG4 = C.SDL_SCANCODE_LANG4 // "" (no name, empty string; Hiragana) SCANCODE_LANG5 = C.SDL_SCANCODE_LANG5 // "" (no name, empty string; Zenkaku/Hankaku) SCANCODE_LANG6 = C.SDL_SCANCODE_LANG6 // "" (no name, empty string; reserved) SCANCODE_LANG7 = C.SDL_SCANCODE_LANG7 // "" (no name, empty string; reserved) SCANCODE_LANG8 = C.SDL_SCANCODE_LANG8 // "" (no name, empty string; reserved) SCANCODE_LANG9 = C.SDL_SCANCODE_LANG9 // "" (no name, empty string; reserved) SCANCODE_ALTERASE = C.SDL_SCANCODE_ALTERASE // "AltErase" (Erase-Eaze) SCANCODE_SYSREQ = C.SDL_SCANCODE_SYSREQ // "SysReq" (the SysReq key) SCANCODE_CANCEL = C.SDL_SCANCODE_CANCEL // "Cancel" SCANCODE_CLEAR = C.SDL_SCANCODE_CLEAR // "Clear" SCANCODE_PRIOR = C.SDL_SCANCODE_PRIOR // "Prior" SCANCODE_RETURN2 = C.SDL_SCANCODE_RETURN2 // "Return" SCANCODE_SEPARATOR = C.SDL_SCANCODE_SEPARATOR // "Separator" SCANCODE_OUT = C.SDL_SCANCODE_OUT // "Out" SCANCODE_OPER = C.SDL_SCANCODE_OPER // "Oper" SCANCODE_CLEARAGAIN = C.SDL_SCANCODE_CLEARAGAIN // "Clear / Again" SCANCODE_CRSEL = C.SDL_SCANCODE_CRSEL // "CrSel" SCANCODE_EXSEL = C.SDL_SCANCODE_EXSEL // "ExSel" SCANCODE_KP_00 = C.SDL_SCANCODE_KP_00 // "Keypad 00" (the 00 key (numeric keypad)) SCANCODE_KP_000 = C.SDL_SCANCODE_KP_000 // "Keypad 000" (the 000 key (numeric keypad)) SCANCODE_THOUSANDSSEPARATOR = C.SDL_SCANCODE_THOUSANDSSEPARATOR // "ThousandsSeparator" (the Thousands Separator key) SCANCODE_DECIMALSEPARATOR = C.SDL_SCANCODE_DECIMALSEPARATOR // "DecimalSeparator" (the Decimal Separator key) SCANCODE_CURRENCYUNIT = C.SDL_SCANCODE_CURRENCYUNIT // "CurrencyUnit" (the Currency Unit key) SCANCODE_CURRENCYSUBUNIT = C.SDL_SCANCODE_CURRENCYSUBUNIT // "CurrencySubUnit" (the Currency Subunit key) SCANCODE_KP_LEFTPAREN = C.SDL_SCANCODE_KP_LEFTPAREN // "Keypad (" (the Left Parenthesis key (numeric keypad)) SCANCODE_KP_RIGHTPAREN = C.SDL_SCANCODE_KP_RIGHTPAREN // "Keypad )" (the Right Parenthesis key (numeric keypad)) SCANCODE_KP_LEFTBRACE = C.SDL_SCANCODE_KP_LEFTBRACE // "Keypad {" (the Left Brace key (numeric keypad)) SCANCODE_KP_RIGHTBRACE = C.SDL_SCANCODE_KP_RIGHTBRACE // "Keypad }" (the Right Brace key (numeric keypad)) SCANCODE_KP_TAB = C.SDL_SCANCODE_KP_TAB // "Keypad Tab" (the Tab key (numeric keypad)) SCANCODE_KP_BACKSPACE = C.SDL_SCANCODE_KP_BACKSPACE // "Keypad Backspace" (the Backspace key (numeric keypad)) SCANCODE_KP_A = C.SDL_SCANCODE_KP_A // "Keypad A" (the A key (numeric keypad)) SCANCODE_KP_B = C.SDL_SCANCODE_KP_B // "Keypad B" (the B key (numeric keypad)) SCANCODE_KP_C = C.SDL_SCANCODE_KP_C // "Keypad C" (the C key (numeric keypad)) SCANCODE_KP_D = C.SDL_SCANCODE_KP_D // "Keypad D" (the D key (numeric keypad)) SCANCODE_KP_E = C.SDL_SCANCODE_KP_E // "Keypad E" (the E key (numeric keypad)) SCANCODE_KP_F = C.SDL_SCANCODE_KP_F // "Keypad F" (the F key (numeric keypad)) SCANCODE_KP_XOR = C.SDL_SCANCODE_KP_XOR // "Keypad XOR" (the XOR key (numeric keypad)) SCANCODE_KP_POWER = C.SDL_SCANCODE_KP_POWER // "Keypad ^" (the Power key (numeric keypad)) SCANCODE_KP_PERCENT = C.SDL_SCANCODE_KP_PERCENT // "Keypad %" (the Percent key (numeric keypad)) SCANCODE_KP_LESS = C.SDL_SCANCODE_KP_LESS // "Keypad <" (the Less key (numeric keypad)) SCANCODE_KP_GREATER = C.SDL_SCANCODE_KP_GREATER // "Keypad >" (the Greater key (numeric keypad)) SCANCODE_KP_AMPERSAND = C.SDL_SCANCODE_KP_AMPERSAND // "Keypad &" (the & key (numeric keypad)) SCANCODE_KP_DBLAMPERSAND = C.SDL_SCANCODE_KP_DBLAMPERSAND // "Keypad &&" (the && key (numeric keypad)) SCANCODE_KP_VERTICALBAR = C.SDL_SCANCODE_KP_VERTICALBAR // "Keypad |" (the | key (numeric keypad)) SCANCODE_KP_DBLVERTICALBAR = C.SDL_SCANCODE_KP_DBLVERTICALBAR // "Keypad ||" (the || key (numeric keypad)) SCANCODE_KP_COLON = C.SDL_SCANCODE_KP_COLON // "Keypad :" (the : key (numeric keypad)) SCANCODE_KP_HASH = C.SDL_SCANCODE_KP_HASH // "Keypad #" (the # key (numeric keypad)) SCANCODE_KP_SPACE = C.SDL_SCANCODE_KP_SPACE // "Keypad Space" (the Space key (numeric keypad)) SCANCODE_KP_AT = C.SDL_SCANCODE_KP_AT // "Keypad @" (the @ key (numeric keypad)) SCANCODE_KP_EXCLAM = C.SDL_SCANCODE_KP_EXCLAM // "Keypad !" (the ! key (numeric keypad)) SCANCODE_KP_MEMSTORE = C.SDL_SCANCODE_KP_MEMSTORE // "Keypad MemStore" (the Mem Store key (numeric keypad)) SCANCODE_KP_MEMRECALL = C.SDL_SCANCODE_KP_MEMRECALL // "Keypad MemRecall" (the Mem Recall key (numeric keypad)) SCANCODE_KP_MEMCLEAR = C.SDL_SCANCODE_KP_MEMCLEAR // "Keypad MemClear" (the Mem Clear key (numeric keypad)) SCANCODE_KP_MEMADD = C.SDL_SCANCODE_KP_MEMADD // "Keypad MemAdd" (the Mem Add key (numeric keypad)) SCANCODE_KP_MEMSUBTRACT = C.SDL_SCANCODE_KP_MEMSUBTRACT // "Keypad MemSubtract" (the Mem Subtract key (numeric keypad)) SCANCODE_KP_MEMMULTIPLY = C.SDL_SCANCODE_KP_MEMMULTIPLY // "Keypad MemMultiply" (the Mem Multiply key (numeric keypad)) SCANCODE_KP_MEMDIVIDE = C.SDL_SCANCODE_KP_MEMDIVIDE // "Keypad MemDivide" (the Mem Divide key (numeric keypad)) SCANCODE_KP_PLUSMINUS = C.SDL_SCANCODE_KP_PLUSMINUS // "Keypad +/-" (the +/- key (numeric keypad)) SCANCODE_KP_CLEAR = C.SDL_SCANCODE_KP_CLEAR // "Keypad Clear" (the Clear key (numeric keypad)) SCANCODE_KP_CLEARENTRY = C.SDL_SCANCODE_KP_CLEARENTRY // "Keypad ClearEntry" (the Clear Entry key (numeric keypad)) SCANCODE_KP_BINARY = C.SDL_SCANCODE_KP_BINARY // "Keypad Binary" (the Binary key (numeric keypad)) SCANCODE_KP_OCTAL = C.SDL_SCANCODE_KP_OCTAL // "Keypad Octal" (the Octal key (numeric keypad)) SCANCODE_KP_DECIMAL = C.SDL_SCANCODE_KP_DECIMAL // "Keypad Decimal" (the Decimal key (numeric keypad)) SCANCODE_KP_HEXADECIMAL = C.SDL_SCANCODE_KP_HEXADECIMAL // "Keypad Hexadecimal" (the Hexadecimal key (numeric keypad)) SCANCODE_LCTRL = C.SDL_SCANCODE_LCTRL // "Left Ctrl" SCANCODE_LSHIFT = C.SDL_SCANCODE_LSHIFT // "Left Shift" SCANCODE_LALT = C.SDL_SCANCODE_LALT // "Left Alt" (alt, option) SCANCODE_LGUI = C.SDL_SCANCODE_LGUI // "Left GUI" (windows, command (apple), meta) SCANCODE_RCTRL = C.SDL_SCANCODE_RCTRL // "Right Ctrl" SCANCODE_RSHIFT = C.SDL_SCANCODE_RSHIFT // "Right Shift" SCANCODE_RALT = C.SDL_SCANCODE_RALT // "Right Alt" (alt gr, option) SCANCODE_RGUI = C.SDL_SCANCODE_RGUI // "Right GUI" (windows, command (apple), meta) SCANCODE_MODE = C.SDL_SCANCODE_MODE // "ModeSwitch" (I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here) SCANCODE_AUDIONEXT = C.SDL_SCANCODE_AUDIONEXT // "AudioNext" (the Next Track media key) SCANCODE_AUDIOPREV = C.SDL_SCANCODE_AUDIOPREV // "AudioPrev" (the Previous Track media key) SCANCODE_AUDIOSTOP = C.SDL_SCANCODE_AUDIOSTOP // "AudioStop" (the Stop media key) SCANCODE_AUDIOPLAY = C.SDL_SCANCODE_AUDIOPLAY // "AudioPlay" (the Play media key) SCANCODE_AUDIOMUTE = C.SDL_SCANCODE_AUDIOMUTE // "AudioMute" (the Mute volume key) SCANCODE_MEDIASELECT = C.SDL_SCANCODE_MEDIASELECT // "MediaSelect" (the Media Select key) SCANCODE_WWW = C.SDL_SCANCODE_WWW // "WWW" (the WWW/World Wide Web key) SCANCODE_MAIL = C.SDL_SCANCODE_MAIL // "Mail" (the Mail/eMail key) SCANCODE_CALCULATOR = C.SDL_SCANCODE_CALCULATOR // "Calculator" (the Calculator key) SCANCODE_COMPUTER = C.SDL_SCANCODE_COMPUTER // "Computer" (the My Computer key) SCANCODE_AC_SEARCH = C.SDL_SCANCODE_AC_SEARCH // "AC Search" (the Search key (application control keypad)) SCANCODE_AC_HOME = C.SDL_SCANCODE_AC_HOME // "AC Home" (the Home key (application control keypad)) SCANCODE_AC_BACK = C.SDL_SCANCODE_AC_BACK // "AC Back" (the Back key (application control keypad)) SCANCODE_AC_FORWARD = C.SDL_SCANCODE_AC_FORWARD // "AC Forward" (the Forward key (application control keypad)) SCANCODE_AC_STOP = C.SDL_SCANCODE_AC_STOP // "AC Stop" (the Stop key (application control keypad)) SCANCODE_AC_REFRESH = C.SDL_SCANCODE_AC_REFRESH // "AC Refresh" (the Refresh key (application control keypad)) SCANCODE_AC_BOOKMARKS = C.SDL_SCANCODE_AC_BOOKMARKS // "AC Bookmarks" (the Bookmarks key (application control keypad)) SCANCODE_BRIGHTNESSDOWN = C.SDL_SCANCODE_BRIGHTNESSDOWN // "BrightnessDown" (the Brightness Down key) SCANCODE_BRIGHTNESSUP = C.SDL_SCANCODE_BRIGHTNESSUP // "BrightnessUp" (the Brightness Up key) SCANCODE_DISPLAYSWITCH = C.SDL_SCANCODE_DISPLAYSWITCH // "DisplaySwitch" (display mirroring/dual display switch, video mode switch) SCANCODE_KBDILLUMTOGGLE = C.SDL_SCANCODE_KBDILLUMTOGGLE // "KBDIllumToggle" (the Keyboard Illumination Toggle key) SCANCODE_KBDILLUMDOWN = C.SDL_SCANCODE_KBDILLUMDOWN // "KBDIllumDown" (the Keyboard Illumination Down key) SCANCODE_KBDILLUMUP = C.SDL_SCANCODE_KBDILLUMUP // "KBDIllumUp" (the Keyboard Illumination Up key) SCANCODE_EJECT = C.SDL_SCANCODE_EJECT // "Eject" (the Eject key) SCANCODE_SLEEP = C.SDL_SCANCODE_SLEEP // "Sleep" (the Sleep key) SCANCODE_APP1 = C.SDL_SCANCODE_APP1 SCANCODE_APP2 = C.SDL_SCANCODE_APP2 NUM_SCANCODES = C.SDL_NUM_SCANCODES )
The SDL keyboard scancode representation. (https://wiki.libsdl.org/SDL_Scancode) (https://wiki.libsdl.org/SDLScancodeLookup)
const ( INIT_TIMER = C.SDL_INIT_TIMER // timer subsystem INIT_AUDIO = C.SDL_INIT_AUDIO // audio subsystem INIT_VIDEO = C.SDL_INIT_VIDEO // video subsystem; automatically initializes the events subsystem INIT_JOYSTICK = C.SDL_INIT_JOYSTICK // joystick subsystem; automatically initializes the events subsystem INIT_HAPTIC = C.SDL_INIT_HAPTIC // haptic (force feedback) subsystem INIT_GAMECONTROLLER = C.SDL_INIT_GAMECONTROLLER // controller subsystem; automatically initializes the joystick subsystem INIT_EVENTS = C.SDL_INIT_EVENTS // events subsystem INIT_NOPARACHUTE = C.SDL_INIT_NOPARACHUTE // compatibility; this flag is ignored INIT_SENSOR = C.SDL_INIT_SENSOR // sensor subsystem INIT_EVERYTHING = C.SDL_INIT_EVERYTHING // all of the above subsystems )
These are the flags which may be passed to SDL_Init(). (https://wiki.libsdl.org/SDL_Init)
const ( RELEASED = 0 PRESSED = 1 )
const ( NONSHAPEABLE_WINDOW = C.SDL_NONSHAPEABLE_WINDOW INVALID_SHAPE_ARGUMENT = C.SDL_INVALID_SHAPE_ARGUMENT WINDOW_LACKS_SHAPE = C.SDL_WINDOW_LACKS_SHAPE )
const ( SWSURFACE = C.SDL_SWSURFACE // just here for compatibility PREALLOC = C.SDL_PREALLOC // surface uses preallocated memory RLEACCEL = C.SDL_RLEACCEL // surface is RLE encoded DONTFREE = C.SDL_DONTFREE // surface is referenced internally )
Surface flags (internal use)
const ( YUV_CONVERSION_JPEG YUV_CONVERSION_MODE = C.SDL_YUV_CONVERSION_JPEG // Full range JPEG YUV_CONVERSION_BT601 = C.SDL_YUV_CONVERSION_BT601 // BT.601 (the default) YUV_CONVERSION_BT709 = C.SDL_YUV_CONVERSION_BT709 // BT.709 YUV_CONVERSION_AUTOMATIC = C.SDL_YUV_CONVERSION_AUTOMATIC // BT.601 for SD content, BT.709 for HD content )
YUV Conversion Modes
const ( SYSWM_UNKNOWN = C.SDL_SYSWM_UNKNOWN SYSWM_WINDOWS = C.SDL_SYSWM_WINDOWS // Microsoft Windows SYSWM_X11 = C.SDL_SYSWM_X11 // X Window System SYSWM_DIRECTFB = C.SDL_SYSWM_DIRECTFB // DirectFB SYSWM_COCOA = C.SDL_SYSWM_COCOA // Apple Mac OS X SYSWM_UIKIT = C.SDL_SYSWM_UIKIT // Apple iOS SYSWM_WAYLAND = C.SDL_SYSWM_WAYLAND // Wayland (>= SDL 2.0.2) SYSWM_MIR = C.SDL_SYSWM_MIR // Mir (>= SDL 2.0.2) SYSWM_WINRT = C.SDL_SYSWM_WINRT // WinRT (>= SDL 2.0.3) SYSWM_ANDROID = C.SDL_SYSWM_ANDROID // Android (>= SDL 2.0.4) SYSWM_VIVANTE = C.SDL_SYSWM_VIVANTE // Vivante (>= SDL 2.0.5) )
Various supported windowing subsystems.
