Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PreprocessQueue ¶
func PreprocessQueue(index int, queue []objects.BaseObject, sliderDance bool) []objects.BaseObject
Types ¶
type ReplayScheduler ¶
type ReplayScheduler struct {
// contains filtered or unexported fields
}
/////////////////////////////////////////////////////////////////////////////////////////////////// 修改Scheduler
func (*ReplayScheduler) Init ¶
func (sched *ReplayScheduler) Init(objs []objects.BaseObject, cursor *render.Cursor)
type Scheduler ¶
type Scheduler interface { Init(objects []objects.BaseObject, cursor *render.Cursor) ///////////////////////////////////////////////////////////////////////////////////////////////////// // 添加更多参数 Update(time int64, position bmath.Vector2d) }
func NewReplayScheduler ¶
func NewReplayScheduler() Scheduler
Click to show internal directories.
Click to hide internal directories.