Documentation
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Index ¶
- func CreateDevensiveStatActive(itemID int32, duration time.Duration, cooldown time.Duration, ...)
- func CreateOffensiveStatActive(itemID int32, duration time.Duration, cooldown time.Duration, ...)
- func GetOutcome(spell *core.Spell, outcome OutcomeType) core.OutcomeApplier
- func NewAgilityActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewCritActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewDodgeActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewHasteActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewHealthActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewIntActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewMasteryActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewParryActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewProcDamageEffect(config ProcDamageEffect)
- func NewProcStatBonusEffect(config ProcStatBonusEffect)
- func NewProcStatBonusEffectWithCustomCondition(config ProcStatBonusEffect, condition ProcCondition)
- func NewProcStatBonusEffectWithDamageProc(config ProcStatBonusEffect, damage DamageEffect)
- func NewSpellPowerActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewSpiritActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- func NewStackingStatBonusCD(config StackingStatBonusCD)
- func NewStackingStatBonusEffect(config StackingStatBonusEffect)
- func NewStrengthActive(itemID int32, bonus float64, duration time.Duration, cooldown time.Duration)
- type CustomProcHandler
- type DamageEffect
- type ExtraSpellInfo
- type OutcomeType
- type ProcCondition
- type ProcDamageEffect
- type ProcStatBonusEffect
- type StackingStatBonusCD
- type StackingStatBonusEffect
- type StatCDFactory
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetOutcome ¶
func GetOutcome(spell *core.Spell, outcome OutcomeType) core.OutcomeApplier
func NewAgilityActive ¶
func NewCritActive ¶
func NewDodgeActive ¶
func NewHasteActive ¶
func NewHealthActive ¶
func NewIntActive ¶
func NewMasteryActive ¶
func NewParryActive ¶
func NewProcDamageEffect ¶
func NewProcDamageEffect(config ProcDamageEffect)
func NewProcStatBonusEffect ¶
func NewProcStatBonusEffect(config ProcStatBonusEffect)
func NewProcStatBonusEffectWithCustomCondition ¶
func NewProcStatBonusEffectWithCustomCondition(config ProcStatBonusEffect, condition ProcCondition)
func NewProcStatBonusEffectWithDamageProc ¶
func NewProcStatBonusEffectWithDamageProc(config ProcStatBonusEffect, damage DamageEffect)
func NewSpellPowerActive ¶
func NewSpiritActive ¶
func NewStackingStatBonusCD ¶
func NewStackingStatBonusCD(config StackingStatBonusCD)
func NewStackingStatBonusEffect ¶
func NewStackingStatBonusEffect(config StackingStatBonusEffect)
Types ¶
type CustomProcHandler ¶
type CustomProcHandler func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult, procAura *core.Aura)
type DamageEffect ¶
type ExtraSpellInfo ¶
type ExtraSpellInfo struct {
Spell *core.Spell
Trigger func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult)
}
type OutcomeType ¶
type OutcomeType uint64
const ( OutcomeDefault = 0 OutcomeMeleeCanCrit OutcomeType = iota OutcomeMeleeNoCrit OutcomeMeleeNoBlockDodgeParryCrit OutcomeSpellCanCrit OutcomeSpellNoCrit OutcomeSpellNoMissCanCrit )
type ProcCondition ¶
type ProcCondition func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) bool
type ProcDamageEffect ¶
type ProcDamageEffect struct {
ItemID int32
SpellID int32
Trigger core.ProcTrigger
School core.SpellSchool
MinDmg float64
MaxDmg float64
Flags core.SpellFlag
Outcome OutcomeType
}
type ProcStatBonusEffect ¶
type ProcStatBonusEffect struct {
Name string
ID int32
AuraID int32
Bonus stats.Stats
Duration time.Duration
Callback core.AuraCallback
ProcMask core.ProcMask
Outcome core.HitOutcome
Harmful bool
ProcChance float64
PPM float64
ICD time.Duration
// For ignoring a hardcoded spell.
IgnoreSpellID int32
}
type StackingStatBonusCD ¶
type StackingStatBonusCD struct {
Name string
ID int32
AuraID int32
Bonus stats.Stats
Duration time.Duration
MaxStacks int32
CD time.Duration
Callback core.AuraCallback
ProcMask core.ProcMask
SpellFlags core.SpellFlag
Outcome core.HitOutcome
Harmful bool
ProcChance float64
IsDefensive bool
// The stacks will only be granted as long as the trinket is active
TrinketLimitsDuration bool
}
type StackingStatBonusEffect ¶
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