const ( TOUCH_DEVICE_INVALID TouchDeviceType = C.SDL_TOUCH_DEVICE_INVALID TOUCH_DEVICE_DIRECT = C.SDL_TOUCH_DEVICE_DIRECT // touch screen with window-relative coordinates TOUCH_DEVICE_INDIRECT_ABSOLUTE = C.SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE // trackpad with absolute device coordinates TOUCH_DEVICE_INDIRECT_RELATIVE = C.SDL_TOUCH_DEVICE_INDIRECT_RELATIVE // trackpad with screen cursor-relative coordinates )
const ( MAJOR_VERSION = C.SDL_MAJOR_VERSION // major version MINOR_VERSION = C.SDL_MINOR_VERSION // minor version PATCHLEVEL = C.SDL_PATCHLEVEL // update version (patchlevel) )
The version of SDL in use.
const ( WINDOW_FULLSCREEN = C.SDL_WINDOW_FULLSCREEN // fullscreen window WINDOW_OPENGL = C.SDL_WINDOW_OPENGL // window usable with OpenGL context WINDOW_SHOWN = C.SDL_WINDOW_SHOWN // window is visible WINDOW_HIDDEN = C.SDL_WINDOW_HIDDEN // window is not visible WINDOW_BORDERLESS = C.SDL_WINDOW_BORDERLESS // no window decoration WINDOW_RESIZABLE = C.SDL_WINDOW_RESIZABLE // window can be resized WINDOW_MINIMIZED = C.SDL_WINDOW_MINIMIZED // window is minimized WINDOW_MAXIMIZED = C.SDL_WINDOW_MAXIMIZED // window is maximized WINDOW_INPUT_GRABBED = C.SDL_WINDOW_INPUT_GRABBED // window has grabbed input focus WINDOW_INPUT_FOCUS = C.SDL_WINDOW_INPUT_FOCUS // window has input focus WINDOW_MOUSE_FOCUS = C.SDL_WINDOW_MOUSE_FOCUS // window has mouse focus WINDOW_FULLSCREEN_DESKTOP = C.SDL_WINDOW_FULLSCREEN_DESKTOP // fullscreen window at the current desktop resolution WINDOW_FOREIGN = C.SDL_WINDOW_FOREIGN // window not created by SDL WINDOW_ALLOW_HIGHDPI = C.SDL_WINDOW_ALLOW_HIGHDPI // window should be created in high-DPI mode if supported (>= SDL 2.0.1) WINDOW_MOUSE_CAPTURE = C.SDL_WINDOW_MOUSE_CAPTURE // window has mouse captured (unrelated to INPUT_GRABBED, >= SDL 2.0.4) WINDOW_ALWAYS_ON_TOP = C.SDL_WINDOW_ALWAYS_ON_TOP // window should always be above others (X11 only, >= SDL 2.0.5) WINDOW_SKIP_TASKBAR = C.SDL_WINDOW_SKIP_TASKBAR // window should not be added to the taskbar (X11 only, >= SDL 2.0.5) WINDOW_UTILITY = C.SDL_WINDOW_UTILITY // window should be treated as a utility window (X11 only, >= SDL 2.0.5) WINDOW_TOOLTIP = C.SDL_WINDOW_TOOLTIP // window should be treated as a tooltip (X11 only, >= SDL 2.0.5) WINDOW_POPUP_MENU = C.SDL_WINDOW_POPUP_MENU // window should be treated as a popup menu (X11 only, >= SDL 2.0.5) WINDOW_VULKAN = C.SDL_WINDOW_VULKAN // window usable for Vulkan surface (>= SDL 2.0.6) )
An enumeration of window states. (https://wiki.libsdl.org/SDL_WindowFlags)
const ( WINDOWEVENT_NONE = C.SDL_WINDOWEVENT_NONE // (never used) WINDOWEVENT_SHOWN = C.SDL_WINDOWEVENT_SHOWN // window has been shown WINDOWEVENT_HIDDEN = C.SDL_WINDOWEVENT_HIDDEN // window has been hidden WINDOWEVENT_EXPOSED = C.SDL_WINDOWEVENT_EXPOSED // window has been exposed and should be redrawn WINDOWEVENT_MOVED = C.SDL_WINDOWEVENT_MOVED // window has been moved to data1, data2 WINDOWEVENT_RESIZED = C.SDL_WINDOWEVENT_RESIZED // window has been resized to data1xdata2; this event is always preceded by WINDOWEVENT_SIZE_CHANGED WINDOWEVENT_SIZE_CHANGED = C.SDL_WINDOWEVENT_SIZE_CHANGED // window size has changed, either as a result of an API call or through the system or user changing the window size; this event is followed by WINDOWEVENT_RESIZED if the size was changed by an external event, i.e. the user or the window manager WINDOWEVENT_MINIMIZED = C.SDL_WINDOWEVENT_MINIMIZED // window has been minimized WINDOWEVENT_MAXIMIZED = C.SDL_WINDOWEVENT_MAXIMIZED // window has been maximized WINDOWEVENT_RESTORED = C.SDL_WINDOWEVENT_RESTORED // window has been restored to normal size and position WINDOWEVENT_ENTER = C.SDL_WINDOWEVENT_ENTER // window has gained mouse focus WINDOWEVENT_LEAVE = C.SDL_WINDOWEVENT_LEAVE // window has lost mouse focus WINDOWEVENT_FOCUS_GAINED = C.SDL_WINDOWEVENT_FOCUS_GAINED // window has gained keyboard focus WINDOWEVENT_FOCUS_LOST = C.SDL_WINDOWEVENT_FOCUS_LOST // window has lost keyboard focus WINDOWEVENT_CLOSE = C.SDL_WINDOWEVENT_CLOSE // the window manager requests that the window be closed WINDOWEVENT_TAKE_FOCUS = C.SDL_WINDOWEVENT_TAKE_FOCUS // window is being offered a focus (should SDL_SetWindowInputFocus() on itself or a subwindow, or ignore) (>= SDL 2.0.5) WINDOWEVENT_HIT_TEST = C.SDL_WINDOWEVENT_HIT_TEST // window had a hit test that wasn't SDL_HITTEST_NORMAL (>= SDL 2.0.5) WINDOWEVENT_ICCPROF_CHANGED = C.SDL_WINDOWEVENT_ICCPROF_CHANGED // the ICC profile of the window's display has changed WINDOWEVENT_DISPLAY_CHANGED = C.SDL_WINDOWEVENT_DISPLAY_CHANGED // window has been moved to display data1 )
An enumeration of window events. (https://wiki.libsdl.org/SDL_WindowEventID)
const ( WINDOWPOS_UNDEFINED_MASK = C.SDL_WINDOWPOS_UNDEFINED_MASK // used to indicate that you don't care what the window position is WINDOWPOS_UNDEFINED = C.SDL_WINDOWPOS_UNDEFINED // used to indicate that you don't care what the window position is WINDOWPOS_CENTERED_MASK = C.SDL_WINDOWPOS_CENTERED_MASK // used to indicate that the window position should be centered WINDOWPOS_CENTERED = C.SDL_WINDOWPOS_CENTERED // used to indicate that the window position should be centered )
Window position flags. (https://wiki.libsdl.org/SDL_CreateWindow)
const ( MESSAGEBOX_ERROR = C.SDL_MESSAGEBOX_ERROR // error dialog MESSAGEBOX_WARNING = C.SDL_MESSAGEBOX_WARNING // warning dialog MESSAGEBOX_INFORMATION = C.SDL_MESSAGEBOX_INFORMATION // informational dialog )
An enumeration of message box flags (e.g. if supported message box will display warning icon). (https://wiki.libsdl.org/SDL_MessageBoxFlags)
const ( MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = C.SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT // marks the default button when return is hit MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = C.SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT // marks the default button when escape is hit )
Flags for MessageBoxButtonData.
const ( GL_RED_SIZE = C.SDL_GL_RED_SIZE // the minimum number of bits for the red channel of the color buffer; defaults to 3 GL_GREEN_SIZE = C.SDL_GL_GREEN_SIZE // the minimum number of bits for the green channel of the color buffer; defaults to 3 GL_BLUE_SIZE = C.SDL_GL_BLUE_SIZE // the minimum number of bits for the blue channel of the color buffer; defaults to 2 GL_ALPHA_SIZE = C.SDL_GL_ALPHA_SIZE // the minimum number of bits for the alpha channel of the color buffer; defaults to 0 GL_BUFFER_SIZE = C.SDL_GL_BUFFER_SIZE // the minimum number of bits for frame buffer size; defaults to 0 GL_DOUBLEBUFFER = C.SDL_GL_DOUBLEBUFFER // whether the output is single or double buffered; defaults to double buffering on GL_DEPTH_SIZE = C.SDL_GL_DEPTH_SIZE // the minimum number of bits in the depth buffer; defaults to 16 GL_STENCIL_SIZE = C.SDL_GL_STENCIL_SIZE // the minimum number of bits in the stencil buffer; defaults to 0 GL_ACCUM_RED_SIZE = C.SDL_GL_ACCUM_RED_SIZE // the minimum number of bits for the red channel of the accumulation buffer; defaults to 0 GL_ACCUM_GREEN_SIZE = C.SDL_GL_ACCUM_GREEN_SIZE // the minimum number of bits for the green channel of the accumulation buffer; defaults to 0 GL_ACCUM_BLUE_SIZE = C.SDL_GL_ACCUM_BLUE_SIZE // the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0 GL_ACCUM_ALPHA_SIZE = C.SDL_GL_ALPHA_SIZE // the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0 GL_STEREO = C.SDL_GL_STEREO // whether the output is stereo 3D; defaults to off GL_MULTISAMPLEBUFFERS = C.SDL_GL_MULTISAMPLEBUFFERS // the number of buffers used for multisample anti-aliasing; defaults to 0; see Remarks for details GL_MULTISAMPLESAMPLES = C.SDL_GL_MULTISAMPLESAMPLES // the number of samples used around the current pixel used for multisample anti-aliasing; defaults to 0; see Remarks for details GL_ACCELERATED_VISUAL = C.SDL_GL_ACCELERATED_VISUAL // set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either GL_RETAINED_BACKING = C.SDL_GL_RETAINED_BACKING // not used (deprecated) GL_CONTEXT_MAJOR_VERSION = C.SDL_GL_CONTEXT_MAJOR_VERSION // OpenGL context major version GL_CONTEXT_MINOR_VERSION = C.SDL_GL_CONTEXT_MINOR_VERSION // OpenGL context minor version GL_CONTEXT_EGL = C.SDL_GL_CONTEXT_EGL // not used (deprecated) GL_CONTEXT_FLAGS = C.SDL_GL_CONTEXT_FLAGS // some combination of 0 or more of elements of the GLcontextFlag enumeration; defaults to 0 (https://wiki.libsdl.org/SDL_GLcontextFlag) GL_CONTEXT_PROFILE_MASK = C.SDL_GL_CONTEXT_PROFILE_MASK // type of GL context (Core, Compatibility, ES); default value depends on platform (https://wiki.libsdl.org/SDL_GLprofile) GL_SHARE_WITH_CURRENT_CONTEXT = C.SDL_GL_SHARE_WITH_CURRENT_CONTEXT // OpenGL context sharing; defaults to 0 GL_FRAMEBUFFER_SRGB_CAPABLE = C.SDL_GL_FRAMEBUFFER_SRGB_CAPABLE // requests sRGB capable visual; defaults to 0 (>= SDL 2.0.1) GL_CONTEXT_RELEASE_BEHAVIOR = C.SDL_GL_CONTEXT_RELEASE_BEHAVIOR // sets context the release behavior; defaults to 1 (>= SDL 2.0.4) GL_CONTEXT_RESET_NOTIFICATION = C.SDL_GL_CONTEXT_RESET_NOTIFICATION // (>= SDL 2.0.6) GL_CONTEXT_NO_ERROR = C.SDL_GL_CONTEXT_NO_ERROR // (>= SDL 2.0.6) )
OpenGL configuration attributes. (https://wiki.libsdl.org/SDL_GL_SetAttribute)
const ( GL_CONTEXT_PROFILE_CORE = C.SDL_GL_CONTEXT_PROFILE_CORE // OpenGL core profile - deprecated functions are disabled GL_CONTEXT_PROFILE_COMPATIBILITY = C.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY // OpenGL compatibility profile - deprecated functions are allowed GL_CONTEXT_PROFILE_ES = C.SDL_GL_CONTEXT_PROFILE_ES // OpenGL ES profile - only a subset of the base OpenGL functionality is available )
An enumeration of OpenGL profiles. (https://wiki.libsdl.org/SDL_GLprofile)
const ( GL_CONTEXT_DEBUG_FLAG = C.SDL_GL_CONTEXT_DEBUG_FLAG // intended to put the GL into a "debug" mode which might offer better developer insights, possibly at a loss of performance GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = C.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG // intended to put the GL into a "forward compatible" mode, which means that no deprecated functionality will be supported, possibly at a gain in performance, and only applies to GL 3.0 and later contexts GL_CONTEXT_ROBUST_ACCESS_FLAG = C.SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG // intended to require a GL context that supports the GL_ARB_robustness extension--a mode that offers a few APIs that are safer than the usual defaults (think snprintf() vs sprintf()) GL_CONTEXT_RESET_ISOLATION_FLAG = C.SDL_GL_CONTEXT_RESET_ISOLATION_FLAG // intended to require the GL to make promises about what to do in the face of driver or hardware failure )
An enumeration of OpenGL context configuration flags. (https://wiki.libsdl.org/SDL_GLcontextFlag)
const ( FLASH_CANCEL FlashOperation = C.SDL_FLASH_CANCEL // Cancel any window flash state FLASH_BRIEFLY = C.SDL_FLASH_BRIEFLY // Flash the window briefly to get attention FLASH_UNTIL_FOCUSED = C.SDL_FLASH_UNTIL_FOCUSED // Flash the window until it gets focus )
Window flash operation
const CACHELINE_SIZE = C.SDL_CACHELINE_SIZE
CACHELINE_SIZE is a cacheline size used for padding.
