Versions in this module Expand all Collapse all v1 v1.0.1 Sep 11, 2020 Changes in this version + var File_transport_ps2eventlistener_ps2eventlistener_proto protoreflect.FileDescriptor + type AchievementEarnedCensusEvent struct + AchievementID string + CharacterID string + func (*AchievementEarnedCensusEvent) Descriptor() ([]byte, []int) + func (*AchievementEarnedCensusEvent) ProtoMessage() + func (x *AchievementEarnedCensusEvent) GetAchievementID() string + func (x *AchievementEarnedCensusEvent) GetCharacterID() string + func (x *AchievementEarnedCensusEvent) ProtoReflect() protoreflect.Message + func (x *AchievementEarnedCensusEvent) Reset() + func (x *AchievementEarnedCensusEvent) String() string + type BattleRankUpCensusEvent struct + BattleRank int32 + CharacterID string + func (*BattleRankUpCensusEvent) Descriptor() ([]byte, []int) + func (*BattleRankUpCensusEvent) ProtoMessage() + func (x *BattleRankUpCensusEvent) GetBattleRank() int32 + func (x *BattleRankUpCensusEvent) GetCharacterID() string + func (x *BattleRankUpCensusEvent) ProtoReflect() protoreflect.Message + func (x *BattleRankUpCensusEvent) Reset() + func (x *BattleRankUpCensusEvent) String() string + type CensusEvent struct + EventName string + Payload string + Timestamp *timestamp.Timestamp + WorldID int32 + ZoneID int32 + func (*CensusEvent) Descriptor() ([]byte, []int) + func (*CensusEvent) ProtoMessage() + func (x *CensusEvent) GetEventName() string + func (x *CensusEvent) GetPayload() string + func (x *CensusEvent) GetTimestamp() *timestamp.Timestamp + func (x *CensusEvent) GetWorldID() int32 + func (x *CensusEvent) GetZoneID() int32 + func (x *CensusEvent) ProtoReflect() protoreflect.Message + func (x *CensusEvent) Reset() + func (x *CensusEvent) String() string + type ContinentLockCensusEvent struct + MetagameEventID int32 + NcPopulation float32 + TrPopulation float32 + TriggeringFactionID int32 + VsPopulation float32 + func (*ContinentLockCensusEvent) Descriptor() ([]byte, []int) + func (*ContinentLockCensusEvent) ProtoMessage() + func (x *ContinentLockCensusEvent) GetMetagameEventID() int32 + func (x *ContinentLockCensusEvent) GetNcPopulation() float32 + func (x *ContinentLockCensusEvent) GetTrPopulation() float32 + func (x *ContinentLockCensusEvent) GetTriggeringFactionID() int32 + func (x *ContinentLockCensusEvent) GetVsPopulation() float32 + func (x *ContinentLockCensusEvent) ProtoReflect() protoreflect.Message + func (x *ContinentLockCensusEvent) Reset() + func (x *ContinentLockCensusEvent) String() string + type ContinentUnlockCensusEvent struct + MetagameEventID int32 + TriggeringFactionID int32 + func (*ContinentUnlockCensusEvent) Descriptor() ([]byte, []int) + func (*ContinentUnlockCensusEvent) ProtoMessage() + func (x *ContinentUnlockCensusEvent) GetMetagameEventID() int32 + func (x *ContinentUnlockCensusEvent) GetTriggeringFactionID() int32 + func (x *ContinentUnlockCensusEvent) ProtoReflect() protoreflect.Message + func (x *ContinentUnlockCensusEvent) Reset() + func (x *ContinentUnlockCensusEvent) String() string + type DeathCensusEvent struct + AttackerBattleRank int32 + AttackerCharacterFactionID int32 + AttackerCharacterID string + AttackerCharacterName string + AttackerCharacterOutfitID string + AttackerFireModeID int32 + AttackerLoadoutID int32 + AttackerVehicleID int32 + AttackerWeaponID int32 + CharacterBattleRank int32 + CharacterFactionID int32 + CharacterID string + CharacterLoadoutID int32 + CharacterName string + CharacterOutfitID string + IsHeadshot bool + func (*DeathCensusEvent) Descriptor() ([]byte, []int) + func (*DeathCensusEvent) ProtoMessage() + func (x *DeathCensusEvent) GetAttackerBattleRank() int32 + func (x *DeathCensusEvent) GetAttackerCharacterFactionID() int32 + func (x *DeathCensusEvent) GetAttackerCharacterID() string + func (x *DeathCensusEvent) GetAttackerCharacterName() string + func (x *DeathCensusEvent) GetAttackerCharacterOutfitID() string + func (x *DeathCensusEvent) GetAttackerFireModeID() int32 + func (x *DeathCensusEvent) GetAttackerLoadoutID() int32 + func (x *DeathCensusEvent) GetAttackerVehicleID() int32 + func (x *DeathCensusEvent) GetAttackerWeaponID() int32 + func (x *DeathCensusEvent) GetCharacterBattleRank() int32 + func (x *DeathCensusEvent) GetCharacterFactionID() int32 + func (x *DeathCensusEvent) GetCharacterID() string + func (x *DeathCensusEvent) GetCharacterLoadoutID() int32 + func (x *DeathCensusEvent) GetCharacterName() string + func (x *DeathCensusEvent) GetCharacterOutfitID() string + func (x *DeathCensusEvent) GetIsHeadshot() bool + func (x *DeathCensusEvent) ProtoReflect() protoreflect.Message + func (x *DeathCensusEvent) Reset() + func (x *DeathCensusEvent) String() string + type FacilityControlCensusEvent struct + DurationHeld int32 + FacilityID int32 + NewFactionID int32 + OldFactionID int32 + OutfitAlias string + OutfitID string + OutfitName string + func (*FacilityControlCensusEvent) Descriptor() ([]byte, []int) + func (*FacilityControlCensusEvent) ProtoMessage() + func (x *FacilityControlCensusEvent) GetDurationHeld() int32 + func (x *FacilityControlCensusEvent) GetFacilityID() int32 + func (x *FacilityControlCensusEvent) GetNewFactionID() int32 + func (x *FacilityControlCensusEvent) GetOldFactionID() int32 + func (x *FacilityControlCensusEvent) GetOutfitAlias() string + func (x *FacilityControlCensusEvent) GetOutfitID() string + func (x *FacilityControlCensusEvent) GetOutfitName() string + func (x *FacilityControlCensusEvent) ProtoReflect() protoreflect.Message + func (x *FacilityControlCensusEvent) Reset() + func (x *FacilityControlCensusEvent) String() string + type GainExperienceCensusEvent struct + Amount int32 + CharacterID string + ExperienceID int32 + LoadoutID int32 + OtherID string + func (*GainExperienceCensusEvent) Descriptor() ([]byte, []int) + func (*GainExperienceCensusEvent) ProtoMessage() + func (x *GainExperienceCensusEvent) GetAmount() int32 + func (x *GainExperienceCensusEvent) GetCharacterID() string + func (x *GainExperienceCensusEvent) GetExperienceID() int32 + func (x *GainExperienceCensusEvent) GetLoadoutID() int32 + func (x *GainExperienceCensusEvent) GetOtherID() string + func (x *GainExperienceCensusEvent) ProtoReflect() protoreflect.Message + func (x *GainExperienceCensusEvent) Reset() + func (x *GainExperienceCensusEvent) String() string + type MetagameEventCensusEvent struct + ExperienceBonus float32 + FactionNC float32 + FactionTR float32 + FactionVS float32 + InstanceID int32 + MetagameEventID int32 + MetagameEventState string + func (*MetagameEventCensusEvent) Descriptor() ([]byte, []int) + func (*MetagameEventCensusEvent) ProtoMessage() + func (x *MetagameEventCensusEvent) GetExperienceBonus() float32 + func (x *MetagameEventCensusEvent) GetFactionNC() float32 + func (x *MetagameEventCensusEvent) GetFactionTR() float32 + func (x *MetagameEventCensusEvent) GetFactionVS() float32 + func (x *MetagameEventCensusEvent) GetInstanceID() int32 + func (x *MetagameEventCensusEvent) GetMetagameEventID() int32 + func (x *MetagameEventCensusEvent) GetMetagameEventState() string + func (x *MetagameEventCensusEvent) ProtoReflect() protoreflect.Message + func (x *MetagameEventCensusEvent) Reset() + func (x *MetagameEventCensusEvent) String() string + type PlayerFacilityCaptureCensusEvent struct + CharacterFactionID int32 + CharacterID string + CharacterName string + FacilityID int32 + OutfitAlias string + OutfitID string + OutfitName string + func (*PlayerFacilityCaptureCensusEvent) Descriptor() ([]byte, []int) + func (*PlayerFacilityCaptureCensusEvent) ProtoMessage() + func (x *PlayerFacilityCaptureCensusEvent) GetCharacterFactionID() int32 + func (x *PlayerFacilityCaptureCensusEvent) GetCharacterID() string + func (x *PlayerFacilityCaptureCensusEvent) GetCharacterName() string + func (x *PlayerFacilityCaptureCensusEvent) GetFacilityID() int32 + func (x *PlayerFacilityCaptureCensusEvent) GetOutfitAlias() string + func (x *PlayerFacilityCaptureCensusEvent) GetOutfitID() string + func (x *PlayerFacilityCaptureCensusEvent) GetOutfitName() string + func (x *PlayerFacilityCaptureCensusEvent) ProtoReflect() protoreflect.Message + func (x *PlayerFacilityCaptureCensusEvent) Reset() + func (x *PlayerFacilityCaptureCensusEvent) String() string + type PlayerFacilityDefendCensusEvent struct + CharacterFactionID int32 + CharacterID string + CharacterName string + FacilityID int32 + OutfitAlias string + OutfitID string + OutfitName string + func (*PlayerFacilityDefendCensusEvent) Descriptor() ([]byte, []int) + func (*PlayerFacilityDefendCensusEvent) ProtoMessage() + func (x *PlayerFacilityDefendCensusEvent) GetCharacterFactionID() int32 + func (x *PlayerFacilityDefendCensusEvent) GetCharacterID() string + func (x *PlayerFacilityDefendCensusEvent) GetCharacterName() string + func (x *PlayerFacilityDefendCensusEvent) GetFacilityID() int32 + func (x *PlayerFacilityDefendCensusEvent) GetOutfitAlias() string + func (x *PlayerFacilityDefendCensusEvent) GetOutfitID() string + func (x *PlayerFacilityDefendCensusEvent) GetOutfitName() string + func (x *PlayerFacilityDefendCensusEvent) ProtoReflect() protoreflect.Message + func (x *PlayerFacilityDefendCensusEvent) Reset() + func (x *PlayerFacilityDefendCensusEvent) String() string + type PlayerLoginCensusEvent struct + CharacterFactionID int32 + CharacterID string + CharacterName string + func (*PlayerLoginCensusEvent) Descriptor() ([]byte, []int) + func (*PlayerLoginCensusEvent) ProtoMessage() + func (x *PlayerLoginCensusEvent) GetCharacterFactionID() int32 + func (x *PlayerLoginCensusEvent) GetCharacterID() string + func (x *PlayerLoginCensusEvent) GetCharacterName() string + func (x *PlayerLoginCensusEvent) ProtoReflect() protoreflect.Message + func (x *PlayerLoginCensusEvent) Reset() + func (x *PlayerLoginCensusEvent) String() string + type PlayerLogoutCensusEvent struct + CharacterFactionID int32 + CharacterID string + CharacterName string + func (*PlayerLogoutCensusEvent) Descriptor() ([]byte, []int) + func (*PlayerLogoutCensusEvent) ProtoMessage() + func (x *PlayerLogoutCensusEvent) GetCharacterFactionID() int32 + func (x *PlayerLogoutCensusEvent) GetCharacterID() string + func (x *PlayerLogoutCensusEvent) GetCharacterName() string + func (x *PlayerLogoutCensusEvent) ProtoReflect() protoreflect.Message + func (x *PlayerLogoutCensusEvent) Reset() + func (x *PlayerLogoutCensusEvent) String() string + type VehicleDestroyCensusEvent struct + AttackerBattleRank int32 + AttackerCharacterFactionID int32 + AttackerCharacterID string + AttackerCharacterName string + AttackerCharacterOutfitID string + AttackerLoadoutID int32 + AttackerVehicleID int32 + AttackerWeaponID int32 + CharacterBattleRank int32 + CharacterFactionID int32 + CharacterID string + CharacterName string + CharacterOutfitID string + FacilityID int32 + FactionID int32 + VehicleID int32 + func (*VehicleDestroyCensusEvent) Descriptor() ([]byte, []int) + func (*VehicleDestroyCensusEvent) ProtoMessage() + func (x *VehicleDestroyCensusEvent) GetAttackerBattleRank() int32 + func (x *VehicleDestroyCensusEvent) GetAttackerCharacterFactionID() int32 + func (x *VehicleDestroyCensusEvent) GetAttackerCharacterID() string + func (x *VehicleDestroyCensusEvent) GetAttackerCharacterName() string + func (x *VehicleDestroyCensusEvent) GetAttackerCharacterOutfitID() string + func (x *VehicleDestroyCensusEvent) GetAttackerLoadoutID() int32 + func (x *VehicleDestroyCensusEvent) GetAttackerVehicleID() int32 + func (x *VehicleDestroyCensusEvent) GetAttackerWeaponID() int32 + func (x *VehicleDestroyCensusEvent) GetCharacterBattleRank() int32 + func (x *VehicleDestroyCensusEvent) GetCharacterFactionID() int32 + func (x *VehicleDestroyCensusEvent) GetCharacterID() string + func (x *VehicleDestroyCensusEvent) GetCharacterName() string + func (x *VehicleDestroyCensusEvent) GetCharacterOutfitID() string + func (x *VehicleDestroyCensusEvent) GetFacilityID() int32 + func (x *VehicleDestroyCensusEvent) GetFactionID() int32 + func (x *VehicleDestroyCensusEvent) GetVehicleID() int32 + func (x *VehicleDestroyCensusEvent) ProtoReflect() protoreflect.Message + func (x *VehicleDestroyCensusEvent) Reset() + func (x *VehicleDestroyCensusEvent) String() string