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Overview ¶
Code generated by vktl/cmd/tlgen2; DO NOT EDIT.
Index ¶
- func BuiltinTuple3Int32CalculateLayout(sizes []int, vec *[3]tlInt32.Int32) []int
- func BuiltinTuple3Int32FillRandom(rg *basictl.RandGenerator, vec *[3]tlInt32.Int32)
- func BuiltinTuple3Int32InternalReadTL2(r []byte, vec *[3]tlInt32.Int32) (_ []byte, err error)
- func BuiltinTuple3Int32InternalWriteTL2(w []byte, sizes []int, vec *[3]tlInt32.Int32) ([]byte, []int)
- func BuiltinTuple3Int32Read(w []byte, vec *[3]tlInt32.Int32) (_ []byte, err error)
- func BuiltinTuple3Int32ReadJSONGeneral(tctx *basictl.JSONReadContext, in *basictl.JsonLexer, vec *[3]tlInt32.Int32) error
- func BuiltinTuple3Int32Reset(vec *[3]tlInt32.Int32)
- func BuiltinTuple3Int32Write(w []byte, vec *[3]tlInt32.Int32) []byte
- func BuiltinTuple3Int32WriteJSON(w []byte, vec *[3]tlInt32.Int32) []byte
- func BuiltinTuple3Int32WriteJSONOpt(tctx *basictl.JSONWriteContext, w []byte, vec *[3]tlInt32.Int32) []byte
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BuiltinTuple3Int32CalculateLayout ¶ added in v1.1.25
func BuiltinTuple3Int32FillRandom ¶
func BuiltinTuple3Int32FillRandom(rg *basictl.RandGenerator, vec *[3]tlInt32.Int32)
func BuiltinTuple3Int32InternalReadTL2 ¶ added in v1.2.1
func BuiltinTuple3Int32InternalWriteTL2 ¶ added in v1.1.25
func BuiltinTuple3Int32Read ¶
func BuiltinTuple3Int32ReadJSONGeneral ¶ added in v1.2.18
func BuiltinTuple3Int32Reset ¶
Types ¶
This section is empty.
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