const K_SCANCODE_MASK = 1 << 30
const MIX_MAXVOLUME = C.SDL_MIX_MAXVOLUME // full audio volume
MIX_MAXVOLUME is the full audio volume value used in MixAudioFormat() and AudioFormat(). (https://wiki.libsdl.org/SDL_MixAudioFormat)
const (
STANDARD_GRAVITY = 9.80665
)
const TOUCH_MOUSEID = C.SDL_TOUCH_MOUSEID
TOUCH_MOUSEID is the device ID for mouse events simulated with touch input
Variables ¶
var ( PIXELFORMAT_RGBA32 = C.SDL_PIXELFORMAT_RGBA32 PIXELFORMAT_ARGB32 = C.SDL_PIXELFORMAT_ARGB32 PIXELFORMAT_BGRA32 = C.SDL_PIXELFORMAT_BGRA32 PIXELFORMAT_ABGR32 = C.SDL_PIXELFORMAT_ABGR32 )
Pixel format variables.
var ( RGB444Model color.Model = color.ModelFunc(rgb444Model) RGB332Model color.Model = color.ModelFunc(rgb332Model) RGB565Model color.Model = color.ModelFunc(rgb565Model) RGB555Model color.Model = color.ModelFunc(rgb555Model) BGR565Model color.Model = color.ModelFunc(bgr565Model) BGR555Model color.Model = color.ModelFunc(bgr555Model) ARGB4444Model color.Model = color.ModelFunc(argb4444Model) ABGR4444Model color.Model = color.ModelFunc(abgr4444Model) RGBA4444Model color.Model = color.ModelFunc(rgba4444Model) BGRA4444Model color.Model = color.ModelFunc(bgra4444Model) ARGB1555Model color.Model = color.ModelFunc(argb1555Model) RGBA5551Model color.Model = color.ModelFunc(rgba5551Model) ABGR1555Model color.Model = color.ModelFunc(abgr1555Model) BGRA5551Model color.Model = color.ModelFunc(bgra5551Model) RGBA8888Model color.Model = color.ModelFunc(rgba8888Model) BGRA8888Model color.Model = color.ModelFunc(bgra8888Model) )
var ErrInvalidParameters = errors.New("Invalid Parameters")
Functions ¶
func AddHintCallback ¶ added in v0.2.0
func AddHintCallback(name string, fn HintCallback, data interface{})
AddHintCallback adds a function to watch a particular hint. (https://wiki.libsdl.org/SDL_AddHintCallback)
func AudioInit ¶
AudioInit initializes a particular audio driver. (https://wiki.libsdl.org/SDL_AudioInit)
func AudioQuit ¶
func AudioQuit()
AudioQuit shuts down audio if you initialized it with AudioInit(). (https://wiki.libsdl.org/SDL_AudioQuit)
func BitsPerPixel ¶ added in v0.4.0
BitsPerPixel returns the number of bits per pixel for the given format
func BuildAudioCVT ¶
func BuildAudioCVT(cvt *AudioCVT, srcFormat AudioFormat, srcChannels uint8, srcRate int, dstFormat AudioFormat, dstChannels uint8, dstRate int) (converted bool, err error)
BuildAudioCVT initializes an AudioCVT structure for conversion. (https://wiki.libsdl.org/SDL_BuildAudioCVT)
func ButtonLMask ¶
func ButtonLMask() uint32
ButtonLMask is used as a mask when testing buttons in buttonstate.
func ButtonMMask ¶
func ButtonMMask() uint32
ButtonMMask is used as a mask when testing buttons in buttonstate.
func ButtonRMask ¶
func ButtonRMask() uint32
ButtonRMask is used as a mask when testing buttons in buttonstate.
func ButtonX1Mask ¶
func ButtonX1Mask() uint32
ButtonX1Mask is used as a mask when testing buttons in buttonstate.
func ButtonX2Mask ¶
func ButtonX2Mask() uint32
ButtonX2Mask is used as a mask when testing buttons in buttonstate.
func BytesPerPixel ¶ added in v0.4.0
BytesPerPixel returns the number of bytes per pixel for the given format
func COMPILEDVERSION ¶
func COMPILEDVERSION() int
COMPILEDVERSION returns the SDL version number that you compiled against. (https://wiki.libsdl.org/SDL_COMPILEDVERSION)
func CalculateGammaRamp ¶
CalculateGammaRamp calculates a 256 entry gamma ramp for a gamma value. (https://wiki.libsdl.org/SDL_CalculateGammaRamp)
func CaptureMouse ¶
CaptureMouse captures the mouse and tracks input outside an SDL window. (https://wiki.libsdl.org/SDL_CaptureMouse)
func ClearComposition ¶ added in v0.4.24
func ClearComposition()
ClearComposition dismisses the composition window/IME without disabling the subsystem. (https://wiki.libsdl.org/SDL_ClearComposition)
func ClearError ¶
func ClearError()
ClearError clears any previous error message. (https://wiki.libsdl.org/SDL_ClearError)
func ClearHints ¶
func ClearHints()
ClearHints clears all hints. (https://wiki.libsdl.org/SDL_ClearHints)
func ClearQueuedAudio ¶
func ClearQueuedAudio(dev AudioDeviceID)
ClearQueuedAudio drops any queued audio data waiting to be sent to the hardware. (https://wiki.libsdl.org/SDL_ClearQueuedAudio)
func CloseAudio ¶
func CloseAudio()
CloseAudio closes the audio device. New programs might want to use CloseAudioDevice() instead. (https://wiki.libsdl.org/SDL_CloseAudio)
func CloseAudioDevice ¶
func CloseAudioDevice(dev AudioDeviceID)
CloseAudioDevice shuts down audio processing and closes the audio device. (https://wiki.libsdl.org/SDL_CloseAudioDevice)
func ConvertAudio ¶
ConvertAudio converts audio data to a desired audio format. (https://wiki.libsdl.org/SDL_ConvertAudio)
func ConvertPixels ¶
func ConvertPixels(width, height int32, srcFormat uint32, src unsafe.Pointer, srcPitch int, dstFormat uint32, dst unsafe.Pointer, dstPitch int) error
ConvertPixels copies a block of pixels of one format to another format. (https://wiki.libsdl.org/SDL_ConvertPixels)
func CreateWindowAndRenderer ¶
CreateWindowAndRenderer returns a new window and default renderer. (https://wiki.libsdl.org/SDL_CreateWindowAndRenderer)
func CurrentThreadID ¶ added in v0.4.0
func CurrentThreadID() uint
CurrentThreadID gets the thread identifier for the current thread. (https://wiki.libsdl.org/SDL_ThreadID)
func DelEventWatch ¶
func DelEventWatch(handle EventWatchHandle)
DelEventWatch removes an event watch callback added with AddEventWatch(). (https://wiki.libsdl.org/SDL_DelEventWatch)
func DelHintCallback ¶ added in v0.2.0
func DelHintCallback(name string)
DelHintCallback removes a function watching a particular hint. (https://wiki.libsdl.org/SDL_DelHintCallback)
func Delay ¶
func Delay(ms uint32)
Delay waits a specified number of milliseconds before returning. (https://wiki.libsdl.org/SDL_Delay)
func DequeueAudio ¶
func DequeueAudio(dev AudioDeviceID, data []byte) (n int, err error)
DequeueAudio dequeues more audio on non-callback devices. Returns the number of bytes dequeued, which could be less than requested (https://wiki.libsdl.org/SDL_DequeueAudio)
func DisableScreenSaver ¶
func DisableScreenSaver()
DisableScreenSaver prevents the screen from being blanked by a screen saver. (https://wiki.libsdl.org/SDL_DisableScreenSaver)
func Do ¶
func Do(f func())
Do the specified function in the main thread. For this function to work, you must have correctly used sdl.Main(..) in your main() function. Calling this function before/without sdl.Main(..) will cause a panic.
func EnableScreenSaver ¶
func EnableScreenSaver()
EnableScreenSaver allows the screen to be blanked by a screen saver. (https://wiki.libsdl.org/SDL_EnableScreenSaver)
func Error ¶
func Error(code ErrorCode)
Error sets the SDL error message to the specified error code.
func EventState ¶
EventState sets the state of processing events by type. (https://wiki.libsdl.org/SDL_EventState)
func FilterEvents ¶
func FilterEvents(filter EventFilter, userdata interface{})
FilterEvents run a specific filter function on the current event queue, removing any events for which the filter returns 0. (https://wiki.libsdl.org/SDL_FilterEvents)
func FilterEventsFunc ¶
func FilterEventsFunc(filter eventFilterFunc, userdata interface{})
FilterEventsFunc run a specific function on the current event queue, removing any events for which the filter returns 0. (https://wiki.libsdl.org/SDL_FilterEvents)
func FlushEvent ¶
func FlushEvent(type_ uint32)
FlushEvent clears events from the event queue. (https://wiki.libsdl.org/SDL_FlushEvent)
func FlushEvents ¶
func FlushEvents(minType, maxType uint32)
FlushEvents clears events from the event queue. (https://wiki.libsdl.org/SDL_FlushEvents)
func FreeCursor ¶
func FreeCursor(cursor *Cursor)
FreeCursor frees a cursor created with CreateCursor(), CreateColorCursor() or CreateSystemCursor(). (https://wiki.libsdl.org/SDL_FreeCursor)
func FreeWAV ¶
func FreeWAV(audioBuf []uint8)
FreeWAV frees data previously allocated with LoadWAV() or LoadWAVRW(). (https://wiki.libsdl.org/SDL_FreeWAV)
func GLDeleteContext ¶ added in v0.3.0
func GLDeleteContext(context GLContext)
GLDeleteContext deletes an OpenGL context. (https://wiki.libsdl.org/SDL_GL_DeleteContext)
func GLExtensionSupported ¶ added in v0.3.0
GLExtensionSupported reports whether an OpenGL extension is supported for the current context. (https://wiki.libsdl.org/SDL_GL_ExtensionSupported)
func GLGetAttribute ¶ added in v0.3.0
GLGetAttribute returns the actual value for an attribute from the current context. (https://wiki.libsdl.org/SDL_GL_GetAttribute)
func GLGetProcAddress ¶ added in v0.3.0
GLGetProcAddress returns an OpenGL function by name. (https://wiki.libsdl.org/SDL_GL_GetProcAddress)
func GLGetSwapInterval ¶ added in v0.3.0
GLGetSwapInterval returns the swap interval for the current OpenGL context. (https://wiki.libsdl.org/SDL_GL_GetSwapInterval)
func GLLoadLibrary ¶ added in v0.3.0
GLLoadLibrary dynamically loads an OpenGL library. (https://wiki.libsdl.org/SDL_GL_LoadLibrary)
func GLSetAttribute ¶ added in v0.3.0
GLSetAttribute sets an OpenGL window attribute before window creation. (https://wiki.libsdl.org/SDL_GL_SetAttribute)
func GLSetSwapInterval ¶ added in v0.3.0
GLSetSwapInterval sets the swap interval for the current OpenGL context. (https://wiki.libsdl.org/SDL_GL_SetSwapInterval)
func GLUnloadLibrary ¶ added in v0.3.0
func GLUnloadLibrary()
GLUnloadLibrary unloads the OpenGL library previously loaded by GLLoadLibrary(). (https://wiki.libsdl.org/SDL_GL_UnloadLibrary)
func GameControllerAddMapping ¶
GameControllerAddMapping adds support for controllers that SDL is unaware of or to cause an existing controller to have a different binding. (https://wiki.libsdl.org/SDL_GameControllerAddMapping)
func GameControllerEventState ¶
GameControllerEventState returns the current state of, enable, or disable events dealing with Game Controllers. This will not disable Joystick events, which can also be fired by a controller (see https://wiki.libsdl.org/SDL_JoystickEventState). (https://wiki.libsdl.org/SDL_GameControllerEventState)
func GameControllerGetStringForAxis ¶
func GameControllerGetStringForAxis(axis GameControllerAxis) string
GameControllerGetStringForAxis converts from an axis enum to a string. (https://wiki.libsdl.org/SDL_GameControllerGetStringForAxis)
func GameControllerGetStringForButton ¶
func GameControllerGetStringForButton(btn GameControllerButton) string
GameControllerGetStringForButton turns a button enum into a string mapping. (https://wiki.libsdl.org/SDL_GameControllerGetStringForButton)
func GameControllerMappingForDeviceIndex ¶ added in v0.4.0
GameControllerMappingForDeviceIndex returns the game controller mapping string at a particular index.
