Documentation
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Index ¶
- func RegisterWindwalkerMonk()
- type WindwalkerMonk
- func (ww *WindwalkerMonk) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
- func (ww *WindwalkerMonk) ApplyTalents()
- func (ww *WindwalkerMonk) GetMonk() *monk.Monk
- func (ww *WindwalkerMonk) Initialize()
- func (ww *WindwalkerMonk) OnEncounterStart(sim *core.Simulation)
- func (ww *WindwalkerMonk) RegisterSpecializationEffects()
- func (ww *WindwalkerMonk) Reset(sim *core.Simulation)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterWindwalkerMonk ¶
func RegisterWindwalkerMonk()
Types ¶
type WindwalkerMonk ¶
type WindwalkerMonk struct { *monk.Monk TigereyeBrewStackAura *core.Aura // contains filtered or unexported fields }
func NewWindwalkerMonk ¶
func NewWindwalkerMonk(character *core.Character, options *proto.Player) *WindwalkerMonk
func (*WindwalkerMonk) AddRaidBuffs ¶
func (ww *WindwalkerMonk) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
func (*WindwalkerMonk) ApplyTalents ¶
func (ww *WindwalkerMonk) ApplyTalents()
func (*WindwalkerMonk) GetMonk ¶
func (ww *WindwalkerMonk) GetMonk() *monk.Monk
func (*WindwalkerMonk) Initialize ¶
func (ww *WindwalkerMonk) Initialize()
func (*WindwalkerMonk) OnEncounterStart ¶ added in v0.0.13
func (ww *WindwalkerMonk) OnEncounterStart(sim *core.Simulation)
func (*WindwalkerMonk) RegisterSpecializationEffects ¶
func (ww *WindwalkerMonk) RegisterSpecializationEffects()
func (*WindwalkerMonk) Reset ¶
func (ww *WindwalkerMonk) Reset(sim *core.Simulation)
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