Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterBalanceDruid ¶
func RegisterBalanceDruid()
Types ¶
type BalanceDruid ¶
type BalanceDruid struct {
*druid.Druid
Options *proto.BalanceDruid_Options
}
func NewBalanceDruid ¶
func NewBalanceDruid(character *core.Character, options *proto.Player) *BalanceDruid
func (*BalanceDruid) GetDruid ¶
func (moonkin *BalanceDruid) GetDruid() *druid.Druid
func (*BalanceDruid) Initialize ¶
func (moonkin *BalanceDruid) Initialize()
func (*BalanceDruid) Reset ¶
func (moonkin *BalanceDruid) Reset(sim *core.Simulation)
type BalanceOnUseTrinket ¶
type BalanceOnUseTrinket struct {
Cooldown *core.MajorCooldown
Stat stats.Stat
}
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