func GameControllerMappingForGUID ¶
func GameControllerMappingForGUID(guid JoystickGUID) string
GameControllerMappingForGUID returns the game controller mapping string for a given GUID. (https://wiki.libsdl.org/SDL_GameControllerMappingForGUID)
func GameControllerMappingForIndex ¶ added in v0.3.0
GameControllerMappingForIndex returns the game controller mapping string at a particular index.
func GameControllerNameForIndex ¶
GameControllerNameForIndex returns the implementation dependent name for the game controller. (https://wiki.libsdl.org/SDL_GameControllerNameForIndex)
func GameControllerNumMappings ¶ added in v0.3.0
func GameControllerNumMappings() int
GameControllerNumMappings returns the number of mappings installed.
func GameControllerUpdate ¶
func GameControllerUpdate()
GameControllerUpdate manually pumps game controller updates if not using the loop. (https://wiki.libsdl.org/SDL_GameControllerUpdate)
func GetAudioDeviceName ¶
GetAudioDeviceName returns the name of a specific audio device. (https://wiki.libsdl.org/SDL_GetAudioDeviceName)
func GetAudioDriver ¶
GetAudioDriver returns the name of a built in audio driver. (https://wiki.libsdl.org/SDL_GetAudioDriver)
func GetBasePath ¶
func GetBasePath() string
GetBasePath returns the directory where the application was run from. This is where the application data directory is. (https://wiki.libsdl.org/SDL_GetBasePath)
func GetCPUCacheLineSize ¶
func GetCPUCacheLineSize() int
GetCPUCacheLineSize returns the L1 cache line size of the CPU. (https://wiki.libsdl.org/SDL_GetCPUCacheLineSize)
func GetCPUCount ¶
func GetCPUCount() int
GetCPUCount returns the number of CPU cores available. (https://wiki.libsdl.org/SDL_GetCPUCount)
func GetClipboardText ¶
GetClipboardText returns UTF-8 text from the clipboard. (https://wiki.libsdl.org/SDL_GetClipboardText)
func GetCurrentAudioDriver ¶
func GetCurrentAudioDriver() string
GetCurrentAudioDriver returns the name of the current audio driver. (https://wiki.libsdl.org/SDL_GetCurrentAudioDriver)
func GetCurrentVideoDriver ¶
GetCurrentVideoDriver returns the name of the currently initialized video driver. (https://wiki.libsdl.org/SDL_GetCurrentVideoDriver)
func GetDisplayDPI ¶ added in v0.3.0
GetDisplayDPI returns the dots/pixels-per-inch for a display. (https://wiki.libsdl.org/SDL_GetDisplayDPI)
func GetDisplayName ¶
GetDisplayName returns the name of a display in UTF-8 encoding. (https://wiki.libsdl.org/SDL_GetDisplayName)
func GetError ¶
func GetError() error
GetError returns the last error that occurred, or an empty string if there hasn't been an error message set since the last call to ClearError(). (https://wiki.libsdl.org/SDL_GetError)
func GetEventState ¶
GetEventState returns the current processing state of the specified event (https://wiki.libsdl.org/SDL_EventState)
func GetGlobalMouseState ¶ added in v0.4.0
GetGlobalMouseState returns the current state of the mouse. (https://wiki.libsdl.org/SDL_GetGlobalMouseState)
func GetHint ¶
GetHint returns the value of a hint. (https://wiki.libsdl.org/SDL_GetHint)
func GetKeyName ¶
GetKeyName returns a human-readable name for a key. (https://wiki.libsdl.org/SDL_GetKeyName)
func GetKeyboardState ¶
func GetKeyboardState() []uint8
GetKeyboardState returns a snapshot of the current state of the keyboard. (https://wiki.libsdl.org/SDL_GetKeyboardState)
func GetMouseState ¶
GetMouseState returns the current state of the mouse. (https://wiki.libsdl.org/SDL_GetMouseState)
func GetNumAudioDevices ¶
GetNumAudioDevices returns the number of built-in audio devices. (https://wiki.libsdl.org/SDL_GetNumAudioDevices)
func GetNumAudioDrivers ¶
func GetNumAudioDrivers() int
GetNumAudioDrivers returns the number of built-in audio drivers. (https://wiki.libsdl.org/SDL_GetNumAudioDrivers)
func GetNumDisplayModes ¶
GetNumDisplayModes returns the number of available display modes. (https://wiki.libsdl.org/SDL_GetNumDisplayModes)
func GetNumRenderDrivers ¶
GetNumRenderDrivers returns the number of 2D rendering drivers available for the current display. (https://wiki.libsdl.org/SDL_GetNumRenderDrivers)
func GetNumTouchDevices ¶
func GetNumTouchDevices() int
GetNumTouchDevices returns the number of registered touch devices. (https://wiki.libsdl.org/SDL_GetNumTouchDevices)
func GetNumTouchFingers ¶
GetNumTouchFingers returns the number of active fingers for a given touch device. (https://wiki.libsdl.org/SDL_GetNumTouchFingers)
func GetNumVideoDisplays ¶
GetNumVideoDisplays returns the number of available video displays. (https://wiki.libsdl.org/SDL_GetNumVideoDisplays)
func GetNumVideoDrivers ¶
GetNumVideoDrivers returns the number of video drivers compiled into SDL. (https://wiki.libsdl.org/SDL_GetNumVideoDrivers)
func GetPerformanceCounter ¶
func GetPerformanceCounter() uint64
GetPerformanceCounter returns the current value of the high resolution counter. (https://wiki.libsdl.org/SDL_GetPerformanceCounter)
func GetPerformanceFrequency ¶
func GetPerformanceFrequency() uint64
GetPerformanceFrequency returns the count per second of the high resolution counter. (https://wiki.libsdl.org/SDL_GetPerformanceFrequency)
func GetPixelFormatName ¶
GetPixelFormatName returns the human readable name of a pixel format. (https://wiki.libsdl.org/SDL_GetPixelFormatName)
func GetPlatform ¶
func GetPlatform() string
GetPlatform returns the name of the platform. (https://wiki.libsdl.org/SDL_GetPlatform)
func GetPowerInfo ¶
GetPowerInfo returns the current power supply details. (https://wiki.libsdl.org/SDL_GetPowerInfo)
func GetPrefPath ¶
GetPrefPath returns the "pref dir". This is meant to be where the application can write personal files (Preferences and save games, etc.) that are specific to the application. This directory is unique per user and per application. (https://wiki.libsdl.org/SDL_GetPrefPath)
func GetQueuedAudioSize ¶
func GetQueuedAudioSize(dev AudioDeviceID) uint32
GetQueuedAudioSize returns the number of bytes of still-queued audio. (https://wiki.libsdl.org/SDL_GetQueuedAudioSize)
func GetRGB ¶
func GetRGB(pixel uint32, format *PixelFormat) (r, g, b uint8)
GetRGB returns RGB values from a pixel in the specified format. (https://wiki.libsdl.org/SDL_GetRGB)
func GetRGBA ¶
func GetRGBA(pixel uint32, format *PixelFormat) (r, g, b, a uint8)
GetRGBA returns RGBA values from a pixel in the specified format. (https://wiki.libsdl.org/SDL_GetRGBA)
func GetRelativeMouseMode ¶
func GetRelativeMouseMode() bool
GetRelativeMouseMode reports where relative mouse mode is enabled. (https://wiki.libsdl.org/SDL_GetRelativeMouseMode)
func GetRelativeMouseState ¶
GetRelativeMouseState returns the relative state of the mouse. (https://wiki.libsdl.org/SDL_GetRelativeMouseState)
func GetRenderDriverInfo ¶
func GetRenderDriverInfo(index int, info *RendererInfo) (int, error)
GetRenderDriverInfo returns information about a specific 2D rendering driver for the current display. (https://wiki.libsdl.org/SDL_GetRenderDriverInfo)
func GetRevision ¶
func GetRevision() string
GetRevision returns the code revision of SDL that is linked against your program. (https://wiki.libsdl.org/SDL_GetRevision)
func GetRevisionNumber
deprecated
func GetRevisionNumber() int
Deprecated: GetRevisionNumber is deprecated in SDL2 2.0.16 and will return 0. Users should use GetRevision instead.
func GetScancodeName ¶
GetScancodeName returns a human-readable name for a scancode (https://wiki.libsdl.org/SDL_GetScancodeName)
func GetSystemRAM ¶
func GetSystemRAM() int
GetSystemRAM returns the amount of RAM configured in the system. (https://wiki.libsdl.org/SDL_GetSystemRAM)
func GetTicks
deprecated
func GetTicks() uint32
GetTicks returns the number of milliseconds since the SDL library initialization.
Deprecated: This function is not recommended as of SDL 2.0.18; use GetTicks64() instead, where the value doesn't wrap every ~49 days. There are places in SDL where we provide a 32-bit timestamp that can not change without breaking binary compatibility, though, so this function isn't officially deprecated.
func GetTicks64 ¶ added in v0.4.15
func GetTicks64() uint64
GetTicks64 returns the number of milliseconds since the SDL library initialization. (https://wiki.libsdl.org/SDL_GetTicks64)
func GetVersion ¶
func GetVersion(v *Version)
GetVersion returns the version of SDL that is linked against your program. (https://wiki.libsdl.org/SDL_GetVersion)
func GetVideoDriver ¶
GetVideoDriver returns the name of a built in video driver. (https://wiki.libsdl.org/SDL_GetVideoDriver)
func HIDDeviceChangeCount ¶ added in v0.4.11
func HIDDeviceChangeCount() (n uint32)
HIDDeviceChangeCount checks to see if devices may have been added or removed. (https://wiki.libsdl.org/SDL_hid_device_change_count)
func HIDExit ¶ added in v0.4.11
func HIDExit() (err error)
HIDExit finalizes the HIDAPI library. (https://wiki.libsdl.org/SDL_hid_exit)
func HIDFreeEnumeration ¶ added in v0.4.11
func HIDFreeEnumeration(info *HIDDeviceInfo)
HIDFreeEnumeration frees an enumeration Linked List. (https://wiki.libsdl.org/SDL_hid_free_enumeration)
func HIDInit ¶ added in v0.4.11
func HIDInit() (err error)
HIDInit initializes the HIDAPI library. (https://wiki.libsdl.org/SDL_hid_init)
func HapticIndex ¶
HapticIndex returns the index of a haptic device. (https://wiki.libsdl.org/SDL_HapticIndex)
func HapticName ¶
HapticName returns the implementation dependent name of a haptic device. (https://wiki.libsdl.org/SDL_HapticName)
func HapticOpened ¶
HapticOpened reports whether the haptic device at the designated index has been opened. (https://wiki.libsdl.org/SDL_HapticOpened)
func Has3DNow ¶
func Has3DNow() bool
Has3DNow reports whether the CPU has 3DNow! features. (https://wiki.libsdl.org/SDL_Has3DNow)
func HasAVX ¶
func HasAVX() bool
HasAVX reports whether the CPU has AVX features. (https://wiki.libsdl.org/SDL_HasAVX)
func HasAVX2 ¶ added in v0.4.0
func HasAVX2() bool
HasAVX2 reports whether the CPU has AVX2 features. (https://wiki.libsdl.org/SDL_HasAVX2)
func HasAVX512F ¶ added in v0.4.0
func HasAVX512F() bool
HasAVX512F reports whether the CPU has AVX-512F (foundation) features. TODO: (https://wiki.libsdl.org/SDL_HasAVX512F)
func HasAltiVec ¶
func HasAltiVec() bool
HasAltiVec reports whether the CPU has AltiVec features. (https://wiki.libsdl.org/SDL_HasAltiVec)
func HasClipboardText ¶
func HasClipboardText() bool
HasClipboardText reports whether the clipboard exists and contains a text string that is non-empty. (https://wiki.libsdl.org/SDL_HasClipboardText)
func HasEvent ¶
HasEvent checks for the existence of certain event types in the event queue. (https://wiki.libsdl.org/SDL_HasEvent)
func HasEvents ¶
HasEvents checks for the existence of a range of event types in the event queue. (https://wiki.libsdl.org/SDL_HasEvents)
func HasMMX ¶
func HasMMX() bool
HasMMX reports whether the CPU has MMX features. (https://wiki.libsdl.org/SDL_HasMMX)
func HasNEON ¶ added in v0.4.0
func HasNEON() bool
HasNEON reports whether the CPU has NEON features. (https://wiki.libsdl.org/SDL_HasNEON)
func HasRDTSC ¶
func HasRDTSC() bool
HasRDTSC reports whether the CPU has the RDTSC instruction. (https://wiki.libsdl.org/SDL_HasRDTSC)
func HasSSE ¶
func HasSSE() bool
HasSSE reports whether the CPU has SSE features. (https://wiki.libsdl.org/SDL_HasSSE)
func HasSSE2 ¶
func HasSSE2() bool
HasSSE2 reports whether the CPU has SSE2 features. (https://wiki.libsdl.org/SDL_HasSSE2)
func HasSSE3 ¶
func HasSSE3() bool
HasSSE3 reports whether the CPU has SSE3 features. (https://wiki.libsdl.org/SDL_HasSSE3)
func HasSSE41 ¶
func HasSSE41() bool
HasSSE41 reports whether the CPU has SSE4.1 features. (https://wiki.libsdl.org/SDL_HasSSE41)
func HasSSE42 ¶
func HasSSE42() bool
HasSSE42 reports whether the CPU has SSE4.2 features. (https://wiki.libsdl.org/SDL_HasSSE42)
func HasScreenKeyboardSupport ¶
func HasScreenKeyboardSupport() bool
HasScreenKeyboardSupport reports whether the platform has some screen keyboard support. (https://wiki.libsdl.org/SDL_HasScreenKeyboardSupport)
func Init ¶
Init initialize the SDL library. This must be called before using most other SDL functions. (https://wiki.libsdl.org/SDL_Init)
func InitSubSystem ¶
InitSubSystem initializes specific SDL subsystems. (https://wiki.libsdl.org/SDL_InitSubSystem)
func IsGameController ¶
IsGameController reports whether the given joystick is supported by the game controller interface. (https://wiki.libsdl.org/SDL_IsGameController)
func IsScreenKeyboardShown ¶
IsScreenKeyboardShown reports whether the screen keyboard is shown for given window. (https://wiki.libsdl.org/SDL_IsScreenKeyboardShown)
func IsScreenSaverEnabled ¶
func IsScreenSaverEnabled() bool
IsScreenSaverEnabled reports whether the screensaver is currently enabled. (https://wiki.libsdl.org/SDL_IsScreenSaverEnabled)
func IsTablet ¶ added in v0.4.0
func IsTablet() bool
IsTablet returns true if the current device is a tablet TODO: (https://wiki.libsdl.org/SDL_IsTablet)
func IsTextInputActive ¶
func IsTextInputActive() bool
IsTextInputActive checks whether or not Unicode text input events are enabled. (https://wiki.libsdl.org/SDL_IsTextInputActive)
func IsTextInputShown ¶ added in v0.4.24
func IsTextInputShown() bool
IsTextInputShown returns if an IME Composite or Candidate window is currently shown. (https://wiki.libsdl.org/SDL_IsTextInputShown)
func JoystickEventState ¶
JoystickEventState enables or disables joystick event polling. (https://wiki.libsdl.org/SDL_JoystickEventState)
func JoystickGetDevicePlayerIndex ¶ added in v0.4.0
JoystickGetDevicePlayerIndex returns the player index of a joystick, or -1 if it's not available TODO: (https://wiki.libsdl.org/SDL_JoystickGetDevicePlayerIndex)
func JoystickGetDeviceProduct ¶ added in v0.3.0
JoystickGetDeviceProduct returns the USB product ID of a joystick, if available, 0 otherwise.
