v1

package
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Published: Jul 24, 2022 License: Unlicense Imports: 4 Imported by: 0

Documentation

Overview

Package v1 contains API Schema definitions for the games v1 API group +kubebuilder:object:generate=true +groupName=games.vlad.io

Index

Constants

This section is empty.

Variables

View Source
var (
	// GroupVersion is group version used to register these objects
	GroupVersion = schema.GroupVersion{Group: "games.vlad.io", Version: "v1"}

	// SchemeBuilder is used to add go types to the GroupVersionKind scheme
	SchemeBuilder = &scheme.Builder{GroupVersion: GroupVersion}

	// AddToScheme adds the types in this group-version to the given scheme.
	AddToScheme = SchemeBuilder.AddToScheme
)

Functions

This section is empty.

Types

type Identifier

type Identifier string
const (
	IdentifierPlayer   Identifier = "Player"
	IdentifierComputer Identifier = "Computer"
)

type TicTacToe

type TicTacToe struct {
	metav1.TypeMeta   `json:",inline"`
	metav1.ObjectMeta `json:"metadata,omitempty"`

	Spec   TicTacToeSpec   `json:"spec"`
	Status TicTacToeStatus `json:"status,omitempty"`
}

TicTacToe is the Schema for the tictactoes API

func (*TicTacToe) DeepCopy

func (in *TicTacToe) DeepCopy() *TicTacToe

DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new TicTacToe.

func (*TicTacToe) DeepCopyInto

func (in *TicTacToe) DeepCopyInto(out *TicTacToe)

DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.

func (*TicTacToe) DeepCopyObject

func (in *TicTacToe) DeepCopyObject() runtime.Object

DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.

type TicTacToeList

type TicTacToeList struct {
	metav1.TypeMeta `json:",inline"`
	metav1.ListMeta `json:"metadata,omitempty"`
	Items           []TicTacToe `json:"items"`
}

TicTacToeList contains a list of TicTacToe

func (*TicTacToeList) DeepCopy

func (in *TicTacToeList) DeepCopy() *TicTacToeList

DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new TicTacToeList.

func (*TicTacToeList) DeepCopyInto

func (in *TicTacToeList) DeepCopyInto(out *TicTacToeList)

DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.

func (*TicTacToeList) DeepCopyObject

func (in *TicTacToeList) DeepCopyObject() runtime.Object

DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.

type TicTacToeSpec

type TicTacToeSpec struct {

	// User's move
	// +kubebuilder:validation:Pattern:=(^[A-C][1-3]$)|^$
	// +kubebuilder:default:=""
	Move string `json:"move"`

	// Whether the game is played between two actual players
	// +kubebuilder:default:=false
	PVP bool `json:"pvp"`
}

TicTacToeSpec defines the desired state of TicTacToe

func (*TicTacToeSpec) DeepCopy

func (in *TicTacToeSpec) DeepCopy() *TicTacToeSpec

DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new TicTacToeSpec.

func (*TicTacToeSpec) DeepCopyInto

func (in *TicTacToeSpec) DeepCopyInto(out *TicTacToeSpec)

DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.

type TicTacToeStatus

type TicTacToeStatus struct {

	// Specifies whose turn is it to play
	Turn Identifier `json:"turn,omitempty"`

	// Game state table
	Table string `json:"table,omitempty"`

	// Indicates who won the game
	Winner string `json:"winner,omitempty"`

	// Moves that have been made
	MoveHistory []string `json:"moveHistory,omitempty"`
}

TicTacToeStatus defines the observed state of TicTacToe

func (*TicTacToeStatus) DeepCopy

func (in *TicTacToeStatus) DeepCopy() *TicTacToeStatus

DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new TicTacToeStatus.

func (*TicTacToeStatus) DeepCopyInto

func (in *TicTacToeStatus) DeepCopyInto(out *TicTacToeStatus)

DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.

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