Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func RegisterShadowPriest ¶
func RegisterShadowPriest()
Types ¶
type ShadowPriest ¶
type ShadowPriest struct {
PrevTicks float64
*priest.Priest
AllCDs []time.Duration
BLUsedAt time.Duration
// contains filtered or unexported fields
}
func NewShadowPriest ¶
func NewShadowPriest(character *core.Character, options *proto.Player) *ShadowPriest
func (*ShadowPriest) GetPriest ¶
func (spriest *ShadowPriest) GetPriest() *priest.Priest
func (*ShadowPriest) Initialize ¶
func (spriest *ShadowPriest) Initialize()
func (*ShadowPriest) Reset ¶
func (spriest *ShadowPriest) Reset(sim *core.Simulation)
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