func JoystickGetDeviceProductVersion ¶ added in v0.3.0
JoystickGetDeviceProductVersion returns the product version of a joystick, if available, 0 otherwise.
func JoystickGetDeviceVendor ¶ added in v0.3.0
JoystickGetDeviceVendor returns the USB vendor ID of a joystick, if available, 0 otherwise.
func JoystickGetGUIDString ¶
func JoystickGetGUIDString(guid JoystickGUID) string
JoystickGetGUIDString returns an ASCII string representation for a given JoystickGUID. (https://wiki.libsdl.org/SDL_JoystickGetGUIDString)
func JoystickIsHaptic ¶
JoystickIsHaptic reports whether a joystick has haptic features. (https://wiki.libsdl.org/SDL_JoystickIsHaptic)
func JoystickNameForIndex ¶
JoystickNameForIndex returns the implementation dependent name of a joystick. (https://wiki.libsdl.org/SDL_JoystickNameForIndex)
func JoystickUpdate ¶ added in v0.2.0
func JoystickUpdate()
JoystickUpdate updates the current state of the open joysticks. (https://wiki.libsdl.org/SDL_JoystickUpdate)
func LinuxSetThreadPriority ¶ added in v0.4.11
LinuxSetThreadPriority sets the UNIX nice value for a thread.
This uses setpriority() if possible, and RealtimeKit if available.
func LinuxSetThreadPriorityAndPolicy ¶ added in v0.4.11
LinuxSetThreadPriority sets the priority (not nice level) and scheduling policy for a thread.
This uses setpriority() if possible, and RealtimeKit if available.
(https://wiki.libsdl.org/SDL_LinuxSetThreadPriorityAndPolicy)
func LoadDollarTemplates ¶
LoadDollarTemplates loads Dollar Gesture templates from a file. (https://wiki.libsdl.org/SDL_LoadDollarTemplates)
func LoadFile ¶ added in v0.4.0
LoadFile loads an entire file (https://wiki.libsdl.org/SDL_LoadFile)
func LockAudio ¶
func LockAudio()
LockAudio locks the audio device. New programs might want to use LockAudioDevice() instead. (https://wiki.libsdl.org/SDL_LockAudio)
func LockAudioDevice ¶
func LockAudioDevice(dev AudioDeviceID)
LockAudioDevice locks out the audio callback function for a specified device. (https://wiki.libsdl.org/SDL_LockAudioDevice)
func LockJoysticks ¶ added in v0.4.0
func LockJoysticks()
LockJoysticks locks joysticks for multi-threaded access to the joystick API TODO: (https://wiki.libsdl.org/SDL_LockJoysticks)
func Log ¶
func Log(str string, args ...interface{})
Log logs a message with LOG_CATEGORY_APPLICATION and LOG_PRIORITY_INFO. (https://wiki.libsdl.org/SDL_Log)
func LogCritical ¶
LogCritical logs a message with LOG_PRIORITY_CRITICAL. (https://wiki.libsdl.org/SDL_LogCritical)
func LogDebug ¶
LogDebug logs a message with LOG_PRIORITY_DEBUG. (https://wiki.libsdl.org/SDL_LogDebug)
func LogError ¶
LogError logs a message with LOG_PRIORITY_ERROR. (https://wiki.libsdl.org/SDL_LogError)
func LogInfo ¶
LogInfo logs a message with LOG_PRIORITY_INFO. (https://wiki.libsdl.org/SDL_LogInfo)
func LogMessage ¶
func LogMessage(category int, pri LogPriority, str string, args ...interface{})
LogMessage logs a message with the specified category and priority. (https://wiki.libsdl.org/SDL_LogMessage)
func LogResetPriorities ¶
func LogResetPriorities()
LogResetPriorities resets all priorities to default. (https://wiki.libsdl.org/SDL_LogResetPriorities)
func LogSetAllPriority ¶
func LogSetAllPriority(p LogPriority)
LogSetAllPriority sets the priority of all log categories. (https://wiki.libsdl.org/SDL_LogSetAllPriority)
func LogSetOutputFunction ¶
func LogSetOutputFunction(f LogOutputFunction, data interface{})
LogSetOutputFunction replaces the default log output function with one of your own. (https://wiki.libsdl.org/SDL_LogSetOutputFunction)
func LogSetPriority ¶
func LogSetPriority(category int, p LogPriority)
LogSetPriority sets the priority of a particular log category. (https://wiki.libsdl.org/SDL_LogSetPriority)
func LogVerbose ¶
LogVerbose logs a message with LOG_PRIORITY_VERBOSE. (https://wiki.libsdl.org/SDL_LogVerbose)
func LogWarn ¶
LogWarn logs a message with LOG_PRIORITY_WARN. (https://wiki.libsdl.org/SDL_LogWarn)
func Main ¶
func Main(main func())
Main entry point. Run this function at the beginning of main(), and pass your own main body to it as a function. E.g.:
func main() { sdl.Main(func() { // Your code here.... // [....] // Calls to SDL can be made by any goroutine, but always guarded by sdl.Do() sdl.Do(func() { sdl.Init(0) }) }) }
Avoid calling functions like os.Exit(..) within your passed-in function since they don't respect deferred calls. Instead, do this:
func main() { var exitcode int sdl.Main(func() { exitcode = run()) // assuming run has signature func() int }) os.Exit(exitcode) }
func MapRGB ¶
func MapRGB(format *PixelFormat, r, g, b uint8) uint32
MapRGB maps an RGB triple to an opaque pixel value for a given pixel format. (https://wiki.libsdl.org/SDL_MapRGB)
func MapRGBA ¶
func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32
MapRGBA maps an RGBA quadruple to a pixel value for a given pixel format. (https://wiki.libsdl.org/SDL_MapRGBA)
func MasksToPixelFormatEnum ¶
MasksToPixelFormatEnum converts a bpp value and RGBA masks to an enumerated pixel format. (https://wiki.libsdl.org/SDL_MasksToPixelFormatEnum)
func MixAudio ¶
MixAudio mixes audio data. New programs might want to use MixAudioFormat() instead. (https://wiki.libsdl.org/SDL_MixAudio)
func MixAudioFormat ¶
func MixAudioFormat(dst, src *uint8, format AudioFormat, len uint32, volume int)
MixAudioFormat mixes audio data in a specified format. (https://wiki.libsdl.org/SDL_MixAudioFormat)
func MouseIsHaptic ¶
MouseIsHaptic reports whether or not the current mouse has haptic capabilities. (https://wiki.libsdl.org/SDL_MouseIsHaptic)
func NumHaptics ¶
NumHaptics returns the number of haptic devices attached to the system. (https://wiki.libsdl.org/SDL_NumHaptics)
func NumJoysticks ¶
func NumJoysticks() int
NumJoysticks returns the number of joysticks attached to the system. (https://wiki.libsdl.org/SDL_NumJoysticks)
func NumSensors ¶ added in v0.4.0
func NumSensors() int
NumSensors counts the number of sensors attached to the system right now (https://wiki.libsdl.org/SDL_NumSensors)
func OpenAudio ¶
OpenAudio opens the audio device. New programs might want to use OpenAudioDevice() instead. (https://wiki.libsdl.org/SDL_OpenAudio)
func PauseAudio ¶
func PauseAudio(pauseOn bool)
PauseAudio pauses and unpauses the audio device. New programs might want to use SDL_PauseAudioDevice() instead. (https://wiki.libsdl.org/SDL_PauseAudio)
func PauseAudioDevice ¶
func PauseAudioDevice(dev AudioDeviceID, pauseOn bool)
PauseAudioDevice pauses and unpauses audio playback on a specified device. (https://wiki.libsdl.org/SDL_PauseAudioDevice)
func PeepEvents ¶
func PeepEvents(events []Event, action EventAction, minType, maxType uint32) (storedEvents int, err error)
PeepEvents checks the event queue for messages and optionally return them. (https://wiki.libsdl.org/SDL_PeepEvents)
func PixelFormatEnumToMasks ¶
PixelFormatEnumToMasks converts one of the enumerated pixel formats to a bpp value and RGBA masks. (https://wiki.libsdl.org/SDL_PixelFormatEnumToMasks)
func PremultiplyAlpha ¶ added in v0.4.11
func PremultiplyAlpha(width, height int, srcFormat uint32, src []byte, srcPitch int, dstFormat uint32, dst []byte, dstPitch int) (err error)
PremultiplyAlpha premultiplies the alpha on a block of pixels.
This is safe to use with src == dst, but not for other overlapping areas.
This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
func PumpEvents ¶
func PumpEvents()
PumpEvents pumps the event loop, gathering events from the input devices. (https://wiki.libsdl.org/SDL_PumpEvents)
func PushEvent ¶
PushEvent adds an event to the event queue. (https://wiki.libsdl.org/SDL_PushEvent)
func QueueAudio ¶
func QueueAudio(dev AudioDeviceID, data []byte) error
QueueAudio queues more audio on non-callback devices. (https://wiki.libsdl.org/SDL_QueueAudio)
func Quit ¶
func Quit()
Quit cleans up all initialized subsystems. You should call it upon all exit conditions. (https://wiki.libsdl.org/SDL_Quit)
func QuitSubSystem ¶
func QuitSubSystem(flags uint32)
QuitSubSystem shuts down specific SDL subsystems. (https://wiki.libsdl.org/SDL_QuitSubSystem)
func RecordGesture ¶
RecordGesture begins recording a gesture on a specified touch device or all touch devices. (https://wiki.libsdl.org/SDL_RecordGesture)
func RegisterEvents ¶
RegisterEvents allocates a set of user-defined events, and return the beginning event number for that set of events. (https://wiki.libsdl.org/SDL_RegisterEvents)
func SHAPEMODEALPHA ¶ added in v0.4.31
func SHAPEMODEALPHA(mode WindowShapeModeKind) bool
func SIMDAlloc ¶ added in v0.4.0
SIMDAlloc allocates memory in a SIMD-friendly way. TODO: (https://wiki.libsdl.org/SDL_SIMDAlloc)
func SIMDFree ¶ added in v0.4.0
SIMDFree deallocates memory obtained from SDL_SIMDAlloc. TODO: (https://wiki.libsdl.org/SDL_SIMDFree)
func SIMDGetAlignment ¶ added in v0.4.0
func SIMDGetAlignment() int
SIMDGetAlignment reports the alignment this system needs for SIMD allocations. TODO: (https://wiki.libsdl.org/SDL_SIMDGetAlignment)
func SaveAllDollarTemplates ¶
SaveAllDollarTemplates saves all currently loaded Dollar Gesture templates. (https://wiki.libsdl.org/SDL_SaveAllDollarTemplates)
func SaveDollarTemplate ¶
SaveDollarTemplate saves a currently loaded Dollar Gesture template. (https://wiki.libsdl.org/SDL_SaveDollarTemplate)
func SensorGetDeviceName ¶ added in v0.4.0
SensorGetDeviceName gets the implementation dependent name of a sensor.
This can be called before any sensors are opened.
Returns the sensor name, or empty string if deviceIndex is out of range. (https://wiki.libsdl.org/SDL_SensorGetDeviceName)
func SensorGetDeviceNonPortableType ¶ added in v0.4.0
SensorGetDeviceNonPortableType gets the platform dependent type of a sensor.
This can be called before any sensors are opened.
Returns the sensor platform dependent type, or -1 if deviceIndex is out of range. (https://wiki.libsdl.org/SDL_SensorGetDeviceNonPortableType)
func SensorUpdate ¶ added in v0.4.0
func SensorUpdate()
SensorUpdate updates the current state of the open sensors.
This is called automatically by the event loop if sensor events are enabled.
