Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Editor ¶
type Editor struct {
// contains filtered or unexported fields
}
func NewEditor ¶
func NewEditor(ecsM *ecs.ECSManager) *Editor
type EditorManager ¶
type EditorManager struct {
// contains filtered or unexported fields
}
func NewEditorManager ¶
func NewEditorManager(ecsM *ecs.ECSManager, p int) *EditorManager
func (*EditorManager) GetPriority ¶
func (em *EditorManager) GetPriority() int
func (*EditorManager) Render ¶
func (em *EditorManager) Render()
func (*EditorManager) ToggleVisibility ¶
func (em *EditorManager) ToggleVisibility()
func (*EditorManager) Update ¶
func (em *EditorManager) Update(dt float64)
type PerformanceMonitor ¶
type PerformanceMonitor struct { LayoutPosition raylib.Vector2 PerformanceMonitorData PerformanceMonitorData // contains filtered or unexported fields }
func NewPerformanceMonitor ¶
func NewPerformanceMonitor(ecsM *ecs.ECSManager) *PerformanceMonitor
func (*PerformanceMonitor) Render ¶
func (pm *PerformanceMonitor) Render()
func (*PerformanceMonitor) SetPosition ¶
func (pm *PerformanceMonitor) SetPosition(position raylib.Vector2)
func (*PerformanceMonitor) Update ¶
func (pm *PerformanceMonitor) Update()
type PerformanceMonitorData ¶
type WorldInspector ¶
type WorldInspector struct {
// contains filtered or unexported fields
}
func NewWorldInspector ¶
func NewWorldInspector(ecsM *ecs.ECSManager) *WorldInspector
func (*WorldInspector) Render ¶
func (wi *WorldInspector) Render()
func (*WorldInspector) SetPosition ¶
func (wi *WorldInspector) SetPosition(position raylib.Vector2)
func (*WorldInspector) Update ¶
func (wi *WorldInspector) Update()
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