Documentation ¶
Index ¶
- Constants
- type Buttons
- type Circle
- func (circle *Circle) GetFadeTime() int64
- func (circle *Circle) GetNumber() int64
- func (circle *Circle) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
- func (circle *Circle) IsHit(player *difficultyPlayer) bool
- func (circle *Circle) UpdateClickFor(player *difficultyPlayer, time int64) bool
- func (circle *Circle) UpdateFor(_ *difficultyPlayer, _ int64, _ bool) bool
- func (circle *Circle) UpdatePost(_ int64) bool
- func (circle *Circle) UpdatePostFor(player *difficultyPlayer, time int64, _ bool) bool
- type ClickAction
- type ComboResult
- type FailListener
- type Grade
- type HealthProcessor
- func (hp *HealthProcessor) AddFailListener(listener FailListener)
- func (hp *HealthProcessor) AddResult(result HitResult)
- func (hp *HealthProcessor) CalculateRate()
- func (hp *HealthProcessor) Increase(amount float64, fromHitObject bool)
- func (hp *HealthProcessor) ReducePassive(amount int64)
- func (hp *HealthProcessor) ResetHp()
- func (hp *HealthProcessor) Update(time int64)
- type HitObject
- type HitResult
- type OsuRuleSet
- func (set *OsuRuleSet) CanBeHit(time int64, object HitObject, player *difficultyPlayer) ClickAction
- func (set *OsuRuleSet) GetBeatMap() *beatmap.BeatMap
- func (set *OsuRuleSet) GetHP(cursor *graphics.Cursor) float64
- func (set *OsuRuleSet) GetPlayer(cursor *graphics.Cursor) *difficultyPlayer
- func (set *OsuRuleSet) GetProcessed() []HitObject
- func (set *OsuRuleSet) GetScore(cursor *graphics.Cursor) Score
- func (set *OsuRuleSet) PlayerStopped(cursor *graphics.Cursor, time int64)
- func (set *OsuRuleSet) SendResult(time int64, cursor *graphics.Cursor, src HitObject, x, y float32, ...)
- func (set *OsuRuleSet) SetEndListener(listener endListener)
- func (set *OsuRuleSet) SetFailListener(listener failListener)
- func (set *OsuRuleSet) SetListener(listener hitListener)
- func (set *OsuRuleSet) Update(time int64)
- func (set *OsuRuleSet) UpdateClickFor(cursor *graphics.Cursor, time int64)
- func (set *OsuRuleSet) UpdateNormalFor(cursor *graphics.Cursor, time int64, processSliderEndsAhead bool)
- func (set *OsuRuleSet) UpdatePostFor(cursor *graphics.Cursor, time int64, processSliderEndsAhead bool)
- type Score
- type Slider
- func (slider *Slider) GetFadeTime() int64
- func (slider *Slider) GetNumber() int64
- func (slider *Slider) GetStartResult(pl *difficultyPlayer) HitResult
- func (slider *Slider) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
- func (slider *Slider) IsHit(pl *difficultyPlayer) bool
- func (slider *Slider) IsSliding(player *difficultyPlayer) bool
- func (slider *Slider) IsStartHit(pl *difficultyPlayer) bool
- func (slider *Slider) UpdateClickFor(player *difficultyPlayer, time int64) bool
- func (slider *Slider) UpdateFor(player *difficultyPlayer, time int64, processSliderEndsAhead bool) bool
- func (slider *Slider) UpdatePost(_ int64) bool
- func (slider *Slider) UpdatePostFor(player *difficultyPlayer, time int64, processSliderEndsAhead bool) bool
- type Spinner
- func (spinner *Spinner) GetFadeTime() int64
- func (spinner *Spinner) GetNumber() int64
- func (spinner *Spinner) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
- func (spinner *Spinner) IsHit(pl *difficultyPlayer) bool
- func (spinner *Spinner) UpdateClickFor(*difficultyPlayer, int64) bool
- func (spinner *Spinner) UpdateFor(player *difficultyPlayer, time int64, _ bool) bool
- func (spinner *Spinner) UpdatePost(_ int64) bool
- func (spinner *Spinner) UpdatePostFor(player *difficultyPlayer, time int64, _ bool) bool
Constants ¶
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const ( NONE = Grade(iota) D C B A S SH SS SSH )
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const ( HpMu = 6.0 HpKatu = 10.0 HpGeki = 14.0 Hp50 = 0.4 Hp100 = 2.2 Hp300 = 6.0 HpSliderTick = 3.0 HpSliderRepeat = 4.0 HpSpinnerSpin = 1.7 HpSpinnerBonus = 2.0 MaxHp = 200.0 )
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const ( Ignore = HitResult(0) SliderMiss = HitResult(1 << iota) Miss Hit50 Hit100 Hit300 SliderStart SliderPoint SliderRepeat SliderEnd SpinnerSpin SpinnerPoints SpinnerBonus MuAddition KatuAddition GekiAddition PositionalMiss Additions = MuAddition | KatuAddition | GekiAddition Hit50m = Hit50 | MuAddition Hit100m = Hit100 | MuAddition Hit300m = Hit300 | MuAddition Hit100k = Hit100 | KatuAddition Hit300k = Hit300 | KatuAddition Hit300g = Hit300 | GekiAddition BaseHits = Hit50 | Hit100 | Hit300 BaseHitsM = BaseHits | Miss HitValues = Hit50 | Hit100 | Hit300 | GekiAddition | KatuAddition SliderHits = SliderStart | SliderPoint | SliderRepeat | SliderEnd SpinnerHits = SpinnerSpin | SpinnerPoints | SpinnerBonus RawHits = SliderHits | SpinnerHits )