This needs to be called from the thread that initialized the sensor subsystem. (https://wiki.libsdl.org/SDL_SensorUpdate)
func SetClipboardText ¶
SetClipboardText puts UTF-8 text into the clipboard. (https://wiki.libsdl.org/SDL_SetClipboardText)
func SetCursor ¶
func SetCursor(cursor *Cursor)
SetCursor sets the active cursor. (https://wiki.libsdl.org/SDL_SetCursor)
func SetError ¶ added in v0.3.0
func SetError(err error)
SetError set the SDL error message. (https://wiki.libsdl.org/SDL_SetError)
func SetEventFilter ¶
func SetEventFilter(filter EventFilter, userdata interface{})
SetEventFilter sets up a filter to process all events before they change internal state and are posted to the internal event queue. (https://wiki.libsdl.org/SDL_SetEventFilter)
func SetEventFilterFunc ¶
func SetEventFilterFunc(filterFunc eventFilterFunc, userdata interface{})
SetEventFilterFunc sets up a function to process all events before they change internal state and are posted to the internal event queue. (https://wiki.libsdl.org/SDL_SetEventFilter)
func SetHint ¶
SetHint sets a hint with normal priority. (https://wiki.libsdl.org/SDL_SetHint)
func SetHintWithPriority ¶
func SetHintWithPriority(name, value string, hp HintPriority) bool
SetHintWithPriority sets a hint with a specific priority. (https://wiki.libsdl.org/SDL_SetHintWithPriority)
func SetModState ¶
func SetModState(mod Keymod)
SetModState sets the current key modifier state for the keyboard. (https://wiki.libsdl.org/SDL_SetModState)
func SetRelativeMouseMode ¶
SetRelativeMouseMode sets relative mouse mode. (https://wiki.libsdl.org/SDL_SetRelativeMouseMode)
func SetTextInputRect ¶
func SetTextInputRect(rect *Rect)
SetTextInputRect sets the rectangle used to type Unicode text inputs. (https://wiki.libsdl.org/SDL_SetTextInputRect)
func SetYUVConversionMode ¶ added in v0.4.0
func SetYUVConversionMode(mode YUV_CONVERSION_MODE)
SetYUVConversionMode sets the YUV conversion mode TODO: (https://wiki.libsdl.org/SDL_SetYUVConversionMode)
func ShowCursor ¶
ShowCursor toggles whether or not the cursor is shown. (https://wiki.libsdl.org/SDL_ShowCursor)
func ShowMessageBox ¶
func ShowMessageBox(data *MessageBoxData) (buttonid int32, err error)
ShowMessageBox creates a modal message box. (https://wiki.libsdl.org/SDL_ShowMessageBox)
func ShowSimpleMessageBox ¶
ShowSimpleMessageBox displays a simple modal message box. (https://wiki.libsdl.org/SDL_ShowSimpleMessageBox)
func StartTextInput ¶
func StartTextInput()
StartTextInput starts accepting Unicode text input events. (https://wiki.libsdl.org/SDL_StartTextInput)
func StopTextInput ¶
func StopTextInput()
StopTextInput stops receiving any text input events. (https://wiki.libsdl.org/SDL_StopTextInput)
func UnlockAudio ¶
func UnlockAudio()
UnlockAudio unlocks the audio device. New programs might want to use UnlockAudioDevice() instead. (https://wiki.libsdl.org/SDL_UnlockAudio)
func UnlockAudioDevice ¶
func UnlockAudioDevice(dev AudioDeviceID)
UnlockAudioDevice unlocks the audio callback function for a specified device. (https://wiki.libsdl.org/SDL_UnlockAudioDevice)
func UnlockJoysticks ¶ added in v0.4.0
func UnlockJoysticks()
UnlockJoysticks unlocks joysticks for multi-threaded access to the joystick API TODO: (https://wiki.libsdl.org/SDL_UnlockJoysticks)
func Unsupported ¶
func Unsupported()
Unsupported sets SDL error message to UNSUPPORTED (that operation is not supported).
func VERSION ¶
func VERSION(v *Version)
VERSION fills the selected struct with the version of SDL in use. (https://wiki.libsdl.org/SDL_VERSION)
func VERSIONNUM ¶
VERSIONNUM converts separate version components into a single numeric value. (https://wiki.libsdl.org/SDL_VERSIONNUM)
func VERSION_ATLEAST ¶
VERSION_ATLEAST reports whether the SDL version compiled against is at least as new as the specified version. (https://wiki.libsdl.org/SDL_VERSION_ATLEAST)
func VideoInit ¶
VideoInit initializes the video subsystem, optionally specifying a video driver. (https://wiki.libsdl.org/SDL_VideoInit)
func VideoQuit ¶
func VideoQuit()
VideoQuit shuts down the video subsystem, if initialized with VideoInit(). (https://wiki.libsdl.org/SDL_VideoQuit)
func VulkanGetVkGetInstanceProcAddr ¶ added in v0.4.0
VulkanGetVkGetInstanceProcAddr gets the address of the vkGetInstanceProcAddr function. (https://wiki.libsdl.org/SDL_Vulkan_GetVkInstanceProcAddr)
func VulkanLoadLibrary ¶ added in v0.4.0
VulkanLoadLibrary dynamically loads a Vulkan loader library. (https://wiki.libsdl.org/SDL_Vulkan_LoadLibrary)
func VulkanUnloadLibrary ¶ added in v0.4.0
func VulkanUnloadLibrary()
VulkanUnloadLibrary unloads the Vulkan loader library previously loaded by VulkanLoadLibrary(). (https://wiki.libsdl.org/SDL_Vulkan_UnloadLibrary)
func WarpMouseGlobal ¶ added in v0.4.0
WarpMouseGlobal moves the mouse to the given position in global screen space. (https://wiki.libsdl.org/SDL_WarpMouseGlobal)
func WasInit ¶
WasInit returns a mask of the specified subsystems which have previously been initialized. (https://wiki.libsdl.org/SDL_WasInit)
Types ¶
type AudioCVT ¶
type AudioCVT struct { Needed int32 // set to 1 if conversion possible SrcFormat AudioFormat // source audio format DstFormat AudioFormat // target audio format RateIncr float64 // rate conversion increment Buf unsafe.Pointer // the buffer to hold entire audio data. Use AudioCVT.BufAsSlice() for access via a Go slice Len int32 // length of original audio buffer LenCVT int32 // length of converted audio buffer LenMult int32 // buf must be len*len_mult big LenRatio float64 // given len, final size is len*len_ratio // contains filtered or unexported fields }
AudioCVT contains audio data conversion information. (https://wiki.libsdl.org/SDL_AudioCVT)
func (AudioCVT) BufAsSlice ¶
BufAsSlice returns AudioCVT.buf as byte slice. NOTE: Must be used after ConvertAudio() because it uses LenCVT as slice length.
type AudioCallback ¶
type AudioCallback C.SDL_AudioCallback
AudioCallback is a function to call when the audio device needs more data.` (https://wiki.libsdl.org/SDL_AudioSpec)
type AudioDeviceEvent ¶ added in v0.3.0
type AudioDeviceEvent struct { Type uint32 // AUDIODEVICEADDED, AUDIODEVICEREMOVED Timestamp uint32 // the timestamp of the event Which uint32 // the audio device index for the AUDIODEVICEADDED event (valid until next GetNumAudioDevices() call), AudioDeviceID for the AUDIODEVICEREMOVED event IsCapture uint8 // zero if an audio output device, non-zero if an audio capture device // contains filtered or unexported fields }
AudioDeviceEvent contains audio device event information. (https://wiki.libsdl.org/SDL_AudioDeviceEvent)
func (*AudioDeviceEvent) GetTimestamp ¶ added in v0.3.0
func (e *AudioDeviceEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*AudioDeviceEvent) GetType ¶ added in v0.3.0
func (e *AudioDeviceEvent) GetType() uint32
GetType returns the event type.
type AudioDeviceID ¶
type AudioDeviceID uint32
AudioDeviceID is ID of an audio device previously opened with OpenAudioDevice(). (https://wiki.libsdl.org/SDL_OpenAudioDevice)
func OpenAudioDevice ¶
func OpenAudioDevice(device string, isCapture bool, desired, obtained *AudioSpec, allowedChanges int) (AudioDeviceID, error)
OpenAudioDevice opens a specific audio device. (https://wiki.libsdl.org/SDL_OpenAudioDevice)
type AudioFilter ¶
type AudioFilter C.SDL_AudioFilter
AudioFilter is the filter list used in AudioCVT() (internal use) (https://wiki.libsdl.org/SDL_AudioCVT)
type AudioFormat ¶
type AudioFormat uint16
AudioFormat is an enumeration of audio formats. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) BitSize ¶
func (fmt AudioFormat) BitSize() uint8
BitSize returns audio formats bit size. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsBigEndian ¶
func (fmt AudioFormat) IsBigEndian() bool
IsBigEndian reports whether audio format is big-endian. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsFloat ¶
func (fmt AudioFormat) IsFloat() bool
IsFloat reports whether audio format is float. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsInt ¶
func (fmt AudioFormat) IsInt() bool
IsInt reports whether audio format is integer. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsLittleEndian ¶
func (fmt AudioFormat) IsLittleEndian() bool
IsLittleEndian reports whether audio format is little-endian. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsSigned ¶
func (fmt AudioFormat) IsSigned() bool
IsSigned reports whether audio format is signed. (https://wiki.libsdl.org/SDL_AudioFormat)
func (AudioFormat) IsUnsigned ¶
func (fmt AudioFormat) IsUnsigned() bool
IsUnsigned reports whether audio format is unsigned. (https://wiki.libsdl.org/SDL_AudioFormat)
type AudioSpec ¶
type AudioSpec struct { Freq int32 // DSP frequency (samples per second) Format AudioFormat // audio data format Channels uint8 // number of separate sound channels Silence uint8 // audio buffer silence value (calculated) Samples uint16 // audio buffer size in samples (power of 2) Size uint32 // audio buffer size in bytes (calculated) Callback AudioCallback // the function to call when the audio device needs more data UserData unsafe.Pointer // a pointer that is passed to callback (otherwise ignored by SDL) // contains filtered or unexported fields }
AudioSpec contains the audio output format. It also contains a callback that is called when the audio device needs more data. (https://wiki.libsdl.org/SDL_AudioSpec)
func GetAudioDeviceSpec ¶ added in v0.4.11
GetAudioDeviceSpec returns the preferred audio format of a specific audio device. (https://wiki.libsdl.org/SDL_GetAudioDeviceSpec)
func LoadWAV ¶
LoadWAV loads a WAVE from a file. (https://wiki.libsdl.org/SDL_LoadWAV)
type AudioStatus ¶
type AudioStatus uint32
AudioStatus is an enumeration of audio device states. (https://wiki.libsdl.org/SDL_AudioStatus)
func GetAudioDeviceStatus ¶
func GetAudioDeviceStatus(dev AudioDeviceID) AudioStatus
GetAudioDeviceStatus returns the current audio state of an audio device. (https://wiki.libsdl.org/SDL_GetAudioDeviceStatus)
func GetAudioStatus ¶
func GetAudioStatus() AudioStatus
GetAudioStatus returns the current audio state of the audio device. New programs might want to use GetAudioDeviceStatus() instead. (https://wiki.libsdl.org/SDL_GetAudioStatus)
type AudioStream ¶ added in v0.4.0
type AudioStream C.SDL_AudioStream
AudioStream is a new audio conversion interface. (https://wiki.libsdl.org/SDL_AudioStream)
func NewAudioStream ¶ added in v0.4.0
func NewAudioStream(srcFormat AudioFormat, srcChannels uint8, srcRate int, dstFormat AudioFormat, dstChannels uint8, dstRate int) (stream *AudioStream, err error)
NewAudioStream creates a new audio stream TODO: (https://wiki.libsdl.org/SDL_NewAudioStream)
func (*AudioStream) Available ¶ added in v0.4.0
func (stream *AudioStream) Available() (n int)
Available gets the number of converted/resampled bytes available (https://wiki.libsdl.org/SDL_AudioStreamAvailable)
func (*AudioStream) Clear ¶ added in v0.4.0
func (stream *AudioStream) Clear()
Clear clears any pending data in the stream without converting it TODO: (https://wiki.libsdl.org/SDL_AudioStreamClear)
func (*AudioStream) Flush ¶ added in v0.4.0
func (stream *AudioStream) Flush() (err error)
Flush tells the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately. TODO: (https://wiki.libsdl.org/SDL_AudioStreamFlush)
func (*AudioStream) Free ¶ added in v0.4.0
func (stream *AudioStream) Free()
Free frees the audio stream TODO: (https://wiki.libsdl.org/SDL_AudoiStreamFree)
func (*AudioStream) Get ¶ added in v0.4.0
func (stream *AudioStream) Get(buf []byte) (n int, err error)
Get gets converted/resampled data from the stream. Returns the number of bytes read from the stream. (https://wiki.libsdl.org/SDL_AudioStreamGet)
func (*AudioStream) Put ¶ added in v0.4.0
func (stream *AudioStream) Put(buf []byte) (err error)
Put adds data to be converted/resampled to the stream TODO: (https://wiki.libsdl.org/SDL_AudioStreamPut)
type BlendFactor ¶ added in v0.4.0
type BlendFactor C.SDL_BlendFactor
BlendFactor is an enumeration of blend factors used when creating a custom blend mode with ComposeCustomBlendMode(). (https://wiki.libsdl.org/SDL_BlendFactor)
type BlendMode ¶
type BlendMode uint32
BlendMode is an enumeration of blend modes used in Render.Copy() and drawing operations. (https://wiki.libsdl.org/SDL_BlendMode)
func ComposeCustomBlendMode ¶ added in v0.4.0
func ComposeCustomBlendMode(srcColorFactor, dstColorFactor BlendFactor, colorOperation BlendOperation, srcAlphaFactor, dstAlphaFactor BlendFactor, alphaOperation BlendOperation) BlendMode
ComposeCustomBlendMode creates a custom blend mode, which may or may not be supported by a given renderer The result of the blend mode operation will be:
dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
and
dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
type BlendOperation ¶ added in v0.4.0
type BlendOperation C.SDL_BlendOperation
BlendOperation is an enumeration of blend operations used when creating a custom blend mode with ComposeCustomBlendMode(). (https://wiki.libsdl.org/SDL_BlendOperation)
type CEvent ¶
type CEvent struct { Type uint32 // contains filtered or unexported fields }
CEvent is a union of all event structures used in SDL. (https://wiki.libsdl.org/SDL_Event)
type ClipboardEvent ¶
type ClipboardEvent struct { Type uint32 // CLIPBOARDUPDATE Timestamp uint32 // timestamp of the event }
ClipboardEvent contains clipboard event information. (https://wiki.libsdl.org/SDL_EventType)
func (*ClipboardEvent) GetTimestamp ¶ added in v0.3.0
func (e *ClipboardEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*ClipboardEvent) GetType ¶ added in v0.3.0
func (e *ClipboardEvent) GetType() uint32
GetType returns the event type.
type Color ¶
Color represents a color. This implements image/color.Color interface. (https://wiki.libsdl.org/SDL_Color)
type CommonEvent ¶
type CommonEvent struct { Type uint32 // the event type Timestamp uint32 // timestamp of the event }
CommonEvent contains common event data. (https://wiki.libsdl.org/SDL_Event)
func (*CommonEvent) GetTimestamp ¶ added in v0.3.0
func (e *CommonEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*CommonEvent) GetType ¶ added in v0.3.0
func (e *CommonEvent) GetType() uint32
GetType returns the event type.
