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Published: Nov 12, 2022
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func RenderSpriteSystem(world w.World, screen *ebiten.Image)
RenderSpriteSystem draws images.
Images are drawn in ascending order of depth.
Images with higher depth are thus drawn above images with lower depth.
func TransformSystem(world w.World)
TransformSystem updates geometry matrix.
Geometry matrix is first recentered, then scaled and rotated, and finally translated.
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