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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterProtectionPaladin ¶
func RegisterProtectionPaladin()
Types ¶
type ProtectionPaladin ¶
type ProtectionPaladin struct {
*paladin.Paladin
Rotation *proto.ProtectionPaladin_Rotation
Options *proto.ProtectionPaladin_Options
Judgement proto.PaladinJudgement
Seal proto.PaladinSeal
HasGlyphAS bool
SelectedRotation func(*core.Simulation)
RotationInput []int32
}
func NewProtectionPaladin ¶
func NewProtectionPaladin(character core.Character, options *proto.Player) *ProtectionPaladin
func (*ProtectionPaladin) GetPaladin ¶
func (prot *ProtectionPaladin) GetPaladin() *paladin.Paladin
func (*ProtectionPaladin) Initialize ¶
func (prot *ProtectionPaladin) Initialize()
func (*ProtectionPaladin) OnGCDReady ¶
func (prot *ProtectionPaladin) OnGCDReady(sim *core.Simulation)
func (*ProtectionPaladin) Reset ¶
func (prot *ProtectionPaladin) Reset(sim *core.Simulation)
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