type Cond ¶
Cond is the SDL condition variable structure.
func (*Cond) Broadcast ¶ added in v0.3.0
Broadcast restarts all threads that are waiting on the condition variable. (https://wiki.libsdl.org/SDL_CondBroadcast)
func (*Cond) Destroy ¶ added in v0.3.0
func (cond *Cond) Destroy()
Destroy creates a condition variable. (https://wiki.libsdl.org/SDL_DestroyCond)
func (*Cond) Signal ¶ added in v0.3.0
Signal restarts one of the threads that are waiting on the condition variable. (https://wiki.libsdl.org/SDL_CondSignal)
func (*Cond) Wait ¶ added in v0.3.0
Wait waits until a condition variable is signaled. (https://wiki.libsdl.org/SDL_CondWait)
func (*Cond) WaitTimeout ¶ added in v0.3.0
WaitTimeout waits until a condition variable is signaled or a specified amount of time has passed. (https://wiki.libsdl.org/SDL_CondWaitTimeout)
type ControllerAxisEvent ¶
type ControllerAxisEvent struct { Type uint32 // CONTROLLERAXISMOTION Timestamp uint32 // the timestamp of the event Which JoystickID // the joystick instance id Axis uint8 // the controller axis (https://wiki.libsdl.org/SDL_GameControllerAxis) Value int16 // the axis value (range: -32768 to 32767) // contains filtered or unexported fields }
ControllerAxisEvent contains game controller axis motion event information. (https://wiki.libsdl.org/SDL_ControllerAxisEvent)
func (*ControllerAxisEvent) GetTimestamp ¶ added in v0.3.0
func (e *ControllerAxisEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*ControllerAxisEvent) GetType ¶ added in v0.3.0
func (e *ControllerAxisEvent) GetType() uint32
GetType returns the event type.
type ControllerButtonEvent ¶
type ControllerButtonEvent struct { Type uint32 // CONTROLLERBUTTONDOWN, CONTROLLERBUTTONUP Timestamp uint32 // the timestamp of the event Which JoystickID // the joystick instance id Button uint8 // the controller button (https://wiki.libsdl.org/SDL_GameControllerButton) State uint8 // PRESSED, RELEASED // contains filtered or unexported fields }
ControllerButtonEvent contains game controller button event information. (https://wiki.libsdl.org/SDL_ControllerButtonEvent)
func (*ControllerButtonEvent) GetTimestamp ¶ added in v0.3.0
func (e *ControllerButtonEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*ControllerButtonEvent) GetType ¶ added in v0.3.0
func (e *ControllerButtonEvent) GetType() uint32
GetType returns the event type.
type ControllerDeviceEvent ¶
type ControllerDeviceEvent struct { Type uint32 // CONTROLLERDEVICEADDED, CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED Timestamp uint32 // the timestamp of the event Which JoystickID // the joystick device index for the CONTROLLERDEVICEADDED event or instance id for the CONTROLLERDEVICEREMOVED or CONTROLLERDEVICEREMAPPED event }
ControllerDeviceEvent contains controller device event information. (https://wiki.libsdl.org/SDL_ControllerDeviceEvent)
func (*ControllerDeviceEvent) GetTimestamp ¶ added in v0.3.0
func (e *ControllerDeviceEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*ControllerDeviceEvent) GetType ¶ added in v0.3.0
func (e *ControllerDeviceEvent) GetType() uint32
GetType returns the event type.
type Cursor ¶
type Cursor C.SDL_Cursor
Cursor is a custom cursor created by CreateCursor() or CreateColorCursor().
func CreateColorCursor ¶
CreateColorCursor creates a color cursor. (https://wiki.libsdl.org/SDL_CreateColorCursor)
func CreateCursor ¶
CreateCursor creates a cursor using the specified bitmap data and mask (in MSB format). (https://wiki.libsdl.org/SDL_CreateCursor)
func CreateSystemCursor ¶
func CreateSystemCursor(id SystemCursor) *Cursor
CreateSystemCursor creates a system cursor. (https://wiki.libsdl.org/SDL_CreateSystemCursor)
func GetCursor ¶
func GetCursor() *Cursor
GetCursor returns the active cursor. (https://wiki.libsdl.org/SDL_GetCursor)
func GetDefaultCursor ¶
func GetDefaultCursor() *Cursor
GetDefaultCursor returns the default cursor. (https://wiki.libsdl.org/SDL_GetDefaultCursor)
type DFBInfo ¶
type DFBInfo struct { Dfb unsafe.Pointer // the DirectFB main interface Window unsafe.Pointer // the DirectFB window handle Surface unsafe.Pointer // the DirectFB client surface }
DFBInfo contains DirectFB window information.
type DisplayEvent ¶ added in v0.4.0
type DisplayEvent struct { Type uint32 // the event type Timestamp uint32 // timestamp of the event Display uint32 // the associated display index Event uint8 // TODO: (https://wiki.libsdl.org/SDL_DisplayEventID) Data1 int32 // event dependent data // contains filtered or unexported fields }
DisplayEvent contains common event data. (https://wiki.libsdl.org/SDL_Event)
func (*DisplayEvent) GetTimestamp ¶ added in v0.4.0
func (e *DisplayEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*DisplayEvent) GetType ¶ added in v0.4.0
func (e *DisplayEvent) GetType() uint32
GetType returns the event type.
type DisplayMode ¶
type DisplayMode struct { Format uint32 // one of the PixelFormatEnum values (https://wiki.libsdl.org/SDL_PixelFormatEnum) W int32 // width, in screen coordinates H int32 // height, in screen coordinates RefreshRate int32 // refresh rate (in Hz), or 0 for unspecified DriverData unsafe.Pointer // driver-specific data, initialize to 0 }
DisplayMode contains the description of a display mode. (https://wiki.libsdl.org/SDL_DisplayMode)
func GetClosestDisplayMode ¶
func GetClosestDisplayMode(displayIndex int, mode *DisplayMode, closest *DisplayMode) (*DisplayMode, error)
GetClosestDisplayMode returns the closest match to the requested display mode. (https://wiki.libsdl.org/SDL_GetClosestDisplayMode)
func GetCurrentDisplayMode ¶
func GetCurrentDisplayMode(displayIndex int) (mode DisplayMode, err error)
GetCurrentDisplayMode returns information about the current display mode. (https://wiki.libsdl.org/SDL_GetCurrentDisplayMode)
func GetDesktopDisplayMode ¶
func GetDesktopDisplayMode(displayIndex int) (mode DisplayMode, err error)
GetDesktopDisplayMode returns information about the desktop display mode. (https://wiki.libsdl.org/SDL_GetDesktopDisplayMode)
func GetDisplayMode ¶
func GetDisplayMode(displayIndex int, modeIndex int) (mode DisplayMode, err error)
GetDisplayMode returns information about a specific display mode. (https://wiki.libsdl.org/SDL_GetDisplayMode)
type DollarGestureEvent ¶
type DollarGestureEvent struct { Type uint32 // DOLLARGESTURE, DOLLARRECORD Timestamp uint32 // timestamp of the event TouchID TouchID // the touch device id GestureID GestureID // the unique id of the closest gesture to the performed stroke NumFingers uint32 // the number of fingers used to draw the stroke Error float32 // the difference between the gesture template and the actual performed gesture (lower error is a better match) X float32 // the normalized center of gesture Y float32 // the normalized center of gesture }
DollarGestureEvent contains complex gesture event information. (https://wiki.libsdl.org/SDL_DollarGestureEvent)
func (*DollarGestureEvent) GetTimestamp ¶ added in v0.3.0
func (e *DollarGestureEvent) GetTimestamp() uint32
GetTimestamp returns the timestamp of the event.
func (*DollarGestureEvent) GetType ¶ added in v0.3.0
func (e *DollarGestureEvent) GetType() uint32
GetType returns the event type.
type DropEvent ¶
type DropEvent struct { Type uint32 // DROPFILE, DROPTEXT, DROPBEGIN, DROPCOMPLETE Timestamp uint32 // timestamp of the event File string // the file name WindowID uint32 // the window that was dropped on, if any }
DropEvent contains an event used to request a file open by the system. (https://wiki.libsdl.org/SDL_DropEvent)
func (*DropEvent) GetTimestamp ¶ added in v0.3.0
GetTimestamp returns the timestamp of the event.
type Event ¶
type Event interface { GetType() uint32 // GetType returns the event type GetTimestamp() uint32 // GetTimestamp returns the timestamp of the event }
Event is a union of all event structures used in SDL. (https://wiki.libsdl.org/SDL_Event)
func PollEvent ¶
func PollEvent() Event
PollEvent polls for currently pending events. (https://wiki.libsdl.org/SDL_PollEvent)
func WaitEvent ¶
func WaitEvent() Event
WaitEvent waits indefinitely for the next available event. (https://wiki.libsdl.org/SDL_WaitEvent)
func WaitEventTimeout ¶
WaitEventTimeout waits until the specified timeout (in milliseconds) for the next available event. (https://wiki.libsdl.org/SDL_WaitEventTimeout)
type EventAction ¶
type EventAction C.SDL_eventaction
EventAction is the action to take in PeepEvents() function. (https://wiki.libsdl.org/SDL_PeepEvents)
type EventFilter ¶
EventFilter is the function to call when an event happens. (https://wiki.libsdl.org/SDL_SetEventFilter)
func GetEventFilter ¶
func GetEventFilter() EventFilter
GetEventFilter queries the current event filter. (https://wiki.libsdl.org/SDL_GetEventFilter)
type EventWatchHandle ¶
type EventWatchHandle uintptr
EventWatchHandle is an event watch callback added with AddEventWatch().
func AddEventWatch ¶
func AddEventWatch(filter EventFilter, userdata interface{}) EventWatchHandle
AddEventWatch adds a callback to be triggered when an event is added to the event queue. (https://wiki.libsdl.org/SDL_AddEventWatch)
func AddEventWatchFunc ¶
func AddEventWatchFunc(filterFunc eventFilterFunc, userdata interface{}) EventWatchHandle
AddEventWatchFunc adds a callback function to be triggered when an event is added to the event queue. (https://wiki.libsdl.org/SDL_AddEventWatch)
type FPoint ¶ added in v0.4.0
type FPoint struct { X float32 // the x coordinate of the point Y float32 // the y coordinate of the point }
FPoint defines a two dimensional point. TODO: (https://wiki.libsdl.org/SDL_FPoint)
type FRect ¶ added in v0.4.0
type FRect struct { X float32 // the x location of the rectangle's upper left corner Y float32 // the y location of the rectangle's upper left corner W float32 // the width of the rectangle H float32 // the height of the rectangle }
FRect contains the definition of a rectangle, with the origin at the upper left. TODO: (https://wiki.libsdl.org/SDL_FRect)
func EncloseFPoints ¶ added in v0.4.24
EncloseFPoints calculates a minimal rectangle that encloses a set of points with float precision. (https://wiki.libsdl.org/SDL_EncloseFPoints)
func (*FRect) Empty ¶ added in v0.4.0
Empty reports whether a rectangle has no area. (https://wiki.libsdl.org/SDL_RectEmpty)
func (*FRect) Equals ¶ added in v0.4.0
Equals reports whether two rectangles are equal. (https://wiki.libsdl.org/SDL_RectEquals)
func (*FRect) EqualsEpsilon ¶ added in v0.4.24
EqualsEpsilon returns true if the two rectangles are equal, within some given epsilon. (https://wiki.libsdl.org/SDL_FRectEqualsEpsilon)
func (*FRect) HasIntersection ¶ added in v0.4.0
HasIntersection reports whether two rectangles intersect. (https://wiki.libsdl.org/SDL_HasIntersection)
func (*FRect) Intersect ¶ added in v0.4.0
Intersect calculates the intersection of two rectangles. (https://wiki.libsdl.org/SDL_IntersectRect)
func (*FRect) IntersectLine ¶ added in v0.4.24
IntersectLine calculates the intersection of a rectangle and a line segment. (https://wiki.libsdl.org/SDL_IntersectFRectAndLine)
type Finger ¶
type Finger struct { ID FingerID // the finger id X float32 // the x-axis location of the touch event, normalized (0...1) Y float32 // the y-axis location of the touch event, normalized (0...1) Pressure float32 // the quantity of pressure applied, normalized (0...1) }
Finger contains touch information.
func GetTouchFinger ¶
GetTouchFinger returns the finger object for specified touch device ID and finger index. (https://wiki.libsdl.org/SDL_GetTouchFinger)
type FlashOperation ¶ added in v0.4.11
type FlashOperation C.SDL_FlashOperation
type GLattr ¶
type GLattr C.SDL_GLattr
GLattr is an OpenGL configuration attribute. (https://wiki.libsdl.org/SDL_GLattr)
type GUID ¶ added in v0.4.26
func GUIDFromString ¶ added in v0.4.26
GUIDFromString converts a GUID string into a GUID structure.
type GameController ¶
type GameController C.SDL_GameController
GameController used to identify an SDL game controller.