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const ( Ignored = ClickAction(iota) Shake Click )
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const ( Reset = ComboResult(iota) Hold Increase )
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const FrameTime = 1000.0 / 60
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const Left = Buttons(1)
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const Right = Buttons(2)
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const Tolerance2B = 3
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Circle ¶
type Circle struct {
// contains filtered or unexported fields
}
func (*Circle) GetFadeTime ¶
func (*Circle) Init ¶
func (circle *Circle) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
func (*Circle) UpdateClickFor ¶
func (*Circle) UpdatePost ¶
type ClickAction ¶
type ClickAction uint8
type ComboResult ¶
type ComboResult uint8
type FailListener ¶
type FailListener func()
type HealthProcessor ¶
type HealthProcessor struct { PassiveDrain float64 HpMultiplierNormal float64 HpMultiplierComboEnd float64 Health float64 HealthUncapped float64 // contains filtered or unexported fields }
func NewHealthProcessor ¶
func NewHealthProcessor(beatMap *beatmap.BeatMap, diff *difficulty.Difficulty, lowerSpinnerDrain bool) *HealthProcessor
func (*HealthProcessor) AddFailListener ¶
func (hp *HealthProcessor) AddFailListener(listener FailListener)
func (*HealthProcessor) AddResult ¶
func (hp *HealthProcessor) AddResult(result HitResult)
func (*HealthProcessor) CalculateRate ¶
func (hp *HealthProcessor) CalculateRate()
func (*HealthProcessor) Increase ¶
func (hp *HealthProcessor) Increase(amount float64, fromHitObject bool)
func (*HealthProcessor) ReducePassive ¶
func (hp *HealthProcessor) ReducePassive(amount int64)
func (*HealthProcessor) ResetHp ¶
func (hp *HealthProcessor) ResetHp()
func (*HealthProcessor) Update ¶
func (hp *HealthProcessor) Update(time int64)
type HitObject ¶
type HitObject interface { Init(ruleset *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer) UpdateFor(player *difficultyPlayer, time int64, processSliderEndsAhead bool) bool UpdateClickFor(player *difficultyPlayer, time int64) bool UpdatePostFor(player *difficultyPlayer, time int64, processSliderEndsAhead bool) bool UpdatePost(time int64) bool IsHit(player *difficultyPlayer) bool GetFadeTime() int64 GetNumber() int64 }
type OsuRuleSet ¶
type OsuRuleSet struct {
// contains filtered or unexported fields
}
func NewOsuRuleset ¶
func NewOsuRuleset(beatMap *beatmap.BeatMap, cursors []*graphics.Cursor, mods []difficulty.Modifier) *OsuRuleSet
func (*OsuRuleSet) CanBeHit ¶
func (set *OsuRuleSet) CanBeHit(time int64, object HitObject, player *difficultyPlayer) ClickAction
func (*OsuRuleSet) GetBeatMap ¶
func (set *OsuRuleSet) GetBeatMap() *beatmap.BeatMap
func (*OsuRuleSet) GetPlayer ¶
func (set *OsuRuleSet) GetPlayer(cursor *graphics.Cursor) *difficultyPlayer
func (*OsuRuleSet) GetProcessed ¶
func (set *OsuRuleSet) GetProcessed() []HitObject
func (*OsuRuleSet) PlayerStopped ¶
func (set *OsuRuleSet) PlayerStopped(cursor *graphics.Cursor, time int64)
func (*OsuRuleSet) SendResult ¶
func (set *OsuRuleSet) SendResult(time int64, cursor *graphics.Cursor, src HitObject, x, y float32, result HitResult, comboResult ComboResult)
func (*OsuRuleSet) SetEndListener ¶
func (set *OsuRuleSet) SetEndListener(listener endListener)
func (*OsuRuleSet) SetFailListener ¶
func (set *OsuRuleSet) SetFailListener(listener failListener)
func (*OsuRuleSet) SetListener ¶
func (set *OsuRuleSet) SetListener(listener hitListener)
func (*OsuRuleSet) Update ¶
func (set *OsuRuleSet) Update(time int64)
func (*OsuRuleSet) UpdateClickFor ¶
func (set *OsuRuleSet) UpdateClickFor(cursor *graphics.Cursor, time int64)
func (*OsuRuleSet) UpdateNormalFor ¶
func (set *OsuRuleSet) UpdateNormalFor(cursor *graphics.Cursor, time int64, processSliderEndsAhead bool)
func (*OsuRuleSet) UpdatePostFor ¶
func (set *OsuRuleSet) UpdatePostFor(cursor *graphics.Cursor, time int64, processSliderEndsAhead bool)
type Slider ¶
type Slider struct {
// contains filtered or unexported fields
}
func (*Slider) GetFadeTime ¶
func (*Slider) GetStartResult ¶
func (*Slider) Init ¶
func (slider *Slider) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
func (*Slider) IsStartHit ¶
func (*Slider) UpdateClickFor ¶
func (*Slider) UpdatePost ¶
type Spinner ¶
type Spinner struct {
// contains filtered or unexported fields
}
func (*Spinner) GetFadeTime ¶
func (*Spinner) Init ¶
func (spinner *Spinner) Init(ruleSet *OsuRuleSet, object objects.IHitObject, players []*difficultyPlayer)
func (*Spinner) UpdateClickFor ¶
func (*Spinner) UpdatePost ¶
Source Files ¶
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