func GameControllerFromInstanceID ¶ added in v0.3.0
func GameControllerFromInstanceID(joyid JoystickID) *GameController
GameControllerFromInstanceID returns the GameController associated with an instance id. (https://wiki.libsdl.org/SDL_GameControllerFromInstanceID)
func GameControllerOpen ¶
func GameControllerOpen(index int) *GameController
GameControllerOpen opens a gamecontroller for use. (https://wiki.libsdl.org/SDL_GameControllerOpen)
func (*GameController) Attached ¶ added in v0.3.0
func (ctrl *GameController) Attached() bool
Attached reports whether a controller has been opened and is currently connected. (https://wiki.libsdl.org/SDL_GameControllerGetAttached)
func (*GameController) Axis ¶ added in v0.3.0
func (ctrl *GameController) Axis(axis GameControllerAxis) int16
Axis returns the current state of an axis control on a game controller. (https://wiki.libsdl.org/SDL_GameControllerGetAxis)
func (*GameController) BindForAxis ¶ added in v0.3.0
func (ctrl *GameController) BindForAxis(axis GameControllerAxis) GameControllerButtonBind
BindForAxis returns the SDL joystick layer binding for a controller button mapping. (https://wiki.libsdl.org/SDL_GameControllerGetBindForAxis)
func (*GameController) BindForButton ¶ added in v0.3.0
func (ctrl *GameController) BindForButton(btn GameControllerButton) GameControllerButtonBind
BindForButton returns the SDL joystick layer binding for this controller button mapping. (https://wiki.libsdl.org/SDL_GameControllerGetBindForButton)
func (*GameController) Button ¶ added in v0.3.0
func (ctrl *GameController) Button(btn GameControllerButton) byte
Button returns the current state of a button on a game controller. (https://wiki.libsdl.org/SDL_GameControllerGetButton)
func (*GameController) Close ¶
func (ctrl *GameController) Close()
Close closes a game controller previously opened with GameControllerOpen(). (https://wiki.libsdl.org/SDL_GameControllerClose)
func (*GameController) GetAppleSFSymbolsNameForButton ¶ added in v0.4.11
func (ctrl *GameController) GetAppleSFSymbolsNameForButton(button GameControllerButton) (sfSymbolsName string)
GetAppleSFSymbolsNameForButton returns the sfSymbolsName for a given button on a game controller on Apple platforms. (https://wiki.libsdl.org/SDL_GameControllerGetAppleSFSymbolsNameForButton)
func (*GameController) HasRumble ¶ added in v0.4.11
func (ctrl *GameController) HasRumble() bool
HasRumble queries whether a game controller has rumble support. (https://wiki.libsdl.org/SDL_GameControllerHasRumble)
func (*GameController) HasRumbleTriggers ¶ added in v0.4.11
func (ctrl *GameController) HasRumbleTriggers() bool
HasRumbleTriggers queries whether a game controller has rumble support on triggers. (https://wiki.libsdl.org/SDL_GameControllerHasRumbleTriggers)
func (*GameController) Joystick ¶ added in v0.3.0
func (ctrl *GameController) Joystick() *Joystick
Joystick returns the Joystick ID from a Game Controller. The game controller builds on the Joystick API, but to be able to use the Joystick's functions with a gamepad, you need to use this first to get the joystick object. (https://wiki.libsdl.org/SDL_GameControllerGetJoystick)
func (*GameController) Mapping ¶ added in v0.3.0
func (ctrl *GameController) Mapping() string
Mapping returns the current mapping of a Game Controller. (https://wiki.libsdl.org/SDL_GameControllerMapping)
func (*GameController) Name ¶
func (ctrl *GameController) Name() string
Name returns the implementation dependent name for an opened game controller. (https://wiki.libsdl.org/SDL_GameControllerName)
func (*GameController) PlayerIndex ¶ added in v0.4.0
func (ctrl *GameController) PlayerIndex() int
PlayerIndex the player index of an opened game controller, or -1 if it's not available. TODO: (https://wiki.libsdl.org/SDL_GameControllerGetPlayerIndex)
func (*GameController) Product ¶ added in v0.3.0
func (ctrl *GameController) Product() int
Product returns the USB product ID of an opened controller, if available, 0 otherwise.
func (*GameController) ProductVersion ¶ added in v0.3.0
func (ctrl *GameController) ProductVersion() int
ProductVersion returns the product version of an opened controller, if available, 0 otherwise.
func (*GameController) Rumble ¶ added in v0.4.0
func (ctrl *GameController) Rumble(lowFrequencyRumble, highFrequencyRumble uint16, durationMS uint32) error
Rumble triggers a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
lowFrequencyRumble - The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF highFrequencyRumble - The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF durationMS - The duration of the rumble effect, in milliseconds
Returns error if rumble isn't supported on this joystick.
func (*GameController) SDL_GameControllerGetAppleSFSymbolsNameForAxis ¶ added in v0.4.11
func (ctrl *GameController) SDL_GameControllerGetAppleSFSymbolsNameForAxis(axis GameControllerAxis) (sfSymbolsName string)
GetAppleSFSymbolsNameForAxis returns the sfSymbolsName for a given axis on a game controller on Apple platforms. (https://wiki.libsdl.org/SDL_GameControllerGetAppleSFSymbolsNameForAxis)
func (*GameController) SendEffect ¶ added in v0.4.11
func (ctrl *GameController) SendEffect(data []byte) (err error)
SendEffect sends a controller specific effect packet. (https://wiki.libsdl.org/SDL_GameControllerSendEffect)
func (*GameController) SensorDataRate ¶ added in v0.4.11
func (ctrl *GameController) SensorDataRate(typ SensorType) (rate float32)
GetSensorDataRate gets the data rate (number of events per second) of a game controller sensor. (https://wiki.libsdl.org/SDL_GameControllerGetSensorDataRate)
func (*GameController) Vendor ¶ added in v0.3.0
func (ctrl *GameController) Vendor() int
Vendor returns the USB vendor ID of an opened controller, if available, 0 otherwise.
type GameControllerAxis ¶
type GameControllerAxis C.SDL_GameControllerAxis
GameControllerAxis is an axis on a game controller. (https://wiki.libsdl.org/SDL_GameControllerAxis)
func GameControllerGetAxisFromString ¶
func GameControllerGetAxisFromString(pchString string) GameControllerAxis
GameControllerGetAxisFromString converts a string into an enum representation for a GameControllerAxis. (https://wiki.libsdl.org/SDL_GameControllerGetAxisFromString)
type GameControllerBindType ¶
type GameControllerBindType C.SDL_GameControllerBindType
GameControllerBindType is a type of game controller input.
type GameControllerButton ¶
type GameControllerButton C.SDL_GameControllerButton
GameControllerButton is a button on a game controller. (https://wiki.libsdl.org/SDL_GameControllerButton)
func GameControllerGetButtonFromString ¶
func GameControllerGetButtonFromString(pchString string) GameControllerButton
GameControllerGetButtonFromString turns a string into a button mapping. (https://wiki.libsdl.org/SDL_GameControllerGetButtonFromString)
type GameControllerButtonBind ¶
type GameControllerButtonBind C.SDL_GameControllerButtonBind
GameControllerButtonBind SDL joystick layer binding for controller button/axis mapping.
func (*GameControllerButtonBind) Axis ¶
func (bind *GameControllerButtonBind) Axis() int
Axis returns axis mapped for this SDL joystick layer binding.
func (*GameControllerButtonBind) Button ¶
func (bind *GameControllerButtonBind) Button() int
Button returns button mapped for this SDL joystick layer binding.
func (*GameControllerButtonBind) Hat ¶
func (bind *GameControllerButtonBind) Hat() int
Hat returns hat mapped for this SDL joystick layer binding.
func (*GameControllerButtonBind) HatMask ¶
func (bind *GameControllerButtonBind) HatMask() int
HatMask returns hat mask for this SDL joystick layer binding.
func (*GameControllerButtonBind) Type ¶
func (bind *GameControllerButtonBind) Type() int
Type returns the type of game controller input for this SDL joystick layer binding.
type GestureID ¶
type GestureID C.SDL_GestureID
GestureID is the unique id of the closest gesture to the performed stroke.
type HIDDevice ¶ added in v0.4.11
type HIDDevice C.SDL_hid_device
func HIDOpen ¶ added in v0.4.11
HIDOpen opens a HID device using a Vendor ID (VID), Product ID (PID) and optionally a serial number. (https://wiki.libsdl.org/SDL_hid_open)
func HIDOpenPath ¶ added in v0.4.11
HIDOpenPath opens a HID device by its path name. (https://wiki.libsdl.org/SDL_hid_open_path)
func (*HIDDevice) Close ¶ added in v0.4.11
func (device *HIDDevice) Close()
Close closes a HID device. (https://wiki.libsdl.org/SDL_hid_close)
func (*HIDDevice) GetFeatureReport ¶ added in v0.4.11
GetFeatureReport gets a feature report from a HID device. (https://wiki.libsdl.org/SDL_hid_get_feature_report)
func (*HIDDevice) GetIndexedString ¶ added in v0.4.11
GetIndexedString gets a string from a HID device, based on its string index. (https://wiki.libsdl.org/SDL_hid_get_indexed_string)
func (*HIDDevice) GetManufacturerString ¶ added in v0.4.11
GetManufacturerString gets The Manufacturer String from a HID device. (https://wiki.libsdl.org/SDL_hid_get_manufacturer_string)
func (*HIDDevice) GetProductString ¶ added in v0.4.11
GetProductString gets The Product String from a HID device. (https://wiki.libsdl.org/SDL_hid_get_product_string)
func (*HIDDevice) GetSerialNumberString ¶ added in v0.4.11
GetSerialNumberString gets The SerialNumber String from a HID device. (https://wiki.libsdl.org/SDL_hid_get_serial_number_string)
func (*HIDDevice) HIDBLEScan ¶ added in v0.4.11
HIDBLEScan starts or stops a BLE scan on iOS and tvOS to pair Steam Controllers. (https://wiki.libsdl.org/SDL_hid_ble_scan)
func (*HIDDevice) Read ¶ added in v0.4.11
Read an Input report from a HID device. (https://wiki.libsdl.org/SDL_hid_read)
func (*HIDDevice) ReadTimeout ¶ added in v0.4.11
ReadTimeout reads an Input report from a HID device with timeout. (https://wiki.libsdl.org/SDL_hid_read_timeout)
func (*HIDDevice) SendFeatureReport ¶ added in v0.4.11
SendFeatureReport sends a Feature report to the device. (https://wiki.libsdl.org/SDL_hid_send_feature_report)
func (*HIDDevice) SetNonBlocking ¶ added in v0.4.11
SetNonBlocking sets the device handle to be non-blocking. (https://wiki.libsdl.org/SDL_hid_set_nonblocking)
type HIDDeviceInfo ¶ added in v0.4.11
type HIDDeviceInfo struct { VendorID uint16 ProductID uint16 SerialNumber *C.wchar_t ReleaseNumber uint16 ManufacturerString *C.wchar_t ProductString *C.wchar_t UsagePage uint16 Usage uint16 InterfaceNumber int32 InterfaceClass int32 InterfaceSubclass int32 InterfaceProtocol int32 // contains filtered or unexported fields }
func HIDEnumerate ¶ added in v0.4.11
func HIDEnumerate(vendorID, productID uint16) (info *HIDDeviceInfo)
HIDEnumerate enumerates the HID devices. (https://wiki.libsdl.org/SDL_hid_enumerate)
func (*HIDDeviceInfo) Path ¶ added in v0.4.11
func (info *HIDDeviceInfo) Path() string
type Haptic ¶
type Haptic C.SDL_Haptic
Haptic identifies an SDL haptic. (https://wiki.libsdl.org/CategoryForceFeedback)
func HapticOpen ¶
HapticOpen opens a haptic device for use. (https://wiki.libsdl.org/SDL_HapticOpen)
func HapticOpenFromJoystick ¶
HapticOpenFromJoystick opens a haptic device for use from a joystick device. (https://wiki.libsdl.org/SDL_HapticOpenFromJoystick)
func HapticOpenFromMouse ¶
HapticOpenFromMouse open a haptic device from the current mouse. (https://wiki.libsdl.org/SDL_HapticOpenFromMouse)
func (*Haptic) Close ¶
func (h *Haptic) Close()
Close closes a haptic device previously opened with HapticOpen(). (https://wiki.libsdl.org/SDL_HapticClose)
func (*Haptic) DestroyEffect ¶
DestroyEffect destroys a haptic effect on the device. (https://wiki.libsdl.org/SDL_HapticDestroyEffect)
func (*Haptic) EffectSupported ¶
func (h *Haptic) EffectSupported(he HapticEffect) (bool, error)
EffectSupported reports whether an effect is supported by a haptic device. Pass pointer to a Haptic struct (Constant|Periodic|Condition|Ramp|LeftRight|Custom) instead of HapticEffect union. (https://wiki.libsdl.org/SDL_HapticEffectSupported)
func (*Haptic) GetEffectStatus ¶
GetEffectStatus returns the status of the current effect on the specified haptic device. (https://wiki.libsdl.org/SDL_HapticGetEffectStatus)
func (*Haptic) NewEffect ¶
func (h *Haptic) NewEffect(he HapticEffect) (int, error)
NewEffect creates a new haptic effect on a specified device. Pass pointer to a Haptic struct (Constant|Periodic|Condition|Ramp|LeftRight|Custom) instead of HapticEffect union. (https://wiki.libsdl.org/SDL_HapticNewEffect)
func (*Haptic) NumAxes ¶
NumAxes returns the number of haptic axes the device has. (https://wiki.libsdl.org/SDL_HapticNumAxes)
func (*Haptic) NumEffects ¶
NumEffects returns the number of effects a haptic device can store. (https://wiki.libsdl.org/SDL_HapticNumEffects)
func (*Haptic) NumEffectsPlaying ¶
NumEffectsPlaying returns the number of effects a haptic device can play at the same time. (https://wiki.libsdl.org/SDL_HapticNumEffectsPlaying)
func (*Haptic) Pause ¶
Pause pauses a haptic device. (https://wiki.libsdl.org/SDL_HapticPause)
func (*Haptic) Query ¶
Query returns haptic device's supported features in bitwise manner. (https://wiki.libsdl.org/SDL_HapticQuery)
func (*Haptic) RumbleInit ¶
RumbleInit initializes the haptic device for simple rumble playback. (https://wiki.libsdl.org/SDL_HapticRumbleInit)
func (*Haptic) RumblePlay ¶
RumblePlay runs a simple rumble effect on a haptic device. (https://wiki.libsdl.org/SDL_HapticRumblePlay)
func (*Haptic) RumbleStop ¶
RumbleStop stops the simple rumble on a haptic device. (https://wiki.libsdl.org/SDL_HapticRumbleStop)
func (*Haptic) RumbleSupported ¶
RumbleSupported reports whether rumble is supported on a haptic device. (https://wiki.libsdl.org/SDL_HapticRumbleSupported)
func (*Haptic) RunEffect ¶
RunEffect runs the haptic effect on its associated haptic device. (https://wiki.libsdl.org/SDL_HapticRunEffect)
func (*Haptic) SetAutocenter ¶
SetAutocenter sets the global autocenter of the device. (https://wiki.libsdl.org/SDL_HapticSetAutocenter)
func (*Haptic) SetGain ¶
SetGain sets the global gain of the specified haptic device. (https://wiki.libsdl.org/SDL_HapticSetGain)
func (*Haptic) StopAll ¶
StopAll stops all the currently playing effects on a haptic device. (https://wiki.libsdl.org/SDL_HapticStopAll)
func (*Haptic) StopEffect ¶
StopEffect stops the haptic effect on its associated haptic device. (https://wiki.libsdl.org/SDL_HapticStopEffect)
func (*Haptic) Unpause ¶
Unpause unpauses a haptic device. (https://wiki.libsdl.org/SDL_HapticUnpause)